aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--samplecode/SampleCCPRGeometry.cpp39
-rw-r--r--src/gpu/GrTessellator.cpp1
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.cpp7
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.h54
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp34
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp76
-rw-r--r--src/gpu/ccpr/GrCCGeometry.cpp2
-rw-r--r--src/gpu/ccpr/GrCCGeometry.h18
-rw-r--r--src/gpu/ccpr/GrCCPathParser.cpp285
-rw-r--r--src/gpu/ccpr/GrCCPathParser.h12
10 files changed, 373 insertions, 155 deletions
diff --git a/samplecode/SampleCCPRGeometry.cpp b/samplecode/SampleCCPRGeometry.cpp
index 5a2da7f02b..a0c5d7be7a 100644
--- a/samplecode/SampleCCPRGeometry.cpp
+++ b/samplecode/SampleCCPRGeometry.cpp
@@ -26,8 +26,8 @@
#include "gl/GrGLGpu.cpp"
#include "ops/GrDrawOp.h"
-using TriangleInstance = GrCCCoverageProcessor::TriangleInstance;
-using CubicInstance = GrCCCoverageProcessor::CubicInstance;
+using TriPointInstance = GrCCCoverageProcessor::TriPointInstance;
+using QuadPointInstance = GrCCCoverageProcessor::QuadPointInstance;
using RenderPass = GrCCCoverageProcessor::RenderPass;
static constexpr float kDebugBloat = 40;
@@ -66,8 +66,8 @@ private:
SkPoint fPoints[4] = {
{100.05f, 100.05f}, {400.75f, 100.05f}, {400.75f, 300.95f}, {100.05f, 300.95f}};
- SkTArray<TriangleInstance> fTriangleInstances;
- SkTArray<CubicInstance> fCubicInstances;
+ SkTArray<TriPointInstance> fTriPointInstances;
+ SkTArray<QuadPointInstance> fQuadPointInstances;
typedef SampleView INHERITED;
};
@@ -190,8 +190,8 @@ void CCPRGeometryView::onDrawContent(SkCanvas* canvas) {
}
void CCPRGeometryView::updateGpuData() {
- fTriangleInstances.reset();
- fCubicInstances.reset();
+ fTriPointInstances.reset();
+ fQuadPointInstances.reset();
if (GrCCCoverageProcessor::RenderPassIsCubic(fRenderPass)) {
double t[2], s[2];
@@ -210,7 +210,7 @@ void CCPRGeometryView::updateGpuData() {
ptsIdx += 2;
continue;
case GrCCGeometry::Verb::kMonotonicCubicTo:
- fCubicInstances.push_back().set(&geometry.points()[ptsIdx], 0, 0);
+ fQuadPointInstances.push_back().set(&geometry.points()[ptsIdx], 0, 0);
ptsIdx += 3;
continue;
default:
@@ -234,11 +234,11 @@ void CCPRGeometryView::updateGpuData() {
continue;
}
SkASSERT(GrCCGeometry::Verb::kMonotonicQuadraticTo == verb);
- fTriangleInstances.push_back().set(&geometry.points()[ptsIdx], Sk2f(0, 0));
+ fTriPointInstances.push_back().set(&geometry.points()[ptsIdx], Sk2f(0, 0));
ptsIdx += 2;
}
} else {
- fTriangleInstances.push_back().set(fPoints[0], fPoints[1], fPoints[3], Sk2f(0, 0));
+ fTriPointInstances.push_back().set(fPoints[0], fPoints[1], fPoints[3], Sk2f(0, 0));
}
}
@@ -253,27 +253,28 @@ void CCPRGeometryView::Op::onExecute(GrOpFlushState* state) {
return;
}
- GrCCCoverageProcessor proc(rp, fView->fRenderPass, state->caps());
+ GrCCCoverageProcessor proc(rp, fView->fRenderPass,
+ GrCCCoverageProcessor::WindMethod::kCrossProduct);
SkDEBUGCODE(proc.enableDebugVisualizations(kDebugBloat));
SkSTArray<1, GrMesh> mesh;
if (GrCCCoverageProcessor::RenderPassIsCubic(fView->fRenderPass)) {
sk_sp<GrBuffer> instBuff(rp->createBuffer(
- fView->fCubicInstances.count() * sizeof(CubicInstance), kVertex_GrBufferType,
- kDynamic_GrAccessPattern,
+ fView->fQuadPointInstances.count() * sizeof(QuadPointInstance),
+ kVertex_GrBufferType, kDynamic_GrAccessPattern,
GrResourceProvider::kNoPendingIO_Flag | GrResourceProvider::kRequireGpuMemory_Flag,
- fView->fCubicInstances.begin()));
- if (!fView->fCubicInstances.empty() && instBuff) {
- proc.appendMesh(instBuff.get(), fView->fCubicInstances.count(), 0, &mesh);
+ fView->fQuadPointInstances.begin()));
+ if (!fView->fQuadPointInstances.empty() && instBuff) {
+ proc.appendMesh(instBuff.get(), fView->fQuadPointInstances.count(), 0, &mesh);
}
} else {
sk_sp<GrBuffer> instBuff(rp->createBuffer(
- fView->fTriangleInstances.count() * sizeof(TriangleInstance), kVertex_GrBufferType,
+ fView->fTriPointInstances.count() * sizeof(TriPointInstance), kVertex_GrBufferType,
kDynamic_GrAccessPattern,
GrResourceProvider::kNoPendingIO_Flag | GrResourceProvider::kRequireGpuMemory_Flag,
- fView->fTriangleInstances.begin()));
- if (!fView->fTriangleInstances.empty() && instBuff) {
- proc.appendMesh(instBuff.get(), fView->fTriangleInstances.count(), 0, &mesh);
+ fView->fTriPointInstances.begin()));
+ if (!fView->fTriPointInstances.empty() && instBuff) {
+ proc.appendMesh(instBuff.get(), fView->fTriPointInstances.count(), 0, &mesh);
}
}
diff --git a/src/gpu/GrTessellator.cpp b/src/gpu/GrTessellator.cpp
index 2974cf02db..00e5c8a21c 100644
--- a/src/gpu/GrTessellator.cpp
+++ b/src/gpu/GrTessellator.cpp
@@ -2359,6 +2359,7 @@ int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou
GrTessellator::WindingVertex** verts) {
int contourCnt = get_contour_count(path, tolerance);
if (contourCnt <= 0) {
+ *verts = nullptr;
return 0;
}
SkArenaAlloc alloc(kArenaChunkSize);
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.cpp b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
index c875625745..2c3166d526 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
@@ -66,8 +66,11 @@ int GrCCCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBui
void GrCCCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
GrProcessorKeyBuilder* b) const {
- int key = (int)fRenderPass << 1;
- if (Impl::kGeometryShader == fImpl) {
+ int key = (int)fRenderPass << 2;
+ if (WindMethod::kInstanceData == fWindMethod) {
+ key |= 2;
+ }
+ if (Impl::kVertexShader == fImpl) {
key |= 1;
}
#ifdef SK_DEBUG
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.h b/src/gpu/ccpr/GrCCCoverageProcessor.h
index 1296e089dc..e6adfffe14 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.h
@@ -33,8 +33,9 @@ class GrMesh;
*/
class GrCCCoverageProcessor : public GrGeometryProcessor {
public:
- // Defines a single triangle or closed quadratic bezier, with transposed x,y point values.
