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-rw-r--r--gpu/include/GrConfig.h6
-rw-r--r--gpu/include/GrContext.h33
-rw-r--r--gpu/include/GrDrawTarget.h90
-rw-r--r--gpu/include/GrGpu.h8
-rw-r--r--gpu/src/GrContext.cpp140
-rw-r--r--gpu/src/GrDrawTarget.cpp10
-rw-r--r--gpu/src/GrGpu.cpp36
-rw-r--r--src/gpu/SkGpuDevice.cpp28
-rw-r--r--vs/SampleApp/SampleApp.vcxproj17
9 files changed, 286 insertions, 82 deletions
diff --git a/gpu/include/GrConfig.h b/gpu/include/GrConfig.h
index 7169e2ef59..b599a537e5 100644
--- a/gpu/include/GrConfig.h
+++ b/gpu/include/GrConfig.h
@@ -234,6 +234,12 @@ extern void GrPrintf(const char format[], ...);
#define GrAlwaysAssert(COND) GR_ALWAYSASSERT(COND)
/**
+ * Crash from unrecoverable condition, optionally with a message.
+ */
+inline void GrCrash() { GrAlwaysAssert(false); }
+inline void GrCrash(const char* msg) { GrPrintf(msg); GrAlwaysAssert(false); }
+
+/**
* GR_DEBUGCODE compiles the code X in debug builds only
*/
#if !defined(GR_DEBUGCODE)
diff --git a/gpu/include/GrContext.h b/gpu/include/GrContext.h
index db53b1a859..ccc045e73c 100644
--- a/gpu/include/GrContext.h
+++ b/gpu/include/GrContext.h
@@ -233,21 +233,40 @@ public:
/**
* Draw the rect using a paint.
- * If strokeWidth < 0, then the rect is filled, else the rect is mitered
- * stroked based on strokeWidth. If strokeWidth == 0, then the stroke is
- * always a single pixel thick.
+ * @param paint describes how to color pixels.
+ * @param strokeWidth If strokeWidth < 0, then the rect is filled, else
+ * the rect is mitered stroked based on strokeWidth. If
+ * strokeWidth == 0, then the stroke is always a single
+ * pixel thick.
+ * @param matrix Optional matrix applied to the rect. Applied before
+ * context's matrix or the paint's matrix.
* The rects coords are used to access the paint (through texture matrix)
*/
- void drawRect(const GrPaint& paint, const GrRect&, GrScalar strokeWidth = -1);
+ void drawRect(const GrPaint& paint,
+ const GrRect&,
+ GrScalar strokeWidth = -1,
+ const GrMatrix* matrix = NULL);
/**
* Maps a rect of paint coordinates onto the a rect of destination
- * coordinates. The srcRect is transformed by the paint's matrix and the
- * dstRect is transformed by the context's matrix.
+ * coordinates. Each rect can optionally be transformed. The srcRect
+ * is stretched over the dstRect. The dstRect is transformed by the
+ * context's matrix and the srcRect is transformed by the paint's matrix.
+ * Additional optional matrices can be provided by parameters.
+ *
+ * @param paint describes how to color pixels.
+ * @param dstRect the destination rect to draw.
+ * @param srcRect rect of paint coordinates to be mapped onto dstRect
+ * @param dstMatrix Optional matrix to transform dstRect. Applied before
+ * context's matrix.
+ * @param srcMatrix Optional matrix to transform srcRect Applied before
+ * paint's matrix.
*/
void drawRectToRect(const GrPaint& paint,
const GrRect& dstRect,
- const GrRect& srcRect);
+ const GrRect& srcRect,
+ const GrMatrix* dstMatrix = NULL,
+ const GrMatrix* srcMatrix = NULL);
/**
* Path filling rules
diff --git a/gpu/include/GrDrawTarget.h b/gpu/include/GrDrawTarget.h
index 862559e601..e7f37f167e 100644
--- a/gpu/include/GrDrawTarget.h
+++ b/gpu/include/GrDrawTarget.h
@@ -238,7 +238,7 @@ public:
* requirements. The texture matrix is applied both when the texture
* coordinates are explicit and when vertex positions are used as texture
* coordinates. In the latter case the texture matrix is applied to the
- * pre-modelview position values.
+ * pre-view-matrix position values.
