diff options
-rw-r--r-- | gm/patch.cpp | 8 | ||||
-rw-r--r-- | samplecode/PerlinPatch.cpp | 8 | ||||
-rw-r--r-- | src/core/SkDevice.cpp | 2 | ||||
-rw-r--r-- | src/utils/SkDumpCanvas.cpp | 12 | ||||
-rw-r--r-- | src/utils/SkPatchUtils.cpp | 199 | ||||
-rw-r--r-- | src/utils/SkPatchUtils.h | 85 |
6 files changed, 62 insertions, 252 deletions
diff --git a/gm/patch.cpp b/gm/patch.cpp index c9831c40e7..270f0137ae 100644 --- a/gm/patch.cpp +++ b/gm/patch.cpp @@ -24,13 +24,13 @@ static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { //draw control points SkPaint paint; SkPoint bottom[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getBottomCubic(cubics, bottom); + SkPatchUtils::GetBottomCubic(cubics, bottom); SkPoint top[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getTopCubic(cubics, top); + SkPatchUtils::GetTopCubic(cubics, top); SkPoint left[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getLeftCubic(cubics, left); + SkPatchUtils::GetLeftCubic(cubics, left); SkPoint right[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getRightCubic(cubics, right); + SkPatchUtils::GetRightCubic(cubics, right); paint.setColor(SK_ColorBLACK); paint.setStrokeWidth(0.5f); diff --git a/samplecode/PerlinPatch.cpp b/samplecode/PerlinPatch.cpp index 9adb08afea..3f04973b3b 100644 --- a/samplecode/PerlinPatch.cpp +++ b/samplecode/PerlinPatch.cpp @@ -16,13 +16,13 @@ static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { //draw control points SkPaint paint; SkPoint bottom[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getBottomCubic(cubics, bottom); + SkPatchUtils::GetBottomCubic(cubics, bottom); SkPoint top[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getTopCubic(cubics, top); + SkPatchUtils::GetTopCubic(cubics, top); SkPoint left[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getLeftCubic(cubics, left); + SkPatchUtils::GetLeftCubic(cubics, left); SkPoint right[SkPatchUtils::kNumPtsCubic]; - SkPatchUtils::getRightCubic(cubics, right); + SkPatchUtils::GetRightCubic(cubics, right); paint.setColor(SK_ColorBLACK); paint.setStrokeWidth(0.5f); diff --git a/src/core/SkDevice.cpp b/src/core/SkDevice.cpp index 21287a2260..f2732e2569 100644 --- a/src/core/SkDevice.cpp +++ b/src/core/SkDevice.cpp @@ -126,8 +126,6 @@ void SkBaseDevice::drawDRRect(const SkRRect& outer, void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { - SkPatchUtils::VertexData data; - SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->ctm()); auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height()); if (vertices) { diff --git a/src/utils/SkDumpCanvas.cpp b/src/utils/SkDumpCanvas.cpp index 8e1f554998..35b88de595 100644 --- a/src/utils/SkDumpCanvas.cpp +++ b/src/utils/SkDumpCanvas.cpp @@ -478,14 +478,10 @@ void SkDumpCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4] this->dump(kDrawPatch_Verb, &paint, "drawPatch(Vertices{[%f, %f], [%f, %f], [%f, %f], [%f, %f]}\ | Colors{[0x%x], [0x%x], [0x%x], [0x%x]} | TexCoords{[%f,%f], [%f,%f], [%f,%f], \ [%f,%f]})", - cubics[SkPatchUtils::kTopP0_CubicCtrlPts].fX, - cubics[SkPatchUtils::kTopP0_CubicCtrlPts].fY, - cubics[SkPatchUtils::kTopP3_CubicCtrlPts].fX, - cubics[SkPatchUtils::kTopP3_CubicCtrlPts].fY, - cubics[SkPatchUtils::kBottomP3_CubicCtrlPts].fX, - cubics[SkPatchUtils::kBottomP3_CubicCtrlPts].fY, - cubics[SkPatchUtils::kBottomP0_CubicCtrlPts].fX, - cubics[SkPatchUtils::kBottomP0_CubicCtrlPts].fY, + cubics[0].fX, cubics[0].fY, + cubics[3].fX, cubics[3].fY, + cubics[6].fX, cubics[6].fY, + cubics[9].fX, cubics[9].fY, colors[0], colors[1], colors[2], colors[3], texCoords[0].x(), texCoords[0].y(), texCoords[1].x(), texCoords[1].y(), texCoords[2].x(), texCoords[2].y(), texCoords[3].x(), texCoords[3].y()); diff --git a/src/utils/SkPatchUtils.cpp b/src/utils/SkPatchUtils.cpp index 7567304835..9a789ea80f 100644 --- a/src/utils/SkPatchUtils.cpp +++ b/src/utils/SkPatchUtils.cpp @@ -10,6 +10,38 @@ #include "SkColorPriv.h" #include "SkGeometry.h" +namespace { + enum CubicCtrlPts { + kTopP0_CubicCtrlPts = 0, + kTopP1_CubicCtrlPts = 1, + kTopP2_CubicCtrlPts = 2, + kTopP3_CubicCtrlPts = 3, + + kRightP0_CubicCtrlPts = 3, + kRightP1_CubicCtrlPts = 4, + kRightP2_CubicCtrlPts = 5, + kRightP3_CubicCtrlPts = 6, + + kBottomP0_CubicCtrlPts = 9, + kBottomP1_CubicCtrlPts = 8, + kBottomP2_CubicCtrlPts = 7, + kBottomP3_CubicCtrlPts = 6, + + kLeftP0_CubicCtrlPts = 0, + kLeftP1_CubicCtrlPts = 11, + kLeftP2_CubicCtrlPts = 10, + kLeftP3_CubicCtrlPts = 9, + }; + + // Enum for corner also clockwise. + enum Corner { + kTopLeft_Corner = 0, + kTopRight_Corner, + kBottomRight_Corner, + kBottomLeft_Corner + }; +} + /** * Evaluator to sample the values of a cubic bezier using forward differences. * Forward differences is a method for evaluating a nth degree polynomial at a uniform step by only @@ -118,19 +150,19 @@ SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* // Approximate length of each cubic. SkPoint pts[kNumPtsCubic]; - SkPatchUtils::getTopCubic(cubics, pts); + SkPatchUtils::GetTopCubic(cubics, pts); matrix->mapPoints(pts, kNumPtsCubic); SkScalar topLength = approx_arc_length(pts, kNumPtsCubic); - SkPatchUtils::getBottomCubic(cubics, pts); + SkPatchUtils::GetBottomCubic(cubics, pts); matrix->mapPoints(pts, kNumPtsCubic); SkScalar bottomLength = approx_arc_length(pts, kNumPtsCubic); - SkPatchUtils::getLeftCubic(cubics, pts); + SkPatchUtils::GetLeftCubic(cubics, pts); matrix->mapPoints(pts, kNumPtsCubic); SkScalar leftLength = approx_arc_length(pts, kNumPtsCubic); - SkPatchUtils::getRightCubic(cubics, pts); + SkPatchUtils::GetRightCubic(cubics, pts); matrix->mapPoints(pts, kNumPtsCubic); SkScalar rightLength = approx_arc_length(pts, kNumPtsCubic); @@ -141,177 +173,34 @@ SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); } -void SkPatchUtils::getTopCubic(const SkPoint cubics[12], SkPoint points[4]) { +void SkPatchUtils::GetTopCubic(const SkPoint cubics[12], SkPoint points[4]) { points[0] = cubics[kTopP0_CubicCtrlPts]; points[1] = cubics[kTopP1_CubicCtrlPts]; points[2] = cubics[kTopP2_CubicCtrlPts]; points[3] = cubics[kTopP3_CubicCtrlPts]; } -void SkPatchUtils::getBottomCubic(const SkPoint cubics[12], SkPoint points[4]) { +void SkPatchUtils::GetBottomCubic(const SkPoint cubics[12], SkPoint points[4]) { points[0] = cubics[kBottomP0_CubicCtrlPts]; points[1] = cubics[kBottomP1_CubicCtrlPts]; points[2] = cubics[kBottomP2_CubicCtrlPts]; points[3] = cubics[kBottomP3_CubicCtrlPts]; } -void SkPatchUtils::getLeftCubic(const SkPoint cubics[12], SkPoint points[4]) { +void SkPatchUtils::GetLeftCubic(const SkPoint cubics[12], SkPoint points[4]) { points[0] = cubics[kLeftP0_CubicCtrlPts]; points[1] = cubics[kLeftP1_CubicCtrlPts]; points[2] = cubics[kLeftP2_CubicCtrlPts]; points[3] = cubics[kLeftP3_CubicCtrlPts]; } -void