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-rw-r--r--src/core/SkPicturePlayback.cpp35
-rw-r--r--src/core/SkPicturePlayback.h7
-rw-r--r--src/core/SkPictureStateTree.cpp29
-rw-r--r--src/core/SkPictureStateTree.h15
-rw-r--r--src/gpu/GrPictureUtils.cpp11
-rw-r--r--src/gpu/GrPictureUtils.h4
-rw-r--r--src/gpu/SkGpuDevice.cpp13
7 files changed, 73 insertions, 41 deletions
diff --git a/src/core/SkPicturePlayback.cpp b/src/core/SkPicturePlayback.cpp
index f2356bdeff..28ca689d01 100644
--- a/src/core/SkPicturePlayback.cpp
+++ b/src/core/SkPicturePlayback.cpp
@@ -896,15 +896,15 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
if (NULL != temp) {
SkASSERT(NULL != temp->fBM);
SkASSERT(NULL != temp->fPaint);
- canvas.save();
- canvas.setMatrix(initialMatrix);
canvas.drawBitmap(*temp->fBM, temp->fPos.fX, temp->fPos.fY, temp->fPaint);
- canvas.restore();
if (it.isValid()) {
// This save is needed since the BBH will automatically issue
// a restore to balanced the saveLayer we're skipping
canvas.save();
+ // Note: This skipping only works if the client only issues
+ // well behaved saveLayer calls (i.e., doesn't use
+ // kMatrix_SaveFlag or kClip_SaveFlag in isolation)
// At this point we know that the PictureStateTree was aiming
// for some draw op within temp's saveLayer (although potentially
@@ -912,32 +912,17 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
// We need to skip all the operations inside temp's range
// along with all the associated state changes but update
// the state tree to the first operation outside temp's range.
+ SkASSERT(it.peekDraw() >= temp->fStart && it.peekDraw() <= temp->fStop);
+
+ while (kDrawComplete != it.peekDraw() && it.peekDraw() <= temp->fStop) {
+ it.skipDraw();
+ }
- uint32_t skipTo;
- do {
- skipTo = it.nextDraw();
- if (kDrawComplete == skipTo) {
- break;
- }
-
- if (skipTo <= temp->fStop) {
- reader.setOffset(skipTo);
- uint32_t size;
- DrawType op = read_op_and_size(&reader, &size);
- // Since we are relying on the normal SkPictureStateTree
- // playback we need to convert any nested saveLayer calls
- // it may issue into saves (so that all its internal
- // restores will be balanced).
- if (SAVE_LAYER == op) {
- canvas.save();
- }
- }
- } while (skipTo <= temp->fStop);
-
- if (kDrawComplete == skipTo) {
+ if (kDrawComplete == it.peekDraw()) {
break;
}
+ uint32_t skipTo = it.nextDraw();
reader.setOffset(skipTo);
} else {
reader.setOffset(temp->fStop);
diff --git a/src/core/SkPicturePlayback.h b/src/core/SkPicturePlayback.h
index d6f0cf1919..37caa8a43d 100644
--- a/src/core/SkPicturePlayback.h
+++ b/src/core/SkPicturePlayback.h
@@ -273,7 +273,7 @@ private:
struct ReplacementInfo {
size_t fStart;
size_t fStop;
- SkIPoint fPos;
+ SkPoint fPos;
SkBitmap* fBM;
const SkPaint* fPaint; // Note: this object doesn't own the paint
};
@@ -293,13 +293,14 @@ private:
void freeAll();
-#ifdef SK_DEBUG
+ #ifdef SK_DEBUG
void validate() const;
-#endif
+ #endif
SkTDArray<ReplacementInfo> fReplacements;
};
+
// Replace all the draw ops in the replacement ranges in 'replacements' with
// the associated drawBitmap call
// Draw replacing cannot be enabled at the same time as draw limiting
diff --git a/src/core/SkPictureStateTree.cpp b/src/core/SkPictureStateTree.cpp
index fdd86464a9..8b5bc0aa2f 100644
--- a/src/core/SkPictureStateTree.cpp
+++ b/src/core/SkPictureStateTree.cpp
@@ -114,6 +114,35 @@ void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
fCurrentMatrix = matrix;
}
+uint32_t SkPictureStateTree::Iterator::peekDraw() {
+ SkASSERT(this->isValid());
+ if (fPlaybackIndex >= fDraws->count()) {
+ return kDrawComplete;
+ }
+
+ Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
+ return draw->fOffset;
+}
+
+uint32_t SkPictureStateTree::Iterator::skipDraw() {
+ SkASSERT(this->isValid());
+ if (fPlaybackIndex >= fDraws->count()) {
+ return this->finish();
+ }
+
+ Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
+
+ if (fSave) {
+ fCanvas->save();
+ fSave = false;
+ }
+
+ fNodes.rewind();
+
+ ++fPlaybackIndex;
+ return draw->fOffset;
+}
+
uint32_t SkPictureStateTree::Iterator::finish() {
if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
fCanvas->restore();
diff --git a/src/core/SkPictureStateTree.h b/src/core/SkPictureStateTree.h
index da51a5b954..f9e187a0cb 100644
--- a/src/core/SkPictureStateTree.h
+++ b/src/core/SkPictureStateTree.h
@@ -82,6 +82,21 @@ public:
TODO: this might be better named nextOp
*/
uint32_t nextDraw();
+ /** Peek at the currently queued up draw op's offset. Note that this can
+ be different then what 'nextDraw' would return b.c. it is
+ the offset of the next _draw_ op while 'nextDraw' can return
+ the offsets to saveLayer and clip ops while it is creating the proper
+ drawing context for the queued up draw op.