- struct TriangleInstance {
+ // Defines a single primitive shape with 3 input points (i.e. Triangles and Quadratics).
+ // X,Y point values are transposed.
+ struct TriPointInstance {
float fX[3];
float fY[3];
@@ -42,12 +43,15 @@ public:
void set(const SkPoint&, const SkPoint&, const SkPoint&, const Sk2f& trans);
};
- // Defines a single closed cubic bezier, with transposed x,y point values.
- struct CubicInstance {
+ // Defines a single primitive shape with 4 input points, or 3 input points plus a W parameter
+ // duplicated in both 4th components (i.e. Cubics or Triangles with a custom winding number).
+ // X,Y point values are transposed.
+ struct QuadPointInstance {
float fX[4];
float fY[4];
void set(const SkPoint[4], float dx, float dy);
+ void set(const SkPoint&, const SkPoint&, const SkPoint&, const Sk2f& trans, float w);
};
// All primitive shapes (triangles and closed, convex bezier curves) require more than one
@@ -93,24 +97,29 @@ public:
caps.shaderCaps()->geometryShaderSupport();
}
- GrCCCoverageProcessor(GrResourceProvider* rp, RenderPass pass, const GrCaps& caps)
+ enum class WindMethod : bool {
+ kCrossProduct, // Calculate wind = +/-1 by sign of the cross product.
+ kInstanceData // Instance data provides custom, signed wind values of any magnitude.
+ // (For tightly-wound tessellated triangles.)
+ };
+
+ GrCCCoverageProcessor(GrResourceProvider* rp, RenderPass pass, WindMethod windMethod)
: INHERITED(kGrCCCoverageProcessor_ClassID)
, fRenderPass(pass)
- , fImpl(caps.shaderCaps()->geometryShaderSupport() ? Impl::kGeometryShader
- : Impl::kVertexShader) {
- SkASSERT(DoesRenderPass(pass, caps));
+ , fWindMethod(windMethod)
+ , fImpl(rp->caps()->shaderCaps()->geometryShaderSupport() ? Impl::kGeometryShader
+ : Impl::kVertexShader) {
+ SkASSERT(DoesRenderPass(pass, *rp->caps()));
if (Impl::kGeometryShader == fImpl) {
this->initGS();
} else {
- this->initVS(rp, caps);
+ this->initVS(rp);
}
}
// Appends a GrMesh that will draw the provided instances. The instanceBuffer must be an array
- // of either TriangleInstance or CubicInstance, depending on this processor's RendererPass, with
- // coordinates in the desired shape's final atlas-space position.
- //
- // NOTE: Quadratics use TriangleInstance since both have 3 points.
+ // of either TriPointInstance or QuadPointInstance, depending on this processor's RendererPass,
+ // with coordinates in the desired shape's final atlas-space position.
void appendMesh(GrBuffer* instanceBuffer, int instanceCount, int baseInstance,
SkTArray<GrMesh>* out) {
if (Impl::kGeometryShader == fImpl) {
@@ -227,7 +236,7 @@ private:
};
void initGS();
- void initVS(GrResourceProvider*, const GrCaps&);
+ void initVS(GrResourceProvider*);
void appendGSMesh(GrBuffer* instanceBuffer, int instanceCount, int baseInstance,
SkTArray<GrMesh>* out) const;
@@ -238,6 +247,7 @@ private:
GrGLSLPrimitiveProcessor* createVSImpl(std::unique_ptr<Shader>) const;
const RenderPass fRenderPass;
+ const WindMethod fWindMethod;
const Impl fImpl;
SkDEBUGCODE(float fDebugBloat = 0);
@@ -250,11 +260,11 @@ private:
typedef GrGeometryProcessor INHERITED;
};
-inline void GrCCCoverageProcessor::TriangleInstance::set(const SkPoint p[3], const Sk2f& trans) {
+inline void GrCCCoverageProcessor::TriPointInstance::set(const SkPoint p[3], const Sk2f& trans) {
this->set(p[0], p[1], p[2], trans);
}
-inline void GrCCCoverageProcessor::TriangleInstance::set(const SkPoint& p0, const SkPoint& p1,
+inline void GrCCCoverageProcessor::TriPointInstance::set(const SkPoint& p0, const SkPoint& p1,
const SkPoint& p2, const Sk2f& trans) {
Sk2f P0 = Sk2f::Load(&p0) + trans;
Sk2f P1 = Sk2f::Load(&p1) + trans;
@@ -262,13 +272,23 @@ inline void GrCCCoverageProcessor::TriangleInstance::set(const SkPoint& p0, cons
Sk2f::Store3(this, P0, P1, P2);
}
-inline void GrCCCoverageProcessor::CubicInstance::set(const SkPoint p[4], float dx, float dy) {
+inline void GrCCCoverageProcessor::QuadPointInstance::set(const SkPoint p[4], float dx, float dy) {
Sk4f X,Y;
Sk4f::Load2(p, &X, &Y);
(X + dx).store(&fX);
(Y + dy).store(&fY);
}
+inline void GrCCCoverageProcessor::QuadPointInstance::set(const SkPoint& p0, const SkPoint& p1,
+ const SkPoint& p2, const Sk2f& trans,
+ float w) {
+ Sk2f P0 = Sk2f::Load(&p0) + trans;
+ Sk2f P1 = Sk2f::Load(&p1) + trans;
+ Sk2f P2 = Sk2f::Load(&p2) + trans;
+ Sk2f W = Sk2f(w);
+ Sk2f::Store4(this, P0, P1, P2, W);
+}
+
inline bool GrCCCoverageProcessor::RenderPassIsCubic(RenderPass pass) {
switch (pass) {
case RenderPass::kTriangleHulls:
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
index 0754389c0e..224533b298 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
@@ -31,7 +31,7 @@ protected:
// The vertex shader simply forwards transposed x or y values to the geometry shader.
SkASSERT(1 == proc.numAttribs());
- gpArgs->fPositionVar.set(4 == proc.numInputPoints() ? kFloat4_GrSLType : kFloat3_GrSLType,
+ gpArgs->fPositionVar.set(GrVertexAttribTypeToSLType(proc.getAttrib(0).fType),
proc.getAttrib(0).fName);
// Geometry shader.
