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-rw-r--r--include/gpu/GrContext.h11
-rw-r--r--src/gpu/GrAARectRenderer.cpp199
-rw-r--r--src/gpu/GrAARectRenderer.h19
-rw-r--r--src/gpu/GrContext.cpp9
-rw-r--r--src/gpu/SkGpuDevice.cpp21
5 files changed, 193 insertions, 66 deletions
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 82c440e67c..f302a44808 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -396,17 +396,18 @@ public:
/**
* Draw the rect using a paint.
* @param paint describes how to color pixels.
- * @param strokeWidth If strokeWidth < 0, then the rect is filled, else
- * the rect is mitered stroked based on strokeWidth. If
- * strokeWidth == 0, then the stroke is always a single
- * pixel thick.
+ * @param stroke the stroke information (width, join, cap).
+ * If stroke == NULL, then the rect is filled.
+ * Otherwise, if stroke width == 0, then the stroke
+ * is always a single pixel thick, else the rect is
+ * mitered/beveled stroked based on stroke width.
* @param matrix Optional matrix applied to the rect. Applied before
* context's matrix or the paint's matrix.
* The rects coords are used to access the paint (through texture matrix)
*/
void drawRect(const GrPaint& paint,
const SkRect&,
- SkScalar strokeWidth = -1,
+ const SkStrokeRec* stroke = NULL,
const SkMatrix* matrix = NULL);
/**
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index ee7c024fe8..6b0a998bf0 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -289,7 +289,8 @@ static void set_inset_fan(GrPoint* pts, size_t stride,
void GrAARectRenderer::reset() {
SkSafeSetNull(fAAFillRectIndexBuffer);
- SkSafeSetNull(fAAStrokeRectIndexBuffer);
+ SkSafeSetNull(fAAMiterStrokeRectIndexBuffer);
+ SkSafeSetNull(fAABevelStrokeRectIndexBuffer);
}
static const uint16_t gFillAARectIdx[] = {
@@ -340,7 +341,7 @@ GrIndexBuffer* GrAARectRenderer::aaFillRectIndexBuffer(GrGpu* gpu) {
return fAAFillRectIndexBuffer;
}
-static const uint16_t gStrokeAARectIdx[] = {
+static const uint16_t gMiterStrokeAARectIdx[] = {
0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0,
1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0,
2 + 0, 3 + 0, 7 + 0, 7 + 0, 6 + 0, 2 + 0,
@@ -357,24 +358,98 @@ static const uint16_t gStrokeAARectIdx[] = {
3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8,
};
-int GrAARectRenderer::aaStrokeRectIndexCount() {
- return GR_ARRAY_COUNT(gStrokeAARectIdx);
+/**
+ * As in miter-stroke, index = a + b, and a is the current index, b is the shift
+ * from the first index. The index layout:
+ * outer AA line: 0~3, 4~7
+ * outer edge: 8~11, 12~15
+ * inner edge: 16~19
+ * inner AA line: 20~23
+ * Following comes a bevel-stroke rect and its indices:
+ *
+ * 4 7
+ * *********************************
+ * * ______________________________ *
+ * * / 12 15 \ *
+ * * / \ *
+ * 0 * |8 16_____________________19 11 | * 3
+ * * | | | | *
+ * * | | **************** | | *
+ * * | | * 20 23 * | | *
+ * * | | * * | | *
+ * * | | * 21 22 * | | *
+ * * | | **************** | | *
+ * * | |____________________| | *
+ * 1 * |9 17 18 10| * 2
+ * * \ / *
+ * * \13 __________________________14/ *
+ * * *
+ * **********************************
+ * 5 6
+ */
+static const uint16_t gBevelStrokeAARectIdx[] = {
+ // Draw outer AA, from outer AA line to outer edge, shift is 0.
