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-rw-r--r--expectations/gm/ignored-tests.txt27
-rw-r--r--src/gpu/GrAAHairLinePathRenderer.cpp234
-rw-r--r--src/gpu/GrAARectRenderer.cpp83
-rw-r--r--src/gpu/GrAARectRenderer.h2
-rw-r--r--src/gpu/GrGpu.cpp68
-rw-r--r--src/gpu/GrGpu.h19
-rw-r--r--src/gpu/GrOvalRenderer.cpp106
-rw-r--r--src/gpu/GrOvalRenderer.h11
8 files changed, 265 insertions, 285 deletions
diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt
index 5cd4f6b909..5ee592e9bf 100644
--- a/expectations/gm/ignored-tests.txt
+++ b/expectations/gm/ignored-tests.txt
@@ -85,3 +85,30 @@ spritebitmap
testimagefilters
tileimagefilter
xfermodeimagefilter
+
+# joshualitt batching oval renderer and AA rect
+testimagefilters
+strokes_round
+rrect
+ovals
+mixed_xfermodes
+hairmodes
+circles
+blurs
+aarectmodes
+peekpixels
+shadows
+stroke-fill
+srcmode_gpu
+rrect_draw_aa
+twopointconical
+image-surface
+verttext
+drawlooper
+lumafilter
+drrect
+srcmode
+pathfill
+lerpmode
+fatpathfill
+bigmatrix
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index 7347f9c25d..6990b7e9fb 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -21,12 +21,9 @@
#include "effects/GrBezierEffect.h"
-namespace {
// quadratics are rendered as 5-sided polys in order to bound the
// AA stroke around the center-curve. See comments in push_quad_index_buffer and
// bloat_quad. Quadratics and conics share an index buffer
-static const int kVertsPerQuad = 5;
-static const int kIdxsPerQuad = 9;
// lines are rendered as:
// *______________*
@@ -36,127 +33,66 @@ static const int kIdxsPerQuad = 9;
// | / ______/ \ |
// */_-__________\*
// For: 6 vertices and 18 indices (for 6 triangles)
-static const int kVertsPerLineSeg = 6;
-static const int kIdxsPerLineSeg = 18;
-
-static const int kNumQuadsInIdxBuffer = 256;
-static const size_t kQuadIdxSBufize = kIdxsPerQuad *
- sizeof(uint16_t) *
- kNumQuadsInIdxBuffer;
-
-static const int kNumLineSegsInIdxBuffer = 256;
-static const size_t kLineSegIdxSBufize = kIdxsPerLineSeg *
- sizeof(uint16_t) *
- kNumLineSegsInIdxBuffer;
-
-static bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) {
- uint16_t* data = (uint16_t*) qIdxBuffer->map();
- bool tempData = NULL == data;
- if (tempData) {
- data = SkNEW_ARRAY(uint16_t, kNumQuadsInIdxBuffer * kIdxsPerQuad);
- }
- for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) {
-
- // Each quadratic is rendered as a five sided polygon. This poly bounds
- // the quadratic's bounding triangle but has been expanded so that the
- // 1-pixel wide area around the curve is inside the poly.
- // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
- // that is rendered would look like this:
- // b0
- // b
- //
- // a0 c0
- // a c
- // a1 c1
- // Each is drawn as three triangles specified by these 9 indices:
- int baseIdx = i * kIdxsPerQuad;
- uint16_t baseVert = (uint16_t)(i * kVertsPerQuad);
- data[0 + baseIdx] = baseVert + 0; // a0
- data[1 + baseIdx] = baseVert + 1; // a1
- data[2 + baseIdx] = baseVert + 2; // b0
- data[3 + baseIdx] = baseVert + 2; // b0
- data[4 + baseIdx] = baseVert + 4; // c1
- data[5 + baseIdx] = baseVert + 3; // c0
- data[6 + baseIdx] = baseVert + 1; // a1
- data[7 + baseIdx] = baseVert + 4; // c1
- data[8 + baseIdx] = baseVert + 2; // b0
- }
- if (tempData) {
- bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize);
- delete[] data;
- return ret;
- } else {
- qIdxBuffer->unmap();
- return true;
- }
-}
-static bool push_line_index_data(GrIndexBuffer* lIdxBuffer) {
- uint16_t* data = (uint16_t*) lIdxBuffer->map();
- bool tempData = NULL == data;
- if (tempData) {
- data = SkNEW_ARRAY(uint16_t, kNumLineSegsInIdxBuffer * kIdxsPerLineSeg);
- }
- for (int i = 0; i < kNumLineSegsInIdxBuffer; ++i) {
- // Each line segment is rendered as two quads and two triangles.
- // p0 and p1 have alpha = 1 while all other points have alpha = 0.
