diff options
-rw-r--r-- | bench/GLBench.cpp | 2 | ||||
-rw-r--r-- | fuzz/fuzz.cpp | 2 | ||||
-rw-r--r-- | gyp/sksl.gyp | 3 | ||||
-rw-r--r-- | gyp/skslc.gyp | 6 | ||||
-rw-r--r-- | src/gpu/gl/builders/GrGLShaderStringBuilder.cpp | 76 | ||||
-rw-r--r-- | src/gpu/gl/builders/GrGLShaderStringBuilder.h | 2 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLCaps.h | 5 | ||||
-rw-r--r-- | src/sksl/SkSLCompiler.cpp | 6 | ||||
-rw-r--r-- | src/sksl/SkSLCompiler.h | 6 | ||||
-rw-r--r-- | src/sksl/SkSLGLSLCodeGenerator.cpp | 35 | ||||
-rw-r--r-- | src/sksl/SkSLGLSLCodeGenerator.h | 29 | ||||
-rw-r--r-- | src/sksl/SkSLMain.cpp | 3 | ||||
-rw-r--r-- | src/sksl/SkSLUtil.h | 58 | ||||
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 121 |
14 files changed, 159 insertions, 195 deletions
diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp index b6975508cf..df9ee9bb0d 100644 --- a/bench/GLBench.cpp +++ b/bench/GLBench.cpp @@ -71,7 +71,7 @@ GrGLuint GLBench::CompileShader(const GrGLContext* context, const char* sksl, Gr ? SkSL::Program::kVertex_Kind : SkSL::Program::kFragment_Kind, std::string(sksl), - GrGLSkSLCapsForContext(*context), + *context->caps()->glslCaps(), &glsl); if (!result) { SkDebugf("SkSL compilation failed:\n%s\n%s\n", sksl, diff --git a/fuzz/fuzz.cpp b/fuzz/fuzz.cpp index d6534f1aff..9fc199ec3a 100644 --- a/fuzz/fuzz.cpp +++ b/fuzz/fuzz.cpp @@ -397,7 +397,7 @@ int fuzz_sksl2glsl(sk_sp<SkData> bytes) { SkSL::Compiler compiler; std::string output; bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, - (const char*)bytes->data(), SkSL::GLCaps(), &output); + (const char*)bytes->data(), *SkSL::GLSLCapsFactory::Default(), &output); if (!result) { SkDebugf("[terminated] Couldn't compile input.\n"); diff --git a/gyp/sksl.gyp b/gyp/sksl.gyp index c2fbbdd8cd..5ec29796bf 100644 --- a/gyp/sksl.gyp +++ b/gyp/sksl.gyp @@ -12,7 +12,10 @@ 'include_dirs': [ '../include/config', '../include/core', + '../include/gpu', '../include/private', + '../include/utils', + '../src/gpu', '../src/sksl', ], 'defines': [ diff --git a/gyp/skslc.gyp b/gyp/skslc.gyp index c465aa4772..6f9ed608b7 100644 --- a/gyp/skslc.gyp +++ b/gyp/skslc.gyp @@ -13,13 +13,19 @@ 'include_dirs': [ '../include/config', '../include/core', + '../include/gpu', '../include/private', + '../include/utils', + '../src/gpu', '../src/sksl', ], 'sources': [ '<!@(python read_gni.py ../gn/sksl.gni skia_sksl_sources)', '../src/sksl/SkSLMain.cpp', ], + 'dependencies': [ + 'skia_lib.gyp:skia_lib', + ], 'configurations': { 'Debug': { 'defines': [ diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp index 8a5b700a90..1e42259128 100644 --- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp +++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp @@ -21,79 +21,6 @@ static const bool c_PrintShaders{false}; static void print_shader_source(const char** strings, int* lengths, int count); -SkSL::GLCaps GrGLSkSLCapsForContext(const GrGLContext& context) { - GrGLStandard standard = context.standard(); - const GrGLCaps* caps = context.caps(); - const GrGLSLCaps* glslCaps = caps->glslCaps(); - SkSL::GLCaps result; - switch (standard) { - case kGL_GrGLStandard: - result.fStandard = SkSL::GLCaps::kGL_Standard; - break; - case kGLES_GrGLStandard: - result.fStandard = SkSL::GLCaps::kGLES_Standard; - break; - default: - SkASSERT(false); - result.fStandard = SkSL::GLCaps::kGL_Standard; - } - - switch (glslCaps->generation()) { - case k110_GrGLSLGeneration: - if (kGLES_GrGLStandard == standard) { - // ES2's shader language is based on GLSL 1.20 but is version 1.00 of the ES - // language - result.fVersion = 100; - } else { - SkASSERT(kGL_GrGLStandard == standard); - result.fVersion = 110; - } - break; - case k130_GrGLSLGeneration: - SkASSERT(kGL_GrGLStandard == standard); - result.fVersion = 130; - break; - case k140_GrGLSLGeneration: - SkASSERT(kGL_GrGLStandard == standard); - result.fVersion = 140; - break; - case k150_GrGLSLGeneration: - SkASSERT(kGL_GrGLStandard == standard); - result.fVersion = 150; - break; - case k330_GrGLSLGeneration: - if (kGLES_GrGLStandard == standard) { - result.fVersion = 300; - } else { - SkASSERT(kGL_GrGLStandard == standard); - result.fVersion = 330; - } - break; - case k400_GrGLSLGeneration: - SkASSERT(kGL_GrGLStandard == standard); - result.fVersion = 400; - break; - case k310es_GrGLSLGeneration: - SkASSERT(kGLES_GrGLStandard == standard); - result.fVersion = 310; - break; - case k320es_GrGLSLGeneration: - SkASSERT(kGLES_GrGLStandard == standard); - result.fVersion = 320; - break; - } - result.fIsCoreProfile = caps->isCoreProfile(); - result.fUsesPrecisionModifiers = glslCaps->usesPrecisionModifiers(); - result.fMustDeclareFragmentShaderOutput = glslCaps->mustDeclareFragmentShaderOutput(); - result.fShaderDerivativeSupport = glslCaps->shaderDerivativeSupport(); - if (result.fShaderDerivativeSupport && glslCaps->shaderDerivativeExtensionString()) { - result.fShaderDerivativeExtensionString = glslCaps->shaderDerivativeExtensionString(); - } - result.fCanUseMinAndAbsTogether = glslCaps->canUseMinAndAbsTogether(); - result.fMustForceNegatedAtanParamToFloat = glslCaps->mustForceNegatedAtanParamToFloat(); - return result; -} - static void dump_string(std::string s) { // on Android, SkDebugf only displays the first 1K characters of output, which results in // incomplete shader source code. Print each line individually to avoid this problem. @@ -137,13 +64,12 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, std::string glsl; SkSL::Compiler& compiler = *glCtx.compiler(); - SkSL::GLCaps caps = GrGLSkSLCapsForContext(glCtx); SkASSERT(type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER); SkDEBUGCODE(bool result = )compiler.toGLSL(type == GR_GL_VERTEX_SHADER ? SkSL::Program::kVertex_Kind : SkSL::Program::kFragment_Kind, std::string(sksl.c_str()), - caps, + *glCtx.caps()->glslCaps(), &glsl); #ifdef SK_DEBUG if (!result) { diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.h b/src/gpu/gl/builders/GrGLShaderStringBuilder.h index 4365751c3a..71fce6a95a 100644 --- a/src/gpu/gl/builders/GrGLShaderStringBuilder.h +++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.h @@ -14,8 +14,6 @@ #include "SkSLGLSLCodeGenerator.h" #include "SkTypes.h" -SkSL::GLCaps GrGLSkSLCapsForContext(const GrGLContext& context); - GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, GrGLuint programId, GrGLenum type, diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h index ac409a36ba..1a89d1690b 100644 --- a/src/gpu/glsl/GrGLSLCaps.h +++ b/src/gpu/glsl/GrGLSLCaps.h @@ -13,6 +13,10 @@ #include "GrGLSL.h" #include "GrSwizzle.h" +namespace SkSL { + class GLSLCapsFactory; +} + class GrGLSLCaps : public GrShaderCaps { public: @@ -231,6 +235,7 @@ private: friend class GrGLCaps; // For initialization. friend class GrVkCaps; + friend class SkSL::GLSLCapsFactory; typedef GrShaderCaps INHERITED; }; diff --git a/src/sksl/SkSLCompiler.cpp b/src/sksl/SkSLCompiler.cpp index c3adaea682..27fd662732 100644 --- a/src/sksl/SkSLCompiler.cpp +++ b/src/sksl/SkSLCompiler.cpp @@ -444,18 +444,18 @@ bool Compiler::toSPIRV(Program::Kind kind, const std::string& text, std::string* return result; } -bool Compiler::toGLSL(Program::Kind kind, const std::string& text, GLCaps caps, +bool Compiler::toGLSL(Program::Kind kind, const std::string& text, const GrGLSLCaps& caps, std::ostream& out) { auto program = this->convertProgram(kind, text); if (fErrorCount == 0) { - SkSL::GLSLCodeGenerator cg(&fContext, caps); + SkSL::GLSLCodeGenerator cg(&fContext, &caps); cg.generateCode(*program.get(), out); ASSERT(!out.rdstate()); } return fErrorCount == 0; } -bool Compiler::toGLSL(Program::Kind kind, const std::string& text, GLCaps caps, +bool Compiler::toGLSL(Program::Kind kind, const std::string& text, const GrGLSLCaps& caps, std::string* out) { std::stringstream buffer; bool result = this->toGLSL(kind, text, caps, buffer); diff --git a/src/sksl/SkSLCompiler.h b/src/sksl/SkSLCompiler.h index 275fc58b3f..e69db5997d 100644 --- a/src/sksl/SkSLCompiler.h +++ b/src/sksl/SkSLCompiler.h @@ -43,9 +43,11 @@ public: bool toSPIRV(Program::Kind kind, const std::string& text, std::string* out); - bool toGLSL(Program::Kind kind, const std::string& text, GLCaps caps, std::ostream& out); + bool toGLSL(Program::Kind kind, const std::string& text, const GrGLSLCaps& caps, + std::ostream& out); - bool toGLSL(Program::Kind kind, const std::string& text, GLCaps caps, std::string* out); + bool toGLSL(Program::Kind kind, const std::string& text, const GrGLSLCaps& caps, + std::string* out); void error(Position position, std::string msg) override; diff --git a/src/sksl/SkSLGLSLCodeGenerator.cpp b/src/sksl/SkSLGLSLCodeGenerator.cpp index 8a26f6a713..c6d2e6ed66 100644 --- a/src/sksl/SkSLGLSLCodeGenerator.cpp +++ b/src/sksl/SkSLGLSLCodeGenerator.cpp @@ -137,7 +137,7 @@ static bool is_abs(Expression& expr) { // turns min(abs(x), y) into ((tmpVar1 = abs(x)) < (tmpVar2 = y) ? tmpVar1 : tmpVar2) to avoid a // Tegra3 compiler bug. void GLSLCodeGenerator::writeMinAbsHack(Expression& absExpr, Expression& otherExpr) { - ASSERT(!fCaps.fCanUseMinAndAbsTogether); + ASSERT(!fCaps.canUseMinAndAbsTogether()); std::string tmpVar1 = "minAbsHackVar" + to_string(fVarCount++); std::string tmpVar2 = "minAbsHackVar" + to_string(fVarCount++); this->fFunctionHeader += " " + absExpr.fType.name() + " " + tmpVar1 + ";\n"; @@ -150,7 +150,7 @@ void GLSLCodeGenerator::writeMinAbsHack(Expression& absExpr, Expression& otherEx } void GLSLCodeGenerator::writeFunctionCall(const FunctionCall& c) { - if (!fCaps.fCanUseMinAndAbsTogether && c.fFunction.fName == "min" && c.fFunction.fBuiltin) { + if (!fCaps.canUseMinAndAbsTogether() && c.fFunction.fName == "min" && c.fFunction.fBuiltin) { ASSERT(c.fArguments.size() == 2); if (is_abs(*c.fArguments[0])) { this->writeMinAbsHack(*c.fArguments[0], *c.fArguments[1]); @@ -163,7 +163,7 @@ void GLSLCodeGenerator::writeFunctionCall(const FunctionCall& c) { return; } } - if (fCaps.fMustForceNegatedAtanParamToFloat && c.fFunction.fName == "atan" && + if (fCaps.mustForceNegatedAtanParamToFloat() && c.fFunction.fName == "atan" && c.fFunction.fBuiltin && c.fArguments.size() == 2 && c.fArguments[1]->fKind == Expression::kPrefix_Kind) { const PrefixExpression& p = (PrefixExpression&) *c.fArguments[1]; @@ -176,10 +176,10 @@ void GLSLCodeGenerator::writeFunctionCall(const FunctionCall& c) { return; } } - if (!fFoundDerivatives && fCaps.fShaderDerivativeExtensionString != "" && - (c.fFunction.fName == "dFdx" || c.fFunction.fName == "dFdy") && c.fFunction.fBuiltin) { - ASSERT(fCaps.fShaderDerivativeSupport); - fHeader << "#extension " << fCaps.fShaderDerivativeExtensionString << " : require\n"; + if (!fFoundDerivatives && (c.fFunction.fName == "dFdx" || c.fFunction.fName == "dFdy") && + c.fFunction.fBuiltin && fCaps.shaderDerivativeExtensionString()) { + ASSERT(fCaps.shaderDerivativeSupport()); + fHeader << "#extension " << fCaps.shaderDerivativeExtensionString() << " : require\n"; fFoundDerivatives = true; } this->write(c.fFunction.fName + "("); @@ -205,7 +205,7 @@ void GLSLCodeGenerator::writeConstructor(const Constructor& c) { void GLSLCodeGenerator::writeVariableReference(const VariableReference& ref) { if (ref.fVariable.fModifiers.fLayout.fBuiltin == SK_FRAGCOLOR_BUILTIN) { - if (fCaps.fMustDeclareFragmentShaderOutput) { + if (fCaps.mustDeclareFragmentShaderOutput()) { this->write("sk_FragColor"); } else { this->write("gl_FragColor"); @@ -405,14 +405,14 @@ void GLSLCodeGenerator::writeModifiers(const Modifiers& modifiers, (modifiers.fFlags & Modifiers::kOut_Flag)) { this->write("inout "); } else if (modifiers.fFlags & Modifiers::kIn_Flag) { - if (globalContext && fCaps.fVersion < 130) { + if (globalContext && fCaps.generation() < GrGLSLGeneration::k130_GrGLSLGeneration) { this->write(fProgramKind == Program::kVertex_Kind ? "attribute " : "varying "); } else { this->write("in "); } } else if (modifiers.fFlags & Modifiers::kOut_Flag) { - if (globalContext && fCaps.fVersion < 130) { + if (globalContext && fCaps.generation() < GrGLSLGeneration::k130_GrGLSLGeneration) { this->write("varying "); } else { this->write("out "); @@ -424,7 +424,7 @@ void GLSLCodeGenerator::writeModifiers(const Modifiers& modifiers, if (modifiers.fFlags & Modifiers::kConst_Flag) { this->write("const "); } - if (fCaps.fUsesPrecisionModifiers) { + if (fCaps.usesPrecisionModifiers()) { if (modifiers.fFlags & Modifiers::kLowp_Flag) { this->write("lowp "); } @@ -587,12 +587,7 @@ void GLSLCodeGenerator::generateCode(const Program& program, std::ostream& out) ASSERT(fOut == nullptr); fOut = &fHeader; fProgramKind = program.fKind; - this->write("#version " + to_string(fCaps.fVersion)); - if (fCaps.fStandard == GLCaps::kGLES_Standard && fCaps.fVersion >= 300) { - this->write(" es"); - } else if (fCaps.fIsCoreProfile) { - this->write(" core"); - } + this->write(fCaps.versionDeclString()); this->writeLine(); for (const auto& e : program.fElements) { if (e->fKind == ProgramElement::kExtension_Kind) { @@ -601,7 +596,7 @@ void GLSLCodeGenerator::generateCode(const Program& program, std::ostream& out) } std::stringstream body; fOut = &body; - if (fCaps.fStandard == GLCaps::kGLES_Standard) { + if (fCaps.usesPrecisionModifiers()) { this->write("precision "); switch (program.fDefaultPrecision) { case Modifiers::kLowp_Flag: @@ -632,9 +627,9 @@ void GLSLCodeGenerator::generateCode(const Program& program, std::ostream& out) this->writeVarDeclarations(decl, true); this->writeLine(); } else if (builtin == SK_FRAGCOLOR_BUILTIN && - fCaps.fMustDeclareFragmentShaderOutput) { + fCaps.mustDeclareFragmentShaderOutput()) { this->write("out "); - if (fCaps.fUsesPrecisionModifiers) { + if (fCaps.usesPrecisionModifiers()) { this->write("mediump "); } this->writeLine("vec4 sk_FragColor;"); diff --git a/src/sksl/SkSLGLSLCodeGenerator.h b/src/sksl/SkSLGLSLCodeGenerator.h index 97e6038146..5ed6104a09 100644 --- a/src/sksl/SkSLGLSLCodeGenerator.h +++ b/src/sksl/SkSLGLSLCodeGenerator.h @@ -12,6 +12,7 @@ #include <tuple> #include <unordered_map> +#include "glsl/GrGLSLCaps.h" #include "SkSLCodeGenerator.h" #include "ir/SkSLBinaryExpression.h" #include "ir/SkSLBoolLiteral.h" @@ -44,28 +45,6 @@ namespace SkSL { #define kLast_Capability SpvCapabilityMultiViewport -struct GLCaps { - GLCaps() {} - - int fVersion = 400; - enum { - kGL_Standard, - kGLES_Standard - } fStandard = kGL_Standard; - bool fIsCoreProfile = false; - bool fUsesPrecisionModifiers = false; - bool fMustDeclareFragmentShaderOutput = false; - bool fShaderDerivativeSupport = true; - // extension string to enable derivative support, or null if unnecessary - std::string fShaderDerivativeExtensionString; - // The Tegra3 compiler will sometimes never return if we have min(abs(x), y) - bool fCanUseMinAndAbsTogether = true; - // On Intel GPU there is an issue where it misinterprets an atan argument (second argument only, - // apparently) of the form "-<expr>" as an int, so we rewrite it as "-1.0 * <expr>" to avoid - // this problem - bool fMustForceNegatedAtanParamToFloat = false; -}; - /** * Converts a Program into GLSL code. */ @@ -92,9 +71,9 @@ public: kTopLevel_Precedence = 18 }; - GLSLCodeGenerator(const Context* context, GLCaps caps) + GLSLCodeGenerator(const Context* context, const GrGLSLCaps* caps) : fContext(*context) - , fCaps(caps) {} + , fCaps(*caps) {} void generateCode(const Program& program, std::ostream& out) override; @@ -176,7 +155,7 @@ private: void writeReturnStatement(const ReturnStatement& r); const Context& fContext; - const GLCaps fCaps; + const GrGLSLCaps& fCaps; std::ostream* fOut = nullptr; std::stringstream fHeader; std::string fFunctionHeader; diff --git a/src/sksl/SkSLMain.cpp b/src/sksl/SkSLMain.cpp index eb07b4d032..3658992412 100644 --- a/src/sksl/SkSLMain.cpp +++ b/src/sksl/SkSLMain.cpp @@ -8,6 +8,7 @@ #include "stdio.h" #include <fstream> #include "SkSLCompiler.h" +#include "GrContextOptions.h" bool endsWith(const std::string& s, const std::string& ending) { if (s.length() >= ending.length()) { @@ -57,7 +58,7 @@ int main(int argc, const char** argv) { } else if (endsWith(name, ".glsl")) { std::ofstream out(argv[2], std::ofstream::binary); SkSL::Compiler compiler; - if (!compiler.toGLSL(kind, text, SkSL::GLCaps(), out)) { + if (!compiler.toGLSL(kind, text, *SkSL::GLSLCapsFactory::Default(), out)) { printf("%s", compiler.errorText().c_str()); exit(3); } diff --git a/src/sksl/SkSLUtil.h b/src/sksl/SkSLUtil.h index