@@ -57,11 +57,20 @@ protected:
GrShaderVar wind("wind", kHalf_GrSLType);
g->declareGlobal(wind);
- g->codeAppend ("float area_x2 = determinant(float2x2(pts[0] - pts[1], pts[0] - pts[2]));");
- if (4 == numInputPoints) {
- g->codeAppend ("area_x2 += determinant(float2x2(pts[0] - pts[2], pts[0] - pts[3]));");
+ if (WindMethod::kCrossProduct == proc.fWindMethod) {
+ g->codeAppend ("float area_x2 = determinant(float2x2(pts[0] - pts[1], "
+ "pts[0] - pts[2]));");
+ if (4 == numInputPoints) {
+ g->codeAppend ("area_x2 += determinant(float2x2(pts[0] - pts[2], "
+ "pts[0] - pts[3]));");
+ }
+ g->codeAppendf("%s = sign(area_x2);", wind.c_str());
+ } else {
+ SkASSERT(WindMethod::kInstanceData == proc.fWindMethod);
+ SkASSERT(3 == numInputPoints);
+ SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(0).fType);
+ g->codeAppendf("%s = sk_in[0].sk_Position.w;", wind.c_str());
}
- g->codeAppendf("%s = sign(area_x2);", wind.c_str());
SkString emitVertexFn;
SkSTArray<2, GrShaderVar> emitArgs;
@@ -322,12 +331,17 @@ private:
void GrCCCoverageProcessor::initGS() {
SkASSERT(Impl::kGeometryShader == fImpl);
- if (RenderPassIsCubic(fRenderPass)) {
- this->addVertexAttrib("x_or_y_values", kFloat4_GrVertexAttribType); // (See appendMesh.)
- SkASSERT(sizeof(CubicInstance) == this->getVertexStride() * 2);
+ if (RenderPassIsCubic(fRenderPass) || WindMethod::kInstanceData == fWindMethod) {
+ SkASSERT(WindMethod::kCrossProduct == fWindMethod || 3 == this->numInputPoints());
+ this->addVertexAttrib("x_or_y_values", kFloat4_GrVertexAttribType);
+ SkASSERT(sizeof(QuadPointInstance) == this->getVertexStride() * 2);
+ SkASSERT(offsetof(QuadPointInstance, fY) == this->getVertexStride());
+ GR_STATIC_ASSERT(0 == offsetof(QuadPointInstance, fX));
} else {
- this->addVertexAttrib("x_or_y_values", kFloat3_GrVertexAttribType); // (See appendMesh.)
- SkASSERT(sizeof(TriangleInstance) == this->getVertexStride() * 2);
+ this->addVertexAttrib("x_or_y_values", kFloat3_GrVertexAttribType);
+ SkASSERT(sizeof(TriPointInstance) == this->getVertexStride() * 2);
+ SkASSERT(offsetof(TriPointInstance, fY) == this->getVertexStride());
+ GR_STATIC_ASSERT(0 == offsetof(TriPointInstance, fX));
}
this->setWillUseGeoShader();
}
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
index 8f2884ae75..4ac6443322 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
@@ -35,15 +35,25 @@ protected:
GrGLSLVertexBuilder* v = args.fVertBuilder;
int numInputPoints = proc.numInputPoints();
- v->codeAppendf("float%ix2 pts = transpose(float2x%i(%s, %s));",
- numInputPoints, numInputPoints, proc.getAttrib(kAttribIdx_X).fName,
- proc.getAttrib(kAttribIdx_Y).fName);
-
- v->codeAppend ("float area_x2 = determinant(float2x2(pts[0] - pts[1], pts[0] - pts[2]));");
- if (4 == numInputPoints) {
- v->codeAppend ("area_x2 += determinant(float2x2(pts[0] - pts[2], pts[0] - pts[3]));");
+ const char* swizzle = (4 == numInputPoints) ? "xyzw" : "xyz";
+ v->codeAppendf("float%ix2 pts = transpose(float2x%i(%s.%s, %s.%s));",
+ numInputPoints, numInputPoints, proc.getAttrib(kAttribIdx_X).fName, swizzle,
+ proc.getAttrib(kAttribIdx_Y).fName, swizzle);
+
+ if (WindMethod::kCrossProduct == proc.fWindMethod) {
+ v->codeAppend ("float area_x2 = determinant(float2x2(pts[0] - pts[1], "
+ "pts[0] - pts[2]));");
+ if (4 == numInputPoints) {
+ v->codeAppend ("area_x2 += determinant(float2x2(pts[0] - pts[2], "
+ "pts[0] - pts[3]));");
+ }
+ v->codeAppend ("half wind = sign(area_x2);");
+ } else {
+ SkASSERT(WindMethod::kInstanceData == proc.fWindMethod);
+ SkASSERT(3 == numInputPoints);
+ SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(kAttribIdx_X).fType);
+ v->codeAppendf("half wind = %s.w;", proc.getAttrib(kAttribIdx_X).fName);
}
- v->codeAppend ("half wind = sign(area_x2);");
float bloat = kAABloatRadius;
#ifdef SK_DEBUG
@@ -340,17 +350,9 @@ public:
}
};
-void GrCCCoverageProcessor::initVS(GrResourceProvider* rp, const GrCaps& caps) {
+void GrCCCoverageProcessor::initVS(GrResourceProvider* rp) {
SkASSERT(Impl::kVertexShader == fImpl);
-
- GrVertexAttribType inputPtsType = RenderPassIsCubic(fRenderPass) ?