- // The four external points are offset 1 pixel perpendicular to the
- // line and half a pixel parallel to the line.
- //
- // p4 p5
- // p0 p1
- // p2 p3
- //
- // Each is drawn as six triangles specified by these 18 indices:
- int baseIdx = i * kIdxsPerLineSeg;
- uint16_t baseVert = (uint16_t)(i * kVertsPerLineSeg);
- data[0 + baseIdx] = baseVert + 0;
- data[1 + baseIdx] = baseVert + 1;
- data[2 + baseIdx] = baseVert + 3;
-
- data[3 + baseIdx] = baseVert + 0;
- data[4 + baseIdx] = baseVert + 3;
- data[5 + baseIdx] = baseVert + 2;
-
- data[6 + baseIdx] = baseVert + 0;
- data[7 + baseIdx] = baseVert + 4;
- data[8 + baseIdx] = baseVert + 5;
-
- data[9 + baseIdx] = baseVert + 0;
- data[10+ baseIdx] = baseVert + 5;
- data[11+ baseIdx] = baseVert + 1;
-
- data[12 + baseIdx] = baseVert + 0;
- data[13 + baseIdx] = baseVert + 2;
- data[14 + baseIdx] = baseVert + 4;
-
- data[15 + baseIdx] = baseVert + 1;
- data[16 + baseIdx] = baseVert + 5;
- data[17 + baseIdx] = baseVert + 3;
- }
- if (tempData) {
- bool ret = lIdxBuffer->updateData(data, kLineSegIdxSBufize);
- delete[] data;
- return ret;
- } else {
- lIdxBuffer->unmap();
- return true;
- }
-}
-}
+// Each quadratic is rendered as a five sided polygon. This poly bounds
+// the quadratic's bounding triangle but has been expanded so that the
+// 1-pixel wide area around the curve is inside the poly.
+// If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
+// that is rendered would look like this:
+// b0
+// b
+//
+// a0 c0
+// a c
+// a1 c1
+// Each is drawn as three triangles specified by these 9 indices:
+static const uint16_t kQuadIdxBufPattern[] = {
+ 0, 1, 2,
+ 2, 4, 3,
+ 1, 4, 2
+};
+
+static const int kIdxsPerQuad = SK_ARRAY_COUNT(kQuadIdxBufPattern);
+static const int kQuadNumVertices = 5;
+static const int kQuadsNumInIdxBuffer = 256;
+
+
+// Each line segment is rendered as two quads and two triangles.
+// p0 and p1 have alpha = 1 while all other points have alpha = 0.
+// The four external points are offset 1 pixel perpendicular to the
+// line and half a pixel parallel to the line.
+//
+// p4 p5
+// p0 p1
+// p2 p3
+//
+// Each is drawn as six triangles specified by these 18 indices:
+
+static const uint16_t kLineSegIdxBufPattern[] = {
+ 0, 1, 3,
+ 0, 3, 2,
+ 0, 4, 5,
+ 0, 5, 1,
+ 0, 2, 4,
+ 1, 5, 3
+};
+
+static const int kIdxsPerLineSeg = SK_ARRAY_COUNT(kLineSegIdxBufPattern);
+static const int kLineSegNumVertices = 6;
+static const int kLineSegsNumInIdxBuffer = 256;
GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
GrGpu* gpu = context->getGpu();
- GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
+ GrIndexBuffer* qIdxBuf = gpu->createInstancedIndexBuffer(kQuadIdxBufPattern,
+ kIdxsPerQuad,
+ kQuadsNumInIdxBuffer,
+ kQuadNumVertices);
SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
- if (NULL == qIdxBuf || !push_quad_index_data(qIdxBuf)) {
- return NULL;
- }
- GrIndexBuffer* lIdxBuf = gpu->createIndexBuffer(kLineSegIdxSBufize, false);
+ GrIndexBuffer* lIdxBuf = gpu->createInstancedIndexBuffer(kLineSegIdxBufPattern,
+ kIdxsPerLineSeg,
+ kLineSegsNumInIdxBuffer,
+ kLineSegNumVertices);
SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf);
- if (NULL == lIdxBuf || !push_line_index_data(lIdxBuf)) {
- return NULL;
- }
return SkNEW_ARGS(GrAAHairLinePathRenderer,
(context, lIdxBuf, qIdxBuf));
}
@@ -525,14 +461,14 @@ void intersect_lines(const SkPoint& ptA, const SkVector& normA,
result->fY = SkScalarMul(result->fY, wInv);
}
-void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) {
+void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kQuadNumVertices]) {
// this should be in the src space, not dev coords, when we have perspective
GrPathUtils::QuadUVMatrix DevToUV(qpts);
- DevToUV.apply<kVertsPerQuad, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
+ DevToUV.apply<kQuadNumVertices, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
}
void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
- const SkMatrix* toSrc, BezierVertex verts[kVertsPerQuad],
+ const SkMatrix* toSrc, BezierVertex verts[kQuadNumVertices],
SkRect* devBounds) {
