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-rw-r--r--src/effects/gradients/Sk4fGradientBase.cpp247
-rw-r--r--src/effects/gradients/Sk4fGradientBase.h7
-rw-r--r--src/effects/gradients/Sk4fLinearGradient.cpp254
-rw-r--r--src/effects/gradients/Sk4fLinearGradient.h7
4 files changed, 260 insertions, 255 deletions
diff --git a/src/effects/gradients/Sk4fGradientBase.cpp b/src/effects/gradients/Sk4fGradientBase.cpp
index b3bc24658b..bd3c51a035 100644
--- a/src/effects/gradients/Sk4fGradientBase.cpp
+++ b/src/effects/gradients/Sk4fGradientBase.cpp
@@ -9,14 +9,6 @@
namespace {
-const float kInv255Float = 1.0f / 255;
-
-SkPMColor pack_color(SkColor c, bool premul) {
- return premul
- ? SkPreMultiplyColor(c)
- : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c));
-}
-
// true when x is in [k1,k2)
bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
SkASSERT(k1 != k2);
@@ -25,83 +17,6 @@ bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
: (x >= k2 && x < k1);
}
-class IntervalBuilder {
-public:
- IntervalBuilder(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
- : fColors(colors)
- , fPos(pos)
- , fCount(count)
- , fFirstPos(reverse ? SK_Scalar1 : 0)
- , fBegin(reverse ? count - 1 : 0)
- , fAdvance(reverse ? -1 : 1) {
- SkASSERT(colors);
- SkASSERT(count > 1);
- }
-
- template<typename F>
- void build(F func) const {
- if (!fPos) {
- this->buildImplicitPos(func);
- return;
- }
-
- const int end = fBegin + fAdvance * (fCount - 1);
- const SkScalar lastPos = 1 - fFirstPos;
- int prev = fBegin;
- SkScalar prevPos = fFirstPos;
-
- do {
- const int curr = prev + fAdvance;
- SkASSERT(curr >= 0 && curr < fCount);
-
- // TODO: this sanitization should be done in SkGradientShaderBase
- const SkScalar currPos = (fAdvance > 0)
- ? SkTPin(fPos[curr], prevPos, lastPos)
- : SkTPin(fPos[curr], lastPos, prevPos);
-
- if (currPos != prevPos) {
- SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
- func(fColors[prev], fColors[curr], prevPos, currPos);
- }
-
- prev = curr;
- prevPos = currPos;
- } while (prev != end);
- }
-
-private:
- template<typename F>
- void buildImplicitPos(F func) const {
- // When clients don't provide explicit color stop positions (fPos == nullptr),
- // the color stops are distributed evenly across the unit interval
- // (implicit positioning).
- const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
- const int end = fBegin + fAdvance * (fCount - 2);
- int prev = fBegin;
- SkScalar prevPos = fFirstPos;
-
- while (prev != end) {
- const int curr = prev + fAdvance;
- SkASSERT(curr >= 0 && curr < fCount);
-
- const SkScalar currPos = prevPos + dt;
- func(fColors[prev], fColors[curr], prevPos, currPos);
- prev = curr;
- prevPos = currPos;
- }
-
- // emit the last interval with a pinned end position, to avoid precision issues
- func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos);
- }
-
- const SkColor* fColors;
- const SkScalar* fPos;
- const int fCount;
- const SkScalar fFirstPos;
- const int fBegin;
- const int fAdvance;
-};
-
} // anonymous namespace
SkGradientShaderBase::GradientShaderBase4fContext::
@@ -147,49 +62,6 @@ GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderB
, fDither(rec.fPaint->isDither())
#endif
{
- // The main job here is to build an interval list. Intervals are a different
- // representation of the color stops data, optimized for efficient scan line
- // access during shading.
- //
- // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
- //
- // The list is sorted in increasing dst order, i.e. X(Pk) < X(Pk+1). This
- // allows us to always traverse left->right when iterating over a scan line.
- // It also means that the interval order matches the color stops when dx >= 0,
- // and is the inverse (pos, colors, order are flipped) when dx < 0.
- //
- // Note: the current representation duplicates pos data; we could refactor to
- // avoid this if interval storage size becomes a concern.
