diff options
-rw-r--r-- | gm/matrixconvolution.cpp | 22 | ||||
-rw-r--r-- | include/effects/SkMatrixConvolutionImageFilter.h | 4 | ||||
-rw-r--r-- | src/effects/SkMatrixConvolutionImageFilter.cpp | 319 |
3 files changed, 338 insertions, 7 deletions
diff --git a/gm/matrixconvolution.cpp b/gm/matrixconvolution.cpp index 0a0afa492d..6bb7d99cba 100644 --- a/gm/matrixconvolution.cpp +++ b/gm/matrixconvolution.cpp @@ -6,7 +6,9 @@ */ #include "gm.h" +#include "SkColor.h" #include "SkMatrixConvolutionImageFilter.h" +#include "SkGradientShader.h" namespace skiagm { @@ -31,6 +33,12 @@ protected: paint.setAntiAlias(true); paint.setColor(0xFFFFFFFF); paint.setTextSize(SkIntToScalar(180)); + SkPoint pts[2] = { SkPoint::Make(0, 0), + SkPoint::Make(0, SkIntToScalar(80)) }; + SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 }; + SkScalar pos[2] = { 0, SkIntToScalar(80) }; + paint.setShader(SkGradientShader::CreateLinear( + pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref(); const char* str = "e"; canvas.drawText(str, strlen(str), SkIntToScalar(-10), SkIntToScalar(80), paint); } @@ -59,15 +67,17 @@ protected: fInitialized = true; } canvas->clear(0x00000000); - SkIPoint target = SkIPoint::Make(1, 1); - for (target.fY = 0; target.fY < 3; ++target.fY) { - int y = target.fY * 100 + 10; - draw(canvas, 10, y, target, SkMatrixConvolutionImageFilter::kClamp_TileMode, true); - draw(canvas, 110, y, target, SkMatrixConvolutionImageFilter::kClampToBlack_TileMode, true); - draw(canvas, 210, y, target, SkMatrixConvolutionImageFilter::kRepeat_TileMode, true); + SkIPoint target = SkIPoint::Make(1, 0); + for (int x = 10; x < 310; x += 100) { + draw(canvas, x, 10, target, SkMatrixConvolutionImageFilter::kClamp_TileMode, true); + draw(canvas, x, 110, target, SkMatrixConvolutionImageFilter::kClampToBlack_TileMode, true); + draw(canvas, x, 210, target, SkMatrixConvolutionImageFilter::kRepeat_TileMode, true); + target.fY++; } target.fY = 1; draw(canvas, 310, 10, target, SkMatrixConvolutionImageFilter::kClamp_TileMode, false); + draw(canvas, 310, 110, target, SkMatrixConvolutionImageFilter::kClampToBlack_TileMode, false); + draw(canvas, 310, 210, target, SkMatrixConvolutionImageFilter::kRepeat_TileMode, false); } private: diff --git a/include/effects/SkMatrixConvolutionImageFilter.h b/include/effects/SkMatrixConvolutionImageFilter.h index a938fd0b26..f6e96f2279 100644 --- a/include/effects/SkMatrixConvolutionImageFilter.h +++ b/include/effects/SkMatrixConvolutionImageFilter.h @@ -61,6 +61,10 @@ protected: virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, SkBitmap* result, SkIPoint* loc) SK_OVERRIDE; +#if SK_SUPPORT_GPU + virtual bool asNewCustomStage(GrCustomStage** stage, GrTexture*) const SK_OVERRIDE; +#endif + private: SkISize fKernelSize; SkScalar* fKernel; diff --git a/src/effects/SkMatrixConvolutionImageFilter.cpp b/src/effects/SkMatrixConvolutionImageFilter.cpp index 1c6f980b41..6b8a06d422 100644 --- a/src/effects/SkMatrixConvolutionImageFilter.cpp +++ b/src/effects/SkMatrixConvolutionImageFilter.cpp @@ -12,6 +12,10 @@ #include "SkRect.h" #include "SkUnPreMultiply.h" +#if SK_SUPPORT_GPU +#include "gl/GrGLProgramStage.h" +#endif + SkMatrixConvolutionImageFilter::SkMatrixConvolutionImageFilter(const SkISize& kernelSize, const SkScalar* kernel, SkScalar gain, SkScalar bias, const SkIPoint& target, TileMode tileMode, bool convolveAlpha, SkImageFilter* input) : INHERITED(input), fKernelSize(kernelSize), @@ -23,6 +27,7 @@ SkMatrixConvolutionImageFilter::SkMatrixConvolutionImageFilter(const SkISize& ke uint32_t size = fKernelSize.fWidth * fKernelSize.fHeight; fKernel = SkNEW_ARRAY(SkScalar, size); memcpy(fKernel, kernel, size * sizeof(SkScalar)); + SkASSERT(kernelSize.fWidth >= 1 && kernelSize.fHeight >= 1); SkASSERT(target.fX >= 0 && target.fX < kernelSize.fWidth); SkASSERT(target.fY >= 0 && target.fY < kernelSize.fHeight); } @@ -121,11 +126,12 @@ void SkMatrixConvolutionImageFilter::filterPixels(const SkBitmap& src, SkBitmap* } int a = convolveAlpha ? SkClampMax(SkScalarFloorToInt(SkScalarMul(sumA, fGain) + fBias), 255) - : SkGetPackedA32(PixelFetcher::fetch(src, x, y)); + : 255; int r = SkClampMax(SkScalarFloorToInt(SkScalarMul(sumR, fGain) + fBias), a); int g = SkClampMax(SkScalarFloorToInt(SkScalarMul(sumG, fGain) + fBias), a); int b = SkClampMax(SkScalarFloorToInt(SkScalarMul(sumB, fGain) + fBias), a); if (!convolveAlpha) { + a = SkGetPackedA32(PixelFetcher::fetch(src, x, y)); *dptr++ = SkPreMultiplyARGB(a, r, g, b); } else { *dptr++ = SkPackARGB32(a, r, g, b); @@ -225,3 +231,314 @@ bool SkMatrixConvolutionImageFilter::onFilterImage(Proxy* proxy, filterBorderPixels(src, result, bottom); return true; } + +#if SK_SUPPORT_GPU + +/////////////////////////////////////////////////////////////////////////////// + +class GrGLMatrixConvolutionEffect; + +class GrMatrixConvolutionEffect : public GrSingleTextureEffect { +public: + typedef SkMatrixConvolutionImageFilter::TileMode TileMode; + GrMatrixConvolutionEffect(GrTexture*, + const SkISize& kernelSize, + const SkScalar* kernel, + SkScalar gain, + SkScalar bias, + const SkIPoint& target, + TileMode tileMode, + bool convolveAlpha); + virtual ~GrMatrixConvolutionEffect(); + + static const char* Name() { return "MatrixConvolution"; } + const SkISize& kernelSize() const { return fKernelSize; } + const float* target() const { return fTarget; } + const float* kernel() const { return fKernel; } + float gain() const { return fGain; } + float bias() const { return fBias; } + TileMode tileMode() const { return fTileMode; } + bool convolveAlpha() const { return fConvolveAlpha; } + + typedef GrGLMatrixConvolutionEffect GLProgramStage; + + virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; + virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE; + +private: + SkISize fKernelSize; + float *fKernel; + float fGain; + float fBias; + float fTarget[2]; + TileMode fTileMode; + bool fConvolveAlpha; + + GR_DECLARE_CUSTOM_STAGE_TEST; + + typedef GrSingleTextureEffect INHERITED; +}; + +class GrGLMatrixConvolutionEffect : public GrGLProgramStage { +public: + GrGLMatrixConvolutionEffect(const GrProgramStageFactory& factory, + const GrCustomStage& stage); + virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; + virtual void emitVS(GrGLShaderBuilder* state, + const char* vertexCoords) SK_OVERRIDE {} + virtual void emitFS(GrGLShaderBuilder* state, + const char* outputColor, + const char* inputColor, + const TextureSamplerArray&) SK_OVERRIDE; + + static inline StageKey GenKey(const GrCustomStage& s, const GrGLCaps& caps); + + virtual void setData(const GrGLUniformManager&, + const GrCustomStage&, + const GrRenderTarget*, + int stageNum) SK_OVERRIDE; + +private: + typedef GrGLUniformManager::UniformHandle UniformHandle; + typedef SkMatrixConvolutionImageFilter::TileMode TileMode; + SkISize fKernelSize; + TileMode fTileMode; + bool fConvolveAlpha; + + UniformHandle fKernelUni; + UniformHandle fImageIncrementUni; + UniformHandle fTargetUni; + UniformHandle fGainUni; + UniformHandle fBiasUni; +}; + +GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProgramStageFactory& factory, + const GrCustomStage& stage) + : GrGLProgramStage(factory) + , fKernelUni(GrGLUniformManager::kInvalidUniformHandle) + , fImageIncrementUni(GrGLUniformManager::kInvalidUniformHandle) + , fTargetUni(GrGLUniformManager::kInvalidUniformHandle) + , fGainUni(GrGLUniformManager::kInvalidUniformHandle) + , fBiasUni(GrGLUniformManager::kInvalidUniformHandle) { + const GrMatrixConvolutionEffect& m = static_cast<const GrMatrixConvolutionEffect&>(stage); + fKernelSize = m.kernelSize(); + fTileMode = m.tileMode(); + fConvolveAlpha = m.convolveAlpha(); +} + +void GrGLMatrixConvolutionEffect::setupVariables(GrGLShaderBuilder* builder) { + fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, + kVec2f_GrSLType, "ImageIncrement"); + fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, + kFloat_GrSLType, "Kernel", fKernelSize.width() * fKernelSize.height()); + fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, + kVec2f_GrSLType, "Target"); + fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, + kFloat_GrSLType, "Gain"); + fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, + kFloat_GrSLType, "Bias"); +} + +static void appendTextureLookup(GrGLShaderBuilder* builder, + const GrGLShaderBuilder::TextureSampler& sampler, + const char* coord, + SkMatrixConvolutionImageFilter::TileMode tileMode) { + SkString* code = &builder->fFSCode; + SkString clampedCoord; + switch (tileMode) { + case SkMatrixConvolutionImageFilter::kClamp_TileMode: + clampedCoord.printf("clamp(%s, 0.0, 1.0)", coord); + coord = clampedCoord.c_str(); + break; + case SkMatrixConvolutionImageFilter::kRepeat_TileMode: + clampedCoord.printf("fract(%s)", coord); + coord = clampedCoord.c_str(); + break; + case SkMatrixConvolutionImageFilter::kClampToBlack_TileMode: + code->appendf("clamp(%s, 0.0, 1.0) != %s ? vec4(0, 0, 0, 0) : ", coord, coord); + break; + } + builder->appendTextureLookup(code, sampler, coord); +} + +void GrGLMatrixConvolutionEffect::emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const TextureSamplerArray& samplers) { + SkString* code = &builder->fFSCode; + + const char* target = builder->getUniformCStr(fTargetUni); + const char* imgInc = builder->getUniformCStr(fImageIncrementUni); + const char* kernel = builder->getUniformCStr(fKernelUni); + const char* gain = builder->getUniformCStr(fGainUni); + const char* bias = builder->getUniformCStr(fBiasUni); + int kWidth = fKernelSize.width(); + int kHeight = fKernelSize.height(); + + code->appendf("\t\tvec4 sum = vec4(0, 0, 0, 0);\n"); + code->appendf("\t\tvec2 coord = %s - %s * %s;\n", + builder->defaultTexCoordsName(), target, imgInc); + code->appendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight); + code->appendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth); + code->appendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth); + code->appendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc); + code->appendf("\t\t\t\tvec4 c = "); + appendTextureLookup(builder, samplers[0], "coord2", fTileMode); + code->appendf(";\n"); + if (!fConvolveAlpha) { + code->appendf("\t\t\t\tc.rgb /= c.a;\n"); + } + code->appendf("\t\t\t\tsum += c * k;\n"); + code->appendf("\t\t\t}\n"); + code->appendf("\t\t}\n"); + if (fConvolveAlpha) { + code->appendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias); + code->appendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n", outputColor, outputColor, outputColor); + } else { + code->appendf("\t\t%s.a = (", outputColor); + appendTextureLookup(builder, samplers[0], builder->defaultTexCoordsName(), fTileMode); + code->appendf(").a;\n"); + code->appendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); + code->appendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); + } +} + +namespace { + +int encodeXY(int x, int y) { + SkASSERT(x >= 1 && y >= 1 && x * y <= 32); + if (y < x) + return 0x40 | encodeXY(y, x); + else + return (0x40 >> x) | (y - x); +} + +}; + +GrGLProgramStage::StageKey GrGLMatrixConvolutionEffect::GenKey(const GrCustomStage& s, + const GrGLCaps& caps) { + const GrMatrixConvolutionEffect& m = static_cast<const GrMatrixConvolutionEffect&>(s); + StageKey key = encodeXY(m.kernelSize().width(), m.kernelSize().height()); + key |= m.tileMode() << 7; + key |= m.convolveAlpha() ? 