SkASSERT(!toDevice == !toSrc);
// original quad is specified by tri a,b,c
@@ -598,10 +534,10 @@ void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
c1.fPos -= cbN;
intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);
- devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
+ devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kQuadNumVertices);
if (toSrc) {
- toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
+ toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kQuadNumVertices);
}
}
@@ -612,13 +548,13 @@ void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
// f(x, y, w) = f(P) = K^2 - LM
// K = dot(k, P), L = dot(l, P), M = dot(m, P)
// k, l, m are calculated in function GrPathUtils::getConicKLM
-void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad],
+void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kQuadNumVertices],
const SkScalar weight) {
SkScalar klm[9];
GrPathUtils::getConicKLM(p, weight, klm);
- for (int i = 0; i < kVertsPerQuad; ++i) {
+ for (int i = 0; i < kQuadNumVertices; ++i) {
const SkPoint pnt = verts[i].fPos;
verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2];
verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5];
@@ -634,7 +570,7 @@ void add_conics(const SkPoint p[3],
SkRect* devBounds) {
bloat_quad(p, toDevice, toSrc, *vert, devBounds);
set_conic_coeffs(p, *vert, weight);
- *vert += kVertsPerQuad;
+ *vert += kQuadNumVertices;
}
void add_quads(const SkPoint p[3],
@@ -652,7 +588,7 @@ void add_quads(const SkPoint p[3],
} else {
bloat_quad(p, toDevice, toSrc, *vert, devBounds);
set_uv_quad(p, *vert);
- *vert += kVertsPerQuad;
+ *vert += kQuadNumVertices;
}
}
@@ -687,16 +623,16 @@ void add_line(const SkPoint p[2],
if (toSrc) {
toSrc->mapPointsWithStride(&(*vert)->fPos,
sizeof(LineVertex),
- kVertsPerLineSeg);
+ kLineSegNumVertices);
}
} else {
// just make it degenerate and likely offscreen
- for (int i = 0; i < kVertsPerLineSeg; ++i) {
+ for (int i = 0; i < kLineSegNumVertices; ++i) {
(*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax);
}
}
- *vert += kVertsPerLineSeg;
+ *vert += kLineSegNumVertices;
}
}
@@ -729,7 +665,7 @@ bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path,
const SkMatrix& viewM = drawState->getViewMatrix();
- int vertCnt = kVertsPerLineSeg * lineCnt;
+ int vertCnt = kLineSegNumVertices * lineCnt;
drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLineAttribs),
sizeof(LineVertex));
@@ -776,7 +712,7 @@ bool GrAAHairLinePathRenderer::createBezierGeom(
const SkMatrix& viewM = drawState->getViewMatrix();
- int vertCnt = kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt;
+ int vertCnt = kQuadNumVertices * quadCnt + kQuadNumVertices * conicCnt;
int vAttribCnt = SK_ARRAY_COUNT(gHairlineBezierAttribs);
target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(vAttribCnt, sizeof(BezierVertex));
@@ -942,19 +878,19 @@ bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
// Check devBounds
SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
- kVertsPerLineSeg * lineCnt));
+ kLineSegNumVertices * lineCnt));
{
GrDrawState::AutoRestoreEffects are(drawState);
target->setIndexSourceToBuffer(fLinesIndexBuffer);
int lines = 0;
while (lines < lineCnt) {
- int n = SkTMin(lineCnt - lines, kNumLineSegsInIdxBuffer);
+ int n = SkTMin(lineCnt - lines, kLineSegsNumInIdxBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerLineSeg*lines, // startV
- 0, // startI
- kVertsPerLineSeg*n, // vCount
- kIdxsPerLineSeg*n, // iCount
+ kLineSegNumVertices*lines, // startV
+ 0, // startI
+ kLineSegNumVertices*n, // vCount
+ kIdxsPerLineSeg*n, // iCount
&devBounds);
lines += n;
}
@@ -992,7 +928,7 @@ bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
// Check devBounds
SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
- kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt));
+ kQuadNumVertices * quadCnt + kQuadNumVertices * conicCnt));
if (quadCnt > 0) {
GrGeometryProcessor* hairQuadProcessor =
@@ -1003,12 +939,12 @@ bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
drawState->setGeometryProcessor(hairQuadProcessor)->unref();