- //
- // Aside from reordering, we also perform two more pre-processing steps at
- // this stage:
- //
- // 1) scale the color components depending on paint alpha and the requested
- // interpolation space (note: the interval color storage is SkPM4f, but
- // that doesn't necessarily mean the colors are premultiplied; that
- // property is tracked in fColorsArePremul)
- //
- // 2) inject synthetic intervals to support tiling.
- //
- // * for kRepeat, no extra intervals are needed - the iterator just
- // wraps around at the end:
- //
- // ->[P0,P1)->..[Pn-1,Pn)->
- //
- // * for kClamp, we add two "infinite" intervals before/after:
- //
- // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
- //
- // (the iterator should never run off the end in this mode)
- //
- // * for kMirror, we extend the range to [0..2] and add a flipped
- // interval series - then the iterator operates just as in the
- // kRepeat case:
- //
- // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
- //
- // TODO: investigate collapsing intervals << 1px.
-
const SkMatrix& inverse = this->getTotalInverse();
fDstToPos.setConcat(shader.fPtsToUnit, inverse);
fDstToPosProc = fDstToPos.getMapXYProc();
@@ -202,123 +74,4 @@ GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderB
fColorsArePremul =
(shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
|| shader.fColorsAreOpaque;
-
- const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float;
- const Sk4f componentScale = fColorsArePremul
- ? Sk4f(paintAlpha * kInv255Float)
- : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Float);
-
- SkASSERT(shader.fColorCount > 1);
- SkASSERT(shader.fOrigColors);
-
- const bool dx_is_pos = fDstToPos.getScaleX() >= 0;
- const int first_index = dx_is_pos ? 0 : shader.fColorCount - 1;
- const int last_index = shader.fColorCount - 1 - first_index;
- const SkScalar first_pos = dx_is_pos ? 0 : SK_Scalar1;
- const SkScalar last_pos = 1 - first_pos;
-
- if (shader.fTileMode == SkShader::kClamp_TileMode) {
- // synthetic edge interval: -/+inf .. P0
- const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index],
- fColorsArePremul);
- const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax;
- fIntervals.emplace_back(clamp_color, clamp_pos,
- clamp_color, first_pos,
- componentScale);
- } else if (shader.fTileMode == SkShader::kMirror_TileMode && !dx_is_pos) {
- // synthetic mirror intervals injected before main intervals: (2 .. 1]
- addMirrorIntervals(shader, componentScale, dx_is_pos);
- }
-
- const IntervalBuilder builder(shader.fOrigColors,
- shader.fOrigPos,
- shader.fColorCount,
- !dx_is_pos);
- builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
- SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
-
- fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
- p0,
- pack_color(c1, fColorsArePremul),
- p1,
- componentScale);
- });
-
- if (shader.fTileMode == SkShader::kClamp_TileMode) {
- // synthetic edge interval: Pn .. +/-inf
- const SkPMColor clamp_color =
- pack_color(shader.fOrigColors[last_index], fColorsArePremul);
- const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin;
- fIntervals.emplace_back(clamp_color, last_pos,
- clamp_color, clamp_pos,
- componentScale);
- } else if (shader.fTileMode == SkShader::kMirror_TileMode && dx_is_pos) {
- // synthetic mirror intervals injected after main intervals: [1 .. 2)
- addMirrorIntervals(shader, componentScale, dx_is_pos);
- }
-
- SkASSERT(fIntervals.count() > 0);
- fCachedInterval = fIntervals.begin();
-}
-
-void SkGradientShaderBase::
-GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shader,
- const Sk4f& componentScale, bool dx_is_pos) {
- // Iterates in reverse order (vs main interval builder) and adds intervals reflected in 2.
- const IntervalBuilder builder(shader.fOrigColors,
- shader.fOrigPos,
- shader.fColorCount,
- dx_is_pos);
- builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
- SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0);
-
- fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
- 2 - p0,
- pack_color(c1, fColorsArePremul),
- 2 - p1,
- componentScale);
- });
-}
-
-const SkGradientShaderBase::GradientShaderBase4fContext::Interval*
-SkGradientShaderBase::
-GradientShaderBase4fContext::findInterval(SkScalar fx) const {
- SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1));
-
- if (1) {
- // Linear search, using the last scanline interval as a starting point.
