aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--include/core/SkCanvas.h5
-rw-r--r--include/core/SkDevice.h17
-rw-r--r--include/gpu/SkGpuDevice.h14
-rw-r--r--src/core/SkCanvas.cpp18
-rw-r--r--src/gpu/SkGpuDevice.cpp85
-rw-r--r--src/utils/SkDeferredCanvas.cpp3
6 files changed, 33 insertions, 109 deletions
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
index 0868574525..178364cb43 100644
--- a/include/core/SkCanvas.h
+++ b/include/core/SkCanvas.h
@@ -978,7 +978,6 @@ private:
uint32_t fMCRecStorage[32];
SkBounder* fBounder;
- SkDevice* fLastDeviceToGainFocus;
int fSaveLayerCount; // number of successful saveLayer calls
SkMetaData* fMetaData;
@@ -989,9 +988,7 @@ private:
fSurfaceBase = sb;
}
friend class SkSurface_Base;
-
- void prepareForDeviceDraw(SkDevice*, const SkMatrix&, const SkRegion&);
-
+
bool fDeviceCMDirty; // cleared by updateDeviceCMCache()
void updateDeviceCMCache();
diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h
index f0aa8e0a02..0873742d7a 100644
--- a/include/core/SkDevice.h
+++ b/include/core/SkDevice.h
@@ -188,6 +188,10 @@ protected:
virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
/**
+ *
+ * DEPRECATED: This will be removed in a future change. Device subclasses
+ * should use the matrix and clip from the SkDraw passed to draw functions.
+ *
* Called with the correct matrix and clip before this device is drawn
* to using those settings. If your subclass overrides this, be sure to
* call through to the base class as well.
@@ -198,16 +202,9 @@ protected:
* picture of the current clip. (i.e. if you regionize all of the geometry
* in the clipstack, you will arrive at an equivalent region to the one
* passed in).
- */
- virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
- const SkClipStack&);
-
- /** Called when this device gains focus (i.e becomes the current device
- for drawing).
- */
- virtual void gainFocus(const SkMatrix&, const SkRegion&) {
- SkASSERT(fAttachedToCanvas);
- }
+ */
+ virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
+ const SkClipStack&);
/** Clears the entire device to the specified color (including alpha).
* Ignores the clip.
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 790d4a9ca1..b941894221 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -51,12 +51,6 @@ public:
GrContext* context() const { return fContext; }
- /**
- * Override from SkGpuDevice, so we can set our FBO to be the render target
- * The canvas parameter must be a SkGpuCanvas
- */
- virtual void gainFocus(const SkMatrix&, const SkRegion&) SK_OVERRIDE;
-
virtual SkGpuRenderTarget* accessRenderTarget() SK_OVERRIDE;
// overrides from SkDevice
@@ -65,9 +59,6 @@ public:
virtual void writePixels(const SkBitmap& bitmap, int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE;
- virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
- const SkClipStack&) SK_OVERRIDE;
-
virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
@@ -134,10 +125,9 @@ private:
GrClipData fClipData;
- // state for our offscreen render-target
+ // state for our render-target
GrRenderTarget* fRenderTarget;
bool fNeedClear;
- bool fNeedPrepareRenderTarget;
// called from rt and tex cons
void initFromRenderTarget(GrContext*, GrRenderTarget*, bool cached);
@@ -154,7 +144,7 @@ private:
SkDrawProcs* initDrawForText(GrTextContext*);
bool bindDeviceAsTexture(GrPaint* paint);
- void prepareRenderTarget(const SkDraw&);
+ void prepareDraw(const SkDraw&); // sets the render target, clip, and matrix on GrContext.