int quads = 0;
while (quads < quadCnt) {
- int n = SkTMin(quadCnt - quads, kNumQuadsInIdxBuffer);
+ int n = SkTMin(quadCnt - quads, kQuadsNumInIdxBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerQuad*quads, // startV
- 0, // startI
- kVertsPerQuad*n, // vCount
- kIdxsPerQuad*n, // iCount
+ kQuadNumVertices*quads, // startV
+ 0, // startI
+ kQuadNumVertices*n, // vCount
+ kIdxsPerQuad*n, // iCount
&devBounds);
quads += n;
}
@@ -1022,12 +958,12 @@ bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
drawState->setGeometryProcessor(hairConicProcessor)->unref();
int conics = 0;
while (conics < conicCnt) {
- int n = SkTMin(conicCnt - conics, kNumQuadsInIdxBuffer);
+ int n = SkTMin(conicCnt - conics, kQuadsNumInIdxBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerQuad*(quadCnt + conics), // startV
- 0, // startI
- kVertsPerQuad*n, // vCount
- kIdxsPerQuad*n, // iCount
+ kQuadNumVertices*(quadCnt + conics), // startV
+ 0, // startI
+ kQuadNumVertices*n, // vCount
+ kIdxsPerQuad*n, // iCount
&devBounds);
conics += n;
}
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 3b4fd63788..e5d1593bc0 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -311,42 +311,6 @@ static const int kIndicesPerAAFillRect = SK_ARRAY_COUNT(gFillAARectIdx);
static const int kVertsPerAAFillRect = 8;
static const int kNumAAFillRectsInIndexBuffer = 256;
-GrIndexBuffer* GrAARectRenderer::aaFillRectIndexBuffer(GrGpu* gpu) {
- static const size_t kAAFillRectIndexBufferSize = kIndicesPerAAFillRect *
- sizeof(uint16_t) *
- kNumAAFillRectsInIndexBuffer;
-
- if (NULL == fAAFillRectIndexBuffer) {
- fAAFillRectIndexBuffer = gpu->createIndexBuffer(kAAFillRectIndexBufferSize, false);
- if (fAAFillRectIndexBuffer) {
- uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->map();
- bool useTempData = (NULL == data);
- if (useTempData) {
- data = SkNEW_ARRAY(uint16_t, kNumAAFillRectsInIndexBuffer * kIndicesPerAAFillRect);
- }
- for (int i = 0; i < kNumAAFillRectsInIndexBuffer; ++i) {
- // Each AA filled rect is drawn with 8 vertices and 10 triangles (8 around
- // the inner rect (for AA) and 2 for the inner rect.
- int baseIdx = i * kIndicesPerAAFillRect;
- uint16_t baseVert = (uint16_t)(i * kVertsPerAAFillRect);
- for (int j = 0; j < kIndicesPerAAFillRect; ++j) {
- data[baseIdx+j] = baseVert + gFillAARectIdx[j];
- }
- }
- if (useTempData) {
- if (!fAAFillRectIndexBuffer->updateData(data, kAAFillRectIndexBufferSize)) {
- SkFAIL("Can't get AA Fill Rect indices into buffer!");
- }
- SkDELETE_ARRAY(data);
- } else {
- fAAFillRectIndexBuffer->unmap();
- }
- }
- }
-
- return fAAFillRectIndexBuffer;
-}
-
static const uint16_t gMiterStrokeAARectIdx[] = {
0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0,
1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0,
@@ -364,6 +328,10 @@ static const uint16_t gMiterStrokeAARectIdx[] = {
3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8,
};
+static const int kIndicesPerMiterStrokeRect = SK_ARRAY_COUNT(gMiterStrokeAARectIdx);
+static const int kVertsPerMiterStrokeRect = 16;
+static const int kNumMiterStrokeRectsInIndexBuffer = 256;
+
/**
* As in miter-stroke, index = a + b, and a is the current index, b is the shift
* from the first index. The index layout:
@@ -421,6 +389,10 @@ static const uint16_t gBevelStrokeAARectIdx[] = {
3 + 16, 0 + 16, 4 + 16, 4 + 16, 7 + 16, 3 + 16,
};
+static const int kIndicesPerBevelStrokeRect = SK_ARRAY_COUNT(gBevelStrokeAARectIdx);
+static const int kVertsPerBevelStrokeRect = 24;
+static const int kNumBevelStrokeRectsInIndexBuffer = 256;
+
int GrAARectRenderer::aaStrokeRectIndexCount(bool miterStroke) {
return miterStroke ? SK_ARRAY_COUNT(gMiterStrokeAARectIdx) :
SK_ARRAY_COUNT(gBevelStrokeAARectIdx);
@@ -430,29 +402,19 @@ GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterS
if (miterStroke) {
if (NULL == fAAMiterStrokeRectIndexBuffer) {
fAAMiterStrokeRectIndexBuffer =
- gpu->createIndexBuffer(sizeof(gMiterStrokeAARectIdx), false);
- if (fAAMiterStrokeRectIndexBuffer) {
-#ifdef SK_DEBUG
- bool updated =
-#endif
