aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--src/gpu/vk/GrVkPipelineState.cpp21
-rw-r--r--src/gpu/vk/GrVkPipelineState.h86
-rw-r--r--src/gpu/vk/GrVkPipelineStateBuilder.cpp2
-rw-r--r--src/gpu/vk/GrVkPipelineStateCache.cpp16
4 files changed, 27 insertions, 98 deletions
diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp
index 2dd691cf29..23983854da 100644
--- a/src/gpu/vk/GrVkPipelineState.cpp
+++ b/src/gpu/vk/GrVkPipelineState.cpp
@@ -483,14 +483,16 @@ uint32_t get_blend_info_key(const GrPipeline& pipeline) {
return key;
}
-void GrVkPipelineState::BuildStateKey(const GrPipeline& pipeline, GrPrimitiveType primitiveType,
- SkTArray<uint8_t, true>* key) {
- // Save room for the key length and key header
- key->reset();
- key->push_back_n(kData_StateKeyOffset);
-
- GrProcessorKeyBuilder b(key);
+bool GrVkPipelineState::Desc::Build(Desc* desc,
+ const GrPrimitiveProcessor& primProc,
+ const GrPipeline& pipeline,
+ GrPrimitiveType primitiveType,
+ const GrGLSLCaps& caps) {
+ if (!INHERITED::Build(desc, primProc, pipeline, caps)) {
+ return false;
+ }
+ GrProcessorKeyBuilder b(&desc->key());
GrVkRenderTarget* vkRT = (GrVkRenderTarget*)pipeline.getRenderTarget();
vkRT->simpleRenderPass()->genKey(&b);
@@ -503,8 +505,5 @@ void GrVkPipelineState::BuildStateKey(const GrPipeline& pipeline, GrPrimitiveTyp
b.add32(primitiveType);
- // Set key length
- int keyLength = key->count();
- SkASSERT(0 == (keyLength % 4));
- *reinterpret_cast<uint32_t*>(key->begin()) = SkToU32(keyLength);
+ return true;
}
diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
index ad32ece6bc..d15fef487a 100644
--- a/src/gpu/vk/GrVkPipelineState.h
+++ b/src/gpu/vk/GrVkPipelineState.h
@@ -56,90 +56,28 @@ public:
void abandonGPUResources();
- // The key is composed of two parts:
- // 1. uint32_t for total key length
- // 2. Pipeline state data
- enum StateKeyOffsets {
- // Part 1.
- kLength_StateKeyOffset = 0,
- // Part 2.
- kData_StateKeyOffset = kLength_StateKeyOffset + sizeof(uint32_t),
- };
- static void BuildStateKey(const GrPipeline&, GrPrimitiveType primitiveType,
- SkTArray<unsigned char, true>* key);
-
/**
* For Vulkan we want to cache the entire VkPipeline for reuse of draws. The Desc here holds all
* the information needed to differentiate one pipeline from another.
*
- * The GrGLSLProgramDesc contains all the information need to create the actual shaders for the
+ * The GrProgramDesc contains all the information need to create the actual shaders for the
* pipeline.
*
- * The fStateKey is used to store all the inputs for the rest of the state stored on the
- * pipeline. This includes stencil settings, blending information, render pass format, draw face
+ * For Vulkan we need to add to the GrProgramDesc to include the rest of the state on the
+ * pipline. This includes stencil settings, blending information, render pass format, draw face
* information, and primitive type. Note that some state is set dynamically on the pipeline for
* each draw and thus is not included in this descriptor. This includes the viewport, scissor,
* and blend constant.
- *
- * A checksum which includes the fProgramDesc and fStateKey is included at the top of the Desc
- * for caching purposes and faster equality checks.
*/
- struct Desc {
- uint32_t fChecksum;
- GrProgramDesc fProgramDesc;
-
- enum {
- kRenderPassKeyAlloc = 12, // This is typical color attachment with no stencil or msaa
- kStencilKeyAlloc = sizeof(GrStencilSettings),
- kDrawFaceKeyAlloc = 4,
- kBlendingKeyAlloc = 4,
- kPrimitiveTypeKeyAlloc = 4,
- kPreAllocSize = kData_StateKeyOffset + kRenderPassKeyAlloc + kStencilKeyAlloc +
- kDrawFaceKeyAlloc + kBlendingKeyAlloc + kPrimitiveTypeKeyAlloc,
- };
- SkSTArray<kPreAllocSize, uint8_t, true> fStateKey;
-
- bool operator== (const Desc& that) const {
- if (fChecksum != that.fChecksum || fProgramDesc != that.fProgramDesc) {
- return false;
- }
- // We store the keyLength at the start of fVkKey. Thus we don't have to worry about
- // different length keys since we will fail on the comparison immediately. Therefore we
- // just use this PipelineDesc to get the length to iterate over.
