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-rw-r--r--animations/checkbox.xml67
-rw-r--r--samplecode/SampleAnimator.cpp17
-rw-r--r--samplecode/SampleWarp.cpp67
3 files changed, 136 insertions, 15 deletions
diff --git a/animations/checkbox.xml b/animations/checkbox.xml
new file mode 100644
index 0000000000..7750c36aed
--- /dev/null
+++ b/animations/checkbox.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<screenplay xmlns="urn:screenplay">
+
+ <path id="check">
+ <moveTo x="20" y="50" />
+ <quadTo x1="40" y1="70" x2="40" y2="77" />
+ <quadTo x1="45" y1="55" x2="75" y2="30" />
+ </path>
+
+ <roundRect id="frame"
+ left="3" top="3" right="97" bottom="97"
+ rx="17" ry="17" />
+
+ <event kind="onLoad">
+ <paint antiAlias="true" />
+
+ <!-- draw the background -->
+
+ <paint stroke="true" strokeWidth="4">
+ <color color="0x66000000"/>
+ </paint>
+ <matrix translate="[0,2]"/>
+ <add use="frame" />
+ <paint>
+ <color color="black"/>
+ </paint>
+ <matrix translate="[0,-2]"/>
+ <add use="frame" />
+
+ <paint stroke="false">
+ <linearGradient points="[0,frame.top,0,frame.bottom]" tileMode="clamp"
+ offsets="[0,0.65,1]">
+ <color color="#F2F2F2" />
+ <color color="#AFAFAF" />
+ <color color="#C7C7C7" />
+ </linearGradient>
+ </paint>
+ <add use="frame" />
+
+ <!-- draw the checkmark background -->
+
+ <paint stroke="true" strokeWidth="9">
+ <shader/>
+ <blur radius="1" blurStyle="normal"/>
+ <color color="0x88777777"/>
+ </paint>
+ <matrix translate="[0,-2]" />
+ <add use="check" />
+
+ <paint>
+ <color color="0x88BBBBBB"/>
+ </paint>
+ <matrix translate="[0,4]" />
+ <add use="check" />
+
+ <!-- draw the checkmark -->
+
+ <paint>
+ <maskFilter/>
+ <color color="#66CC00"/>
+ </paint>
+ <matrix translate="[0,-2]" />
+ <add use="check" />
+
+ </event>
+
+</screenplay>
diff --git a/samplecode/SampleAnimator.cpp b/samplecode/SampleAnimator.cpp
index 14c974557c..2909ebc781 100644
--- a/samplecode/SampleAnimator.cpp
+++ b/samplecode/SampleAnimator.cpp
@@ -69,7 +69,20 @@ bool SkAnimatorView::decodeStream(SkStream* stream) {
void SkAnimatorView::onDraw(SkCanvas* canvas) {
if (fAnimator) {
canvas->drawColor(SK_ColorWHITE);
- fAnimator->draw(canvas, SkTime::GetMSecs());
+ fAnimator->draw(canvas, 0);
+
+ canvas->save();
+ canvas->translate(120, 30);
+ canvas->scale(0.5, 0.5);
+ fAnimator->draw(canvas, 0);
+ canvas->restore();
+
+ canvas->save();
+ canvas->translate(190, 40);
+ canvas->scale(0.25, 0.25);
+ fAnimator->draw(canvas, 0);
+ canvas->restore();
+
this->inval(NULL);
}
}
@@ -80,7 +93,7 @@ static SkView* MyFactory() {
SkAnimatorView* av = new SkAnimatorView;
// av->decodeFile("/skimages/test.xml");
av->setURIBase("/skia/trunk/animations/");
- av->decodeFile("/skia/trunk/animations/paths#1.xml");
+ av->decodeFile("/skia/trunk/animations/checkbox.xml");
return av;
}
diff --git a/samplecode/SampleWarp.cpp b/samplecode/SampleWarp.cpp
index 5e189099be..92955f8556 100644
--- a/samplecode/SampleWarp.cpp
+++ b/samplecode/SampleWarp.cpp
@@ -8,6 +8,9 @@
#include "SkUtils.h"
#include "SkImageDecoder.h"
+
+///////////////////////////////////////////////////////////////////////////////
+
class Mesh {