- fAAMiterStrokeRectIndexBuffer->updateData(gMiterStrokeAARectIdx,
- sizeof(gMiterStrokeAARectIdx));
- GR_DEBUGASSERT(updated);
- }
+ gpu->createInstancedIndexBuffer(gMiterStrokeAARectIdx,
+ kIndicesPerMiterStrokeRect,
+ kNumMiterStrokeRectsInIndexBuffer,
+ kVertsPerMiterStrokeRect);
}
return fAAMiterStrokeRectIndexBuffer;
} else {
if (NULL == fAABevelStrokeRectIndexBuffer) {
fAABevelStrokeRectIndexBuffer =
- gpu->createIndexBuffer(sizeof(gBevelStrokeAARectIdx), false);
- if (fAABevelStrokeRectIndexBuffer) {
-#ifdef SK_DEBUG
- bool updated =
-#endif
- fAABevelStrokeRectIndexBuffer->updateData(gBevelStrokeAARectIdx,
- sizeof(gBevelStrokeAARectIdx));
- GR_DEBUGASSERT(updated);
- }
+ gpu->createInstancedIndexBuffer(gBevelStrokeAARectIdx,
+ kIndicesPerBevelStrokeRect,
+ kNumBevelStrokeRectsInIndexBuffer,
+ kVertsPerBevelStrokeRect);
}
return fAABevelStrokeRectIndexBuffer;
}
@@ -478,7 +440,13 @@ void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
return;
}
- GrIndexBuffer* indexBuffer = this->aaFillRectIndexBuffer(gpu);
+ if (NULL == fAAFillRectIndexBuffer) {
+ fAAFillRectIndexBuffer = gpu->createInstancedIndexBuffer(gFillAARectIdx,
+ kIndicesPerAAFillRect,
+ kNumAAFillRectsInIndexBuffer,
+ kVertsPerAAFillRect);
+ }
+ GrIndexBuffer* indexBuffer = fAAFillRectIndexBuffer;
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
@@ -933,8 +901,9 @@ void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
}
target->setIndexSourceToBuffer(indexBuffer);
- target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0,
- totalVertexNum, aaStrokeRectIndexCount(miterStroke));
+ target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1,
+ totalVertexNum, aaStrokeRectIndexCount(miterStroke));
+ target->resetIndexSource();
}
void GrAARectRenderer::fillAANestedRects(GrGpu* gpu,
diff --git a/src/gpu/GrAARectRenderer.h b/src/gpu/GrAARectRenderer.h
index bfa295bb13..b276823434 100644
--- a/src/gpu/GrAARectRenderer.h
+++ b/src/gpu/GrAARectRenderer.h
@@ -75,8 +75,6 @@ private:
GrIndexBuffer* fAAMiterStrokeRectIndexBuffer;
GrIndexBuffer* fAABevelStrokeRectIndexBuffer;
- GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
-
static int aaStrokeRectIndexCount(bool miterStroke);
GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke);
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 1f01e124bf..65100489f4 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -164,6 +164,39 @@ GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) {
return this->onCreateIndexBuffer(size, dynamic);
}
+GrIndexBuffer* GrGpu::createInstancedIndexBuffer(const uint16_t* pattern,
+ int patternSize,
+ int reps,
+ int vertCount,
+ bool isDynamic) {
+ size_t bufferSize = patternSize * reps * sizeof(uint16_t);
+ GrGpu* me = const_cast<GrGpu*>(this);
+ GrIndexBuffer* buffer = me->createIndexBuffer(bufferSize, isDynamic);
+ if (buffer) {
+ uint16_t* data = (uint16_t*) buffer->map();
+ bool useTempData = (NULL == data);
+ if (useTempData) {
+ data = SkNEW_ARRAY(uint16_t, reps * patternSize);
+ }
+ for (int i = 0; i < reps; ++i) {
+ int baseIdx = i * patternSize;
+ uint16_t baseVert = (uint16_t)(i * vertCount);
+ for (int j = 0; j < patternSize; ++j) {
+ data[baseIdx+j] = baseVert + pattern[j];
+ }
+ }
+ if (useTempData) {
+ if (!buffer->updateData(data, bufferSize)) {
+ SkFAIL("Can't get indices into buffer!");
+ }
+ SkDELETE_ARRAY(data);
+ } else {
+ buffer->unmap();
+ }
+ }
+ return buffer;
+}
+
void GrGpu::clear(const SkIRect* rect,
GrColor color,
bool canIgnoreRect,
@@ -246,39 +279,18 @@ static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
-static inline void fill_indices(uint16_t* indices, int quadCount) {
- for (int i = 0; i < quadCount; ++i) {
- indices[6 * i + 0] = 4 * i + 0;
- indices[6 * i + 1] = 4 * i + 1;
- indices[6 * i + 2] = 4 * i + 2;
- indices[6 * i + 3] = 4 * i + 0;
- indices[6 * i + 4] = 4 * i + 2;
- indices[6 * i + 5] = 4 * i + 3;
- }
-}
+static const uint16_t gQuadIndexPattern[] = {
+ 0, 1, 2, 0, 2, 3
+};
const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
if (NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()) {
SkSafeUnref(fQuadIndexBuffer);
