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-rw-r--r--include/core/SkRRect.h7
-rw-r--r--src/core/SkRRect.cpp35
-rw-r--r--tests/RoundRectTest.cpp135
3 files changed, 174 insertions, 3 deletions
diff --git a/include/core/SkRRect.h b/include/core/SkRRect.h
index fafe01924d..bce896aad1 100644
--- a/include/core/SkRRect.h
+++ b/include/core/SkRRect.h
@@ -251,6 +251,12 @@ public:
this->inset(-dx, -dy, this);
}
+ /**
+ * Returns true if 'rect' is wholy inside the RR, and both
+ * are not empty.
+ */
+ bool contains(const SkRect& rect) const;
+
SkDEBUGCODE(void validate() const;)
enum {
@@ -280,6 +286,7 @@ private:
// uninitialized data
void computeType() const;
+ bool checkCornerContainment(SkScalar x, SkScalar y) const;
// to access fRadii directly
friend class SkPath;
diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp
index fc1a1cf057..c8d0329fe3 100644
--- a/src/core/SkRRect.cpp
+++ b/src/core/SkRRect.cpp
@@ -134,6 +134,12 @@ bool SkRRect::contains(SkScalar x, SkScalar y) const {
// We know the point is inside the RR's bounds. The only way it can
// be out is if it outside one of the corners
+ return checkCornerContainment(x, y);
+}
+
+// This method determines if a point known to be inside the RRect's bounds is
+// inside all the corners.
+bool SkRRect::checkCornerContainment(SkScalar x, SkScalar y) const {
SkPoint canonicalPt; // (x,y) translated to one of the quadrants
int index;
@@ -179,9 +185,32 @@ bool SkRRect::contains(SkScalar x, SkScalar y) const {
// x^2 y^2
// ----- + ----- <= 1
// a^2 b^2
- SkScalar dist = SkScalarDiv(SkScalarSquare(canonicalPt.fX), SkScalarSquare(fRadii[index].fX)) +
- SkScalarDiv(SkScalarSquare(canonicalPt.fY), SkScalarSquare(fRadii[index].fY));
- return dist <= SK_Scalar1;
+ // or :
+ // b^2*x^2 + a^2*y^2 <= (ab)^2
+ SkScalar dist = SkScalarMul(SkScalarSquare(canonicalPt.fX), SkScalarSquare(fRadii[index].fY)) +
+ SkScalarMul(SkScalarSquare(canonicalPt.fY), SkScalarSquare(fRadii[index].fX));
+ return dist <= SkScalarSquare(SkScalarMul(fRadii[index].fX, fRadii[index].fY));
+}
+
+bool SkRRect::contains(const SkRect& rect) const {
+ if (!this->getBounds().contains(rect)) {
+ // If 'rect' isn't contained by the RR's bounds then the
+ // RR definitely doesn't contain it
+ return false;
+ }
+
+ if (this->isRect()) {
+ // the prior test was sufficient
+ return true;
+ }
+
+ // At this point we know all four corners of 'rect' are inside the
+ // bounds of of this RR. Check to make sure all the corners are inside
+ // all the curves
+ return this->checkCornerContainment(rect.fLeft, rect.fTop) &&
+ this->checkCornerContainment(rect.fRight, rect.fTop) &&
+ this->checkCornerContainment(rect.fRight, rect.fBottom) &&
+ this->checkCornerContainment(rect.fLeft, rect.fBottom);
}
// There is a simplified version of this method in setRectXY
diff --git a/tests/RoundRectTest.cpp b/tests/RoundRectTest.cpp
index a8387d5dff..486037c79a 100644
--- a/tests/RoundRectTest.cpp
+++ b/tests/RoundRectTest.cpp
@@ -317,6 +317,140 @@ static void test_round_rect_iffy_parameters(skiatest::Reporter* reporter) {
REPORTER_ASSERT(reporter, 0.0f == p2.fY);
}
+// Move a small box from the start position by (stepX, stepY) 'numSteps' times
+// testing for containment in 'rr' at each step.
