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-rw-r--r--src/gpu/GrSoftwarePathRenderer.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
index 213dbdb025..8b022739fd 100644
--- a/src/gpu/GrSoftwarePathRenderer.cpp
+++ b/src/gpu/GrSoftwarePathRenderer.cpp
@@ -291,31 +291,33 @@ bool GrSoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) {
SkScalar kx = args.fViewMatrix->get(SkMatrix::kMSkewX);
SkScalar ky = args.fViewMatrix->get(SkMatrix::kMSkewY);
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
+ GrUniqueKey::Builder builder(&maskKey, kDomain, 5 + args.fShape->unstyledKeySize(),
+ "SW Path Mask");
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
// Fractional translate does not affect caching on Android. This is done for better cache
// hit ratio and speed, but it is matching HWUI behavior, which doesn't consider the matrix
// at all when caching paths.
- GrUniqueKey::Builder builder(&maskKey, kDomain, 4 + args.fShape->unstyledKeySize(),
- "SW Path Mask");
+ SkFixed fracX = 0;
+ SkFixed fracY = 0;
#else
SkScalar tx = args.fViewMatrix->get(SkMatrix::kMTransX);
SkScalar ty = args.fViewMatrix->get(SkMatrix::kMTransY);
// Allow 8 bits each in x and y of subpixel positioning.
SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00;
SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00;
- GrUniqueKey::Builder builder(&maskKey, kDomain, 5 + args.fShape->unstyledKeySize(),
- "SW Path Mask");
#endif
builder[0] = SkFloat2Bits(sx);
builder[1] = SkFloat2Bits(sy);
builder[2] = SkFloat2Bits(kx);
builder[3] = SkFloat2Bits(ky);
-#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
- args.fShape->writeUnstyledKey(&builder[4]);
-#else
- builder[4] = fracX | (fracY >> 8);
+ // Distinguish between hairline and filled paths. For hairlines, we also need to include
+ // the cap. (SW grows hairlines by 0.5 pixel with round and square caps). Note that
+ // stroke-and-fill of hairlines is turned into pure fill by SkStrokeRec, so this covers
+ // all cases we might see.
+ uint32_t styleBits = args.fShape->style().isSimpleHairline() ?
+ ((args.fShape->style().strokeRec().getCap() << 1) | 1) : 0;
+ builder[4] = fracX | (fracY >> 8) | (styleBits << 16);
args.fShape->writeUnstyledKey(&builder[5]);
-#endif
}
sk_sp<GrTextureProxy> proxy;