diff options
-rw-r--r-- | gm/shadowutils.cpp | 12 | ||||
-rwxr-xr-x | samplecode/SampleShadowUtils.cpp | 9 |
2 files changed, 14 insertions, 7 deletions
diff --git a/gm/shadowutils.cpp b/gm/shadowutils.cpp index 17e2620164..87c151e8ab 100644 --- a/gm/shadowutils.cpp +++ b/gm/shadowutils.cpp @@ -34,9 +34,13 @@ void draw_paths(SkCanvas* canvas, bool hideOccluders) { paths.push_back().addOval(SkRect::MakeWH(20, 60)); static constexpr SkScalar kPad = 15.f; - static constexpr SkPoint3 kLightPos = { 250, 400, 500 }; static constexpr SkScalar kLightR = 100.f; static constexpr SkScalar kHeight = 50.f; + + // transform light position relative to canvas to handle tiling + SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400); + SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; + canvas->translate(3 * kPad, 3 * kPad); canvas->save(); SkScalar x = 0; @@ -63,8 +67,8 @@ void draw_paths(SkCanvas* canvas, bool hideOccluders) { canvas->save(); canvas->concat(m); - draw_shadow(canvas, path, kHeight, SK_ColorRED, kLightPos, kLightR, true, flags); - draw_shadow(canvas, path, kHeight, SK_ColorBLUE, kLightPos, kLightR, false, flags); + draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, true, flags); + draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, false, flags); // Draw the path outline in green on top of the ambient and spot shadows. SkPaint paint; @@ -101,7 +105,7 @@ void draw_paths(SkCanvas* canvas, bool hideOccluders) { SkPaint paint; paint.setColor(SK_ColorBLACK); paint.setAntiAlias(true); - canvas->drawCircle(kLightPos.fX, kLightPos.fY, kLightR / 10.f, paint); + canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint); canvas->restore(); } } diff --git a/samplecode/SampleShadowUtils.cpp b/samplecode/SampleShadowUtils.cpp index e3838116f2..e592f97b64 100755 --- a/samplecode/SampleShadowUtils.cpp +++ b/samplecode/SampleShadowUtils.cpp @@ -150,12 +150,15 @@ protected: static constexpr int kW = 800; static constexpr SkScalar kPad = 15.f; - static constexpr SkPoint3 kLightPos = { 250, 400, 500 }; static constexpr SkScalar kLightR = 100.f; static constexpr SkScalar kHeight = 50.f; static constexpr SkScalar kAmbientAlpha = 0.5f; static constexpr SkScalar kSpotAlpha = 0.5f; + // transform light position relative to canvas to handle tiling + SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400); + SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; + canvas->translate(3 * kPad, 3 * kPad); canvas->save(); SkScalar x = 0; @@ -186,7 +189,7 @@ protected: canvas->save(); canvas->concat(m); - drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, kLightPos, + drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos, kLightR, kSpotAlpha, flags); canvas->restore(); @@ -204,7 +207,7 @@ protected: SkPaint paint; paint.setColor(SK_ColorBLACK); paint.setAntiAlias(true); - canvas->drawCircle(kLightPos.fX, kLightPos.fY, kLightR / 10.f, paint); + canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint); canvas->restore(); } } |