public:
Mesh();
@@ -18,6 +21,8 @@ public:
void init(const SkRect& bounds, int rows, int cols,
const SkRect& texture);
+ const SkRect& bounds() const { return fBounds; }
+
int rows() const { return fRows; }
int cols() const { return fCols; }
SkPoint& pt(int row, int col) {
@@ -28,6 +33,7 @@ public:
void drawWireframe(SkCanvas* canvas, const SkPaint& paint);
private:
+ SkRect fBounds;
int fRows, fCols;
SkPoint* fPts;
SkPoint* fTex; // just points into fPts, not separately allocated
@@ -47,6 +53,7 @@ Mesh& Mesh::operator=(const Mesh& src) {
delete[] fPts;
delete[] fIndices;
+ fBounds = src.fBounds;
fRows = src.fRows;
fCols = src.fCols;
@@ -67,6 +74,7 @@ void Mesh::init(const SkRect& bounds, int rows, int cols,
const SkRect& texture) {
SkASSERT(rows > 0 && cols > 0);
+ fBounds = bounds;
fRows = rows;
fCols = cols;
@@ -140,7 +148,7 @@ public:
bounds = texture;
// fMesh.init(bounds, fBitmap.width() / 40, fBitmap.height() / 40, texture);
- fMesh.init(bounds, 10, 10, texture);
+ fMesh.init(bounds, 30, 30, texture);
fOrig = fMesh;
}
@@ -154,21 +162,54 @@ protected:
return this->INHERITED::onQuery(evt);
}
+ static SkPoint make_pt(SkScalar x, SkScalar y) {
+ SkPoint pt;
+ pt.set(x, y);
+ return pt;
+ }
+
+ static SkScalar mapx0(SkScalar min, SkScalar max, SkScalar x0, SkScalar x1,
+ SkScalar x) {
+ if (x < x0) {
+ SkASSERT(x0 > min);
+ return x1 - SkScalarMulDiv(x1 - min, x0 - x, x0 - min);
+ } else {
+ SkASSERT(max > x0);
+ return x1 + SkScalarMulDiv(max - x1, x - x0, max - x0);
+ }
+ }
+
+ static SkScalar mapx1(SkScalar min, SkScalar max, SkScalar x0, SkScalar x1,
+ SkScalar x) {
+ SkScalar newx;
+ if (x < x0) {
+ SkASSERT(x0 > min);
+ newx = x1 - SkScalarMulDiv(x1 - min, x0 - x, x0 - min);
+ } else {
+ SkASSERT(max > x0);
+ newx = x1 + SkScalarMulDiv(max - x1, x - x0, max - x0);
+ }
+ return x + (newx - x) * 0.5f;
+ }
+
+ static SkPoint mappt(const SkRect& r, const SkPoint& p0, const SkPoint& p1,
+ const SkPoint& pt) {
+ return make_pt(mapx0(r.fLeft, r.fRight, p0.fX, p1.fX, pt.fX),
+ mapx0(r.fTop, r.fBottom, p0.fY, p1.fY, pt.fY));
+ }
+
void warp(const SkPoint& p0, const SkPoint& p1) {
+ const SkRect& bounds = fOrig.bounds();
int rows = fMesh.rows();
int cols = fMesh.cols();
- const SkVector delta = p1 - p0;
- for (int y = 1; y < cols; y++) {
- for (int x = 1; x < rows; x++) {
- const SkPoint& orig = fOrig.pt(x, y);
- SkScalar dist = SkPoint::Distance(p0, orig);
- dist += SkIntToScalar(1);
- // dist = SkScalarSqrt(dist);
- SkScalar dx = SkScalarDiv(delta.fX, dist);
- SkScalar dy = SkScalarDiv(delta.fY, dist);
- fMesh.pt(x, y).set(orig.fX + dx, orig.fY + dy);
-// SkDebugf("[%g %g] -> [%d %d %g] <%g %g>\n", delta.fX, delta.fY, x, y, dist, dx, dy);
+ SkRect r = bounds;
+ r.inset(bounds.width() / 256, bounds.height() / 256);
+ if (r.contains(p0)) {
+ for (int y = 1; y < cols; y++) {
+ for (int x = 1; x < rows; x++) {
+ fMesh.pt(x, y) = mappt(bounds, p0, p1, fOrig.pt(x, y));
+ }
}
}
}
@@ -185,7 +226,7 @@ protected:
paint.setShader(NULL);
paint.setColor(SK_ColorRED);
- fMesh.draw(canvas, paint);
+ // fMesh.draw(canvas, paint);
}
virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) {