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-rw-r--r--include/gpu/GrCacheable.h8
-rwxr-xr-xsrc/gpu/GrBitmapTextContext.cpp8
-rw-r--r--src/gpu/GrBitmapTextContext.h2
-rw-r--r--src/gpu/GrCacheable.cpp13
-rw-r--r--src/gpu/gl/GrGLRenderTarget.cpp1
-rw-r--r--src/gpu/gl/GrGLTexture.cpp1
-rw-r--r--src/gpu/gl/GrGpuGL.cpp55
-rw-r--r--src/gpu/gl/GrGpuGL.h6
8 files changed, 39 insertions, 55 deletions
diff --git a/include/gpu/GrCacheable.h b/include/gpu/GrCacheable.h
index 344ae6b583..5cd9b0d1c4 100644
--- a/include/gpu/GrCacheable.h
+++ b/include/gpu/GrCacheable.h
@@ -46,12 +46,12 @@ public:
* not change when the content of the GrCacheable object changes. This will never return
* 0.
*/
- uint32_t getGenerationID() const;
+ uint64_t getInstanceID() const { return fInstanceID; }
protected:
GrCacheable()
: fCacheEntry(NULL)
- , fGenID(0) {}
+ , fInstanceID(CreateInstanceID()) {}
bool isInCache() const { return NULL != fCacheEntry; }
@@ -64,8 +64,10 @@ protected:
void didChangeGpuMemorySize() const;
private:
+ static uint64_t CreateInstanceID();
+
GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
- mutable uint32_t fGenID;
+ mutable uint64_t fInstanceID;
typedef SkRefCnt INHERITED;
};
diff --git a/src/gpu/GrBitmapTextContext.cpp b/src/gpu/GrBitmapTextContext.cpp
index 25c13ec8d1..78b6174b29 100755
--- a/src/gpu/GrBitmapTextContext.cpp
+++ b/src/gpu/GrBitmapTextContext.cpp
@@ -56,7 +56,7 @@ GrBitmapTextContext::GrBitmapTextContext(GrContext* context,
fCurrTexture = NULL;
fCurrVertex = 0;
- fEffectTextureGenID = 0;
+ fEffectTextureInstanceID = 0;
fVertices = NULL;
fMaxVertices = 0;
@@ -94,11 +94,11 @@ void GrBitmapTextContext::flushGlyphs() {
SkASSERT(fCurrTexture);
GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kNone_FilterMode);
- uint32_t textureGenID = fCurrTexture->getGenerationID();
+ uint64_t textureInstanceID = fCurrTexture->getInstanceID();
- if (textureGenID != fEffectTextureGenID) {
+ if (textureInstanceID != fEffectTextureInstanceID) {
fCachedEffect.reset(GrCustomCoordsTextureEffect::Create(fCurrTexture, params));
- fEffectTextureGenID = textureGenID;
+ fEffectTextureInstanceID = textureInstanceID;
}
// This effect could be stored with one of the cache objects (atlas?)