+ 0 + 0, 1 + 0, 9 + 0, 9 + 0, 8 + 0, 0 + 0,
+ 1 + 0, 5 + 0, 13 + 0, 13 + 0, 9 + 0, 1 + 0,
+ 5 + 0, 6 + 0, 14 + 0, 14 + 0, 13 + 0, 5 + 0,
+ 6 + 0, 2 + 0, 10 + 0, 10 + 0, 14 + 0, 6 + 0,
+ 2 + 0, 3 + 0, 11 + 0, 11 + 0, 10 + 0, 2 + 0,
+ 3 + 0, 7 + 0, 15 + 0, 15 + 0, 11 + 0, 3 + 0,
+ 7 + 0, 4 + 0, 12 + 0, 12 + 0, 15 + 0, 7 + 0,
+ 4 + 0, 0 + 0, 8 + 0, 8 + 0, 12 + 0, 4 + 0,
+
+ // Draw the stroke, from outer edge to inner edge, shift is 8.
+ 0 + 8, 1 + 8, 9 + 8, 9 + 8, 8 + 8, 0 + 8,
+ 1 + 8, 5 + 8, 9 + 8,
+ 5 + 8, 6 + 8, 10 + 8, 10 + 8, 9 + 8, 5 + 8,
+ 6 + 8, 2 + 8, 10 + 8,
+ 2 + 8, 3 + 8, 11 + 8, 11 + 8, 10 + 8, 2 + 8,
+ 3 + 8, 7 + 8, 11 + 8,
+ 7 + 8, 4 + 8, 8 + 8, 8 + 8, 11 + 8, 7 + 8,
+ 4 + 8, 0 + 8, 8 + 8,
+
+ // Draw the inner AA, from inner edge to inner AA line, shift is 16.
+ 0 + 16, 1 + 16, 5 + 16, 5 + 16, 4 + 16, 0 + 16,
+ 1 + 16, 2 + 16, 6 + 16, 6 + 16, 5 + 16, 1 + 16,
+ 2 + 16, 3 + 16, 7 + 16, 7 + 16, 6 + 16, 2 + 16,
+ 3 + 16, 0 + 16, 4 + 16, 4 + 16, 7 + 16, 3 + 16,
+};
+
+int GrAARectRenderer::aaStrokeRectIndexCount(bool miterStroke) {
+ return miterStroke ? GR_ARRAY_COUNT(gMiterStrokeAARectIdx) :
+ GR_ARRAY_COUNT(gBevelStrokeAARectIdx);
}
-GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) {
- if (NULL == fAAStrokeRectIndexBuffer) {
- fAAStrokeRectIndexBuffer =
- gpu->createIndexBuffer(sizeof(gStrokeAARectIdx), false);
- if (NULL != fAAStrokeRectIndexBuffer) {
+GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke) {
+ if (miterStroke) {
+ if (NULL == fAAMiterStrokeRectIndexBuffer) {
+ fAAMiterStrokeRectIndexBuffer =
+ gpu->createIndexBuffer(sizeof(gMiterStrokeAARectIdx), false);
+ if (NULL != fAAMiterStrokeRectIndexBuffer) {
#ifdef SK_DEBUG
- bool updated =
+ bool updated =
#endif
- fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx,
- sizeof(gStrokeAARectIdx));
- GR_DEBUGASSERT(updated);
+ fAAMiterStrokeRectIndexBuffer->updateData(gMiterStrokeAARectIdx,
+ sizeof(gMiterStrokeAARectIdx));
+ GR_DEBUGASSERT(updated);
+ }
}
+ return fAAMiterStrokeRectIndexBuffer;
+ } else {
+ if (NULL == fAABevelStrokeRectIndexBuffer) {
+ fAABevelStrokeRectIndexBuffer =
+ gpu->createIndexBuffer(sizeof(gBevelStrokeAARectIdx), false);
+ if (NULL != fAABevelStrokeRectIndexBuffer) {
+#ifdef SK_DEBUG
+ bool updated =
+#endif
+ fAABevelStrokeRectIndexBuffer->updateData(gBevelStrokeAARectIdx,
+ sizeof(gBevelStrokeAARectIdx));
+ GR_DEBUGASSERT(updated);
+ }
+ }
+ return fAABevelStrokeRectIndexBuffer;
}
- return fAAStrokeRectIndexBuffer;
}
void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
@@ -653,9 +728,10 @@ void GrAARectRenderer::strokeAARect(GrGpu* gpu,
const SkRect& rect,
const SkMatrix& combinedMatrix,
const SkRect& devRect,
- SkScalar width,
+ const SkStrokeRec* stroke,
bool useVertexCoverage) {
GrVec devStrokeSize;
+ SkScalar width = stroke->getWidth();
if (width > 0) {
devStrokeSize.set(width, width);
combinedMatrix.mapVectors(&devStrokeSize, 1);
@@ -687,7 +763,13 @@ void GrAARectRenderer::strokeAARect(GrGpu* gpu,
SkRect devOutside(devRect);
devOutside.outset(rx, ry);
- if (spare <= 0) {
+ bool miterStroke = true;
+ // small miter limit means right angles show bevel...