efffaaec01..ede21830e5 100644 --- a/src/sksl/SkSLUtil.h +++ b/src/sksl/SkSLUtil.h @@ -13,10 +13,66 @@ #include <sstream> #include "stdlib.h" #include "assert.h" -#include "SkTypes.h" +#include "SkRefCnt.h" +#include "SkTypes.h" +#include "glsl/GrGLSLCaps.h" +#include "GrContextOptions.h" namespace SkSL { +// Various sets of caps for use in tests +class GLSLCapsFactory { +public: + static sk_sp<GrGLSLCaps> Default() { + sk_sp<GrGLSLCaps> result = sk_make_sp<GrGLSLCaps>(GrContextOptions()); + result->fVersionDeclString = "#version 400"; + result->fShaderDerivativeSupport = true; + return result; + } + + static sk_sp<GrGLSLCaps> Version450Core() { + sk_sp<GrGLSLCaps> result = sk_make_sp<GrGLSLCaps>(GrContextOptions()); + result->fVersionDeclString = "#version 450 core"; + return result; + } + + static sk_sp<GrGLSLCaps> Version110() { + sk_sp<GrGLSLCaps> result = sk_make_sp<GrGLSLCaps>(GrContextOptions()); + result->fVersionDeclString = "#version 110"; + result->fGLSLGeneration = GrGLSLGeneration::k110_GrGLSLGeneration; + return result; + } + + static sk_sp<GrGLSLCaps> UsesPrecisionModifiers() { + sk_sp<GrGLSLCaps> result = sk_make_sp<GrGLSLCaps>(GrContextOptions()); + result->fVersionDeclString = "#version 400"; + result->fUsesPrecisionModifiers = true; + return result; + } + + static sk_sp<GrGLSLCaps> CannotUseMinAndAbsTogether() { + sk_sp<GrGLSLCaps> result = sk_make_sp<GrGLSLCaps>(GrContextOptions()); + result->fVersionDeclString = "#version 400"; + result->fCanUseMinAndAbsTogether = false; + return result; + } + + static sk_sp<GrGLSLCaps> MustForceNegatedAtanParamToFloat() { + sk_sp<GrGLSLCaps> result = sk_make_sp<GrGLSLCaps>(GrContextOptions()); + result->fVersionDeclString = "#version 400"; + result->fMustForceNegatedAtanParamToFloat = true; + return result; + } + + static sk_sp<GrGLSLCaps> ShaderDerivativeExtensionString() { + sk_sp<GrGLSLCaps> result = sk_make_sp<GrGLSLCaps>(GrContextOptions()); + result->fVersionDeclString = "#version 400"; + result->fShaderDerivativeSupport = true; + result->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; + return result; + } +}; + // our own definitions of certain std:: functions, because they are not always present on Android std::string to_string(double value); diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index 38fce87e87..937fd6749a 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -9,7 +9,8 @@ #include "Test.h" -static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, const char* expected) { +static void test(skiatest::Reporter* r, const char* src, const GrGLSLCaps& caps, + const char* expected) { SkSL::Compiler compiler; std::string output; bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &output); @@ -26,17 +27,14 @@ static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, cons } } -static SkSL::GLCaps default_caps() { - return SkSL::GLCaps(); -} - DEF_TEST(SkSLHelloWorld, r) { test(r, "void main() { sk_FragColor = vec4(0.75); }", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" - " gl_FragColor = vec4(0.75);\n" + " sk_FragColor = vec4(0.75);\n" "}\n"); } @@ -52,19 +50,20 @@ DEF_TEST(SkSLControl, r) { "}" "return;" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " if (sqrt(2.0) > 5.0) {\n" - " gl_FragColor = vec4(0.75);\n" + " sk_FragColor = vec4(0.75);\n" " } else {\n" " discard;\n" " }\n" " int i = 0;\n" - " while (i < 10) gl_FragColor *= 0.5;\n" + " while (i < 10) sk_FragColor *= 0.5;\n" " do {\n" - " gl_FragColor += 0.01;\n" - " } while (gl_FragColor.x < 0.7);\n" + " sk_FragColor += 0.01;\n" + " } while (sk_FragColor.x < 0.7);\n" " for (int i = 0;i < 10; i++) {\n" " if (i % 0 == 1) break; else continue;\n" " }\n" @@ -77,8 +76,9 @@ DEF_TEST(SkSLFunctions, r) { "float foo(float v[2]) { return v[0] * v[1]; }" "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "float foo(in float v[2]) {\n" " return v[0] * v[1];\n" "}\n" @@ -92,7 +92,7 @@ DEF_TEST(SkSLFunctions, r) { "void main() {\n" " float x = 10.0;\n" " bar(x);\n" - " gl_FragColor = vec4(x);\n" + " sk_FragColor = vec4(x);\n" "}\n"); } @@ -118,8 +118,9 @@ DEF_TEST(SkSLOperators, r) { "z <<= 4;" "z %= 5;" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float x = 1.0, y = 2.0;\n" " int z = 3;\n" @@ -151,8 +152,9 @@ DEF_TEST(SkSLMatrices, r) { "vec3 v1 = mat3(1) * vec3(1);" "vec3 v2 = vec3(1) * mat3(1);" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " mat2x4 x = mat2x4(1.0);\n" " mat3x2 y = mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n" @@ -172,8 +174,9 @@ DEF_TEST(SkSLInterfaceBlock, r) { "};" "void main() {" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "uniform testBlock {\n" " float x;\n" " float[2] y;\n" @@ -199,8 +202,9 @@ DEF_TEST(SkSLStructs, r) { "B b1, b2, b3;" "void main() {" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "struct A {\n" " int x;\n" " int y;\n" @@ -218,22 +222,18 @@ DEF_TEST(SkSLStructs, r) { } DEF_TEST(SkSLVersion, r) { - SkSL::GLCaps caps = default_caps(); - caps.fVersion = 450; - caps.fIsCoreProfile = true; test(r, "in float test; void main() { sk_FragColor = vec4(0.75); }", - caps, + *SkSL::GLSLCapsFactory::Version450Core(), "#version 450 core\n" + "out vec4 sk_FragColor;\n" "in float test;\n" "void main() {\n" - " gl_FragColor = vec4(0.75);\n" + " sk_FragColor = vec4(0.75);\n" "}\n"); - caps.fVersion = 110; - caps.fIsCoreProfile = false; test(r, "in float test; void main() { sk_FragColor = vec4(0.75); }", - caps, + *SkSL::GLSLCapsFactory::Version110(), "#version 110\n" "varying float test;\n" "void main() {\n" @@ -241,36 +241,22 @@ DEF_TEST(SkSLVersion, r) { "}\n"); } -DEF_TEST(SkSLDeclareOutput, r) { - SkSL::GLCaps caps = default_caps(); - caps.fMustDeclareFragmentShaderOutput = true; - test(r, - "void main() { sk_FragColor = vec4(0.75); }", - caps, - "#version 400\n" - "out vec4 sk_FragColor;\n" - "void main() {\n" - " sk_FragColor = vec4(0.75);\n" - "}\n"); -} - DEF_TEST(SkSLUsesPrecisionModifiers, r) { - SkSL::GLCaps caps = default_caps(); test(r, "void main() { float x = 0.75; highp float y = 1; }", - caps, + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float x = 0.75;\n" " float y = 1.0;\n" "}\n"); - caps.fStandard = SkSL::GLCaps::kGLES_Standard; - caps.fUsesPrecisionModifiers = true; test(r, "void main() { float x = 0.75; highp float y = 1; }", - caps, - "#version 400 es\n" + *SkSL::GLSLCapsFactory::UsesPrecisionModifiers(), + "#version 400\n" "precision highp float;\n" + "out mediump vec4 sk_FragColor;\n" "void main() {\n" " float x = 0.75;\n" " highp float y = 1.0;\n" @@ -283,22 +269,22 @@ DEF_TEST(SkSLMinAbs, r) { "float x = -5;" "x = min(abs(x), 