- kFloat4_GrVertexAttribType : kFloat3_GrVertexAttribType;
-
- SkASSERT(kAttribIdx_X == this->numAttribs());
- this->addInstanceAttrib("X", inputPtsType);
-
- SkASSERT(kAttribIdx_Y == this->numAttribs());
- this->addInstanceAttrib("Y", inputPtsType);
+ const GrCaps& caps = *rp->caps();
switch (fRenderPass) {
case RenderPass::kTriangleHulls: {
@@ -373,8 +375,6 @@ void GrCCCoverageProcessor::initVS(GrResourceProvider* rp, const GrCaps& caps) {
gHull3AndEdgeIndexBufferKey);
fNumIndicesPerInstance = SK_ARRAY_COUNT(kHull3AndEdgeIndicesAsTris);
}
- SkASSERT(kAttribIdx_VertexData == this->numAttribs());
- this->addVertexAttrib("vertexdata", kInt_GrVertexAttribType);
break;
}
case RenderPass::kQuadraticHulls:
@@ -396,8 +396,6 @@ void GrCCCoverageProcessor::initVS(GrResourceProvider* rp, const GrCaps& caps) {
gHull4IndexBufferKey);
fNumIndicesPerInstance = SK_ARRAY_COUNT(kHull4IndicesAsTris);
}
- SkASSERT(kAttribIdx_VertexData == this->numAttribs());
- this->addVertexAttrib("vertexdata", kInt_GrVertexAttribType);
break;
}
case RenderPass::kTriangleEdges:
@@ -427,20 +425,36 @@ void GrCCCoverageProcessor::initVS(GrResourceProvider* rp, const GrCaps& caps) {
}
}
-#ifdef SK_DEBUG
- if (RenderPassIsCubic(fRenderPass)) {
- SkASSERT(offsetof(CubicInstance, fX) == this->getAttrib(kAttribIdx_X).fOffsetInRecord);
- SkASSERT(offsetof(CubicInstance, fY) == this->getAttrib(kAttribIdx_Y).fOffsetInRecord);
- SkASSERT(sizeof(CubicInstance) == this->getInstanceStride());
+ if (RenderPassIsCubic(fRenderPass) || WindMethod::kInstanceData == fWindMethod) {
+ SkASSERT(WindMethod::kCrossProduct == fWindMethod || 3 == this->numInputPoints());
+
+ SkASSERT(kAttribIdx_X == this->numAttribs());
+ this->addInstanceAttrib("X", kFloat4_GrVertexAttribType);
+
+ SkASSERT(kAttribIdx_Y == this->numAttribs());
+ this->addInstanceAttrib("Y", kFloat4_GrVertexAttribType);
+
+ SkASSERT(offsetof(QuadPointInstance, fX) == this->getAttrib(kAttribIdx_X).fOffsetInRecord);
+ SkASSERT(offsetof(QuadPointInstance, fY) == this->getAttrib(kAttribIdx_Y).fOffsetInRecord);
+ SkASSERT(sizeof(QuadPointInstance) == this->getInstanceStride());
} else {
- SkASSERT(offsetof(TriangleInstance, fX) == this->getAttrib(kAttribIdx_X).fOffsetInRecord);
- SkASSERT(offsetof(TriangleInstance, fY) == this->getAttrib(kAttribIdx_Y).fOffsetInRecord);
- SkASSERT(sizeof(TriangleInstance) == this->getInstanceStride());
+ SkASSERT(kAttribIdx_X == this->numAttribs());
+ this->addInstanceAttrib("X", kFloat3_GrVertexAttribType);
+
+ SkASSERT(kAttribIdx_Y == this->numAttribs());
+ this->addInstanceAttrib("Y", kFloat3_GrVertexAttribType);
+
+ SkASSERT(offsetof(TriPointInstance, fX) == this->getAttrib(kAttribIdx_X).fOffsetInRecord);
+ SkASSERT(offsetof(TriPointInstance, fY) == this->getAttrib(kAttribIdx_Y).fOffsetInRecord);
+ SkASSERT(sizeof(TriPointInstance) == this->getInstanceStride());
}
+
if (fVertexBuffer) {
+ SkASSERT(kAttribIdx_VertexData == this->numAttribs());
+ this->addVertexAttrib("vertexdata", kInt_GrVertexAttribType);
+
SkASSERT(sizeof(int32_t) == this->getVertexStride());
}
-#endif
if (caps.usePrimitiveRestart()) {
this->setWillUsePrimitiveRestart();
diff --git a/src/gpu/ccpr/GrCCGeometry.cpp b/src/gpu/ccpr/GrCCGeometry.cpp
index 19bc8747b7..481f4e4725 100644
--- a/src/gpu/ccpr/GrCCGeometry.cpp
+++ b/src/gpu/ccpr/GrCCGeometry.cpp
@@ -30,7 +30,7 @@ void GrCCGeometry::beginContour(const SkPoint& devPt) {
// Store the current verb count in the fTriangles field for now. When we close the contour we
// will use this value to calculate the actual number of triangles in its fan.
- fCurrContourTallies = {fVerbs.count(), 0, 0};
+ fCurrContourTallies = {fVerbs.count(), 0, 0, 0};
fPoints.push_back(devPt);
fVerbs.push_back(Verb::kBeginContour);
diff --git a/src/gpu/ccpr/GrCCGeometry.h b/src/gpu/ccpr/GrCCGeometry.h
index b50dd015eb..47b57c1c72 100644
--- a/src/gpu/ccpr/GrCCGeometry.h
+++ b/src/gpu/ccpr/GrCCGeometry.h
@@ -35,9 +35,10 @@ public:
kEndOpenContour // endPt != startPt.
};
- // These tallies track numbers of CCPR primitives are required to draw a contour.
+ // These tallies track numbers of CCPR primitives that are required to draw a contour.
struct PrimitiveTallies {
int fTriangles; // Number of triangles in the contour's fan.
+ int fWoundTriangles; // Triangles (from the tessellator) whose winding magnitude > 1.
int fQuadratics;
int fCubics;
@@ -115,11 +116,11 @@ private:
int maxSubdivisions = kMaxSubdivionsPerCubicSection);
// Transient state used while building a contour.
- SkPoint fCurrAnchorPoint;
- SkPoint fCurrFanPoint;
- PrimitiveTallies fCurrContourTallies;
- SkCubicType fCurrCubicType;
- SkDEBUGCODE(bool fBuildingContour = false);
+ SkPoint fCurrAnchorPoint;
+ SkPoint fCurrFanPoint;
+ PrimitiveTallies fCurrContourTallies;
+ SkCubicType fCurrCubicType;
+ SkDEBUGCODE(bool fBuildingContour = false);
// TODO: These points could eventually be written directly to block-allocated GPU buffers.
SkSTArray<128, SkPoint, true> fPoints;
@@ -128,6 +129,7 @@ private:
inline void GrCCGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b) {
fTriangles += b.fTriangles;
+ fWoundTriangles += b.fWoundTriangles;
fQuadratics += b.fQuadratics;
fCubics += b.fCubics;
}
@@ -135,12 +137,14 @@ inline void GrCCGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b
GrCCGeometry::PrimitiveTallies
inline GrCCGeometry::PrimitiveTallies::operator-(const PrimitiveTallies& b) const {
return {fTriangles - b.fTriangles,
+ fWoundTriangles - b.fWoundTriangles,
fQuadratics - b.fQuadratics,
fCubics - b.fCubics};
}
inline bool GrCCGeometry::PrimitiveTallies::operator==(const PrimitiveTallies& b) {
- return fTriangles == b.fTriangles && fQuadratics == b.fQuadratics && fCubics == b.fCubics;
+ return fTriangles == b.fTriangles && fWoundTriangles == b.fWoundTriangles &&
+ fQuadratics == b.fQuadratics && fCubics == b.fCubics;
}
#endif
diff --git a/src/gpu/ccpr/GrCCPathParser.cpp b/src/gpu/ccpr/GrCCPathParser.cpp
index 2a632d3bda..f729290187 100644
--- a/src/gpu/ccpr/GrCCPathParser.cpp
+++ b/src/gpu/ccpr/GrCCPathParser.cpp
@@ -17,8 +17,8 @@
#include "SkPoint.h"
#include "ccpr/GrCCGeometry.h"
-using TriangleInstance = GrCCCoverageProcessor::TriangleInstance;
-using CubicInstance = GrCCCoverageProcessor::CubicInstance;
+using TriPointInstance = GrCCCoverageProcessor::TriPointInstance;
+using QuadPointInstance = GrCCCoverageProcessor::QuadPointInstance;
GrCCPathParser::GrCCPathParser(int maxTotalPaths, int maxPathPoints, int numSkPoints,
int numSkVerbs)
@@ -32,7 +32,8 @@ GrCCPathParser::GrCCPathParser(int maxTotalPaths, int maxPathPoints, int numSkPo
// that "end" at the beginning of the data. These will not be drawn, but will only be be read by
// the first actual batch.
