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-rw-r--r--gm/gradients_no_texture.cpp10
-rw-r--r--src/effects/gradients/SkGradientShader.cpp2
-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h2
3 files changed, 7 insertions, 7 deletions
diff --git a/gm/gradients_no_texture.cpp b/gm/gradients_no_texture.cpp
index cea1e8b382..931fea677e 100644
--- a/gm/gradients_no_texture.cpp
+++ b/gm/gradients_no_texture.cpp
@@ -212,11 +212,11 @@ class GradientsManyColorsGM : public GM {
typedef void (*Proc)(ColorPos*);
public:
GradientsManyColorsGM() {}
-
+
protected:
SkString onShortName() SK_OVERRIDE { return SkString("gradients_many"); }
virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(850, 100); }
-
+
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
const Proc procs[] = {
make0, make1, make2,
@@ -228,9 +228,9 @@ protected:
const SkRect r = SkRect::MakeWH(SkIntToScalar(W), 30);
SkPaint paint;
-
+
canvas->translate(20, 20);
-
+
for (int i = 0; i <= 8; ++i) {
SkScalar x = r.width() * i / 8;
canvas->drawLine(x, 0, x, 10000, paint);
@@ -246,7 +246,7 @@ protected:
canvas->translate(0, r.height() + 20);
}
}
-
+
private:
typedef GM INHERITED;
};
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 504855a478..f155cc5eb7 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -1020,7 +1020,7 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
if (SkGradientShaderBase::kTwo_GpuColorType == fColorType ||
SkGradientShaderBase::kThree_GpuColorType == fColorType) {
fRow = -1;
-
+
if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getFlags()) {
fPremulType = kBeforeInterp_PremulType;
} else {
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 1ccd0491ba..6a24d0f15f 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -139,7 +139,7 @@ public:
// also be filled with the gradient colors
GpuColorType getGpuColorType(SkColor colors[3]) const;
- uint32_t getFlags() const { return fGradFlags; }
+ uint32_t getFlags() const { return fGradFlags; }
protected:
SkGradientShaderBase(SkReadBuffer& );