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-rw-r--r--src/core/SkBitmapFilter.cpp2
-rw-r--r--src/core/SkBitmapFilter.h95
-rw-r--r--src/core/SkBitmapScaler.cpp113
-rw-r--r--src/core/SkConvolver.cpp25
-rw-r--r--src/core/SkConvolver.h21
5 files changed, 181 insertions, 75 deletions
diff --git a/src/core/SkBitmapFilter.cpp b/src/core/SkBitmapFilter.cpp
index 55a7092ba7..d96a385405 100644
--- a/src/core/SkBitmapFilter.cpp
+++ b/src/core/SkBitmapFilter.cpp
@@ -20,7 +20,7 @@ SK_CONF_DECLARE(const char *, c_bitmapFilter, "bitmap.filter", "mitchell", "Whic
SkBitmapFilter *SkBitmapFilter::Allocate() {
if (!strcmp(c_bitmapFilter, "mitchell")) {
- return new SkMitchellFilter(1.f / 3.f, 1.f / 3.f);
+ return new SkMitchellFilter;
} else if (!strcmp(c_bitmapFilter, "lanczos")) {
return new SkLanczosFilter;
} else if (!strcmp(c_bitmapFilter, "hamming")) {
diff --git a/src/core/SkBitmapFilter.h b/src/core/SkBitmapFilter.h
index eb327d716c..038ee98eae 100644
--- a/src/core/SkBitmapFilter.h
+++ b/src/core/SkBitmapFilter.h
@@ -12,6 +12,10 @@
#include "SkMath.h"
#include "SkScalar.h"
+#ifndef SK_SUPPORT_LEGACY_BITMAP_FILTER
+#include "SkNx.h"
+#endif
+
// size of the precomputed bitmap filter tables for high quality filtering.
// Used to precompute the shape of the filter kernel.
// Table size chosen from experiments to see where I could start to see a difference.
@@ -47,6 +51,20 @@ class SkBitmapFilter {
float width() const { return fWidth; }
float invWidth() const { return fInvWidth; }
virtual float evaluate(float x) const = 0;
+
+#ifndef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ virtual float evaluate_n(float val, float diff, int count, float* output) const {
+ float sum = 0;
+ for (int index = 0; index < count; index++) {
+ float filterValue = evaluate(val);
+ *output++ = filterValue;
+ sum += filterValue;
+ val += diff;
+ }
+ return sum;
+ }
+#endif
+
virtual ~SkBitmapFilter() {}
static SkBitmapFilter* Allocate();
@@ -73,27 +91,98 @@ class SkBitmapFilter {
}
};
-class SkMitchellFilter: public SkBitmapFilter {
+class SkMitchellFilter : public SkBitmapFilter {
public:
- SkMitchellFilter(float b, float c, float width=2.0f)
- : SkBitmapFilter(width), B(b), C(c) {
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ SkMitchellFilter()
+ : INHERITED(2), B(1.f / 3), C(1.f / 3) {
+ }
+#else
+ SkMitchellFilter()
+ : INHERITED(2)
+ , fB(1.f / 3.f)
+ , fC(1.f / 3.f)
+ , fA1(-fB - 6*fC)
+ , fB1(6*fB + 30*fC)
+ , fC1(-12*fB - 48*fC)
+ , fD1(8*fB + 24*fC)
+ , fA2(12 - 9*fB - 6*fC)
+ , fB2(-18 + 12*fB + 6*fC)
+ , fD2(6 - 2*fB) {
}
+#endif
float evaluate(float x) const override {
x = fabsf(x);
if (x > 2.f) {
return 0;
} else if (x > 1.f) {
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
return ((-B - 6*C) * x*x*x + (6*B + 30*C) * x*x +
(-12*B - 48*C) * x + (8*B + 24*C)) * (1.f/6.f);
+#else
+ return (((fA1 * x + fB1) * x + fC1) * x + fD1) * (1.f/6.f);
+#endif
} else {
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
return ((12 - 9*B - 6*C) * x*x*x +
(-18 + 12*B + 6*C) * x*x +
(6 - 2*B)) * (1.f/6.f);
+#else
+ return ((fA2 * x + fB2) * x*x + fD2) * (1.f/6.f);
+#endif
}
}
+
+#ifndef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ // TODO : native Sk4f abs
+ static Sk4f abs(const Sk4f& x) {
+ Sk4f neg = x < Sk4f(0);
+ return neg.thenElse(Sk4f(0) - x, x);
+ }
+
+ Sk4f evalcore_n(const Sk4f& val) const {
+ Sk4f x = abs(val);
+ Sk4f over2 = x > Sk4f(2);
+ Sk4f over1 = x > Sk4f(1);
+ Sk4f poly1 = (((Sk4f(fA1) * x + Sk4f(fB1)) * x + Sk4f(fC1)) * x + Sk4f(fD1))
+ * Sk4f(1.f/6.f);
+ Sk4f poly0 = ((Sk4f(fA2) * x + Sk4f(fB2)) * x*x + Sk4f(fD2)) * Sk4f(1.f/6.f);
+ return over2.thenElse(Sk4f(0), over1.thenElse(poly1, poly0));
+ }
+
+ float evaluate_n(float val, float diff, int count, float* output) const override {
+ Sk4f sum(0);
+ while (count >= 4) {
+ float v0 = val;
+ float v1 = val += diff;
+ float v2 = val += diff;
+ float v3 = val += diff;
+ val += diff;
