diff options
-rw-r--r-- | src/gpu/SkGpuDevice.cpp | 3 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index 18f2ff52f2..32d5883edd 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -514,9 +514,6 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev, GrSamplerState* colorSampler = grPaint->textureSampler(kColorFilterTextureIdx); GrTexture* texture = act->set(dev, colorTransformTable, colorSampler); - // reset() sets the sampler's matrix to I. The custom stage doesn't require the matrix. - // The shader generator will omit the matrix if it is I. Once the matrix is moved from the - // sampler state to the custom stage this will no longer be necessary. colorSampler->reset(GrSamplerState::kClamp_WrapMode, GrSamplerState::kNearest_Filter); colorSampler->setCustomStage(SkNEW_ARGS(GrColorTableEffect, (texture)))->unref(); } else { diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index 52a4bd3b5c..8c1f4f7afd 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -1032,7 +1032,8 @@ void GrGLProgram::getUniformLocationsAndInitCache(const GrGLShaderBuilder& build tex_matrix_name(s, &texMName); GL_CALL_RET(locations.fTextureMatrixUni, GetUniformLocation(fProgramID, texMName.c_str())); - GrAssert(kUnusedUniform != locations.fTextureMatrixUni); + //color filter table effect does not consumer coords gen'ed by matrix. + //GrAssert(kUnusedUniform != locations.fTextureMatrixUni); } if (kUseUniform == locations.fSamplerUni) { |