+ */
+ uint32_t peekDraw();
+ /** Stop trying to create the drawing context for the currently queued
+ up _draw_ operation and queue up the next one. This call returns
+ the offset of the skipped _draw_ operation. Obviously (since the
+ correct drawing context has not been established), the skipped
+ _draw_ operation should not be issued. Returns kDrawComplete if
+ the end of the draw operations is reached.
+ */
+ uint32_t skipDraw();
static const uint32_t kDrawComplete = SK_MaxU32;
Iterator() : fPlaybackMatrix(), fValid(false) { }
bool isValid() const { return fValid; }
diff --git a/src/gpu/GrPictureUtils.cpp b/src/gpu/GrPictureUtils.cpp
index 84a13be466..a66f34c0a6 100644
--- a/src/gpu/GrPictureUtils.cpp
+++ b/src/gpu/GrPictureUtils.cpp
@@ -137,7 +137,16 @@ protected:
device->fInfo.fCTM.postTranslate(SkIntToScalar(-device->getOrigin().fX),
SkIntToScalar(-device->getOrigin().fY));
- device->fInfo.fOffset = device->getOrigin();
+ // We need the x & y values that will yield 'getOrigin' when transformed
+ // by 'draw.fMatrix'.
+ device->fInfo.fOffset.iset(device->getOrigin());
+
+ SkMatrix invMatrix;
+ if (draw.fMatrix->invert(&invMatrix)) {
+ invMatrix.mapPoints(&device->fInfo.fOffset, 1);
+ } else {
+ device->fInfo.fValid = false;
+ }
if (NeedsDeepCopy(paint)) {
// This NULL acts as a signal that the paint was uncopyable (for now)
diff --git a/src/gpu/GrPictureUtils.h b/src/gpu/GrPictureUtils.h
index a280a16ce3..b8a7814ccb 100644
--- a/src/gpu/GrPictureUtils.h
+++ b/src/gpu/GrPictureUtils.h
@@ -27,8 +27,8 @@ public:
// the translation needed to map the layer's top-left point to the origin.
SkMatrix fCTM;
// The offset that needs to be passed to drawBitmap to correctly
- // position the pre-rendered layer. It is in device space.
- SkIPoint fOffset;
+ // position the pre-rendered layer.
+ SkPoint fOffset;
// The paint to use on restore. NULL if the paint was not copyable (and
// thus that this layer should not be pulled forward).
const SkPaint* fPaint;
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 483a1496c1..b279c43c10 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1997,19 +1997,12 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture)
}
} else {
// In this case there is no BBH associated with the picture. Pre-render
- // all the layers that intersect the drawn region
+ // all the layers
+ // TODO: intersect the bounds of each layer with the clip region to
+ // reduce the number of pre-rendered layers
for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
- SkIRect layerRect = SkIRect::MakeXYWH(info.fOffset.fX,
- info.fOffset.fY,
- info.fSize.fWidth,
- info.fSize.fHeight);
-
- if (!SkIRect::Intersects(query, layerRect)) {
- continue;
- }
-
// TODO: once this code is more stable unsuitable layers can
// just be omitted during the optimization stage
if (!info.fValid ||