+ Sk4f filterValue = evalcore_n(Sk4f(v0, v1, v2, v3));
+ filterValue.store(output);
+ output += 4;
+ sum = sum + filterValue;
+ count -= 4;
+ }
+ float sums[4];
+ sum.store(sums);
+ float result = sums[0] + sums[1] + sums[2] + sums[3];
+ result += INHERITED::evaluate_n(val, diff, count, output);
+ return result;
+ }
+#endif
+
protected:
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
float B, C;
+#else
+ float fB, fC;
+ float fA1, fB1, fC1, fD1;
+ float fA2, fB2, fD2;
+#endif
+ private:
+ typedef SkBitmapFilter INHERITED;
};
class SkGaussianFilter: public SkBitmapFilter {
diff --git a/src/core/SkBitmapScaler.cpp b/src/core/SkBitmapScaler.cpp
index 965955a2dc..44ed83c8a2 100644
--- a/src/core/SkBitmapScaler.cpp
+++ b/src/core/SkBitmapScaler.cpp
@@ -11,7 +11,6 @@
#include "SkImageInfo.h"
#include "SkPixmap.h"
#include "SkRect.h"
-#include "SkScalar.h"
#include "SkTArray.h"
// SkResizeFilter ----------------------------------------------------------------
@@ -74,7 +73,7 @@ SkResizeFilter::SkResizeFilter(SkBitmapScaler::ResizeMethod method,
fBitmapFilter = new SkTriangleFilter;
break;
case SkBitmapScaler::RESIZE_MITCHELL:
- fBitmapFilter = new SkMitchellFilter(1.f / 3.f, 1.f / 3.f);
+ fBitmapFilter = new SkMitchellFilter;
break;
case SkBitmapScaler::RESIZE_HAMMING:
fBitmapFilter = new SkHammingFilter;
@@ -130,45 +129,65 @@ void SkResizeFilter::computeFilters(int srcSize,
// to support the filtering function.
float srcSupport = fBitmapFilter->width() / clampedScale;
- // Speed up the divisions below by turning them into multiplies.
float invScale = 1.0f / scale;
- SkTArray<float> filterValues(64);
- SkTArray<short> fixedFilterValues(64);
+ SkSTArray<64, float, true> filterValuesArray;
+ SkSTArray<64, SkConvolutionFilter1D::ConvolutionFixed, true> fixedFilterValuesArray;
// Loop over all pixels in the output range. We will generate one set of
// filter values for each one. Those values will tell us how to blend the
// source pixels to compute the destination pixel.
- for (int destSubsetI = SkScalarFloorToInt(destSubsetLo); destSubsetI < SkScalarCeilToInt(destSubsetHi);
- destSubsetI++) {
- // Reset the arrays. We don't declare them inside so they can re-use the
- // same malloc-ed buffer.
- filterValues.reset();
- fixedFilterValues.reset();
-
- // This is the pixel in the source directly under the pixel in the dest.
- // Note that we base computations on the "center" of the pixels. To see
- // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
- // downscale should "cover" the pixels around the pixel with *its center*
- // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
- // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
- float srcPixel = (static_cast<float>(destSubsetI) + 0.5f) * invScale;
+ // This is the pixel in the source directly under the pixel in the dest.
+ // Note that we base computations on the "center" of the pixels. To see
+ // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
+ // downscale should "cover" the pixels around the pixel with *its center*
+ // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
+ // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ int destLimit = SkScalarTruncToInt(SkScalarCeilToScalar(destSubsetHi)
+ - SkScalarFloorToScalar(destSubsetLo));
+#else
+ destSubsetLo = SkScalarFloorToScalar(destSubsetLo);
+ destSubsetHi = SkScalarCeilToScalar(destSubsetHi);
+ float srcPixel = (destSubsetLo + 0.5f) * invScale;
+ int destLimit = SkScalarTruncToInt(destSubsetHi - destSubsetLo);
+#endif
+ output->reserveAdditional(destLimit, SkScalarCeilToInt(destLimit * srcSupport * 2));
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ for (int destSubsetI = SkScalarFloorToInt(destSubsetLo); destSubsetI < SkScalarCeilToInt(destSubsetHi);
+ destSubsetI++)
+#else
+ for (int destI = 0; destI < destLimit; srcPixel += invScale, destI++)
+#endif
+ {
// Compute the (inclusive) range of source pixels the filter covers.