fScissorSubBatches.push_back() = {PrimitiveTallies(), SkIRect::MakeEmpty()};
- fCoverageCountBatches.push_back() = {PrimitiveTallies(), fScissorSubBatches.count()};
+ fCoverageCountBatches.push_back() = {PrimitiveTallies(), fScissorSubBatches.count(),
+ PrimitiveTallies()};
}
void GrCCPathParser::parsePath(const SkMatrix& m, const SkPath& path, SkRect* devBounds,
@@ -105,6 +106,7 @@ void GrCCPathParser::parsePath(const SkPath& path, const SkPoint* deviceSpacePts
fCurrPathPointsIdx = fGeometry.points().count();
fCurrPathVerbsIdx = fGeometry.verbs().count();
fCurrPathPrimitiveCounts = PrimitiveTallies();
+ fCurrPathFillType = path.getFillType();
fGeometry.beginPath();
@@ -160,7 +162,81 @@ void GrCCPathParser::saveParsedPath(ScissorMode scissorMode, const SkIRect& clip
int16_t atlasOffsetX, int16_t atlasOffsetY) {
SkASSERT(fParsingPath);
- fPathsInfo.push_back() = {scissorMode, atlasOffsetX, atlasOffsetY};
+ fPathsInfo.emplace_back(scissorMode, atlasOffsetX, atlasOffsetY);
+
+ // Tessellate fans from very large and/or simple paths, in order to reduce overdraw.
+ int numVerbs = fGeometry.verbs().count() - fCurrPathVerbsIdx - 1;
+ int64_t tessellationWork = (int64_t)numVerbs * (32 - SkCLZ(numVerbs)); // N log N.
+ int64_t fanningWork = (int64_t)clippedDevIBounds.height() * clippedDevIBounds.width();
+ if (tessellationWork * (50*50) + (100*100) < fanningWork) { // Don't tessellate under 100x100.
+ fCurrPathPrimitiveCounts.fTriangles =
+ fCurrPathPrimitiveCounts.fWoundTriangles = 0;
+
+ const SkTArray<GrCCGeometry::Verb, true>& verbs = fGeometry.verbs();
+ const SkTArray<SkPoint, true>& pts = fGeometry.points();
+ int ptsIdx = fCurrPathPointsIdx;
+
+ // Build an SkPath of the Redbook fan.
+ SkPath fan;
+ fan.setFillType(fCurrPathFillType);
+ SkASSERT(GrCCGeometry::Verb::kBeginPath == verbs[fCurrPathVerbsIdx]);
+ for (int i = fCurrPathVerbsIdx + 1; i < fGeometry.verbs().count(); ++i) {
+ switch (verbs[i]) {
+ case GrCCGeometry::Verb::kBeginPath:
+ SK_ABORT("Invalid GrCCGeometry");
+ continue;
+
+ case GrCCGeometry::Verb::kBeginContour:
+ fan.moveTo(pts[ptsIdx++]);
+ continue;
+
+ case GrCCGeometry::Verb::kLineTo:
+ fan.lineTo(pts[ptsIdx++]);
+ continue;
+
+ case GrCCGeometry::Verb::kMonotonicQuadraticTo:
+ fan.lineTo(pts[ptsIdx + 1]);
+ ptsIdx += 2;
+ continue;
+
+ case GrCCGeometry::Verb::kMonotonicCubicTo:
+ fan.lineTo(pts[ptsIdx + 2]);
+ ptsIdx += 3;
+ continue;
+
+ case GrCCGeometry::Verb::kEndClosedContour:
+ case GrCCGeometry::Verb::kEndOpenContour:
+ fan.close();
+ continue;
+ }
+ }
+ GrTessellator::WindingVertex* vertices = nullptr;
+ int count = GrTessellator::PathToVertices(fan, std::numeric_limits<float>::infinity(),
+ SkRect::Make(clippedDevIBounds), &vertices);
+ SkASSERT(0 == count % 3);
+ for (int i = 0; i < count; i += 3) {
+ SkASSERT(vertices[i].fWinding == vertices[i + 1].fWinding);
+ SkASSERT(vertices[i].fWinding == vertices[i + 2].fWinding);
+ if (1 == abs(vertices[i].fWinding)) {
+ // Ensure this triangle's points actually wind in the same direction as fWinding.
+ float ax = vertices[i].fPos.fX - vertices[i + 1].fPos.fX;
+ float ay = vertices[i].fPos.fY - vertices[i + 1].fPos.fY;
+ float bx = vertices[i].fPos.fX - vertices[i + 2].fPos.fX;
+ float by = vertices[i].fPos.fY - vertices[i + 2].fPos.fY;
+ float wind = ay*bx - ax*by;
+ if ((wind > 0) != (vertices[i].fWinding > 0)) {
+ std::swap(vertices[i + 1].fPos, vertices[i + 2].fPos);
+ }
+ ++fCurrPathPrimitiveCounts.fTriangles;
+ } else {
+ ++fCurrPathPrimitiveCounts.fWoundTriangles;
+ }
+ }
+
+ fPathsInfo.back().fFanTessellation.reset(vertices);
+ fPathsInfo.back().fFanTessellationCount = count;
+ }
+
fTotalPrimitiveCounts[(int)scissorMode] += fCurrPathPrimitiveCounts;
if (ScissorMode::kScissored == scissorMode) {
@@ -180,15 +256,23 @@ void GrCCPathParser::discardParsedPath() {
GrCCPathParser::CoverageCountBatchID GrCCPathParser::closeCurrentBatch() {
SkASSERT(!fInstanceBuffer);
SkASSERT(!fCoverageCountBatches.empty());
+ const auto& lastBatch = fCoverageCountBatches.back();
+ const auto& lastScissorSubBatch = fScissorSubBatches[lastBatch.fEndScissorSubBatchIdx - 1];
- int maxMeshes = 1 + fScissorSubBatches.count() -
- fCoverageCountBatches.back().fEndScissorSubBatchIdx;
- fMaxMeshesPerDraw = SkTMax(fMaxMeshesPerDraw, maxMeshes);
+ PrimitiveTallies batchTotalCounts = fTotalPrimitiveCounts[(int)ScissorMode::kNonScissored] -
+ lastBatch.fEndNonScissorIndices;
+ batchTotalCounts += fTotalPrimitiveCounts[(int)ScissorMode::kScissored] -
+ lastScissorSubBatch.fEndPrimitiveIndices;
fCoverageCountBatches.push_back() = {
fTotalPrimitiveCounts[(int)ScissorMode::kNonScissored],
- fScissorSubBatches.count()
+ fScissorSubBatches.count(),
+ batchTotalCounts
};
+
+ int maxMeshes = 1 + fScissorSubBatches.count() - lastBatch.fEndScissorSubBatchIdx;
+ fMaxMeshesPerDraw = SkTMax(fMaxMeshesPerDraw, maxMeshes);
+
return fCoverageCountBatches.count() - 1;
}
@@ -205,10 +289,10 @@ GrCCPathParser::CoverageCountBatchID GrCCPathParser::closeCurrentBatch() {
// elements past the end for this method to use as scratch space.