+ if (stroke->getJoin() != SkPaint::kMiter_Join || stroke->getMiter() < SK_ScalarSqrt2) {
+ miterStroke = false;
+ }
+
+ if (spare <= 0 && miterStroke) {
this->fillAARect(gpu, target, devOutside, SkMatrix::I(),
devOutside, useVertexCoverage);
return;
@@ -696,24 +778,41 @@ void GrAARectRenderer::strokeAARect(GrGpu* gpu,
SkRect devInside(devRect);
devInside.inset(rx, ry);
- this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCoverage);
+ SkRect devOutsideAssist(devRect);
+
+ // For bevel-stroke, use 2 SkRect instances(devOutside and devOutsideAssist)
+ // to draw the outer of the rect. Because there are 8 vertices on the outer
+ // edge, while vertex number of inner edge is 4, the same as miter-stroke.
+ if (!miterStroke) {
+ devOutside.inset(0, ry);
+ devOutsideAssist.outset(0, ry);
+ }
+
+ this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist,
+ devInside, useVertexCoverage, miterStroke);
}
void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
GrDrawTarget* target,
const SkRect& devOutside,
+ const SkRect& devOutsideAssist,
const SkRect& devInside,
- bool useVertexCoverage) {
+ bool useVertexCoverage,
+ bool miterStroke) {
GrDrawState* drawState = target->drawState();
set_aa_rect_vertex_attributes(drawState, useVertexCoverage);
- GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0);
+ int innerVertexNum = 4;
+ int outerVertexNum = miterStroke ? 4 : 8;
+ int totalVertexNum = (outerVertexNum + innerVertexNum) * 2;
+
+ GrDrawTarget::AutoReleaseGeometry geo(target, totalVertexNum, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
- GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(gpu);
+ GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(gpu, miterStroke);
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
@@ -727,9 +826,9 @@ void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
// coverage, one on the exterior of the stroke and the other on the interior.
// The following pointers refer to the four rects, from outermost to innermost.
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
- GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
- GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 8 * vsize);
- GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + 12 * vsize);
+ GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + outerVertexNum * vsize);
+ GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 2 * outerVertexNum * vsize);
+ GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + (2 * outerVertexNum + innerVertexNum) * vsize);
#ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
// TODO: this only really works if the X & Y margins are the same all around
@@ -737,23 +836,42 @@ void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
- inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
+ if (miterStroke) {
+ inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
+ } else {
+ inset = SK_ScalarHalf * SkMinScalar(inset, devOutsideAssist.fBottom - devInside.fBottom);
+ }
SkASSERT(inset >= 0);
#else
SkScalar inset = SK_ScalarHalf;
#endif
- // outermost
- set_inset_fan(fan0Pos, vsize, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
- // inner two
- set_inset_fan(fan1Pos, vsize, devOutside, inset, inset);
- set_inset_fan(fan2Pos, vsize, devInside, -inset, -inset);
- // innermost
- set_inset_fan(fan3Pos, vsize, devInside, SK_ScalarHalf, SK_ScalarHalf);
+ if (miterStroke) {