bool shouldTileBitmap(const SkBitmap& bitmap,
const GrTextureParams& sampler,
const SkRect* srcRectPtr) const;
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index 5e476c6c9e..18cec44db7 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -244,7 +244,6 @@ public:
}
// fCurrLayer may be NULL now
- fCanvas->prepareForDeviceDraw(fDevice, *fMatrix, *fClip);
return true;
}
return false;
@@ -441,7 +440,6 @@ SkDevice* SkCanvas::init(SkDevice* device) {
fBounder = NULL;
fLocalBoundsCompareType.setEmpty();
fLocalBoundsCompareTypeDirty = true;
- fLastDeviceToGainFocus = NULL;
fDeviceCMDirty = false;
fSaveLayerCount = 0;
fMetaData = NULL;
@@ -664,15 +662,6 @@ void SkCanvas::updateDeviceCMCache() {
}
}
-void SkCanvas::prepareForDeviceDraw(SkDevice* device, const SkMatrix& matrix,
- const SkRegion& clip) {
- SkASSERT(device);
- if (fLastDeviceToGainFocus != device) {
- device->gainFocus(matrix, clip);
- fLastDeviceToGainFocus = device;
- }
-}
-
///////////////////////////////////////////////////////////////////////////////
int SkCanvas::internalSave(SaveFlags flags) {
@@ -859,13 +848,6 @@ void SkCanvas::internalRestore() {
fDeviceCMDirty = true;
fLocalBoundsCompareTypeDirty = true;
- // Dirty this pointer to handle the case of a new device created at the same address as the
- // device we are restoring from. E.g.:
- // saveLayer (creates a device)
- // drawSomething
- // restore (deletes the device)
- // saveLayer (oops new device at the same address)
- fLastDeviceToGainFocus = NULL;
fClipStack.restore();
// reserve our layer (if any)
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 9a495c9703..b168e57e63 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -30,12 +30,10 @@
#define CHECK_SHOULD_DRAW(draw) \
do { \
if (gShouldDrawProc && !gShouldDrawProc()) return; \
- this->prepareRenderTarget(draw); \
- GrAssert(!fNeedClear) \
+ this->prepareDraw(draw); \
} while (0)
#else
- #define CHECK_SHOULD_DRAW(draw) this->prepareRenderTarget(draw); \
- GrAssert(!fNeedClear)
+ #define CHECK_SHOULD_DRAW(draw) this->prepareDraw(draw)
#endif
// we use the same texture slot on GrPaint for bitmaps and shaders
@@ -46,7 +44,6 @@ enum {
kColorFilterTextureIdx = 1
};
-
#define MAX_BLUR_SIGMA 4.0f
// FIXME: This value comes from from SkBlurMaskFilter.cpp.
// Should probably be put in a common header someplace.
@@ -64,11 +61,10 @@ enum {
// a sub region of a larger source image.
#define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f)
-#define DO_DEFERRED_CLEAR \
+#define DO_DEFERRED_CLEAR() \
do { \
if (fNeedClear) { \
this->clear(0x0); \
- fNeedClear = false; \
} \
} while (false) \
@@ -182,7 +178,6 @@ SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
void SkGpuDevice::initFromRenderTarget(GrContext* context,
GrRenderTarget* renderTarget,
bool cached) {
- fNeedPrepareRenderTarget = false;
fDrawProcs = NULL;
fContext = context;
@@ -214,7 +209,6 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
int height)
: SkDevice(config, width, height, false /*isOpaque*/) {
- fNeedPrepareRenderTarget = false;
fDrawProcs = NULL;
fContext = context;
@@ -258,9 +252,11 @@ SkGpuDevice::~SkGpuDevice() {
delete fDrawProcs;
}
- // The SkGpuDevice gives the context the render target (e.g., in gainFocus)
- // This call gives the context a chance to relinquish it
- fContext->setRenderTarget(NULL);
+ // The GrContext takes a ref on the target. We don't want to cause the render
+ // target to be unnecessarily kept alive.