//
// Returns the next triangle instance after the final one emitted.
-static TriangleInstance* emit_recursive_fan(const SkTArray<SkPoint, true>& pts,
+static TriPointInstance* emit_recursive_fan(const SkTArray<SkPoint, true>& pts,
SkTArray<int32_t, true>& indices, int firstIndex,
int indexCount, const Sk2f& atlasOffset,
- TriangleInstance out[]) {
+ TriPointInstance out[]) {
if (indexCount < 3) {
return out;
}
@@ -232,6 +316,22 @@ static TriangleInstance* emit_recursive_fan(const SkTArray<SkPoint, true>& pts,
return out;
}
+static void emit_tessellated_fan(const GrTessellator::WindingVertex* vertices, int numVertices,
+ const Sk2f& atlasOffset, TriPointInstance* triPointInstanceData,
+ QuadPointInstance* quadPointInstanceData,
+ GrCCGeometry::PrimitiveTallies* indices) {
+ for (int i = 0; i < numVertices; i += 3) {
+ if (1 == abs(vertices[i].fWinding)) {
+ triPointInstanceData[indices->fTriangles++].set(vertices[i].fPos, vertices[i + 1].fPos,
+ vertices[i + 2].fPos, atlasOffset);
+ } else {
+ quadPointInstanceData[indices->fWoundTriangles++].set(
+ vertices[i].fPos, vertices[i+1].fPos, vertices[i + 2].fPos, atlasOffset,
+ static_cast<float>(vertices[i].fWinding));
+ }
+ }
+}
+
bool GrCCPathParser::finalize(GrOnFlushResourceProvider* onFlushRP) {
SkASSERT(!fParsingPath); // Call saveParsedPath() or discardParsedPath().
SkASSERT(fCoverageCountBatches.back().fEndNonScissorIndices == // Call closeCurrentBatch().
@@ -250,7 +350,7 @@ bool GrCCPathParser::finalize(GrOnFlushResourceProvider* onFlushRP) {
//
// We already know how big to make each of the 6 arrays from fTotalPrimitiveCounts, so layout is
// straightforward. Start with triangles and quadratics. They both view the instance buffer as
- // an array of TriangleInstance[], so we can begin at zero and lay them out one after the other.
+ // an array of TriPointInstance[], so we can begin at zero and lay them out one after the other.
fBaseInstances[0].fTriangles = 0;
fBaseInstances[1].fTriangles = fBaseInstances[0].fTriangles +
fTotalPrimitiveCounts[0].fTriangles;
@@ -260,85 +360,112 @@ bool GrCCPathParser::finalize(GrOnFlushResourceProvider* onFlushRP) {
fTotalPrimitiveCounts[0].fQuadratics;
int triEndIdx = fBaseInstances[1].fQuadratics + fTotalPrimitiveCounts[1].fQuadratics;
- // Cubics view the same instance buffer as an array of CubicInstance[]. So, reinterpreting the
- // instance data as CubicInstance[], we start them on the first index that will not overwrite
- // previous TriangleInstance data.
- int cubicBaseIdx =
- GR_CT_DIV_ROUND_UP(triEndIdx * sizeof(TriangleInstance), sizeof(CubicInstance));
- fBaseInstances[0].fCubics = cubicBaseIdx;
+ // Wound triangles and cubics both view the same instance buffer as an array of
+ // QuadPointInstance[]. So, reinterpreting the instance data as QuadPointInstance[], we start
+ // them on the first index that will not overwrite previous TriPointInstance data.
+ int quadBaseIdx =
+ GR_CT_DIV_ROUND_UP(triEndIdx * sizeof(TriPointInstance), sizeof(QuadPointInstance));
+ fBaseInstances[0].fWoundTriangles = quadBaseIdx;
+ fBaseInstances[1].fWoundTriangles = fBaseInstances[0].fWoundTriangles +
+ fTotalPrimitiveCounts[0].fWoundTriangles;
+ fBaseInstances[0].fCubics = fBaseInstances[1].fWoundTriangles +
+ fTotalPrimitiveCounts[1].fWoundTriangles;
fBaseInstances[1].fCubics = fBaseInstances[0].fCubics + fTotalPrimitiveCounts[0].fCubics;
- int cubicEndIdx = fBaseInstances[1].fCubics + fTotalPrimitiveCounts[1].fCubics;
+ int quadEndIdx = fBaseInstances[1].fCubics + fTotalPrimitiveCounts[1].fCubics;
fInstanceBuffer = onFlushRP->makeBuffer(kVertex_GrBufferType,
- cubicEndIdx * sizeof(CubicInstance));
+ quadEndIdx * sizeof(QuadPointInstance));
if (!fInstanceBuffer) {
return false;
}
- TriangleInstance* triangleInstanceData = static_cast<TriangleInstance*>(fInstanceBuffer->map());
- CubicInstance* cubicInstanceData = reinterpret_cast<CubicInstance*>(triangleInstanceData);
- SkASSERT(cubicInstanceData);
+ TriPointInstance* triPointInstanceData = static_cast<TriPointInstance*>(fInstanceBuffer->map());
+ QuadPointInstance* quadPointInstanceData =
+ reinterpret_cast<QuadPointInstance*>(triPointInstanceData);
+ SkASSERT(quadPointInstanceData);
- PathInfo* currPathInfo = fPathsInfo.begin();
+ PathInfo* nextPathInfo = fPathsInfo.begin();
float atlasOffsetX = 0.0, atlasOffsetY = 0.0;
Sk2f atlasOffset;
- int ptsIdx = -1;
PrimitiveTallies instanceIndices[2] = {fBaseInstances[0], fBaseInstances[1]};
PrimitiveTallies* currIndices = nullptr;
SkSTArray<256, int32_t, true> currFan;
+ bool currFanIsTessellated = false;
const SkTArray<SkPoint, true>& pts = fGeometry.points();
+ int ptsIdx = -1;
// Expand the ccpr verbs into GPU instance buffers.
