aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--include/core/SkCanvas.h5
-rw-r--r--include/core/SkDevice.h23
-rw-r--r--include/gpu/SkGpuDevice.h14
-rw-r--r--src/core/SkCanvas.cpp20
-rw-r--r--src/core/SkDevice.cpp4
-rw-r--r--src/gpu/SkGpuDevice.cpp85
-rw-r--r--src/utils/SkDeferredCanvas.cpp3
7 files changed, 128 insertions, 26 deletions
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
index 178364cb43..0868574525 100644
--- a/include/core/SkCanvas.h
+++ b/include/core/SkCanvas.h
@@ -978,6 +978,7 @@ private:
uint32_t fMCRecStorage[32];
SkBounder* fBounder;
+ SkDevice* fLastDeviceToGainFocus;
int fSaveLayerCount; // number of successful saveLayer calls
SkMetaData* fMetaData;
@@ -988,7 +989,9 @@ private:
fSurfaceBase = sb;
}
friend class SkSurface_Base;
-
+
+ void prepareForDeviceDraw(SkDevice*, const SkMatrix&, const SkRegion&);
+
bool fDeviceCMDirty; // cleared by updateDeviceCMCache()
void updateDeviceCMCache();
diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h
index 2ce64ee44f..f0aa8e0a02 100644
--- a/include/core/SkDevice.h
+++ b/include/core/SkDevice.h
@@ -187,6 +187,28 @@ protected:
*/
virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
+ /**
+ * Called with the correct matrix and clip before this device is drawn
+ * to using those settings. If your subclass overrides this, be sure to
+ * call through to the base class as well.
+ *
+ * The clipstack is another view of the clip. It records the actual
+ * geometry that went into building the region. It is present for devices
+ * that want to parse it, but is not required: the region is a complete
+ * picture of the current clip. (i.e. if you regionize all of the geometry
+ * in the clipstack, you will arrive at an equivalent region to the one
+ * passed in).
+ */
+ virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
+ const SkClipStack&);
+
+ /** Called when this device gains focus (i.e becomes the current device
+ for drawing).
+ */
+ virtual void gainFocus(const SkMatrix&, const SkRegion&) {
+ SkASSERT(fAttachedToCanvas);
+ }
+
/** Clears the entire device to the specified color (including alpha).
* Ignores the clip.
*/
@@ -363,6 +385,7 @@ protected:
private:
friend class SkCanvas;
+ friend struct DeviceCM; //for setMatrixClip
friend class SkDraw;
friend class SkDrawIter;
friend class SkDeviceFilteredPaint;
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index b941894221..790d4a9ca1 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -51,6 +51,12 @@ public:
GrContext* context() const { return fContext; }
+ /**
+ * Override from SkGpuDevice, so we can set our FBO to be the render target
+ * The canvas parameter must be a SkGpuCanvas
+ */
+ virtual void gainFocus(const SkMatrix&, const SkRegion&) SK_OVERRIDE;
+
virtual SkGpuRenderTarget* accessRenderTarget() SK_OVERRIDE;
// overrides from SkDevice
@@ -59,6 +65,9 @@ public:
virtual void writePixels(const SkBitmap& bitmap, int x, int y,
SkCanvas::Config8888 config8888) SK_OVERRIDE;
+ virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
+ const SkClipStack&) SK_OVERRIDE;
+
virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
@@ -125,9 +134,10 @@ private:
GrClipData fClipData;
- // state for our render-target
+ // state for our offscreen render-target
GrRenderTarget* fRenderTarget;
bool fNeedClear;
+ bool fNeedPrepareRenderTarget;
// called from rt and tex cons
void initFromRenderTarget(GrContext*, GrRenderTarget*, bool cached);
@@ -144,7 +154,7 @@ private:
SkDrawProcs* initDrawForText(GrTextContext*);
bool bindDeviceAsTexture(GrPaint* paint);
- void prepareDraw(const SkDraw&); // sets the render target, clip, and matrix on GrContext.