- static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
GrGpu* me = const_cast<GrGpu*>(this);
- fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
- if (fQuadIndexBuffer) {
- uint16_t* indices = (uint16_t*)fQuadIndexBuffer->map();
- if (indices) {
- fill_indices(indices, MAX_QUADS);
- fQuadIndexBuffer->unmap();
- } else {
- indices = (uint16_t*)sk_malloc_throw(SIZE);
- fill_indices(indices, MAX_QUADS);
- if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
- fQuadIndexBuffer->unref();
- fQuadIndexBuffer = NULL;
- SkFAIL("Can't get indices into buffer!");
- }
- sk_free(indices);
- }
- }
+ fQuadIndexBuffer = me->createInstancedIndexBuffer(gQuadIndexPattern,
+ 6,
+ MAX_QUADS,
+ 4);
}
return fQuadIndexBuffer;
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index 54fe471c88..e4669a25c5 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -143,6 +143,25 @@ public:
GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
/**
+ * Creates an index buffer for instance drawing with a specific pattern.
+ *
+ * @param pattern the pattern to repeat
+ * @param patternSize size in bytes of the pattern
+ * @param reps number of times to repeat the pattern
+ * @param vertCount number of vertices the pattern references
+ * @param dynamic hints whether the data will be frequently changed
+ * by either GrIndexBuffer::map() or
+ * GrIndexBuffer::updateData().
+ *
+ * @return The index buffer if successful, otherwise NULL.
+ */
+ GrIndexBuffer* createInstancedIndexBuffer(const uint16_t* pattern,
+ int patternSize,
+ int reps,
+ int vertCount,
+ bool isDynamic = false);
+
+ /**
* Returns an index buffer that can be used to render quads.
* Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
* The max number of quads can be queried using GrIndexBuffer::maxQuads().
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 85a538973b..0622994186 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -26,7 +26,7 @@
#include "effects/GrRRectEffect.h"
namespace {
-
+// TODO(joshualitt) add per vertex colors
struct CircleVertex {
SkPoint fPos;
SkPoint fOffset;
@@ -478,13 +478,13 @@ bool GrOvalRenderer::drawOval(GrDrawTarget* target, const GrContext* context, bo
// we can draw circles
if (SkScalarNearlyEqual(oval.width(), oval.height())
&& circle_stays_circle(vm)) {
- this->drawCircle(target, useCoverageAA, oval, stroke);
+ this->drawCircle(target, context, useCoverageAA, oval, stroke);
// if we have shader derivative support, render as device-independent
} else if (target->caps()->shaderDerivativeSupport()) {
- return this->drawDIEllipse(target, useCoverageAA, oval, stroke);
+ return this->drawDIEllipse(target, context, useCoverageAA, oval, stroke);
// otherwise axis-aligned ellipses only
} else if (vm.rectStaysRect()) {
- return this->drawEllipse(target, useCoverageAA, oval, stroke);
+ return this->drawEllipse(target, context, useCoverageAA, oval, stroke);
} else {
return false;
}
@@ -501,6 +501,7 @@ extern const GrVertexAttrib gCircleVertexAttribs[] = {
};
void GrOvalRenderer::drawCircle(GrDrawTarget* target,
+ const GrContext* context,
bool useCoverageAA,
const SkRect& circle,
const SkStrokeRec& stroke)
@@ -572,22 +573,24 @@ void GrOvalRenderer::drawCircle(GrDrawTarget* target,
verts[0].fOuterRadius = outerRadius;
verts[0].fInnerRadius = innerRadius;
- verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
- verts[1].fOffset = SkPoint::Make(outerRadius, -outerRadius);
+ verts[1].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
+ verts[1].fOffset = SkPoint::Make(-outerRadius, outerRadius);
verts[1].fOuterRadius = outerRadius;
verts[1].fInnerRadius = innerRadius;
- verts[2].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
- verts[2].fOffset = SkPoint::Make(-outerRadius, outerRadius);
+ verts[2].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
+ verts[2].fOffset = SkPoint::Make(outerRadius, outerRadius);
verts[2].fOuterRadius = outerRadius;
verts[2].fInnerRadius = innerRadius;
- verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
- verts[3].fOffset = SkPoint::Make(outerRadius, outerRadius);
+ verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
+ verts[3].fOffset = SkPoint::Make(outerRadius, -outerRadius);
verts[3].fOuterRadius = outerRadius;
verts[3].fInnerRadius = innerRadius;
- target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
+ target->setIndexSourceToBuffer(context->getGpu()->getQuadIndexBuffer());
+ target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &bounds);
+ target->resetIndexSource();
}
///////////////////////////////////////////////////////////////////////////////
@@ -607,6 +610,7 @@ extern const GrVertexAttrib gDIEllipseVertexAttribs[] = {
};
bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
+ const GrContext* context,
bool useCoverageAA,
const SkRect& ellipse,
const SkStrokeRec& stroke)
@@ -718,27 +722,30 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
verts[0].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
verts[0].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
- verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
- verts[1].fOffset = SkPoint::Make(xRadius, -yRadius);
+ verts[1].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
+ verts[1].fOffset = SkPoint::Make(-xRadius, yRadius);
verts[1].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
verts[1].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
- verts[2].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
- verts[2].fOffset = SkPoint::Make(-xRadius, yRadius);
+ verts[2].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
+ verts[2].fOffset = SkPoint::Make(xRadius, yRadius);
verts[2].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
verts[2].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
- verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
- verts[3].fOffset = SkPoint::Make(xRadius, yRadius);
+ verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
+ verts[3].fOffset = SkPoint::Make(xRadius, -yRadius);
verts[3].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
verts[3].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
- target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
+ target->setIndexSourceToBuffer(context->getGpu()->getQuadIndexBuffer());
+ target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &bounds);
+ target->resetIndexSource();
return true;
}
bool GrOvalRenderer::drawDIEllipse(GrDrawTarget* target,
+ const GrContext* context,
bool useCoverageAA,
const SkRect& ellipse,
const SkStrokeRec& stroke)
@@ -832,19 +839,21 @@ bool GrOvalRenderer::drawDIEllipse(GrDrawTarget* target,
verts[0].fOuterOffset = SkPoint::Make(-1.0f - offsetDx, -1.0f - offsetDy);
verts[0].fInnerOffset = SkPoint::Make(-innerRatioX - offsetDx, -innerRatioY - offsetDy);
- verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
- verts[1].fOuterOffset = SkPoint::Make(1.0f + offsetDx, -1.0f - offsetDy);
- verts[1].fInnerOffset = SkPoint::Make(innerRatioX + offsetDx, -innerRatioY - offsetDy);
+ verts[1].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
+ verts[1].fOuterOffset = SkPoint::Make(-1.0f - offsetDx, 1.0f + offsetDy);
+ verts[1].fInnerOffset = SkPoint::Make(-innerRatioX - offsetDx, innerRatioY + offsetDy);
- verts[2].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
- verts[2].fOuterOffset = SkPoint::Make(-1.0f - offsetDx, 1.0f + offsetDy);
- verts[2].fInnerOffset = SkPoint::Make(-innerRatioX - offsetDx, innerRatioY + offsetDy);
+ verts[2].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
+ verts[2].fOuterOffset = SkPoint::Make(1.0f + offsetDx, 1.0f + offsetDy);
+ verts[2].fInnerOffset = SkPoint::Make(innerRatioX + offsetDx, innerRatioY + offsetDy);
- verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
- verts[3].fOuterOffset = SkPoint::Make(1.0f + offsetDx, 1.0f + offsetDy);
- verts[3].fInnerOffset = SkPoint::Make(innerRatioX + offsetDx, innerRatioY + offsetDy);
+ verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
+ verts[3].fOuterOffset = SkPoint::Make(1.0f + offsetDx, -1.0f - offsetDy);
+ verts[3].fInnerOffset = SkPoint::Make(innerRatioX + offsetDx, -innerRatioY - offsetDy);
- target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