for (GrCCGeometry::Verb verb : fGeometry.verbs()) {
switch (verb) {
case GrCCGeometry::Verb::kBeginPath:
SkASSERT(currFan.empty());
- currIndices = &instanceIndices[(int)currPathInfo->fScissorMode];
- atlasOffsetX = static_cast<float>(currPathInfo->fAtlasOffsetX);
- atlasOffsetY = static_cast<float>(currPathInfo->fAtlasOffsetY);
+ currIndices = &instanceIndices[(int)nextPathInfo->fScissorMode];
+ atlasOffsetX = static_cast<float>(nextPathInfo->fAtlasOffsetX);
+ atlasOffsetY = static_cast<float>(nextPathInfo->fAtlasOffsetY);
atlasOffset = {atlasOffsetX, atlasOffsetY};
- ++currPathInfo;
+ currFanIsTessellated = nextPathInfo->fFanTessellation.get();
+ if (currFanIsTessellated) {
+ emit_tessellated_fan(nextPathInfo->fFanTessellation.get(),
+ nextPathInfo->fFanTessellationCount, atlasOffset,
+ triPointInstanceData, quadPointInstanceData, currIndices);
+ }
+ ++nextPathInfo;
continue;
case GrCCGeometry::Verb::kBeginContour:
SkASSERT(currFan.empty());
- currFan.push_back(++ptsIdx);
+ ++ptsIdx;
+ if (!currFanIsTessellated) {
+ currFan.push_back(ptsIdx);
+ }
continue;
case GrCCGeometry::Verb::kLineTo:
- SkASSERT(!currFan.empty());
- currFan.push_back(++ptsIdx);
+ ++ptsIdx;
+ if (!currFanIsTessellated) {
+ SkASSERT(!currFan.empty());
+ currFan.push_back(ptsIdx);
+ }
continue;
case GrCCGeometry::Verb::kMonotonicQuadraticTo:
- SkASSERT(!currFan.empty());
- triangleInstanceData[currIndices->fQuadratics++].set(&pts[ptsIdx], atlasOffset);
- currFan.push_back(ptsIdx += 2);
+ triPointInstanceData[currIndices->fQuadratics++].set(&pts[ptsIdx], atlasOffset);
+ ptsIdx += 2;
+ if (!currFanIsTessellated) {
+ SkASSERT(!currFan.empty());
+ currFan.push_back(ptsIdx);
+ }
continue;
case GrCCGeometry::Verb::kMonotonicCubicTo:
- SkASSERT(!currFan.empty());
- cubicInstanceData[currIndices->fCubics++].set(&pts[ptsIdx], atlasOffsetX,
- atlasOffsetY);
- currFan.push_back(ptsIdx += 3);
+ quadPointInstanceData[currIndices->fCubics++].set(&pts[ptsIdx], atlasOffsetX,
+ atlasOffsetY);
+ ptsIdx += 3;
+ if (!currFanIsTessellated) {
+ SkASSERT(!currFan.empty());
+ currFan.push_back(ptsIdx);
+ }
continue;
case GrCCGeometry::Verb::kEndClosedContour: // endPt == startPt.
- SkASSERT(!currFan.empty());
- currFan.pop_back();
+ if (!currFanIsTessellated) {
+ SkASSERT(!currFan.empty());
+ currFan.pop_back();
+ }
// fallthru.
case GrCCGeometry::Verb::kEndOpenContour: // endPt != startPt.
- if (currFan.count() >= 3) {
+ SkASSERT(!currFanIsTessellated || currFan.empty());
+ if (!currFanIsTessellated && currFan.count() >= 3) {
int fanSize = currFan.count();
// Reserve space for emit_recursive_fan. Technically this can grow to
// fanSize + log3(fanSize), but we approximate with log2.
currFan.push_back_n(SkNextLog2(fanSize));
- SkDEBUGCODE(TriangleInstance* end =)
+ SkDEBUGCODE(TriPointInstance* end =)
emit_recursive_fan(pts, currFan, 0, fanSize, atlasOffset,
- triangleInstanceData + currIndices->fTriangles);
+ triPointInstanceData + currIndices->fTriangles);
currIndices->fTriangles += fanSize - 2;
- SkASSERT(triangleInstanceData + currIndices->fTriangles == end);
+ SkASSERT(triPointInstanceData + currIndices->fTriangles == end);
}
currFan.reset();
continue;
@@ -347,14 +474,16 @@ bool GrCCPathParser::finalize(GrOnFlushResourceProvider* onFlushRP) {
fInstanceBuffer->unmap();
- SkASSERT(currPathInfo == fPathsInfo.end());
+ SkASSERT(nextPathInfo == fPathsInfo.end());
SkASSERT(ptsIdx == pts.count() - 1);
SkASSERT(instanceIndices[0].fTriangles == fBaseInstances[1].fTriangles);
SkASSERT(instanceIndices[1].fTriangles == fBaseInstances[0].fQuadratics);
SkASSERT(instanceIndices[0].fQuadratics == fBaseInstances[1].fQuadratics);
SkASSERT(instanceIndices[1].fQuadratics == triEndIdx);
+ SkASSERT(instanceIndices[0].fWoundTriangles == fBaseInstances[1].fWoundTriangles);
+ SkASSERT(instanceIndices[1].fWoundTriangles == fBaseInstances[0].fCubics);
SkASSERT(instanceIndices[0].fCubics == fBaseInstances[1].fCubics);
- SkASSERT(instanceIndices[1].fCubics == cubicEndIdx);
+ SkASSERT(instanceIndices[1].fCubics == quadEndIdx);
fMeshesScratchBuffer.reserve(fMaxMeshesPerDraw);
fDynamicStatesScratchBuffer.reserve(fMaxMeshesPerDraw);
@@ -365,36 +494,56 @@ bool GrCCPathParser::finalize(GrOnFlushResourceProvider* onFlushRP) {
void GrCCPathParser::drawCoverageCount(GrOpFlushState* flushState, CoverageCountBatchID batchID,
const SkIRect& drawBounds) const {
using RenderPass = GrCCCoverageProcessor::RenderPass;
+ using WindMethod = GrCCCoverageProcessor::WindMethod;
SkASSERT(fInstanceBuffer);
+ const PrimitiveTallies& batchTotalCounts = fCoverageCountBatches[batchID].fTotalPrimitiveCounts;
+
GrPipeline pipeline(flushState->drawOpArgs().fProxy, GrPipeline::ScissorState::kEnabled,
SkBlendMode::kPlus);
- // Triangles.
- this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleHulls,
- &PrimitiveTallies::fTriangles, drawBounds);
- this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleEdges,
- &PrimitiveTallies::fTriangles, drawBounds); // Might get skipped.
- this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleCorners,
- &PrimitiveTallies::fTriangles, drawBounds);
-
- // Quadratics.
- this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kQuadraticHulls,
- &PrimitiveTallies::fQuadratics, drawBounds);
- this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kQuadraticCorners,
- &PrimitiveTallies::fQuadratics, drawBounds);
-
- // Cubics.
- this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kCubicHulls,
- &PrimitiveTallies::fCubics, drawBounds);
- this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kCubicCorners,
- &PrimitiveTallies::fCubics, drawBounds);
+ if (batchTotalCounts.fTriangles) {
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleHulls,
+ WindMethod::kCrossProduct, &PrimitiveTallies::fTriangles, drawBounds);
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleEdges,
+ WindMethod::kCrossProduct, &PrimitiveTallies::fTriangles,
+ drawBounds); // Might get skipped.
