diff options
-rw-r--r-- | fuzz/FuzzScaleToSides.cpp | 2 | ||||
-rw-r--r-- | src/core/SkRRect.cpp | 8 | ||||
-rw-r--r-- | src/core/SkScaleToSides.h | 2 | ||||
-rw-r--r-- | tests/ScaleToSidesTest.cpp | 2 |
4 files changed, 7 insertions, 7 deletions
diff --git a/fuzz/FuzzScaleToSides.cpp b/fuzz/FuzzScaleToSides.cpp index de98562225..e7cf78a4b8 100644 --- a/fuzz/FuzzScaleToSides.cpp +++ b/fuzz/FuzzScaleToSides.cpp @@ -35,7 +35,7 @@ DEF_FUZZ(ScaleToSides, fuzz) { fuzz->signalBoring(); } SkDebugf("%g %g %g %g\n", radius1, radius2, width, scale); - ScaleToSides::AdjustRadii(width, scale, &radius1, &radius2); + SkScaleToSides::AdjustRadii(width, scale, &radius1, &radius2); // TODO(mtklein): add fuzz->keepResult() volatile float junk = 0.0f; diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp index ca4fd56152..2e03f81200 100644 --- a/src/core/SkRRect.cpp +++ b/src/core/SkRRect.cpp @@ -179,10 +179,10 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale); if (scale < 1.0) { - ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX); - ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY); - ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX); - ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY); + SkScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX); + SkScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY); + SkScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX); + SkScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY); } // At this point we're either oval, simple, or complex (not empty or rect). diff --git a/src/core/SkScaleToSides.h b/src/core/SkScaleToSides.h index 81ce4c4a13..49201d0361 100644 --- a/src/core/SkScaleToSides.h +++ b/src/core/SkScaleToSides.h @@ -12,7 +12,7 @@ #include "SkScalar.h" #include "SkTypes.h" -class ScaleToSides { +class SkScaleToSides { public: // This code assumes that a and b fit in a float, and therefore the resulting smaller value // of a and b will fit in a float. The side of the rectangle may be larger than a float. diff --git a/tests/ScaleToSidesTest.cpp b/tests/ScaleToSidesTest.cpp index 513f0c98b6..4159ce48fd 100644 --- a/tests/ScaleToSidesTest.cpp +++ b/tests/ScaleToSidesTest.cpp @@ -48,7 +48,7 @@ DEF_TEST(ScaleToSides, reporter) { scale = std::min(scale, interestingValues[s-1]); } if (scale < 1.0 && scale > 0.0) { - ScaleToSides::AdjustRadii(width, scale, &radius1, &radius2); + SkScaleToSides::AdjustRadii(width, scale, &radius1, &radius2); } } } |