+ void prepareRenderTarget(const SkDraw&);
bool shouldTileBitmap(const SkBitmap& bitmap,
const GrTextureParams& sampler,
const SkRect* srcRectPtr) const;
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index b6d8c293cf..5e476c6c9e 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -124,6 +124,8 @@ struct DeviceCM {
SkRegion::kDifference_Op);
}
+ fDevice->setMatrixClip(*fMatrix, fClip.forceGetBW(), clipStack);
+
#ifdef SK_DEBUG
if (!fClip.isEmpty()) {
SkIRect deviceR;
@@ -242,6 +244,7 @@ public:
}
// fCurrLayer may be NULL now
+ fCanvas->prepareForDeviceDraw(fDevice, *fMatrix, *fClip);
return true;
}
return false;
@@ -438,6 +441,7 @@ SkDevice* SkCanvas::init(SkDevice* device) {
fBounder = NULL;
fLocalBoundsCompareType.setEmpty();
fLocalBoundsCompareTypeDirty = true;
+ fLastDeviceToGainFocus = NULL;
fDeviceCMDirty = false;
fSaveLayerCount = 0;
fMetaData = NULL;
@@ -660,6 +664,15 @@ void SkCanvas::updateDeviceCMCache() {
}
}
+void SkCanvas::prepareForDeviceDraw(SkDevice* device, const SkMatrix& matrix,
+ const SkRegion& clip) {
+ SkASSERT(device);
+ if (fLastDeviceToGainFocus != device) {
+ device->gainFocus(matrix, clip);
+ fLastDeviceToGainFocus = device;
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////
int SkCanvas::internalSave(SaveFlags flags) {
@@ -846,6 +859,13 @@ void SkCanvas::internalRestore() {
fDeviceCMDirty = true;
fLocalBoundsCompareTypeDirty = true;
+ // Dirty this pointer to handle the case of a new device created at the same address as the
+ // device we are restoring from. E.g.:
+ // saveLayer (creates a device)
+ // drawSomething
+ // restore (deletes the device)
+ // saveLayer (oops new device at the same address)
+ fLastDeviceToGainFocus = NULL;
fClipStack.restore();
// reserve our layer (if any)
diff --git a/src/core/SkDevice.cpp b/src/core/SkDevice.cpp
index 6d8958d804..7da9a6b442 100644
--- a/src/core/SkDevice.cpp
+++ b/src/core/SkDevice.cpp
@@ -122,6 +122,10 @@ void SkDevice::clear(SkColor color) {
const SkBitmap& SkDevice::onAccessBitmap(SkBitmap* bitmap) {return *bitmap;}
+void SkDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& region,
+ const SkClipStack& clipStack) {
+}
+
bool SkDevice::canHandleImageFilter(SkImageFilter*) {
return false;
}
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index b168e57e63..9a495c9703 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -30,10 +30,12 @@
#define CHECK_SHOULD_DRAW(draw) \
do { \
if (gShouldDrawProc && !gShouldDrawProc()) return; \
- this->prepareDraw(draw); \
+ this->prepareRenderTarget(draw); \
+ GrAssert(!fNeedClear) \
} while (0)
#else
- #define CHECK_SHOULD_DRAW(draw) this->prepareDraw(draw)
+ #define CHECK_SHOULD_DRAW(draw) this->prepareRenderTarget(draw); \
+ GrAssert(!fNeedClear)
#endif
// we use the same texture slot on GrPaint for bitmaps and shaders
@@ -44,6 +46,7 @@ enum {
kColorFilterTextureIdx = 1
};
+
#define MAX_BLUR_SIGMA 4.0f
// FIXME: This value comes from from SkBlurMaskFilter.cpp.
// Should probably be put in a common header someplace.
@@ -61,10 +64,11 @@ enum {
// a sub region of a larger source image.
#define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f)
-#define DO_DEFERRED_CLEAR() \
+#define DO_DEFERRED_CLEAR \
do { \
if (fNeedClear) { \
this->clear(0x0); \
+ fNeedClear = false; \
} \
} while (false) \
@@ -178,6 +182,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
void SkGpuDevice::initFromRenderTarget(GrContext* context,
GrRenderTarget* renderTarget,
bool cached) {
+ fNeedPrepareRenderTarget = false;
fDrawProcs = NULL;
fContext = context;
@@ -209,6 +214,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
int height)
: SkDevice(config, width, height, false /*isOpaque*/) {
+ fNeedPrepareRenderTarget = false;
fDrawProcs = NULL;
fContext = context;
@@ -252,11 +258,9 @@ SkGpuDevice::~SkGpuDevice() {
delete fDrawProcs;
}
- // The GrContext takes a ref on the target. We don't want to cause the render
- // target to be unnecessarily kept alive.
