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-rw-r--r--src/gpu/ops/GrTextureOp.cpp27
1 files changed, 20 insertions, 7 deletions
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index 5724050234..5c0eaf0a80 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -709,15 +709,28 @@ __attribute__((no_sanitize("float-cast-overflow")))
, fFinalized(0)
, fAllowSRGBInputs(allowSRGBInputs ? 1 : 0) {
SkASSERT(aaType != GrAAType::kMixedSamples);
-
- const Draw& draw = fDraws.emplace_back(srcRect, 0, GrPerspQuad(dstRect, viewMatrix),
- constraint, color);
fPerspective = viewMatrix.hasPerspective();
- fDomain = (bool)draw.domain();
- SkRect bounds;
- bounds = draw.quad().bounds();
+ auto quad = GrPerspQuad(dstRect, viewMatrix);
+ auto bounds = quad.bounds();
+#ifndef SK_DONT_DROP_UNNECESSARY_AA_IN_TEXTURE_OP
+ if (GrAAType::kCoverage == this->aaType() && viewMatrix.rectStaysRect()) {
+ // Disable coverage AA when rect falls on integers in device space.
+ auto is_int = [](float f) { return f == sk_float_floor(f); };
+ if (is_int(bounds.fLeft) && is_int(bounds.fTop) && is_int(bounds.fRight) &&
+ is_int(bounds.fBottom)) {
+ fAAType = static_cast<unsigned>(GrAAType::kNone);
+ // We may have had a strict constraint with nearest filter soley due to possible AA
+ // bloat. In that case it's no longer necessary.
+ if (constraint == SkCanvas::kStrict_SrcRectConstraint &&
+ filter == GrSamplerState::Filter::kNearest) {
+ constraint = SkCanvas::kFast_SrcRectConstraint;
+ }
+ }
+ }
+#endif
+ const auto& draw = fDraws.emplace_back(srcRect, 0, quad, constraint, color);
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
-
+ fDomain = static_cast<bool>(draw.domain());
fMaxApproxDstPixelArea = RectSizeAsSizeT(bounds);
}