+static void test_direction(skiatest::Reporter* reporter, const SkRRect &rr,
+ SkScalar initX, int stepX, SkScalar initY, int stepY,
+ int numSteps, const bool* contains) {
+ SkScalar x = initX, y = initY;
+ for (int i = 0; i < numSteps; ++i) {
+ SkRect test = SkRect::MakeXYWH(x, y,
+ stepX ? SkIntToScalar(stepX) : SK_Scalar1,
+ stepY ? SkIntToScalar(stepY) : SK_Scalar1);
+ test.sort();
+
+ REPORTER_ASSERT(reporter, contains[i] == rr.contains(test));
+
+ x += stepX;
+ y += stepY;
+ }
+}
+
+// Exercise the RR's contains rect method
+static void test_round_rect_contains_rect(skiatest::Reporter* reporter) {
+
+ static const int kNumRRects = 4;
+ static const SkVector gRadii[kNumRRects][4] = {
+ { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }, // rect
+ { { 20, 20 }, { 20, 20 }, { 20, 20 }, { 20, 20 } }, // circle
+ { { 10, 10 }, { 10, 10 }, { 10, 10 }, { 10, 10 } }, // simple
+ { { 0, 0 }, { 20, 20 }, { 10, 10 }, { 30, 30 } } // complex
+ };
+
+ SkRRect rrects[kNumRRects];
+ for (int i = 0; i < kNumRRects; ++i) {
+ rrects[i].setRectRadii(SkRect::MakeWH(40, 40), gRadii[i]);
+ }
+
+ // First test easy outs - boxes that are obviously out on
+ // each corner and edge
+ static const SkRect easyOuts[] = {
+ { -5, -5, 5, 5 }, // NW
+ { 15, -5, 20, 5 }, // N
+ { 35, -5, 45, 5 }, // NE
+ { 35, 15, 45, 20 }, // E
+ { 35, 45, 35, 45 }, // SE
+ { 15, 35, 20, 45 }, // S
+ { -5, 35, 5, 45 }, // SW
+ { -5, 15, 5, 20 } // W
+ };
+
+ for (int i = 0; i < kNumRRects; ++i) {
+ for (size_t j = 0; j < SK_ARRAY_COUNT(easyOuts); ++j) {
+ REPORTER_ASSERT(reporter, !rrects[i].contains(easyOuts[j]));
+ }
+ }
+
+ // Now test non-trivial containment. For each compass
+ // point walk a 1x1 rect in from the edge of the bounding
+ // rect
+ static const int kNumSteps = 15;
+ bool answers[kNumRRects][8][kNumSteps] = {
+ // all the test rects are inside the degenerate rrect
+ {
+ // rect
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ },
+ // for the circle we expect 6 blocks to be out on the
+ // corners (then the rest in) and only the first block
+ // out on the vertical and horizontal axes (then
+ // the rest in)
+ {
+ // circle
+ { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ },
+ // for the simple round rect we expect 3 out on
+ // the corners (then the rest in) and no blocks out
+ // on the vertical and horizontal axes
+ {
+ // simple RR
+ { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ },
+ // for the complex case the answer is different for each direction
+ {
+ // complex RR
+ // all in for NW (rect) corner (same as rect case)
+ { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ // only first block out for N (same as circle case)
+ { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ // first 6 blocks out for NE (same as circle case)
+ { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ // only first block out for E (same as circle case)
+ { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ // first 3 blocks out for SE (same as simple case)
+ { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ // first two blocks out for S
+ { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ // first 9 blocks out for SW
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
+ // first two blocks out for W (same as S)
+ { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+ }
+ };
+
+ for (int i = 0; i < kNumRRects; ++i) {
+ test_direction(reporter, rrects[i], 0, 1, 0, 1, kNumSteps, answers[i][0]); // NW
+ test_direction(reporter, rrects[i], 19.5f, 0, 0, 1, kNumSteps, answers[i][1]); // N
+ test_direction(reporter, rrects[i], 40, -1, 0, 1, kNumSteps, answers[i][2]); // NE
+ test_direction(reporter, rrects[i], 40, -1, 19.5f, 0, kNumSteps, answers[i][3]); // E
+ test_direction(reporter, rrects[i], 40, -1, 40, -1, kNumSteps, answers[i][4]); // SE
+ test_direction(reporter, rrects[i], 19.5f, 0, 40, -1, kNumSteps, answers[i][5]); // S
+ test_direction(reporter, rrects[i], 0, 1, 40, -1, kNumSteps, answers[i][6]); // SW
+ test_direction(reporter, rrects[i], 0, 1, 19.5f, 0, kNumSteps, answers[i][7]); // W
+ }
+}
+
static void TestRoundRect(skiatest::Reporter* reporter) {
test_round_rect_basic(reporter);
test_round_rect_rects(reporter);
@@ -324,6 +458,7 @@ static void TestRoundRect(skiatest::Reporter* reporter) {
test_round_rect_general(reporter);
test_round_rect_iffy_parameters(reporter);
test_inset(reporter);
+ test_round_rect_contains_rect(reporter);
}
#include "TestClassDef.h"