- int keyLength = fStateKey.count();
- SkASSERT(SkIsAlign4(keyLength));
- int l = keyLength >> 2;
- const uint32_t* aKey = reinterpret_cast<const uint32_t*>(fStateKey.begin());
- const uint32_t* bKey = reinterpret_cast<const uint32_t*>(that.fStateKey.begin());
- for (int i = 0; i < l; ++i) {
- if (aKey[i] != bKey[i]) {
- return false;
- }
- }
- return true;
- }
-
- static bool Less(const Desc& a, const Desc& b) {
- if (a.fChecksum != b.fChecksum) {
- return a.fChecksum < b.fChecksum ? true : false;
- }
- bool progDescLess = GrProgramDesc::Less(a.fProgramDesc, b.fProgramDesc);
- if (progDescLess || a.fProgramDesc != b.fProgramDesc) {
- return progDescLess;
- }
-
- int keyLength = a.fStateKey.count();
- SkASSERT(SkIsAlign4(keyLength));
- int l = keyLength >> 2;
- const uint32_t* aKey = reinterpret_cast<const uint32_t*>(a.fStateKey.begin());
- const uint32_t* bKey = reinterpret_cast<const uint32_t*>(b.fStateKey.begin());
- for (int i = 0; i < l; ++i) {
- if (aKey[i] != bKey[i]) {
- return aKey[i] < bKey[i] ? true : false;
- }
- }
- return false;
- }
+ class Desc : public GrProgramDesc {
+ public:
+ static bool Build(Desc*,
+ const GrPrimitiveProcessor&,
+ const GrPipeline&,
+ GrPrimitiveType primitiveType,
+ const GrGLSLCaps&);
+ private:
+ typedef GrProgramDesc INHERITED;
};
const Desc& getDesc() { return fDesc; }
diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
index dead7d142b..754ef4265d 100644
--- a/src/gpu/vk/GrVkPipelineStateBuilder.cpp
+++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
@@ -23,7 +23,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState(
const GrVkRenderPass& renderPass) {
// create a builder. This will be handed off to effects so they can use it to add
// uniforms, varyings, textures, etc
- GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc.fProgramDesc);
+ GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc);
GrGLSLExpr4 inputColor;
GrGLSLExpr4 inputCoverage;
diff --git a/src/gpu/vk/GrVkPipelineStateCache.cpp b/src/gpu/vk/GrVkPipelineStateCache.cpp
index 1becad5adf..2e6a85bb2c 100644
--- a/src/gpu/vk/GrVkPipelineStateCache.cpp
+++ b/src/gpu/vk/GrVkPipelineStateCache.cpp
@@ -29,7 +29,7 @@ struct GrVkResourceProvider::PipelineStateCache::Entry {
}
static uint32_t Hash(const GrVkPipelineState::Desc& key) {
- return key.fChecksum;
+ return key.getChecksum();
}
sk_sp<GrVkPipelineState> fPipelineState;
@@ -99,20 +99,12 @@ sk_sp<GrVkPipelineState> GrVkResourceProvider::PipelineStateCache::refPipelineSt
#endif
// Get GrVkProgramDesc
GrVkPipelineState::Desc desc;
- if (!GrProgramDesc::Build(&desc.fProgramDesc, primProc, pipeline, *fGpu->vkCaps().glslCaps())) {
+ if (!GrVkPipelineState::Desc::Build(&desc, primProc, pipeline, primitiveType,
+ *fGpu->vkCaps().glslCaps())) {
GrCapsDebugf(fGpu->caps(), "Failed to build vk program descriptor!\n");
return nullptr;
}
- desc.fProgramDesc.finalize();
-
- // Get vulkan specific descriptor key
- GrVkPipelineState::BuildStateKey(pipeline, primitiveType, &desc.fStateKey);
- // Get checksum of entire PipelineDesc
- int keyLength = desc.fStateKey.count();
- SkASSERT(0 == (keyLength % 4));
- // Seed the checksum with the checksum of the programDesc then add the vulkan key to it.
- desc.fChecksum = SkOpts::hash(desc.fStateKey.begin(), keyLength,
- desc.fProgramDesc.getChecksum());
+ desc.finalize();
Entry* entry = nullptr;
if (Entry** entryptr = fHashTable.find(desc)) {