*
* @param stage the stage for which to set a matrix.
* @param m the matrix used to transform the texture coordinates.
@@ -246,6 +246,25 @@ public:
void setTextureMatrix(int stage, const GrMatrix& m);
/**
+ * Multiplies the current texture matrix for a stage by a matrix
+ *
+ * After this call T' = T*m where T is the old tex matrix,
+ * m is the parameter to this function, and T' is the new tex matrix.
+ * (We consider positions to be column vectors so tex cood vector t is
+ * transformed by matrix X as t' = X*t.)
+ *
+ * @param m the matrix used to modify the texture matrix matrix.
+ */
+ void concatTextureMatrix(int stage, const GrMatrix& m);
+
+ /**
+ * Retrieves the current texture matrix for a stage
+ * @param stage index of stage
+ * @return the stage's current texture matrix.
+ */
+ const GrMatrix& getTextureMatrix(int stage) const;
+
+ /**
* Sets the matrix applied to veretx positions.
*
* In the post-view-matrix space the rectangle [0,w]x[0,h]
@@ -264,11 +283,28 @@ public:
* (We consider positions to be column vectors so position vector p is
* transformed by matrix X as p' = X*p.)
*
- * @param m the matrix used to modify the modelview matrix.
+ * @param m the matrix used to modify the view matrix.
*/
void concatViewMatrix(const GrMatrix& m);
/**
+ * Retrieves the current view matrix
+ * @return the current view matrix.
+ */
+ const GrMatrix& getViewMatrix() const;
+
+ /**
+ * Retrieves the inverse of the current view matrix.
+ *
+ * If the current view matrix is invertible, return true, and if matrix
+ * is non-null, copy the inverse into it. If the current view matrix is
+ * non-invertible, return false and ignore the matrix parameter.
+ *
+ * @param matrix if not null, will receive a copy of the current inverse.
+ */
+ bool getViewInverse(GrMatrix* matrix) const;
+
+ /**
* Sets color for next draw to a premultiplied-alpha color.
*
* @param the color to set.
@@ -332,23 +368,6 @@ public:
void setBlendFunc(BlendCoeff srcCoef, BlendCoeff dstCoef);
/**
- * Retrieves the current view matrix
- * return the current view matrix.
- */
- const GrMatrix& getViewMatrix() const;
-
- /**
- * Retrieves the inverse of the current view matrix.
- *
- * If the current view matrix is invertible, return true, and if matrix
- * is non-null, copy the inverse into it. If the current view matrix is
- * non-invertible, return false and ignore the matrix parameter.
- *
- * @param matrix if not null, will receive a copy of the current inverse.
- */
- bool getViewInverse(GrMatrix* matrix) const;
-
- /**
* Used to save and restore the GrGpu's drawing state
*/
struct SavedDrawState {
@@ -612,6 +631,39 @@ public:
};
///////////////////////////////////////////////////////////////////////////
+
+ class AutoViewMatrixRestore : ::GrNoncopyable {
+ public:
+ AutoViewMatrixRestore() {
+ fDrawTarget = NULL;
+ }
+
+ AutoViewMatrixRestore(GrDrawTarget* target)
+ : fDrawTarget(target), fMatrix(fDrawTarget->getViewMatrix()) {
+ GrAssert(NULL != target);
+ }
+
+ void set(GrDrawTarget* target) {
+ GrAssert(NULL != target);
+ if (NULL != fDrawTarget) {
+ fDrawTarget->setViewMatrix(fMatrix);
+ }
+ fDrawTarget = target;
+ fMatrix = target->getViewMatrix();
+ }
+
+ ~AutoViewMatrixRestore() {
+ if (NULL != fDrawTarget) {
+ fDrawTarget->setViewMatrix(fMatrix);
+ }
+ }
+
+ private:
+ GrDrawTarget* fDrawTarget;
+ GrMatrix fMatrix;
+ };
+
+ ///////////////////////////////////////////////////////////////////////////
class AutoReleaseGeometry : ::GrNoncopyable {
public:
diff --git a/gpu/include/GrGpu.h b/gpu/include/GrGpu.h
index 62f68cafd6..5a9281e883 100644
--- a/gpu/include/GrGpu.h
+++ b/gpu/include/GrGpu.h
@@ -321,6 +321,11 @@ public:
int maxQuadsInIndexBuffer() const;
/**
+ * Returns a vertex buffer with four position-only vertices [(0,0), (1,0), (1,1), (0,1)]
+ */
+ const GrVertexBuffer* unitSquareVertexBuffer() const;
+
+ /**
* Ensures that the current render target is actually set in the
* underlying 3D API. Used when client wants to use 3D API to directly
* render to the RT.
