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-rw-r--r--bench/TileBench.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/bench/TileBench.cpp b/bench/TileBench.cpp
index 7487b1b8ea..9acef8cfe7 100644
--- a/bench/TileBench.cpp
+++ b/bench/TileBench.cpp
@@ -114,18 +114,21 @@ private:
typedef Benchmark INHERITED;
};
-DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
+// Scaled benches are trending towards free. Seems like caching.
+// TODO(mtklein, reed): fix and reenable
+
+//DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false))
-DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true))
+//DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true))
DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false))
-DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
+//DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false))
-DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true))
+//DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true))
DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false))
-DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true))
+//DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true))
DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false))
-DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
+//DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false))