- SkASSERT(fCachedInterval >= fIntervals.begin());
- SkASSERT(fCachedInterval < fIntervals.end());
- const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1;
- while (!in_range(fx, fCachedInterval->fP0, fCachedInterval->fP1)) {
- fCachedInterval += search_dir;
- if (fCachedInterval >= fIntervals.end()) {
- fCachedInterval = fIntervals.begin();
- } else if (fCachedInterval < fIntervals.begin()) {
- fCachedInterval = fIntervals.end() - 1;
- }
- }
- return fCachedInterval;
- } else {
- // Binary search. Seems less effective than linear + caching.
- const Interval* i0 = fIntervals.begin();
- const Interval* i1 = fIntervals.end() - 1;
-
- while (i0 != i1) {
- SkASSERT(i0 < i1);
- SkASSERT(in_range(fx, i0->fP0, i1->fP1));
-
- const Interval* i = i0 + ((i1 - i0) >> 1);
-
- if (in_range(fx, i0->fP0, i->fP1)) {
- i1 = i;
- } else {
- SkASSERT(in_range(fx, i->fP1, i1->fP1));
- i0 = i + 1;
- }
- }
-
- SkASSERT(in_range(fx, i0->fP0, i0->fP1));
- return i0;
- }
}
diff --git a/src/effects/gradients/Sk4fGradientBase.h b/src/effects/gradients/Sk4fGradientBase.h
index 1eeb6c2f0f..1e65308f69 100644
--- a/src/effects/gradients/Sk4fGradientBase.h
+++ b/src/effects/gradients/Sk4fGradientBase.h
@@ -42,8 +42,6 @@ protected:
bool fZeroRamp;
};
- const Interval* findInterval(SkScalar fx) const;
-
SkSTArray<8, Interval, true> fIntervals;
SkMatrix fDstToPos;
SkMatrix::MapXYProc fDstToPosProc;
@@ -54,11 +52,6 @@ protected:
private:
using INHERITED = SkShader::Context;
-
- void addMirrorIntervals(const SkGradientShaderBase&, const Sk4f& componentScale,
- bool dx_is_pos);
-
- mutable const Interval* fCachedInterval;
};
#endif // Sk4fGradientBase_DEFINED
diff --git a/src/effects/gradients/Sk4fLinearGradient.cpp b/src/effects/gradients/Sk4fLinearGradient.cpp
index 57c81f6665..8478cb0be3 100644
--- a/src/effects/gradients/Sk4fLinearGradient.cpp
+++ b/src/effects/gradients/Sk4fLinearGradient.cpp
@@ -161,12 +161,264 @@ float dst_component_scale<SkPMColor>() {
return 255;
}
+SkPMColor pack_color(SkColor c, bool premul) {
+ return premul
+ ? SkPreMultiplyColor(c)
+ : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c));
+}
+
+// true when x is in [k1,k2)
+bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
+ SkASSERT(k1 != k2);
+ return (k1 < k2)
+ ? (x >= k1 && x < k2)
+ : (x >= k2 && x < k1);
+}
+
+class IntervalBuilder {
+public:
+ IntervalBuilder(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
+ : fColors(colors)
+ , fPos(pos)
+ , fCount(count)
+ , fFirstPos(reverse ? SK_Scalar1 : 0)
+ , fBegin(reverse ? count - 1 : 0)
+ , fAdvance(reverse ? -1 : 1) {
+ SkASSERT(colors);
+ SkASSERT(count > 1);
+ }
+
+ template<typename F>
+ void build(F func) const {
+ if (!fPos) {
+ this->buildImplicitPos(func);
+ return;
+ }
+
+ const int end = fBegin + fAdvance * (fCount - 1);
+ const SkScalar lastPos = 1 - fFirstPos;
+ int prev = fBegin;
+ SkScalar prevPos = fFirstPos;
+
+ do {
+ const int curr = prev + fAdvance;
+ SkASSERT(curr >= 0 && curr < fCount);
+
+ // TODO: this sanitization should be done in SkGradientShaderBase
+ const SkScalar currPos = (fAdvance > 0)
+ ? SkTPin(fPos[curr], prevPos, lastPos)
+ : SkTPin(fPos[curr], lastPos, prevPos);
+
+ if (currPos != prevPos) {
+ SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
+ func(fColors[prev], fColors[curr], prevPos, currPos);
+ }
+
+ prev = curr;
+ prevPos = currPos;
+ } while (prev != end);
+ }
+
+private:
+ template<typename F>
+ void buildImplicitPos(F func) const {
+ // When clients don't provide explicit color stop positions (fPos == nullptr),
+ // the color stops are distributed evenly across the unit interval
+ // (implicit positioning).