+ // outermost
+ set_inset_fan(fan0Pos, vsize, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
+ // inner two
+ set_inset_fan(fan1Pos, vsize, devOutside, inset, inset);
+ set_inset_fan(fan2Pos, vsize, devInside, -inset, -inset);
+ // innermost
+ set_inset_fan(fan3Pos, vsize, devInside, SK_ScalarHalf, SK_ScalarHalf);
+ } else {
+ GrPoint* fan0AssistPos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
+ GrPoint* fan1AssistPos = reinterpret_cast<GrPoint*>(verts + (outerVertexNum + 4) * vsize);
+ // outermost
+ set_inset_fan(fan0Pos, vsize, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
+ set_inset_fan(fan0AssistPos, vsize, devOutsideAssist, -SK_ScalarHalf, -SK_ScalarHalf);
+ // outer one of the inner two
+ set_inset_fan(fan1Pos, vsize, devOutside, inset, inset);
+ set_inset_fan(fan1AssistPos, vsize, devOutsideAssist, inset, inset);
+ // inner one of the inner two
+ set_inset_fan(fan2Pos, vsize, devInside, -inset, -inset);
+ // innermost
+ set_inset_fan(fan3Pos, vsize, devInside, SK_ScalarHalf, SK_ScalarHalf);
+ }
// The outermost rect has 0 coverage
verts += sizeof(GrPoint);
- for (int i = 0; i < 4; ++i) {
+ for (int i = 0; i < outerVertexNum; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
@@ -777,20 +895,20 @@ void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
}
}
- verts += 4 * vsize;
- for (int i = 0; i < 8; ++i) {
+ verts += outerVertexNum * vsize;
+ for (int i = 0; i < outerVertexNum + innerVertexNum; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
}
// The innermost rect has 0 coverage
- verts += 8 * vsize;
- for (int i = 0; i < 4; ++i) {
+ verts += (outerVertexNum + innerVertexNum) * vsize;
+ for (int i = 0; i < innerVertexNum; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
target->setIndexSourceToBuffer(indexBuffer);
- target->drawIndexed(kTriangles_GrPrimitiveType,
- 0, 0, 16, aaStrokeRectIndexCount());
+ target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0,
+ totalVertexNum, aaStrokeRectIndexCount(miterStroke));
}
void GrAARectRenderer::fillAANestedRects(GrGpu* gpu,
@@ -801,7 +919,7 @@ void GrAARectRenderer::fillAANestedRects(GrGpu* gpu,
SkASSERT(combinedMatrix.rectStaysRect());
SkASSERT(!rects[1].isEmpty());
- SkRect devOutside, devInside;
+ SkRect devOutside, devOutsideAssist, devInside;
combinedMatrix.mapRect(&devOutside, rects[0]);
// can't call mapRect for devInside since it calls sort
combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2);
@@ -811,5 +929,6 @@ void GrAARectRenderer::fillAANestedRects(GrGpu* gpu,
return;
}
- this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCoverage);
+ this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist,
+ devInside, useVertexCoverage, true);
}
diff --git a/src/gpu/GrAARectRenderer.h b/src/gpu/GrAARectRenderer.h
index 2e705ca801..3e7e980e59 100644
--- a/src/gpu/GrAARectRenderer.h
+++ b/src/gpu/GrAARectRenderer.h
@@ -11,6 +11,7 @@
#include "SkMatrix.h"
#include "SkRect.h"
#include "SkRefCnt.h"
+#include "SkStrokeRec.h"
class GrGpu;
class GrDrawTarget;
@@ -25,7 +26,8 @@ public:
GrAARectRenderer()
: fAAFillRectIndexBuffer(NULL)
- , fAAStrokeRectIndexBuffer(NULL) {
+ , fAAMiterStrokeRectIndexBuffer(NULL)
+ , fAABevelStrokeRectIndexBuffer(NULL) {
}
void reset();
@@ -35,7 +37,7 @@ public:
}
// TODO: potentialy fuse the fill & stroke methods and differentiate
- // between them by passing in strokeWidth (<0 means fill).
