diff options
-rw-r--r-- | src/gpu/SkGpuDevice.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index 8197d2a0e8..83cdef701a 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -1335,7 +1335,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, static bool filter_texture(SkBaseDevice* device, GrContext* context, GrTexture* texture, const SkImageFilter* filter, - int w, int h, const SkImageFilter::Context& ctx, + const SkImageFilter::Context& ctx, SkBitmap* result, SkIPoint* offset) { SkASSERT(filter); SkDeviceImageFilterProxy proxy(device); @@ -1380,7 +1380,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, // This cache is transient, and is freed (along with all its contained // textures) when it goes out of scope. SkImageFilter::Context ctx(matrix, clipBounds, cache); - if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap, + if (filter_texture(this, fContext, texture, filter, ctx, &filteredBitmap, &offset)) { texture = (GrTexture*) filteredBitmap.getTexture(); w = filteredBitmap.width(); @@ -1491,7 +1491,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, // textures) when it goes out of scope. SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); SkImageFilter::Context ctx(matrix, clipBounds, cache); - if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap, + if (filter_texture(this, fContext, devTex, filter, ctx, &filteredBitmap, &offset)) { devTex = filteredBitmap.getTexture(); w = filteredBitmap.width(); @@ -1544,8 +1544,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, // must be pushed upstack. AutoBitmapTexture abt(fContext, src, NULL, &texture); - return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx, - result, offset); + return filter_texture(this, fContext, texture, filter, ctx, result, offset); } /////////////////////////////////////////////////////////////////////////////// |