+ const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
+ const int end = fBegin + fAdvance * (fCount - 2);
+ int prev = fBegin;
+ SkScalar prevPos = fFirstPos;
+
+ while (prev != end) {
+ const int curr = prev + fAdvance;
+ SkASSERT(curr >= 0 && curr < fCount);
+
+ const SkScalar currPos = prevPos + dt;
+ func(fColors[prev], fColors[curr], prevPos, currPos);
+ prev = curr;
+ prevPos = currPos;
+ }
+
+ // emit the last interval with a pinned end position, to avoid precision issues
+ func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos);
+ }
+
+ const SkColor* fColors;
+ const SkScalar* fPos;
+ const int fCount;
+ const SkScalar fFirstPos;
+ const int fBegin;
+ const int fAdvance;
+};
+
} // anonymous namespace
SkLinearGradient::
LinearGradient4fContext::LinearGradient4fContext(const SkLinearGradient& shader,
const ContextRec& rec)
- : INHERITED(shader, rec) {}
+ : INHERITED(shader, rec) {
+ // The main job here is to build a specialized interval list: a different
+ // representation of the color stops data, optimized for efficient scan line
+ // access during shading.
+ //
+ // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
+ //
+ // The list is sorted in increasing dst order, i.e. X(Pk) < X(Pk+1). This
+ // allows us to always traverse left->right when iterating over a scan line.
+ // It also means that the interval order matches the color stops when dx >= 0,
+ // and is the inverse (pos, colors, order are flipped) when dx < 0.
+ //
+ // Note: the current representation duplicates pos data; we could refactor to
+ // avoid this if interval storage size becomes a concern.
+ //
+ // Aside from reordering, we also perform two more pre-processing steps at
+ // this stage:
+ //
+ // 1) scale the color components depending on paint alpha and the requested
+ // interpolation space (note: the interval color storage is SkPM4f, but
+ // that doesn't necessarily mean the colors are premultiplied; that
+ // property is tracked in fColorsArePremul)
+ //
+ // 2) inject synthetic intervals to support tiling.
+ //
+ // * for kRepeat, no extra intervals are needed - the iterator just
+ // wraps around at the end:
+ //
+ // ->[P0,P1)->..[Pn-1,Pn)->
+ //
+ // * for kClamp, we add two "infinite" intervals before/after:
+ //
+ // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
+ //
+ // (the iterator should never run off the end in this mode)
+ //
+ // * for kMirror, we extend the range to [0..2] and add a flipped
+ // interval series - then the iterator operates just as in the
+ // kRepeat case:
+ //
+ // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
+ //
+ // TODO: investigate collapsing intervals << 1px.
+
+ SkASSERT(shader.fColorCount > 1);
+ SkASSERT(shader.fOrigColors);
+
+ const float kInv255Float = 1.0f / 255;
+ const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float;
+ const Sk4f componentScale = fColorsArePremul
+ ? Sk4f(paintAlpha * kInv255Float)
+ : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Float);
+ const bool dx_is_pos = fDstToPos.getScaleX() >= 0;
+ const int first_index = dx_is_pos ? 0 : shader.fColorCount - 1;
+ const int last_index = shader.fColorCount - 1 - first_index;
+ const SkScalar first_pos = dx_is_pos ? 0 : SK_Scalar1;
+ const SkScalar last_pos = 1 - first_pos;
+
+ if (shader.fTileMode == SkShader::kClamp_TileMode) {
+ // synthetic edge interval: -/+inf .. P0
+ const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index],
+ fColorsArePremul);
+ const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax;
+ fIntervals.emplace_back(clamp_color, clamp_pos,
+ clamp_color, first_pos,
+ componentScale);
+ } else if (shader.fTileMode == SkShader::kMirror_TileMode && !dx_is_pos) {
+ // synthetic mirror intervals injected before main intervals: (2 .. 1]