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ float srcPixel = (static_cast<float>(destSubsetI) + 0.5f) * invScale;
int srcBegin = SkTMax(0, SkScalarFloorToInt(srcPixel - srcSupport));
int srcEnd = SkTMin(srcSize - 1, SkScalarCeilToInt(srcPixel + srcSupport));
+#else
+ float srcBegin = SkTMax(0.f, SkScalarFloorToScalar(srcPixel - srcSupport));
+ float srcEnd = SkTMin(srcSize - 1.f, SkScalarCeilToScalar(srcPixel + srcSupport));
+#endif
// Compute the unnormalized filter value at each location of the source
// it covers.
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
float filterSum = 0.0f; // Sub of the filter values for normalizing.
+ int filterCount = srcEnd - srcBegin + 1;
+ filterValuesArray.reset(filterCount);
for (int curFilterPixel = srcBegin; curFilterPixel <= srcEnd;
curFilterPixel++) {
- // Distance from the center of the filter, this is the filter coordinate
- // in source space. We also need to consider the center of the pixel
- // when comparing distance against 'srcPixel'. In the 5x downscale
- // example used above the distance from the center of the filter to
- // the pixel with coordinates (2, 2) should be 0, because its center
- // is at (2.5, 2.5).
+#endif
+ // Sum of the filter values for normalizing.
+ // Distance from the center of the filter, this is the filter coordinate
+ // in source space. We also need to consider the center of the pixel
+ // when comparing distance against 'srcPixel'. In the 5x downscale
+ // example used above the distance from the center of the filter to
+ // the pixel with coordinates (2, 2) should be 0, because its center
+ // is at (2.5, 2.5).
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
float srcFilterDist =
((static_cast<float>(curFilterPixel) + 0.5f) - srcPixel);
@@ -177,36 +196,56 @@ void SkResizeFilter::computeFilters(int srcSize,
// Compute the filter value at that location.
float filterValue = fBitmapFilter->evaluate(destFilterDist);
- filterValues.push_back(filterValue);
+ filterValuesArray[curFilterPixel - srcBegin] = filterValue;
filterSum += filterValue;
}
- SkASSERT(!filterValues.empty());
-
+#else
+ float destFilterDist = (srcBegin + 0.5f - srcPixel) * clampedScale;
+ int filterCount = SkScalarTruncToInt(srcEnd - srcBegin) + 1;
+ SkASSERT(filterCount > 0);
+ filterValuesArray.reset(filterCount);
+ float filterSum = fBitmapFilter->evaluate_n(destFilterDist, clampedScale, filterCount,
+ filterValuesArray.begin());
+#endif
// The filter must be normalized so that we don't affect the brightness of
// the image. Convert to normalized fixed point.
- short fixedSum = 0;
- for (int i = 0; i < filterValues.count(); i++) {
- short curFixed = output->FloatToFixed(filterValues[i] / filterSum);
+ int fixedSum = 0;
+ fixedFilterValuesArray.reset(filterCount);
+ const float* filterValues = filterValuesArray.begin();
+ SkConvolutionFilter1D::ConvolutionFixed* fixedFilterValues = fixedFilterValuesArray.begin();
+#ifndef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ float invFilterSum = 1 / filterSum;
+#endif
+ for (int fixedI = 0; fixedI < filterCount; fixedI++) {
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ int curFixed = SkConvolutionFilter1D::FloatToFixed(filterValues[fixedI] / filterSum);
+#else
+ int curFixed = SkConvolutionFilter1D::FloatToFixed(filterValues[fixedI] * invFilterSum);
+#endif
fixedSum += curFixed;
- fixedFilterValues.push_back(curFixed);
+ fixedFilterValues[fixedI] = SkToS16(curFixed);
}
+ SkASSERT(fixedSum <= 0x7FFF);
// The conversion to fixed point will leave some rounding errors, which
// we add back in to avoid affecting the brightness of the image. We
// arbitrarily add this to the center of the filter array (this won't always
// be the center of the filter function since it could get clipped on the
// edges, but it doesn't matter enough to worry about that case).
- short leftovers = output->FloatToFixed(1.0f) - fixedSum;
- fixedFilterValues[fixedFilterValues.count() / 2] += leftovers;
+ int leftovers = SkConvolutionFilter1D::FloatToFixed(1) - fixedSum;
+ fixedFilterValues[filterCount / 2] += leftovers;
// Now it's ready to go.
