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-rw-r--r--src/gpu/gl/GrGLBufferImpl.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLBufferImpl.cpp b/src/gpu/gl/GrGLBufferImpl.cpp
index 04c90725ae..6867e1383d 100644
--- a/src/gpu/gl/GrGLBufferImpl.cpp
+++ b/src/gpu/gl/GrGLBufferImpl.cpp
@@ -16,6 +16,10 @@
#define VALIDATE() do {} while(false)
#endif
+// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
+// objects are implemented as client-side-arrays on tile-deferred architectures.
+#define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW
+
GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferType)
: fDesc(desc)
, fBufferType(bufferType)
@@ -76,7 +80,7 @@ void* GrGLBufferImpl::lock(GrGpuGL* gpu) {
GL_CALL(gpu, BufferData(fBufferType,
fDesc.fSizeInBytes,
NULL,
- fDesc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
+ fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
GR_GL_CALL_RET(gpu->glInterface(),
fLockPtr,
MapBuffer(fBufferType, GR_GL_WRITE_ONLY));
@@ -111,7 +115,7 @@ bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInB
return true;
}
this->bind(gpu);
- GrGLenum usage = fDesc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
+ GrGLenum usage = fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW;
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (fDesc.fSizeInBytes == srcSizeInBytes) {