@@ -426,6 +431,9 @@ private:
mutable GrIndexBuffer* fQuadIndexBuffer; // mutable so it can be
// created on-demand
+ mutable GrVertexBuffer* fUnitSquareVertexBuffer; // mutable so it can be
+ // created on-demand
+
static const int MAX_VERTEX_SIZE = GR_CT_MAX(2*sizeof(GrPoint) + sizeof(GrColor),
2*sizeof(GrGpuTextVertex));
static const int VERTEX_STORAGE = 16 * MAX_VERTEX_SIZE;
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index 9b94b7a6ae..bcccc4e220 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -24,6 +24,7 @@
#include "GrIndexBuffer.h"
#define DEFER_TEXT_RENDERING 1
+#define USE_STATIC_RECT_VB 0
static const size_t MAX_TEXTURE_CACHE_COUNT = 128;
static const size_t MAX_TEXTURE_CACHE_BYTES = 8 * 1024 * 1024;
@@ -332,25 +333,31 @@ static void setStrokeRectStrip(GrPoint verts[10], const GrRect& rect,
void GrContext::drawRect(const GrPaint& paint,
const GrRect& rect,
- GrScalar width) {
+ GrScalar width,
+ const GrMatrix* matrix) {
- GrVertexLayout layout = (NULL != paint.getTexture()) ?
+ bool textured = NULL != paint.getTexture();
+ GrVertexLayout layout = (textured) ?
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
0;
- static const int worstCaseVertCount = 10;
- GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, worstCaseVertCount, 0);
- if (!geo.succeeded()) {
- return;
- }
-
this->prepareToDraw(paint);
- int vertCount;
- GrDrawTarget::PrimitiveType primType;
- GrPoint* vertex = geo.positions();
-
if (width >= 0) {
+ // TODO: consider making static vertex buffers for these cases.
+ // Hairline could be done by just adding closing vertex to
+ // unitSquareVertexBuffer()
+ static const int worstCaseVertCount = 10;
+ GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, worstCaseVertCount, 0);
+
+ if (!geo.succeeded()) {
+ return;
+ }
+
+ GrDrawTarget::PrimitiveType primType;
+ int vertCount;
+ GrPoint* vertex = geo.positions();
+
if (width > 0) {
vertCount = 10;
primType = GrDrawTarget::kTriangleStrip_PrimitiveType;
@@ -365,44 +372,111 @@ void GrContext::drawRect(const GrPaint& paint,
vertex[3].set(rect.fLeft, rect.fBottom);
vertex[4].set(rect.fLeft, rect.fTop);
}
+
+ GrDrawTarget::AutoViewMatrixRestore avmr;
+ if (NULL != matrix) {
+ avmr.set(fGpu);
+ fGpu->concatViewMatrix(*matrix);
+ fGpu->concatTextureMatrix(0, *matrix);
+ }
+
+ fGpu->drawNonIndexed(primType, 0, vertCount);
} else {
- vertCount = 4;
- primType = GrDrawTarget::kTriangleFan_PrimitiveType;
- vertex->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
- }
+ #if USE_STATIC_RECT_VB
+ fGpu->setVertexSourceToBuffer(fGpu->unitSquareVertexBuffer(), layout);
+ GrDrawTarget::AutoViewMatrixRestore avmr(fGpu);
+ GrMatrix m;
+ m.setAll(rect.width(), 0, rect.fLeft,
+ 0, rect.height(), rect.fTop,
+ 0, 0, GrMatrix::I()[8]);
+
+ if (NULL != matrix) {
+ m.postConcat(*matrix);
+ }
- fGpu->drawNonIndexed(primType, 0, vertCount);
+ fGpu->concatViewMatrix(m);
+
+ if (textured) {
+ fGpu->concatTextureMatrix(0, m);
+ }
+ #else
+ GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, 4, 0);
+ GrPoint* vertex = geo.positions();
+ vertex->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
+
+ GrDrawTarget::AutoViewMatrixRestore avmr;
+ if (NULL != matrix) {
+ avmr.set(fGpu);
+ fGpu->concatViewMatrix(*matrix);
+ fGpu->concatTextureMatrix(0, *matrix);
+ }
+ #endif
+