+ if (fContext->getRenderTarget() == fRenderTarget) {
+ fContext->setRenderTarget(NULL);
+ }
SkSafeUnref(fRenderTarget);
fContext->unref();
@@ -269,9 +265,8 @@ SkGpuDevice::~SkGpuDevice() {
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::makeRenderTargetCurrent() {
- DO_DEFERRED_CLEAR;
+ DO_DEFERRED_CLEAR();
fContext->setRenderTarget(fRenderTarget);
- fNeedPrepareRenderTarget = true;
}
///////////////////////////////////////////////////////////////////////////////
@@ -308,7 +303,7 @@ GrPixelConfig config8888_to_grconfig_and_flags(SkCanvas::Config8888 config8888,
bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap,
int x, int y,
SkCanvas::Config8888 config8888) {
- DO_DEFERRED_CLEAR;
+ DO_DEFERRED_CLEAR();
SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config());
SkASSERT(!bitmap.isNull());
SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height())));
@@ -411,64 +406,29 @@ static void check_bounds(const GrClipData& clipData,
///////////////////////////////////////////////////////////////////////////////
-static void set_matrix_and_clip(GrContext* context, const SkMatrix& matrix,
- GrClipData& clipData,
- const SkRegion& clipRegion,
- const SkIPoint& origin,
- int renderTargetWidth, int renderTargetHeight) {
- context->setMatrix(matrix);
-
- clipData.fOrigin = origin;
-
-#ifdef SK_DEBUG
- check_bounds(clipData, clipRegion,
- renderTargetWidth, renderTargetHeight);
-#endif
-
- context->setClip(&clipData);
-}
-
// call this every draw call, to ensure that the context reflects our state,
// and not the state from some other canvas/device
-void SkGpuDevice::prepareRenderTarget(const SkDraw& draw) {
+void SkGpuDevice::prepareDraw(const SkDraw& draw) {
GrAssert(NULL != fClipData.fClipStack);
- if (fNeedPrepareRenderTarget ||
- fContext->getRenderTarget() != fRenderTarget) {
-
- fContext->setRenderTarget(fRenderTarget);
- SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
-
- set_matrix_and_clip(fContext, *draw.fMatrix,
- fClipData, *draw.fClip, this->getOrigin(),
- fRenderTarget->width(), fRenderTarget->height());
- fNeedPrepareRenderTarget = false;
- }
-}
-
-void SkGpuDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
- const SkClipStack& clipStack) {
- this->INHERITED::setMatrixClip(matrix, clip, clipStack);
- // We don't need to set them now because the context may not reflect this device.
- fNeedPrepareRenderTarget = true;
-}
+ fContext->setRenderTarget(fRenderTarget);
-void SkGpuDevice::gainFocus(const SkMatrix& matrix, const SkRegion& clip) {
+ SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
- GrAssert(NULL != fClipData.fClipStack);
+ fContext->setMatrix(*draw.fMatrix);
+ fClipData.fOrigin = this->getOrigin();
- fContext->setRenderTarget(fRenderTarget);
-
- this->INHERITED::gainFocus(matrix, clip);
+#ifdef SK_DEBUG
+ check_bounds(fClipData, *draw.fClip, fRenderTarget->width(), fRenderTarget->height());
+#endif
- set_matrix_and_clip(fContext, matrix, fClipData, clip, this->getOrigin(),
- fRenderTarget->width(), fRenderTarget->height());
+ fContext->setClip(&fClipData);
- DO_DEFERRED_CLEAR;
+ DO_DEFERRED_CLEAR();
}
SkGpuRenderTarget* SkGpuDevice::accessRenderTarget() {
- DO_DEFERRED_CLEAR;
+ DO_DEFERRED_CLEAR();
return (SkGpuRenderTarget*)fRenderTarget;
}
@@ -662,6 +622,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::clear(SkColor color) {
fContext->clear(NULL, color, fRenderTarget);
+ fNeedClear = false;
}
void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
@@ -1927,7 +1888,7 @@ bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
}
void SkGpuDevice::flush() {
- DO_DEFERRED_CLEAR;
+ DO_DEFERRED_CLEAR();
fContext->resolveRenderTarget(fRenderTarget);
}
diff --git a/src/utils/SkDeferredCanvas.cpp b/src/utils/SkDeferredCanvas.cpp
index eaba50342e..c3de393290 100644
--- a/src/utils/SkDeferredCanvas.cpp
+++ b/src/utils/SkDeferredCanvas.cpp
@@ -268,9 +268,6 @@ protected:
virtual bool filterTextFlags(const SkPaint& paint, TextFlags*)
SK_OVERRIDE
{return false;}
- virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
- const SkClipStack&) SK_OVERRIDE
- {}
// None of the following drawing methods should ever get called on the
// deferred device