diff --git a/src/gpu/GrBitmapTextContext.h b/src/gpu/GrBitmapTextContext.h
index b9d5ce78d5..c9bb9fdb78 100644
--- a/src/gpu/GrBitmapTextContext.h
+++ b/src/gpu/GrBitmapTextContext.h
@@ -48,7 +48,7 @@ private:
int32_t fMaxVertices;
GrTexture* fCurrTexture;
SkAutoTUnref<GrEffect> fCachedEffect;
- uint32_t fEffectTextureGenID;
+ uint64_t fEffectTextureInstanceID;
int fCurrVertex;
SkRect fVertexBounds;
};
diff --git a/src/gpu/GrCacheable.cpp b/src/gpu/GrCacheable.cpp
index 120be78f08..6047f39258 100644
--- a/src/gpu/GrCacheable.cpp
+++ b/src/gpu/GrCacheable.cpp
@@ -8,10 +8,11 @@
#include "GrCacheable.h"
-uint32_t GrCacheable::getGenerationID() const {
- static int32_t gPathRefGenerationID;
- while (!fGenID) {
- fGenID = static_cast<uint32_t>(sk_atomic_inc(&gPathRefGenerationID) + 1);
- }
- return fGenID;
+uint64_t GrCacheable::CreateInstanceID() {
+ static int64_t gCacheableID;
+ uint64_t id;
+ do {
+ id = static_cast<uint64_t>(sk_atomic_inc(&gCacheableID) + 1);
+ } while (!id);
+ return id;
}
diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp
index f2a0cdced3..2486396186 100644
--- a/src/gpu/gl/GrGLRenderTarget.cpp
+++ b/src/gpu/gl/GrGLRenderTarget.cpp
@@ -79,7 +79,6 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
}
void GrGLRenderTarget::onRelease() {
- GPUGL->notifyRenderTargetDelete(this);
if (!this->isWrapped()) {
if (fTexFBOID) {
GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index 856cfb1277..255cdd9631 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -49,7 +49,6 @@ GrGLTexture::GrGLTexture(GrGpuGL* gpu,
}
void GrGLTexture::onRelease() {
- GPUGL->notifyTextureDelete(this);
fTexIDObj.reset(NULL);
INHERITED::onRelease();
}
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 3a2be13aac..52e3c33601 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -120,7 +120,7 @@ GrGpuGL::GrGpuGL(const GrGLContext& ctx, GrContext* context)
SkASSERT(ctx.isInitialized());
fCaps.reset(SkRef(ctx.caps()));
- fHWBoundTextures.reset(this->glCaps().maxFragmentTextureUnits());
+ fHWBoundTextureInstanceIDs.reset(this->glCaps().maxFragmentTextureUnits());
fHWPathTexGenSettings.reset(this->glCaps().maxFixedFunctionTextureCoords());
GrGLClearErr(fGLContext.interface());
@@ -273,8 +273,8 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
fHWActiveTextureUnitIdx = -1; // invalid
if (resetBits & kTextureBinding_GrGLBackendState) {
- for (int s = 0; s < fHWBoundTextures.count(); ++s) {
- fHWBoundTextures[s] = NULL;
+ for (int s = 0; s < fHWBoundTextureInstanceIDs.count(); ++s) {
+ fHWBoundTextureInstanceIDs[s] = 0;
}
}
@@ -298,7 +298,7 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
}
if (resetBits & kRenderTarget_GrGLBackendState) {
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
}
if (resetBits & kPathRendering_GrGLBackendState) {
@@ -867,7 +867,7 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
}
// below here we may bind the FBO
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
if (desc->fRTFBOID != desc->fTexFBOID) {
SkASSERT(desc->fSampleCnt > 0);
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER,
@@ -1252,7 +1252,7 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
GrGLuint rb = glsb->renderbufferID();
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
@@ -1458,8 +1458,8 @@ void GrGpuGL::discard(GrRenderTarget* renderTarget) {
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
- if (renderTarget != fHWBoundRenderTarget) {
- fHWBoundRenderTarget = NULL;
+ if (renderTarget->getInstanceID() != fHWBoundRenderTargetInstanceID) {
+ fHWBoundRenderTargetInstanceID = 0;
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
}
switch (this->glCaps().invalidateFBType()) {
@@ -1722,7 +1722,8 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget());
SkASSERT(NULL != rt);
- if (fHWBoundRenderTarget != rt) {
+ uint64_t rtID = rt->getInstanceID();
+ if (fHWBoundRenderTargetInstanceID != rtID) {
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
#ifdef SK_DEBUG
// don't do this check in Chromium -- this is causing
@@ -1737,7 +1738,7 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
}
}
#endif
- fHWBoundRenderTarget = rt;
+ fHWBoundRenderTargetInstanceID = rtID;
const GrGLIRect& vp = rt->getViewport();
if (fHWViewport != vp) {
vp.pushToGLViewport(this->glInterface());
@@ -2004,7 +2005,7 @@ void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {
GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
// make sure we go through flushRenderTarget() since we've modified
// the bound DRAW FBO ID.