+ addMirrorIntervals(shader, componentScale, dx_is_pos);
+ }
+
+ const IntervalBuilder builder(shader.fOrigColors,
+ shader.fOrigPos,
+ shader.fColorCount,
+ !dx_is_pos);
+ builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
+ SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
+
+ fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
+ p0,
+ pack_color(c1, fColorsArePremul),
+ p1,
+ componentScale);
+ });
+
+ if (shader.fTileMode == SkShader::kClamp_TileMode) {
+ // synthetic edge interval: Pn .. +/-inf
+ const SkPMColor clamp_color =
+ pack_color(shader.fOrigColors[last_index], fColorsArePremul);
+ const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin;
+ fIntervals.emplace_back(clamp_color, last_pos,
+ clamp_color, clamp_pos,
+ componentScale);
+ } else if (shader.fTileMode == SkShader::kMirror_TileMode && dx_is_pos) {
+ // synthetic mirror intervals injected after main intervals: [1 .. 2)
+ addMirrorIntervals(shader, componentScale, dx_is_pos);
+ }
+
+ SkASSERT(fIntervals.count() > 0);
+ fCachedInterval = fIntervals.begin();
+}
+
+void SkLinearGradient::
+LinearGradient4fContext::addMirrorIntervals(const SkLinearGradient& shader,
+ const Sk4f& componentScale, bool dx_is_pos) {
+ // Iterates in reverse order (vs main interval builder) and adds intervals reflected in 2.
+ const IntervalBuilder builder(shader.fOrigColors,
+ shader.fOrigPos,
+ shader.fColorCount,
+ dx_is_pos);
+ builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
+ SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0);
+
+ fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
+ 2 - p0,
+ pack_color(c1, fColorsArePremul),
+ 2 - p1,
+ componentScale);
+ });
+}
+
+const SkGradientShaderBase::GradientShaderBase4fContext::Interval*
+SkLinearGradient::LinearGradient4fContext::findInterval(SkScalar fx) const {
+ SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1));
+
+ if (1) {
+ // Linear search, using the last scanline interval as a starting point.
+ SkASSERT(fCachedInterval >= fIntervals.begin());
+ SkASSERT(fCachedInterval < fIntervals.end());
+ const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1;
+ while (!in_range(fx, fCachedInterval->fP0, fCachedInterval->fP1)) {
+ fCachedInterval += search_dir;
+ if (fCachedInterval >= fIntervals.end()) {
+ fCachedInterval = fIntervals.begin();
+ } else if (fCachedInterval < fIntervals.begin()) {
+ fCachedInterval = fIntervals.end() - 1;
+ }
+ }
+ return fCachedInterval;
+ } else {
+ // Binary search. Seems less effective than linear + caching.
+ const Interval* i0 = fIntervals.begin();
+ const Interval* i1 = fIntervals.end() - 1;
+
+ while (i0 != i1) {
+ SkASSERT(i0 < i1);
+ SkASSERT(in_range(fx, i0->fP0, i1->fP1));
+
+ const Interval* i = i0 + ((i1 - i0) >> 1);
+
+ if (in_range(fx, i0->fP0, i->fP1)) {
+ i1 = i;
+ } else {
+ SkASSERT(in_range(fx, i->fP1, i1->fP1));
+ i0 = i + 1;
+ }
+ }
+
+ SkASSERT(in_range(fx, i0->fP0, i0->fP1));
+ return i0;
+ }
+}
void SkLinearGradient::
LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
diff --git a/src/effects/gradients/Sk4fLinearGradient.h b/src/effects/gradients/Sk4fLinearGradient.h
index 863376087d..a0a09caf5c 100644
--- a/src/effects/gradients/Sk4fLinearGradient.h
+++ b/src/effects/gradients/Sk4fLinearGradient.h
@@ -22,6 +22,9 @@ public:
private:
using INHERITED = GradientShaderBase4fContext;
+ void addMirrorIntervals(const SkLinearGradient&, const Sk4f& componentScale,
+ bool dx_is_pos);
+
template<typename DstType, TileMode>
class LinearIntervalProcessor;
@@ -33,6 +36,10 @@ private:
template <typename DstType, bool premul, SkShader::TileMode tileMode>
void shadeSpanInternal(int x, int y, DstType[], int count) const;
+
+ const Interval* findInterval(SkScalar fx) const;
+
+ mutable const Interval* fCachedInterval;
};
#endif // Sk4fLinearGradient_DEFINED