+ // between them by passing in stroke (==NULL means fill).
void fillAARect(GrGpu* gpu,
GrDrawTarget* target,
@@ -63,7 +65,7 @@ public:
const SkRect& rect,
const SkMatrix& combinedMatrix,
const SkRect& devRect,
- SkScalar width,
+ const SkStrokeRec* stroke,
bool useVertexCoverage);
// First rect is outer; second rect is inner
@@ -75,12 +77,13 @@ public:
private:
GrIndexBuffer* fAAFillRectIndexBuffer;
- GrIndexBuffer* fAAStrokeRectIndexBuffer;
+ GrIndexBuffer* fAAMiterStrokeRectIndexBuffer;
+ GrIndexBuffer* fAABevelStrokeRectIndexBuffer;
GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
- static int aaStrokeRectIndexCount();
- GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
+ static int aaStrokeRectIndexCount(bool miterStroke);
+ GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke);
// TODO: Remove the useVertexCoverage boolean. Just use it all the time
// since we now have a coverage vertex attribute
@@ -104,8 +107,10 @@ private:
void geometryStrokeAARect(GrGpu* gpu,
GrDrawTarget* target,
const SkRect& devOutside,
+ const SkRect& devOutsideAssist,
const SkRect& devInside,
- bool useVertexCoverage);
+ bool useVertexCoverage,
+ bool miterStroke);
typedef SkRefCnt INHERITED;
};
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 65d1fe9de6..b0d34fd039 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -795,7 +795,7 @@ static inline bool rect_contains_inclusive(const SkRect& rect, const SkPoint& po
void GrContext::drawRect(const GrPaint& paint,
const SkRect& rect,
- SkScalar width,
+ const SkStrokeRec* stroke,
const SkMatrix* matrix) {
SK_TRACE_EVENT0("GrContext::drawRect");
@@ -803,6 +803,7 @@ void GrContext::drawRect(const GrPaint& paint,
AutoCheckFlush acf(this);
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf);
+ SkScalar width = stroke == NULL ? -1 : stroke->getWidth();
SkMatrix combinedMatrix = target->drawState()->getViewMatrix();
if (NULL != matrix) {
combinedMatrix.preConcat(*matrix);
@@ -855,9 +856,9 @@ void GrContext::drawRect(const GrPaint& paint,
return;
}
if (width >= 0) {
- fAARectRenderer->strokeAARect(this->getGpu(), target,
- rect, combinedMatrix, devBoundRect,
- width, useVertexCoverage);
+ fAARectRenderer->strokeAARect(this->getGpu(), target, rect,
+ combinedMatrix, devBoundRect,
+ stroke, useVertexCoverage);
} else {
// filled AA rect
fAARectRenderer->fillAARect(this->getGpu(), target,
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 7630ccd08c..ca86b84a20 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -594,11 +594,12 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
SkScalar width = paint.getStrokeWidth();
/*
- We have special code for hairline strokes, miter-strokes, and fills.
- Anything else we just call our path code.
+ We have special code for hairline strokes, miter-strokes, bevel-stroke
+ and fills. Anything else we just call our path code.
*/
bool usePath = doStroke && width > 0 &&
- paint.getStrokeJoin() != SkPaint::kMiter_Join;
+ (paint.getStrokeJoin() == SkPaint::kRound_Join ||
+ (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmpty()));
// another two reasons we might need to call drawPath...
if (paint.getMaskFilter() || paint.getPathEffect()) {
usePath = true;
@@ -614,12 +615,6 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
}
#endif
}
- // small miter limit means right angles show bevel...
- if (SkPaint::kMiter_Join == paint.getStrokeJoin() &&
- paint.getStrokeMiter() < SK_ScalarSqrt2)
- {
- usePath = true;
- }
// until we can both stroke and fill rectangles
if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
usePath = true;
@@ -636,7 +631,13 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
return;
}
- fContext->drawRect(grPaint, rect, doStroke ? width : -1);
+
+ if (!doStroke) {
+ fContext->drawRect(grPaint, rect);
+ } else {
+ SkStrokeRec stroke(paint);
+ fContext->drawRect(grPaint, rect, &stroke);
+ }
}
///////////////////////////////////////////////////////////////////////////////