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleCorners,
+ WindMethod::kCrossProduct, &PrimitiveTallies::fTriangles, drawBounds);
+ }
+
+ if (batchTotalCounts.fWoundTriangles) {
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleHulls,
+ WindMethod::kInstanceData, &PrimitiveTallies::fWoundTriangles,
+ drawBounds);
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleEdges,
+ WindMethod::kInstanceData, &PrimitiveTallies::fWoundTriangles,
+ drawBounds); // Might get skipped.
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kTriangleCorners,
+ WindMethod::kInstanceData, &PrimitiveTallies::fWoundTriangles,
+ drawBounds);
+ }
+
+ if (batchTotalCounts.fQuadratics) {
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kQuadraticHulls,
+ WindMethod::kCrossProduct, &PrimitiveTallies::fQuadratics, drawBounds);
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kQuadraticCorners,
+ WindMethod::kCrossProduct, &PrimitiveTallies::fQuadratics, drawBounds);
+ }
+
+ if (batchTotalCounts.fCubics) {
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kCubicHulls,
+ WindMethod::kCrossProduct, &PrimitiveTallies::fCubics, drawBounds);
+ this->drawRenderPass(flushState, pipeline, batchID, RenderPass::kCubicCorners,
+ WindMethod::kCrossProduct, &PrimitiveTallies::fCubics, drawBounds);
+ }
}
void GrCCPathParser::drawRenderPass(GrOpFlushState* flushState, const GrPipeline& pipeline,
CoverageCountBatchID batchID,
GrCCCoverageProcessor::RenderPass renderPass,
+ GrCCCoverageProcessor::WindMethod windMethod,
int PrimitiveTallies::*instanceType,
const SkIRect& drawBounds) const {
SkASSERT(pipeline.getScissorState().enabled());
@@ -407,12 +556,13 @@ void GrCCPathParser::drawRenderPass(GrOpFlushState* flushState, const GrPipeline
fMeshesScratchBuffer.pop_back_n(fMeshesScratchBuffer.count());
fDynamicStatesScratchBuffer.pop_back_n(fDynamicStatesScratchBuffer.count());
- GrCCCoverageProcessor proc(flushState->resourceProvider(), renderPass, flushState->caps());
+ GrCCCoverageProcessor proc(flushState->resourceProvider(), renderPass, windMethod);
SkASSERT(batchID > 0);
SkASSERT(batchID < fCoverageCountBatches.count());
const CoverageCountBatch& previousBatch = fCoverageCountBatches[batchID - 1];
const CoverageCountBatch& batch = fCoverageCountBatches[batchID];
+ SkDEBUGCODE(int totalInstanceCount = 0);
if (int instanceCount = batch.fEndNonScissorIndices.*instanceType -
previousBatch.fEndNonScissorIndices.*instanceType) {
@@ -422,6 +572,7 @@ void GrCCPathParser::drawRenderPass(GrOpFlushState* flushState, const GrPipeline
proc.appendMesh(fInstanceBuffer.get(), instanceCount, baseInstance, &fMeshesScratchBuffer);
fDynamicStatesScratchBuffer.push_back().fScissorRect.setXYWH(0, 0, drawBounds.width(),
drawBounds.height());
+ SkDEBUGCODE(totalInstanceCount += instanceCount);
}
SkASSERT(previousBatch.fEndScissorSubBatchIdx > 0);
@@ -439,10 +590,12 @@ void GrCCPathParser::drawRenderPass(GrOpFlushState* flushState, const GrPipeline
proc.appendMesh(fInstanceBuffer.get(), instanceCount,
baseScissorInstance + startIndex, &fMeshesScratchBuffer);
fDynamicStatesScratchBuffer.push_back().fScissorRect = scissorSubBatch.fScissor;
+ SkDEBUGCODE(totalInstanceCount += instanceCount);
}
SkASSERT(fMeshesScratchBuffer.count() == fDynamicStatesScratchBuffer.count());
SkASSERT(fMeshesScratchBuffer.count() <= fMaxMeshesPerDraw);
+ SkASSERT(totalInstanceCount == batch.fTotalPrimitiveCounts.*instanceType);
if (!fMeshesScratchBuffer.empty()) {
SkASSERT(flushState->rtCommandBuffer());
diff --git a/src/gpu/ccpr/GrCCPathParser.h b/src/gpu/ccpr/GrCCPathParser.h
index aff6b1069d..f041610521 100644
--- a/src/gpu/ccpr/GrCCPathParser.h
+++ b/src/gpu/ccpr/GrCCPathParser.h
@@ -10,6 +10,7 @@
#include "GrMesh.h"
#include "GrNonAtomicRef.h"
+#include "GrTessellator.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "ccpr/GrCCCoverageProcessor.h"
@@ -76,8 +77,13 @@ private:
// Every kBeginPath verb has a corresponding PathInfo entry.
struct PathInfo {
+ PathInfo(ScissorMode scissorMode, int16_t offsetX, int16_t offsetY)
+ : fScissorMode(scissorMode), fAtlasOffsetX(offsetX), fAtlasOffsetY(offsetY) {}
+
ScissorMode fScissorMode;
int16_t fAtlasOffsetX, fAtlasOffsetY;
+ std::unique_ptr<GrTessellator::WindingVertex[]> fFanTessellation;
+ int fFanTessellationCount = 0;
};
// Defines a batch of CCPR primitives. Start indices are deduced by looking at the previous
@@ -85,6 +91,7 @@ private:
struct CoverageCountBatch {
PrimitiveTallies fEndNonScissorIndices;
int fEndScissorSubBatchIdx;
+ PrimitiveTallies fTotalPrimitiveCounts;
};
// Defines a sub-batch from CoverageCountBatch that will be drawn with the given scissor rect.
@@ -98,8 +105,8 @@ private:
void endContourIfNeeded(bool insideContour);
void drawRenderPass(GrOpFlushState*, const GrPipeline&, CoverageCountBatchID,
- GrCCCoverageProcessor::RenderPass, int PrimitiveTallies::*instanceType,
- const SkIRect& drawBounds) const;
+ GrCCCoverageProcessor::RenderPass, GrCCCoverageProcessor::WindMethod,
+ int PrimitiveTallies::*instanceType, const SkIRect& drawBounds) const;
// Staging area for the path being parsed.
SkDEBUGCODE(int fParsingPath = false);
@@ -107,6 +114,7 @@ private:
int fCurrPathPointsIdx;
int fCurrPathVerbsIdx;
PrimitiveTallies fCurrPathPrimitiveCounts;
+ SkPath::FillType fCurrPathFillType;
GrCCGeometry fGeometry;
SkSTArray<32, PathInfo, true> fPathsInfo;