1 << 9 : 0; + return key; +} + +void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, + const GrCustomStage& data, + const GrRenderTarget*, + int stageNum) { + const GrMatrixConvolutionEffect& effect = + static_cast<const GrMatrixConvolutionEffect&>(data); + GrGLTexture& texture = + *static_cast<GrGLTexture*>(data.texture(0)); + // the code we generated was for a specific kernel size + GrAssert(effect.kernelSize() == fKernelSize); + GrAssert(effect.tileMode() == fTileMode); + float imageIncrement[2]; + imageIncrement[0] = 1.0f / texture.width(); + imageIncrement[1] = 1.0f / texture.height(); + uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); + uman.set2fv(fTargetUni, 0, 1, effect.target()); + uman.set1fv(fKernelUni, 0, fKernelSize.width() * fKernelSize.height(), effect.kernel()); + uman.set1f(fGainUni, effect.gain()); + uman.set1f(fBiasUni, effect.bias()); +} + +GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, + const SkISize& kernelSize, + const SkScalar* kernel, + SkScalar gain, + SkScalar bias, + const SkIPoint& target, + TileMode tileMode, + bool convolveAlpha) + : INHERITED(texture), + fKernelSize(kernelSize), + fGain(SkScalarToFloat(gain)), + fBias(SkScalarToFloat(bias) / 255.0f), + fTileMode(tileMode), + fConvolveAlpha(convolveAlpha) { + fKernel = new float[kernelSize.width() * kernelSize.height()]; + for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { + fKernel[i] = SkScalarToFloat(kernel[i]); + } + fTarget[0] = target.x(); + fTarget[1] = target.y(); +} + +GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() { + delete[] fKernel; +} + +const GrProgramStageFactory& GrMatrixConvolutionEffect::getFactory() const { + return GrTProgramStageFactory<GrMatrixConvolutionEffect>::getInstance(); +} + +bool GrMatrixConvolutionEffect::isEqual(const GrCustomStage& sBase) const { + const GrMatrixConvolutionEffect& s = + static_cast<const GrMatrixConvolutionEffect&>(sBase); + return INHERITED::isEqual(sBase) && + fKernelSize == s.kernelSize() && + !memcmp(fKernel, s.kernel(), fKernelSize.width() * fKernelSize.height() * sizeof(float)) && + fGain == s.gain() && + fBias == s.bias() && + fTarget == s.target() && + fTileMode == s.tileMode() && + fConvolveAlpha == s.convolveAlpha(); +} + +GR_DEFINE_CUSTOM_STAGE_TEST(GrMatrixConvolutionEffect); + +// A little bit less than the minimum # uniforms required by DX9SM2 (32). +// Allows for a 5x5 kernel (or 25x1, for that matter). +#define MAX_KERNEL_SIZE 25 + +GrCustomStage* GrMatrixConvolutionEffect::TestCreate(SkRandom* random, + GrContext* context, + GrTexture* textures[]) { + int texIdx = random->nextBool() ? GrCustomStageUnitTest::kSkiaPMTextureIdx : + GrCustomStageUnitTest::kAlphaTextureIdx; + int width = random->nextRangeU(1, MAX_KERNEL_SIZE); + int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width); + SkISize kernelSize = SkISize::Make(width, height); + SkScalar* kernel = new SkScalar[width * height]; + for (int i = 0; i < width * height; i++) { + kernel[i] = random->nextSScalar1(); + } + SkScalar gain = random->nextSScalar1(); + SkScalar bias = random->nextSScalar1(); + SkIPoint target = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()), + random->nextRangeU(0, kernelSize.height())); + TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2)); + bool convolveAlpha = random->nextBool(); + return SkNEW_ARGS(GrMatrixConvolutionEffect, (textures[texIdx], + kernelSize, + kernel, + gain, + bias, + target, + tileMode, + convolveAlpha)); + +} + +bool SkMatrixConvolutionImageFilter::asNewCustomStage(GrCustomStage** stage, + GrTexture* texture) const { + bool ok = fKernelSize.width() * fKernelSize.height() <= MAX_KERNEL_SIZE; + if (ok && stage) { + *stage = SkNEW_ARGS(GrMatrixConvolutionEffect, (texture, + fKernelSize, + fKernel, + fGain, + fBias, + fTarget, + fTileMode, + fConvolveAlpha)); + } + return ok; +} + +/////////////////////////////////////////////////////////////////////////////// + +#endif |