- output->AddFilter(srcBegin, &fixedFilterValues[0],
- static_cast<int>(fixedFilterValues.count()));
+#ifdef SK_SUPPORT_LEGACY_BITMAP_FILTER
+ output->AddFilter(srcBegin, fixedFilterValues, filterCount);
+#else
+ output->AddFilter(SkScalarFloorToInt(srcBegin), fixedFilterValues, filterCount);
+#endif
}
if (convolveProcs.fApplySIMDPadding) {
- convolveProcs.fApplySIMDPadding( output );
+ convolveProcs.fApplySIMDPadding(output);
}
}
diff --git a/src/core/SkConvolver.cpp b/src/core/SkConvolver.cpp
index 28d3ab139c..c662e2ddaf 100644
--- a/src/core/SkConvolver.cpp
+++ b/src/core/SkConvolver.cpp
@@ -3,9 +3,7 @@
// found in the LICENSE file.
#include "SkConvolver.h"
-#include "SkMath.h"
-#include "SkSize.h"
-#include "SkTypes.h"
+#include "SkTArray.h"
namespace {
@@ -285,21 +283,6 @@ SkConvolutionFilter1D::~SkConvolutionFilter1D() {
}
void SkConvolutionFilter1D::AddFilter(int filterOffset,
- const float* filterValues,
- int filterLength) {
- SkASSERT(filterLength > 0);
-
- SkTArray<ConvolutionFixed> fixedValues;
- fixedValues.reset(filterLength);
-
- for (int i = 0; i < filterLength; ++i) {
- fixedValues.push_back(FloatToFixed(filterValues[i]));
- }
-
- AddFilter(filterOffset, &fixedValues[0], filterLength);
-}
-
-void SkConvolutionFilter1D::AddFilter(int filterOffset,
const ConvolutionFixed* filterValues,
int filterLength) {
// It is common for leading/trailing filter values to be zeros. In such
@@ -323,9 +306,7 @@ void SkConvolutionFilter1D::AddFilter(int filterOffset,
filterLength = lastNonZero + 1 - firstNonZero;
SkASSERT(filterLength > 0);
- for (int i = firstNonZero; i <= lastNonZero; i++) {
- fFilterValues.push_back(filterValues[i]);
- }
+ fFilterValues.append(filterLength, &filterValues[firstNonZero]);
} else {
// Here all the factors were zeroes.
filterLength = 0;
@@ -339,7 +320,7 @@ void SkConvolutionFilter1D::AddFilter(int filterOffset,
instance.fOffset = filterOffset;
instance.fTrimmedLength = filterLength;
instance.fLength = filterSize;
- fFilters.push_back(instance);
+ fFilters.push(instance);
fMaxFilter = SkTMax(fMaxFilter, filterLength);
}
diff --git a/src/core/SkConvolver.h b/src/core/SkConvolver.h
index 00305fa9fa..4e23f6cc17 100644
--- a/src/core/SkConvolver.h
+++ b/src/core/SkConvolver.h
@@ -6,8 +6,7 @@
#define SK_CONVOLVER_H
#include "SkSize.h"
-#include "SkTypes.h"
-#include "SkTArray.h"
+#include "SkTDArray.h"
// avoid confusion with Mac OS X's math library (Carbon)
#if defined(__APPLE__)
@@ -58,6 +57,11 @@ public:
// output image.
int numValues() const { return static_cast<int>(fFilters.count()); }
+ void reserveAdditional(int filterCount, int filterValueCount) {
+ fFilters.setReserve(fFilters.count() + filterCount);
+ fFilterValues.setReserve(fFilterValues.count() + filterValueCount);
+ }
+
// Appends the given list of scaling values for generating a given output
// pixel. |filterOffset| is the distance from the edge of the image to where
// the scaling factors start. The scaling factors apply to the source pixels
@@ -68,13 +72,6 @@ public:
// brighness of the image.
//
// The filterLength must be > 0.
- //
- // This version will automatically convert your input to ConvolutionFixed point.
- SK_API void AddFilter(int filterOffset,
- const float* filterValues,
- int filterLength);
-
- // Same as the above version, but the input is already ConvolutionFixed point.
void AddFilter(int filterOffset,
const ConvolutionFixed* filterValues,
int filterLength);
@@ -112,7 +109,7 @@ public:
// SIMD padding which happens outside of this class.
void addFilterValue( ConvolutionFixed val ) {
- fFilterValues.push_back( val );
+ fFilterValues.push( val );
}
private:
struct FilterInstance {
@@ -132,12 +129,12 @@ private:
};
// Stores the information for each filter added to this class.
- SkTArray<FilterInstance> fFilters;
+ SkTDArray<FilterInstance> fFilters;
// We store all the filter values in this flat list, indexed by
// |FilterInstance.data_location| to avoid the mallocs required for storing
// each one separately.
- SkTArray<ConvolutionFixed> fFilterValues;
+ SkTDArray<ConvolutionFixed> fFilterValues;
// The maximum size of any filter we've added.
int fMaxFilter;