SkPatchUtils::getRightCubic(const SkPoint cubics[12], SkPoint points[4]) { +void SkPatchUtils::GetRightCubic(const SkPoint cubics[12], SkPoint points[4]) { points[0] = cubics[kRightP0_CubicCtrlPts]; points[1] = cubics[kRightP1_CubicCtrlPts]; points[2] = cubics[kRightP2_CubicCtrlPts]; points[3] = cubics[kRightP3_CubicCtrlPts]; } -bool SkPatchUtils::getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12], - const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) { - if (lodX < 1 || lodY < 1 || nullptr == cubics || nullptr == data) { - return false; - } - - // check for overflow in multiplication - const int64_t lodX64 = (lodX + 1), - lodY64 = (lodY + 1), - mult64 = lodX64 * lodY64; - if (mult64 > SK_MaxS32) { - return false; - } - data->fVertexCount = SkToS32(mult64); - - // it is recommended to generate draw calls of no more than 65536 indices, so we never generate - // more than 60000 indices. To accomplish that we resize the LOD and vertex count - if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) { - SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY); - SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY); - - // 200 comes from the 100 * 2 which is the max value of vertices because of the limit of - // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6) - lodX = static_cast<int>(weightX * 200); - lodY = static_cast<int>(weightY * 200); - data->fVertexCount = (lodX + 1) * (lodY + 1); - } - data->fIndexCount = lodX * lodY * 6; - - data->fPoints = new SkPoint[data->fVertexCount]; - data->fIndices = new uint16_t[data->fIndexCount]; - - // if colors is not null then create array for colors - SkPMColor colorsPM[kNumCorners]; - if (colors) { - // premultiply colors to avoid color bleeding. - for (int i = 0; i < kNumCorners; i++) { - colorsPM[i] = SkPreMultiplyColor(colors[i]); - } - data->fColors = new uint32_t[data->fVertexCount]; - } - - // if texture coordinates are not null then create array for them - if (texCoords) { - data->fTexCoords = new SkPoint[data->fVertexCount]; - } - - SkPoint pts[kNumPtsCubic]; - SkPatchUtils::getBottomCubic(cubics, pts); - FwDCubicEvaluator fBottom(pts); - SkPatchUtils::getTopCubic(cubics, pts); - FwDCubicEvaluator fTop(pts); - SkPatchUtils::getLeftCubic(cubics, pts); - FwDCubicEvaluator fLeft(pts); - SkPatchUtils::getRightCubic(cubics, pts); - FwDCubicEvaluator fRight(pts); - - fBottom.restart(lodX); - fTop.restart(lodX); - - SkScalar u = 0.0f; - int stride = lodY + 1; - for (int x = 0; x <= lodX; x++) { - SkPoint bottom = fBottom.next(), top = fTop.next(); - fLeft.restart(lodY); - fRight.restart(lodY); - SkScalar v = 0.f; - for (int y = 0; y <= lodY; y++) { - int dataIndex = x * (lodY + 1) + y; - - SkPoint left = fLeft.next(), right = fRight.next(); - - SkPoint s0 = SkPoint::Make((1.0f - v) * top.x() + v * bottom.x(), - (1.0f - v) * top.y() + v * bottom.y()); - SkPoint s1 = SkPoint::Make((1.0f - u) * left.x() + u * right.x(), - (1.0f - u) * left.y() + u * right.y()); - SkPoint s2 = SkPoint::Make( - (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].x() - + u * fTop.getCtrlPoints()[3].x()) - + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].x() - + u * fBottom.getCtrlPoints()[3].x()), - (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].y() - + u * fTop.getCtrlPoints()[3].y()) - + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].y() - + u * fBottom.getCtrlPoints()[3].y())); - data->fPoints[dataIndex] = s0 + s1 - s2; - - if (colors) { - uint8_t a = uint8_t(bilerp(u, v, - SkScalar(SkColorGetA(colorsPM[kTopLeft_Corner])), - SkScalar(SkColorGetA(colorsPM[kTopRight_Corner])), - SkScalar(SkColorGetA(colorsPM[kBottomLeft_Corner])), - SkScalar(SkColorGetA(colorsPM[kBottomRight_Corner])))); - uint8_t r = uint8_t(bilerp(u, v, - SkScalar(SkColorGetR(colorsPM[kTopLeft_Corner])), - SkScalar(SkColorGetR(colorsPM[kTopRight_Corner])), - SkScalar(SkColorGetR(colorsPM[kBottomLeft_Corner])), - SkScalar(SkColorGetR(colorsPM[kBottomRight_Corner])))); - uint8_t g = uint8_t(bilerp(u, v, - SkScalar(SkColorGetG(colorsPM[kTopLeft_Corner])), - SkScalar(SkColorGetG(colorsPM[kTopRight_Corner])), - SkScalar(SkColorGetG(colorsPM[kBottomLeft_Corner])), - SkScalar(SkColorGetG(colorsPM[kBottomRight_Corner])))); - uint8_t b = uint8_t(bilerp(u, v, - SkScalar(SkColorGetB(colorsPM[kTopLeft_Corner])), - SkScalar(SkColorGetB(colorsPM[kTopRight_Corner])), - SkScalar(SkColorGetB(colorsPM[kBottomLeft_Corner])), - SkScalar(SkColorGetB(colorsPM[kBottomRight_Corner])))); - data->fColors[dataIndex] = SkPackARGB32(a,r,g,b); - } - - if (texCoords) { - data->fTexCoords[dataIndex] = SkPoint::Make( - bilerp(u, v, texCoords[kTopLeft_Corner].x(), - texCoords[kTopRight_Corner].x(), - texCoords[kBottomLeft_Corner].x(), - texCoords[kBottomRight_Corner].x()), - bilerp(u, v, texCoords[kTopLeft_Corner].y(), - texCoords[kTopRight_Corner].y(), - texCoords[kBottomLeft_Corner].y(), - texCoords[kBottomRight_Corner].y())); - - } - - if(x < lodX && y < lodY) { - int i = 6 * (x * lodY + y); - data->fIndices[i] = x * stride + y; - data->fIndices[i + 1] = x * stride + 1 + y; - data->fIndices[i + 2] = (x + 1) * stride + 1 + y; - data->fIndices[i + 3] = data->fIndices[i]; - data->fIndices[i + 4] = data->fIndices[i + 2]; - data->fIndices[i + 5] = (x + 1) * stride + y; - } - v = SkScalarClampMax(v + 1.f / lodY, 1); - } - u = SkScalarClampMax(u + 1.f / lodX, 1); - } - return true; - -} - -/////////////////////////////////////////////////////////////////////////////////////////////////// - sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY) { if (lodX < 1 || lodY < 1 || nullptr == cubics) { @@ -365,13 +254,13 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC } SkPoint pts[kNumPtsCubic]; - SkPatchUtils::getBottomCubic(cubics, pts); + SkPatchUtils::GetBottomCubic(cubics, pts); FwDCubicEvaluator fBottom(pts); - SkPatchUtils::getTopCubic(cubics, pts); + SkPatchUtils::GetTopCubic(cubics, pts); FwDCubicEvaluator fTop(pts); - SkPatchUtils::getLeftCubic(cubics, pts); + SkPatchUtils::GetLeftCubic(cubics, pts); FwDCubicEvaluator fLeft(pts); - SkPatchUtils::getRightCubic(cubics, pts); + SkPatchUtils::GetRightCubic(cubics, pts); FwDCubicEvaluator fRight(pts); fBottom.restart(lodX); diff --git a/src/utils/SkPatchUtils.h b/src/utils/SkPatchUtils.h index c1e8ac1c2f..6d6e3491b6 100644 --- a/src/utils/SkPatchUtils.h +++ b/src/utils/SkPatchUtils.h @@ -15,66 +15,7 @@ class SK_API SkPatchUtils { public: - // DEPRECATED -- use MakeVertices() - /** - * Structure that holds the vertex data related to the tessellation of a patch. It is passed - * as a parameter to