6);" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float x = -5.0;\n" " x = min(abs(x), 6.0);\n" "}\n"); - SkSL::GLCaps caps = default_caps(); - caps.fCanUseMinAndAbsTogether = false; test(r, "void main() {" "float x = -5.0;" "x = min(abs(x), 6.0);" "}", - caps, + *SkSL::GLSLCapsFactory::CannotUseMinAndAbsTogether(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float minAbsHackVar0;\n" " float minAbsHackVar1;\n" @@ -311,18 +297,18 @@ DEF_TEST(SkSLMinAbs, r) { DEF_TEST(SkSLNegatedAtan, r) { test(r, "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " vec2 x = vec2(1.0, 2.0);\n" " float y = atan(x.x, -(2.0 * x.y));\n" "}\n"); - SkSL::GLCaps caps = default_caps(); - caps.fMustForceNegatedAtanParamToFloat = true; test(r, "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }", - caps, + *SkSL::GLSLCapsFactory::MustForceNegatedAtanParamToFloat(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " vec2 x = vec2(1.0, 2.0);\n" " float y = atan(x.x, -1.0 * (2.0 * x.y));\n" @@ -333,8 +319,9 @@ DEF_TEST(SkSLModifiersDeclaration, r) { test(r, "layout(blend_support_all_equations) out;" "void main() { }", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "layout (blend_support_all_equations) out ;\n" "void main() {\n" "}\n"); @@ -353,8 +340,9 @@ DEF_TEST(SkSLHex, r) { "uint u3 = 0x7fffffff;" "uint u4 = 0xffffffff;" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " int i1 = 0;\n" " int i2 = 305441741;\n" @@ -379,8 +367,9 @@ DEF_TEST(SkSLVectorConstructors, r) { "ivec2 v7 = ivec2(1);" "ivec2 v8 = ivec2(vec2(1, 2));" "vec2 v9 = vec2(ivec2(1, 2));", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "vec2 v1 = vec2(1.0);\n" "vec2 v2 = vec2(1.0, 2.0);\n" "vec2 v3 = vec2(1.0);\n" @@ -397,8 +386,9 @@ DEF_TEST(SkSLArrayConstructors, r) { "float test1[] = float[](1, 2, 3, 4);" "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));" "mat4 test3[] = mat4[]();", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n" "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n" "mat4 test3[] = mat4[]();\n"); @@ -407,25 +397,26 @@ DEF_TEST(SkSLArrayConstructors, r) { DEF_TEST(SkSLDerivatives, r) { test(r, "void main() { float x = dFdx(1); }", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float x = dFdx(1.0);\n" "}\n"); - SkSL::GLCaps caps = default_caps(); - caps.fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; test(r, "void main() { float x = 1; }", - caps, + *SkSL::GLSLCapsFactory::ShaderDerivativeExtensionString(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float x = 1.0;\n" "}\n"); test(r, "void main() { float x = dFdx(1); }", - caps, + *SkSL::GLSLCapsFactory::ShaderDerivativeExtensionString(), "#version 400\n" "#extension GL_OES_standard_derivatives : require\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float x = dFdx(1.0);\n" "}\n"); @@ -468,8 +459,9 @@ DEF_TEST(SkSLConstantFolding, r) { "bool xor_f = 1 == 1 ^^ 1 == 1;" "int ternary = 10 > 5 ? 10 : 5;" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " float f_add = 34.0;\n" " float f_sub = 30.0;\n" @@ -516,8 +508,9 @@ DEF_TEST(SkSLStaticIf, r) { "if (1 > 2) x = 4; else x = 5;" "if (false) x = 6;" "}", - default_caps(), + *SkSL::GLSLCapsFactory::Default(), "#version 400\n" + "out vec4 sk_FragColor;\n" "void main() {\n" " int x;\n" " x = 1;\n" |