+ fGpu->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType, 0, 4);
+ }
}
void GrContext::drawRectToRect(const GrPaint& paint,
const GrRect& dstRect,
- const GrRect& srcRect) {
+ const GrRect& srcRect,
+ const GrMatrix* dstMatrix,
+ const GrMatrix* srcMatrix) {
if (NULL == paint.getTexture()) {
- drawRect(paint, dstRect);
+ drawRect(paint, dstRect, -1, dstMatrix);
return;
}
- GrVertexLayout layout = GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
- static const int VCOUNT = 4;
+ this->prepareToDraw(paint);
- GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, VCOUNT, 0);
- if (!geo.succeeded()) {
- return;
+#if USE_STATIC_RECT_VB
+ GrVertexLayout layout = GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
+ GrDrawTarget::AutoViewMatrixRestore avmr(fGpu);
+
+ GrMatrix m;
+
+ m.setAll(dstRect.width(), 0, dstRect.fLeft,
+ 0, dstRect.height(), dstRect.fTop,
+ 0, 0, GrMatrix::I()[8]);
+ if (NULL != dstMatrix) {
+ m.postConcat(*dstMatrix);
}
+ fGpu->concatViewMatrix(m);
- this->prepareToDraw(paint);
+ m.setAll(srcRect.width(), 0, srcRect.fLeft,
+ 0, srcRect.height(), srcRect.fTop,
+ 0, 0, GrMatrix::I()[8]);
+ if (NULL != srcMatrix) {
+ m.postConcat(*srcMatrix);
+ }
+ fGpu->concatTextureMatrix(0, m);
- GrPoint* vertex = (GrPoint*) geo.vertices();
+ fGpu->setVertexSourceToBuffer(fGpu->unitSquareVertexBuffer(), layout);
+#else
+ GrVertexLayout layout = GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
- vertex[0].setRectFan(dstRect.fLeft, dstRect.fTop,
- dstRect.fRight, dstRect.fBottom,
- 2 * sizeof(GrPoint));
- vertex[1].setRectFan(srcRect.fLeft, srcRect.fTop,
- srcRect.fRight, srcRect.fBottom,
- 2 * sizeof(GrPoint));
+ GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, 4, 0);
+ GrPoint* pos = geo.positions();
+ GrPoint* tex = pos + 1;
+ static const size_t stride = 2 * sizeof(GrPoint);
+ pos[0].setRectFan(dstRect.fLeft, dstRect.fTop,
+ dstRect.fRight, dstRect.fBottom,
+ stride);
+ tex[0].setRectFan(srcRect.fLeft, srcRect.fTop,
+ srcRect.fRight, srcRect.fBottom,
+ stride);
+
+ GrDrawTarget::AutoViewMatrixRestore avmr;
+ if (NULL != dstMatrix) {
+ avmr.set(fGpu);
+ fGpu->concatViewMatrix(*dstMatrix);
+ }
+ if (NULL != srcMatrix) {
+ fGpu->concatTextureMatrix(0, *srcMatrix);
+ }
- fGpu->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType, 0, VCOUNT);
+#endif
+ fGpu->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType, 0, 4);
}
void GrContext::drawVertices(const GrPaint& paint,
diff --git a/gpu/src/GrDrawTarget.cpp b/gpu/src/GrDrawTarget.cpp
index 0101ecd685..96afe2f8ed 100644
--- a/gpu/src/GrDrawTarget.cpp
+++ b/gpu/src/GrDrawTarget.cpp
@@ -358,6 +358,16 @@ void GrDrawTarget::setTextureMatrix(int stage, const GrMatrix& m) {
fCurrDrawState.fTextureMatrices[stage] = m;
}
+void GrDrawTarget::concatTextureMatrix(int stage, const GrMatrix& m) {
+ GrAssert(stage >= 0 && stage < kNumStages);
+ fCurrDrawState.fTextureMatrices[stage].preConcat(m);
+}
+
+const GrMatrix& GrDrawTarget::getTextureMatrix(int stage) const {
+ GrAssert(stage >= 0 && stage < kNumStages);
+ return fCurrDrawState.fTextureMatrices[stage];
+}
+
void GrDrawTarget::setStencilPass(StencilPass pass) {
fCurrDrawState.fStencilPass = pass;
}
diff --git a/gpu/src/GrGpu.cpp b/gpu/src/GrGpu.cpp
index d8bbcd2152..36247471ad 100644
--- a/gpu/src/GrGpu.cpp
+++ b/gpu/src/GrGpu.cpp