+ target->setIndexSourceToBuffer(context->getGpu()->getQuadIndexBuffer());
+ target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &bounds);
+ target->resetIndexSource();
return true;
}
@@ -869,21 +878,29 @@ static const uint16_t gRRectIndices[] = {
5, 6, 10, 5, 10, 9
};
-
-GrIndexBuffer* GrOvalRenderer::rRectIndexBuffer(GrGpu* gpu) {
- if (NULL == fRRectIndexBuffer) {
- fRRectIndexBuffer =
- gpu->createIndexBuffer(sizeof(gRRectIndices), false);
- if (fRRectIndexBuffer) {
-#ifdef SK_DEBUG
- bool updated =
-#endif
- fRRectIndexBuffer->updateData(gRRectIndices,
- sizeof(gRRectIndices));
- GR_DEBUGASSERT(updated);
+static const int kIndicesPerStrokeRRect = SK_ARRAY_COUNT(gRRectIndices) - 6;
+static const int kIndicesPerRRect = SK_ARRAY_COUNT(gRRectIndices);
+static const int kVertsPerRRect = 16;
+static const int kNumRRectsInIndexBuffer = 256;
+
+GrIndexBuffer* GrOvalRenderer::rRectIndexBuffer(bool isStrokeOnly, GrGpu* gpu) {
+ if (isStrokeOnly) {
+ if (NULL == fStrokeRRectIndexBuffer) {
+ fStrokeRRectIndexBuffer = gpu->createInstancedIndexBuffer(gRRectIndices,
+ kIndicesPerStrokeRRect,
+ kNumRRectsInIndexBuffer,
+ kVertsPerRRect);
+ }
+ return fStrokeRRectIndexBuffer;
+ } else {
+ if (NULL == fRRectIndexBuffer) {
+ fRRectIndexBuffer = gpu->createInstancedIndexBuffer(gRRectIndices,
+ kIndicesPerRRect,
+ kNumRRectsInIndexBuffer,
+ kVertsPerRRect);
}
+ return fRRectIndexBuffer;
}
- return fRRectIndexBuffer;
}
bool GrOvalRenderer::drawDRRect(GrDrawTarget* target, GrContext* context, bool useAA,
@@ -1018,7 +1035,7 @@ bool GrOvalRenderer::drawRRect(GrDrawTarget* target, GrContext* context, bool us
return false;
}
- GrIndexBuffer* indexBuffer = this->rRectIndexBuffer(context->getGpu());
+ GrIndexBuffer* indexBuffer = this->rRectIndexBuffer(isStrokeOnly, context->getGpu());
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return false;
@@ -1110,7 +1127,7 @@ bool GrOvalRenderer::drawRRect(GrDrawTarget* target, GrContext* context, bool us
int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 :
SK_ARRAY_COUNT(gRRectIndices);
target->setIndexSourceToBuffer(indexBuffer);
- target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bounds);
+ target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 16, indexCnt, &bounds);
// otherwise we use the ellipse renderer
} else {
@@ -1217,8 +1234,9 @@ bool GrOvalRenderer::drawRRect(GrDrawTarget* target, GrContext* context, bool us
int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 :
SK_ARRAY_COUNT(gRRectIndices);
target->setIndexSourceToBuffer(indexBuffer);
- target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bounds);
+ target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 16, indexCnt, &bounds);
}
+ target->resetIndexSource();
return true;
}
diff --git a/src/gpu/GrOvalRenderer.h b/src/gpu/GrOvalRenderer.h
index 92f6ff0cdf..96f9b3afb9 100644
--- a/src/gpu/GrOvalRenderer.h
+++ b/src/gpu/GrOvalRenderer.h
@@ -24,7 +24,7 @@ class GrOvalRenderer : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(GrOvalRenderer)
- GrOvalRenderer() : fRRectIndexBuffer(NULL) {}
+ GrOvalRenderer() : fRRectIndexBuffer(NULL), fStrokeRRectIndexBuffer(NULL) {}
~GrOvalRenderer() {
this->reset();
}
@@ -39,19 +39,20 @@ public:
const SkRRect& outer, const SkRRect& inner);
private:
- bool drawEllipse(GrDrawTarget* target, bool useCoverageAA,
+ bool drawEllipse(GrDrawTarget* target, const GrContext* context, bool useCoverageAA,
const SkRect& ellipse,
const SkStrokeRec& stroke);
- bool drawDIEllipse(GrDrawTarget* target, bool useCoverageAA,
+ bool drawDIEllipse(GrDrawTarget* target, const GrContext* context, bool useCoverageAA,
const SkRect& ellipse,
const SkStrokeRec& stroke);
- void drawCircle(GrDrawTarget* target, bool useCoverageAA,
+ void drawCircle(GrDrawTarget* target, const GrContext* context, bool useCoverageAA,
const SkRect& circle,
const SkStrokeRec& stroke);
- GrIndexBuffer* rRectIndexBuffer(GrGpu* gpu);
+ GrIndexBuffer* rRectIndexBuffer(bool isStrokeOnly, GrGpu* gpu);
GrIndexBuffer* fRRectIndexBuffer;
+ GrIndexBuffer* fStrokeRRectIndexBuffer;
typedef SkRefCnt INHERITED;
};