the function getVertexData which sets the points, colors and texture - * coordinates of the vertices and the indices for them to be drawn as triangles. - */ - struct VertexData { - int fVertexCount, fIndexCount; - SkPoint* fPoints; - SkPoint* fTexCoords; - uint32_t* fColors; - uint16_t* fIndices; - - VertexData() - : fVertexCount(0) - , fIndexCount(0) - , fPoints(nullptr) - , fTexCoords(nullptr) - , fColors(nullptr) - , fIndices(nullptr) { } - - ~VertexData() { - delete[] fPoints; - delete[] fTexCoords; - delete[] fColors; - delete[] fIndices; - } - }; - // Enums for control points based on the order specified in the constructor (clockwise). - enum CubicCtrlPts { - kTopP0_CubicCtrlPts = 0, - kTopP1_CubicCtrlPts = 1, - kTopP2_CubicCtrlPts = 2, - kTopP3_CubicCtrlPts = 3, - - kRightP0_CubicCtrlPts = 3, - kRightP1_CubicCtrlPts = 4, - kRightP2_CubicCtrlPts = 5, - kRightP3_CubicCtrlPts = 6, - - kBottomP0_CubicCtrlPts = 9, - kBottomP1_CubicCtrlPts = 8, - kBottomP2_CubicCtrlPts = 7, - kBottomP3_CubicCtrlPts = 6, - - kLeftP0_CubicCtrlPts = 0, - kLeftP1_CubicCtrlPts = 11, - kLeftP2_CubicCtrlPts = 10, - kLeftP3_CubicCtrlPts = 9, - }; - - // Enum for corner also clockwise. - enum Corner { - kTopLeft_Corner = 0, - kTopRight_Corner, - kBottomRight_Corner, - kBottomLeft_Corner - }; - enum { kNumCtrlPts = 12, kNumCorners = 4, @@ -82,43 +23,29 @@ public: }; /** - * Method that calculates a level of detail (number of subdivisions) for a patch in both axis. - */ - static SkISize GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix); - - /** * Get the points corresponding to the top cubic of cubics. */ - static void getTopCubic(const SkPoint cubics[12], SkPoint points[4]); + static void GetTopCubic(const SkPoint cubics[12], SkPoint points[4]); /** * Get the points corresponding to the bottom cubic of cubics. */ - static void getBottomCubic(const SkPoint cubics[12], SkPoint points[4]); + static void GetBottomCubic(const SkPoint cubics[12], SkPoint points[4]); /** * Get the points corresponding to the left cubic of cubics. */ - static void getLeftCubic(const SkPoint cubics[12], SkPoint points[4]); + static void GetLeftCubic(const SkPoint cubics[12], SkPoint points[4]); /** * Get the points corresponding to the right cubic of cubics. */ - static void getRightCubic(const SkPoint cubics[12], SkPoint points[4]); + static void GetRightCubic(const SkPoint cubics[12], SkPoint points[4]); - // DEPRECATED -- use MakeVertices() /** - * Function that evaluates the coons patch interpolation. - * data refers to the pointer of the PatchData struct in which the tessellation data is set. - * cubics refers to the points of the cubics. - * lod refers the level of detail for each axis. - * colors refers to the corner colors that will be bilerp across the patch (optional parameter) - * texCoords refers to the corner texture coordinates that will be bilerp across the patch - (optional parameter) + * Method that calculates a level of detail (number of subdivisions) for a patch in both axis. */ - static bool getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12], - const SkColor colors[4], const SkPoint texCoords[4], - int lodX, int lodY); + static SkISize GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix); static sk_sp<SkVertices> MakeVertices(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY); |