@@ -21,6 +21,7 @@
#include "GrTextureCache.h"
#include "GrClipIterator.h"
#include "GrIndexBuffer.h"
+#include "GrVertexBuffer.h"
///////////////////////////////////////////////////////////////////////////////
@@ -57,7 +58,8 @@ extern void gr_run_unittests();
GrGpu::GrGpu() : f8bitPaletteSupport(false),
fNPOTTextureSupport(kNone_NPOTTextureType),
- fQuadIndexBuffer(NULL) {
+ fQuadIndexBuffer(NULL),
+ fUnitSquareVertexBuffer(NULL) {
#if GR_DEBUG
// gr_run_unittests();
#endif
@@ -65,9 +67,8 @@ GrGpu::GrGpu() : f8bitPaletteSupport(false),
}
GrGpu::~GrGpu() {
- if (NULL != fQuadIndexBuffer) {
- fQuadIndexBuffer->unref();
- }
+ GrSafeUnref(fQuadIndexBuffer);
+ GrSafeUnref(fUnitSquareVertexBuffer);
}
void GrGpu::resetContext() {
@@ -155,7 +156,7 @@ const GrIndexBuffer* GrGpu::quadIndexBuffer() const {
if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
fQuadIndexBuffer->unref();
fQuadIndexBuffer = NULL;
- GrAssert(!"Can't get indices into buffer!");
+ GrCrash("Can't get indices into buffer!");
}
GrFree(indices);
}
@@ -165,6 +166,31 @@ const GrIndexBuffer* GrGpu::quadIndexBuffer() const {
return fQuadIndexBuffer;
}
+const GrVertexBuffer* GrGpu::unitSquareVertexBuffer() const {
+ if (NULL == fUnitSquareVertexBuffer) {
+
+ static const GrPoint DATA[] = {
+ GrPoint(0, 0),
+ GrPoint(GR_Scalar1,0),
+ GrPoint(GR_Scalar1,GR_Scalar1),
+ GrPoint(0, GR_Scalar1)
+ };
+ static const size_t SIZE = sizeof(DATA);
+
+ GrGpu* me = const_cast<GrGpu*>(this);
+ fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
+ if (NULL != fUnitSquareVertexBuffer) {
+ if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
+ fUnitSquareVertexBuffer->unref();
+ fUnitSquareVertexBuffer = NULL;
+ GrCrash("Can't get vertices into buffer!");
+ }
+ }
+ }
+
+ return fUnitSquareVertexBuffer;
+}
+
int GrGpu::maxQuadsInIndexBuffer() const {
return (NULL == this->quadIndexBuffer()) ? 0 : MAX_QUADS;
}
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index dca146ec5f..3afd46c37b 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -512,7 +512,10 @@ private:
///////////////////////////////////////////////////////////////////////////////
+#if 0 // not currently being used so don't compile,
+
// can be used for positions or texture coordinates
+
class SkRectFanSource {
public:
SkRectFanSource(const SkRect& rect) : fRect(rect) {}
@@ -575,6 +578,8 @@ private:
const SkMatrix& fMatrix;
};
+#endif
+
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
@@ -821,23 +826,16 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
grPaint->setTexture(texture);
grPaint->fTextureMatrix.setIdentity();
+ GrRect dstRect(0, 0, GrIntToScalar(srcRect.width()), GrIntToScalar(srcRect.height()));
+ GrRect paintRect(GrIntToScalar(srcRect.fLeft) / texture->allocWidth(),
+ GrIntToScalar(srcRect.fTop) / texture->allocHeight(),
+ GrIntToScalar(srcRect.fRight) / texture->allocWidth(),
+ GrIntToScalar(srcRect.fBottom) / texture->allocHeight());
- SkRect paintRect;
- paintRect.set(SkFixedToScalar((srcRect.fLeft << 16) / texture->allocWidth()),
- SkFixedToScalar((srcRect.fTop << 16) / texture->allocHeight()),
- SkFixedToScalar((srcRect.fRight << 16) / texture->allocWidth()),
- SkFixedToScalar((srcRect.fBottom << 16)/ texture->allocHeight()));
-
- SkRect dstRect;
- dstRect.set(SkIntToScalar(0),SkIntToScalar(0),
- SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height()));
-
- SkRectFanSource texSrc(paintRect);
- fContext->drawCustomVertices(*grPaint,
- GrDrawTarget::kTriangleFan_PrimitiveType,
- SkMatRectFanSource(dstRect, m),
- &texSrc);
+ GrMatrix grMat;
+ SkGr::SkMatrix2GrMatrix(m, &grMat);
+ fContext->drawRectToRect(*grPaint, dstRect, paintRect, &grMat);
}
void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
diff --git a/vs/SampleApp/SampleApp.vcxproj b/vs/SampleApp/SampleApp.vcxproj
index bca142abac..5acf7da57a 100644
--- a/vs/SampleApp/SampleApp.vcxproj
+++ b/vs/SampleApp/SampleApp.vcxproj
@@ -55,7 +55,7 @@
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\gpu\include</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\include\pdf;..\..\gpu\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -73,7 +73,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\gpu\include</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\include\pdf;..\..\gpu\include</AdditionalIncludeDirectories>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
</ClCompile>
<Link>
@@ -245,7 +245,6 @@
<ClCompile Include="..\..\samplecode\SampleCamera.cpp" />
<ClCompile Include="..\..\samplecode\SampleCircle.cpp" />
<ClCompile Include="..\..\samplecode\SampleCull.cpp" />
- <ClCompile Include="..\..\samplecode\SampleDecode.cpp" />
<ClCompile Include="..\..\samplecode\SampleDither.cpp" />
<ClCompile Include="..\..\samplecode\SampleDitherBitmap.cpp" />
<ClCompile Include="..\..\samplecode\SampleDrawLooper.cpp" />
@@ -330,6 +329,7 @@
<ClCompile Include="..\..\src\core\SkEdgeBuilder.cpp" />
<ClCompile Include="..\..\src\core\SkEdgeClipper.cpp" />
<ClCompile Include="..\..\src\core\SkFilterProc.cpp" />
+ <ClCompile Include="..\..\src\core\SkFlate.cpp" />
<ClCompile Include="..\..\src\core\SkFlattenable.cpp" />
<ClCompile Include="..\..\src\core\SkFloat.cpp" />
<ClCompile Include="..\..\src\core\SkFloatBits.cpp" />
@@ -363,6 +363,7 @@
<ClCompile Include="..\..\src\core\SkRasterizer.cpp" />
<ClCompile Include="..\..\src\core\SkRect.cpp" />
<ClCompile Include="..\..\src\core\SkRefCnt.cpp" />
+ <ClCompile Include="..\..\src\core\SkRefDict.cpp" />
<ClCompile Include="..\..\src\core\SkRegion.cpp" />
<ClCompile Include="..\..\src\core\SkRegion_path.cpp" />
<ClCompile Include="..\..\src\core\SkScalar.cpp" />
@@ -425,6 +426,16 @@
<ClCompile Include="..\..\src\opts\SkBitmapProcState_opts_SSE2.cpp" />
<ClCompile Include="..\..\src\opts\SkBlitRow_opts_SSE2.cpp" />
<ClCompile Include="..\..\src\opts\SkUtils_opts_SSE2.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFCatalog.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFDevice.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFDocument.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFFont.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFFormXObject.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFGraphicState.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFImage.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFPage.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFStream.cpp" />
+ <ClCompile Include="..\..\src\pdf\SkPDFTypes.cpp" />
<ClCompile Include="..\..\src\ports\SkDebug_stdio.cpp" />
<ClCompile Include="..\..\src\ports\SkFontHost_win.cpp" />
<ClCompile Include="..\..\src\ports\SkGlobals_global.cpp" />