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
const GrGLIRect& vp = rt->getViewport();
const SkIRect dirtyRect = rt->getResolveRect();
GrGLIRect r;
@@ -2298,10 +2299,11 @@ void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
this->onResolveRenderTarget(texRT);
}
- if (fHWBoundTextures[unitIdx] != texture) {
+ uint64_t textureID = texture->getInstanceID();
+ if (fHWBoundTextureInstanceIDs[unitIdx] != textureID) {
this->setTextureUnit(unitIdx);
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID()));
- fHWBoundTextures[unitIdx] = texture;
+ fHWBoundTextureInstanceIDs[unitIdx] = textureID;
}
ResetTimestamp timestamp;
@@ -2529,23 +2531,6 @@ void GrGpuGL::flushMiscFixedFunctionState() {
}
}
-void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {
- SkASSERT(NULL != renderTarget);
- if (fHWBoundRenderTarget == renderTarget) {
- fHWBoundRenderTarget = NULL;
- }
-}
-
-void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) {
- for (int s = 0; s < fHWBoundTextures.count(); ++s) {
- if (fHWBoundTextures[s] == texture) {
- // deleting bound texture does implied bind to 0
- fHWBoundTextures[s] = NULL;
- }
- }
-}
-
-
GrGLuint GrGpuGL::createGLPathObject() {
if (NULL == fPathNameAllocator.get()) {
static const int range = 65536;
@@ -2716,7 +2701,7 @@ bool GrGpuGL::configToGLFormats(GrPixelConfig config,
}
void GrGpuGL::setTextureUnit(int unit) {
- SkASSERT(unit >= 0 && unit < fHWBoundTextures.count());
+ SkASSERT(unit >= 0 && unit < fHWBoundTextureInstanceIDs.count());
if (unit != fHWActiveTextureUnitIdx) {
GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
fHWActiveTextureUnitIdx = unit;
@@ -2725,14 +2710,14 @@ void GrGpuGL::setTextureUnit(int unit) {
void GrGpuGL::setScratchTextureUnit() {
// Bind the last texture unit since it is the least likely to be used by GrGLProgram.
- int lastUnitIdx = fHWBoundTextures.count() - 1;
+ int lastUnitIdx = fHWBoundTextureInstanceIDs.count() - 1;
if (lastUnitIdx != fHWActiveTextureUnitIdx) {
GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
fHWActiveTextureUnitIdx = lastUnitIdx;
}
// clear out the this field so that if a program does use this unit it will rebind the correct
// texture.
- fHWBoundTextures[lastUnitIdx] = NULL;
+ fHWBoundTextureInstanceIDs[lastUnitIdx] = 0;
}
namespace {
@@ -2869,7 +2854,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(NULL != dstTex);
// We modified the bound FBO
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
GrGLIRect srcGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
@@ -2911,7 +2896,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
dstFBO = bind_surface_as_fbo(this->glInterface(), dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP);
srcFBO = bind_surface_as_fbo(this->glInterface(), src, GR_GL_READ_FRAMEBUFFER, &srcVP);
// We modified the bound FBO
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
GrGLIRect srcGLRect;
GrGLIRect dstGLRect;
srcGLRect.setRelativeTo(srcVP,
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index a2c636d2aa..509c4c1573 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -105,8 +105,6 @@ public:
void notifyIndexBufferDelete(GrGLuint id) {
fHWGeometryState.notifyIndexBufferDelete(id);
}
- void notifyTextureDelete(GrGLTexture* texture);
- void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
// These functions should be used to generate and delete GL path names. They have their own
// allocator that runs on the client side, so they are much faster than going through GenPaths.
@@ -464,8 +462,8 @@ private:
GrDrawState::DrawFace fHWDrawFace;
TriState fHWWriteToColor;
TriState fHWDitherEnabled;
- GrRenderTarget* fHWBoundRenderTarget;
- SkTArray<GrTexture*, true> fHWBoundTextures;
+ uint64_t fHWBoundRenderTargetInstanceID;
+ SkTArray<uint64_t, true> fHWBoundTextureInstanceIDs;
struct PathTexGenData {
GrGLenum fMode;