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-rw-r--r--include/core/SkPaint.h4
-rw-r--r--src/core/SkPaint.cpp28
2 files changed, 16 insertions, 16 deletions
diff --git a/include/core/SkPaint.h b/include/core/SkPaint.h
index a564824448..8cc8733c27 100644
--- a/include/core/SkPaint.h
+++ b/include/core/SkPaint.h
@@ -1306,9 +1306,7 @@ public:
@param byteLength length of character storage in bytes
@return number of glyphs represented by text of length byteLength
*/
- int countText(const void* text, size_t byteLength) const {
- return this->textToGlyphs(text, byteLength, nullptr);
- }
+ int countText(const void* text, size_t byteLength) const;
/** Returns the advance width of text if kVerticalText_Flag is clear,
and the height of text if kVerticalText_Flag is set.
diff --git a/src/core/SkPaint.cpp b/src/core/SkPaint.cpp
index ab3e2da9b5..3ace475714 100644
--- a/src/core/SkPaint.cpp
+++ b/src/core/SkPaint.cpp
@@ -393,27 +393,29 @@ SkScalar SkPaint::MaxCacheSize2(SkScalar maxLimit) {
#include "SkGlyphCache.h"
#include "SkUtils.h"
-int SkPaint::textToGlyphs(const void* textData, size_t byteLength, uint16_t glyphs[]) const {
- if (byteLength == 0) {
- return 0;
- }
-
- SkASSERT(textData != nullptr);
-
- if (nullptr == glyphs) {
- switch (this->getTextEncoding()) {
+int SkPaint::countText(const void* text, size_t byteLength) const {
+ SkASSERT(text != nullptr);
+ switch (this->getTextEncoding()) {
case kUTF8_TextEncoding:
- return SkUTF8_CountUnichars(textData, byteLength);
+ return SkUTF8_CountUnichars(text, byteLength);
case kUTF16_TextEncoding:
- return SkUTF16_CountUnichars(textData, byteLength);
+ return SkUTF16_CountUnichars(text, byteLength);
case kUTF32_TextEncoding:
return SkToInt(byteLength >> 2);
case kGlyphID_TextEncoding:
return SkToInt(byteLength >> 1);
default:
SkDEBUGFAIL("unknown text encoding");
- }
- return 0;
+ }
+
+ return 0;
+}
+
+int SkPaint::textToGlyphs(const void* textData, size_t byteLength, uint16_t glyphs[]) const {
+ SkASSERT(textData != nullptr);
+
+ if (nullptr == glyphs) {
+ return this->countText(textData, byteLength);
}
// if we get here, we have a valid glyphs[] array, so time to fill it in