- if (fContext->getRenderTarget() == fRenderTarget) {
- fContext->setRenderTarget(NULL);
- }
+ // The SkGpuDevice gives the context the render target (e.g., in gainFocus)
+ // This call gives the context a chance to relinquish it
+ fContext->setRenderTarget(NULL);
SkSafeUnref(fRenderTarget);
fContext->unref();
@@ -265,8 +269,9 @@ SkGpuDevice::~SkGpuDevice() {
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::makeRenderTargetCurrent() {
- DO_DEFERRED_CLEAR();
+ DO_DEFERRED_CLEAR;
fContext->setRenderTarget(fRenderTarget);
+ fNeedPrepareRenderTarget = true;
}
///////////////////////////////////////////////////////////////////////////////
@@ -303,7 +308,7 @@ GrPixelConfig config8888_to_grconfig_and_flags(SkCanvas::Config8888 config8888,
bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap,
int x, int y,
SkCanvas::Config8888 config8888) {
- DO_DEFERRED_CLEAR();
+ DO_DEFERRED_CLEAR;
SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config());
SkASSERT(!bitmap.isNull());
SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height())));
@@ -406,29 +411,64 @@ static void check_bounds(const GrClipData& clipData,
///////////////////////////////////////////////////////////////////////////////
+static void set_matrix_and_clip(GrContext* context, const SkMatrix& matrix,
+ GrClipData& clipData,
+ const SkRegion& clipRegion,
+ const SkIPoint& origin,
+ int renderTargetWidth, int renderTargetHeight) {
+ context->setMatrix(matrix);
+
+ clipData.fOrigin = origin;
+
+#ifdef SK_DEBUG
+ check_bounds(clipData, clipRegion,
+ renderTargetWidth, renderTargetHeight);
+#endif
+
+ context->setClip(&clipData);
+}
+
// call this every draw call, to ensure that the context reflects our state,
// and not the state from some other canvas/device
-void SkGpuDevice::prepareDraw(const SkDraw& draw) {
+void SkGpuDevice::prepareRenderTarget(const SkDraw& draw) {
GrAssert(NULL != fClipData.fClipStack);
- fContext->setRenderTarget(fRenderTarget);
+ if (fNeedPrepareRenderTarget ||
+ fContext->getRenderTarget() != fRenderTarget) {
+
+ fContext->setRenderTarget(fRenderTarget);
+ SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
- SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
+ set_matrix_and_clip(fContext, *draw.fMatrix,
+ fClipData, *draw.fClip, this->getOrigin(),
+ fRenderTarget->width(), fRenderTarget->height());
+ fNeedPrepareRenderTarget = false;
+ }
+}
- fContext->setMatrix(*draw.fMatrix);
- fClipData.fOrigin = this->getOrigin();
+void SkGpuDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
+ const SkClipStack& clipStack) {
+ this->INHERITED::setMatrixClip(matrix, clip, clipStack);
+ // We don't need to set them now because the context may not reflect this device.
+ fNeedPrepareRenderTarget = true;
+}
-#ifdef SK_DEBUG
- check_bounds(fClipData, *draw.fClip, fRenderTarget->width(), fRenderTarget->height());
-#endif
+void SkGpuDevice::gainFocus(const SkMatrix& matrix, const SkRegion& clip) {
- fContext->setClip(&fClipData);
+ GrAssert(NULL != fClipData.fClipStack);
- DO_DEFERRED_CLEAR();
+ fContext->setRenderTarget(fRenderTarget);
+
+ this->INHERITED::gainFocus(matrix, clip);
+
+ set_matrix_and_clip(fContext, matrix, fClipData, clip, this->getOrigin(),
+ fRenderTarget->width(), fRenderTarget->height());
+
+ DO_DEFERRED_CLEAR;
}
SkGpuRenderTarget* SkGpuDevice::accessRenderTarget() {
- DO_DEFERRED_CLEAR();
+ DO_DEFERRED_CLEAR;
return (SkGpuRenderTarget*)fRenderTarget;
}
@@ -622,7 +662,6 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::clear(SkColor color) {
fContext->clear(NULL, color, fRenderTarget);
- fNeedClear = false;
}
void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
@@ -1888,7 +1927,7 @@ bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
}
void SkGpuDevice::flush() {
- DO_DEFERRED_CLEAR();
+ DO_DEFERRED_CLEAR;
fContext->resolveRenderTarget(fRenderTarget);
}
diff --git a/src/utils/SkDeferredCanvas.cpp b/src/utils/SkDeferredCanvas.cpp
index c3de393290..eaba50342e 100644
--- a/src/utils/SkDeferredCanvas.cpp
+++ b/src/utils/SkDeferredCanvas.cpp
@@ -268,6 +268,9 @@ protected:
virtual bool filterTextFlags(const SkPaint& paint, TextFlags*)
SK_OVERRIDE
{return false;}
+ virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
+ const SkClipStack&) SK_OVERRIDE
+ {}
// None of the following drawing methods should ever get called on the
// deferred device