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-rw-r--r--expectations/gm/ignored-tests.txt3
-rw-r--r--gm/blurroundrect.cpp16
-rw-r--r--src/effects/SkBlurMask.cpp4
-rw-r--r--src/effects/SkBlurMask.h9
-rw-r--r--src/effects/SkBlurMaskFilter.cpp281
-rw-r--r--src/images/SkImageDecoder_libwebp.cpp12
6 files changed, 300 insertions, 25 deletions
diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt
index 51f2c8bb5f..4e5eb97726 100644
--- a/expectations/gm/ignored-tests.txt
+++ b/expectations/gm/ignored-tests.txt
@@ -57,3 +57,6 @@ aaclip
composeshader
peekpixels
+# humper: https://codereview.chromium.org/248613004/
+# Changed the test in a few ways, will need rebaselining.
+simpleblurrrect
diff --git a/gm/blurroundrect.cpp b/gm/blurroundrect.cpp
index f688380f0e..08086aca91 100644
--- a/gm/blurroundrect.cpp
+++ b/gm/blurroundrect.cpp
@@ -106,30 +106,32 @@ protected:
}
virtual SkISize onISize() SK_OVERRIDE {
- return SkISize::Make(750, 750);
+ return SkISize::Make(950, 950);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->scale(1.5f, 1.5f);
+ canvas->translate(50,50);
- const int blurRadii[] = { 1, 3, 6, 10 };
- const int cornerRadii[] = { 1, 3, 6, 10 };
+ const float blurRadii[] = { 1,5,10,20 };
+ const int cornerRadii[] = { 1,5,10,20 };
const SkRect r = SkRect::MakeWH(SkIntToScalar(100), SkIntToScalar(100));
for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) {
SkAutoCanvasRestore autoRestore(canvas, true);
- canvas->translate(0, (r.height() + SkIntToScalar(20)) * i);
+ canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) {
SkMaskFilter* filter = SkBlurMaskFilter::Create(
SkBlurMaskFilter::kNormal_BlurStyle,
- SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])));
+ SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])),
+ SkBlurMaskFilter::kHighQuality_BlurFlag);
SkPaint paint;
- paint.setColor(SK_ColorBLUE);
+ paint.setColor(SK_ColorBLACK);
paint.setMaskFilter(filter)->unref();
SkRRect rrect;
rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]), SkIntToScalar(cornerRadii[j]));
canvas->drawRRect(rrect, paint);
- canvas->translate(r.width() + SkIntToScalar(10), 0);
+ canvas->translate(r.width() + SkIntToScalar(50), 0);
}
}
}
diff --git a/src/effects/SkBlurMask.cpp b/src/effects/SkBlurMask.cpp
index 9712ecc475..f33817adee 100644
--- a/src/effects/SkBlurMask.cpp
+++ b/src/effects/SkBlurMask.cpp
@@ -477,14 +477,14 @@ void SkMask_FreeImage(uint8_t* image) {
bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src,
SkScalar sigma, Style style, Quality quality,
- SkIPoint* margin) {
+ SkIPoint* margin, bool force_quality) {
if (src.fFormat != SkMask::kA8_Format) {
return false;
}
// Force high quality off for small radii (performance)
- if (sigma <= SkIntToScalar(2)) {
+ if (!force_quality && sigma <= SkIntToScalar(2)) {
quality = kLow_Quality;
}
diff --git a/src/effects/SkBlurMask.h b/src/effects/SkBlurMask.h
index eb67d4c9f8..d4cd3d1ea3 100644
--- a/src/effects/SkBlurMask.h
+++ b/src/effects/SkBlurMask.h
@@ -40,9 +40,16 @@ public:
SkIPoint *margin = NULL,
SkMask::CreateMode createMode =
SkMask::kComputeBoundsAndRenderImage_CreateMode);
+
+ // forceQuality will prevent BoxBlur from falling back to the low quality approach when sigma
+ // is very small -- this can be used predict the margin bump ahead of time without completely
+ // replicating the internal logic. This permits not only simpler caching of blurred results,
+ // but also being able to predict precisely at what pixels the blurred profile of e.g. a
+ // rectangle will lie.
+
static bool BoxBlur(SkMask* dst, const SkMask& src,
SkScalar sigma, Style style, Quality quality,
- SkIPoint* margin = NULL);
+ SkIPoint* margin = NULL, bool forceQuality = false);
// the "ground truth" blur does a gaussian convolution; it's slow
// but useful for comparison purposes.
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index ff98daf048..9f8935abe9 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -25,6 +25,7 @@
#include "effects/GrSimpleTextureEffect.h"
#include "GrTBackendEffectFactory.h"
#include "SkGrPixelRef.h"
+#include "SkDraw.h"
#endif
class SkBlurMaskFilterImpl : public SkMaskFilter {
@@ -260,9 +261,9 @@ static bool rect_exceeds(const SkRect& r, SkScalar v) {
}
#ifdef SK_IGNORE_FAST_RRECT_BLUR
-SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticRRect", false, "Use the faster analytic blur approach for ninepatch rects" );
+SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", false, "Use the faster analytic blur approach for ninepatch rects" );
#else
-SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticRRect", true, "Use the faster analytic blur approach for ninepatch round rects" );
+SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", true, "Use the faster analytic blur approach for ninepatch round rects" );
#endif
SkMaskFilter::FilterReturn
@@ -819,11 +820,285 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
return true;
}
+class GrGLRRectBlurEffect;
+
+class GrRRectBlurEffect : public GrEffect {
+public:
+
+ static GrEffectRef* Create(GrContext* context, float sigma, const SkRRect&);
+
+ virtual ~GrRRectBlurEffect() {};
+ static const char* Name() { return "GrRRectBlur"; }
+
+ const SkRRect& getRRect() const { return fRRect; }
+ float getSigma() const { return fSigma; }
+
+ typedef GrGLRRectBlurEffect GLEffect;
+
+ virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+private:
+ GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture);
+
+ virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+
+ SkRRect fRRect;
+ float fSigma;
+ GrTextureAccess fNinePatchAccess;
+
+ GR_DECLARE_EFFECT_TEST;
+
+ typedef GrEffect INHERITED;
+};
+
+
+GrEffectRef* GrRRectBlurEffect::Create(GrContext* context, float sigma, const SkRRect& rrect) {
+ if (!rrect.isSimpleCircular()) {
+ SkDebugf( "not simple circular\n" );
+ return NULL;
+ }
+
+ // Make sure we can successfully ninepatch this rrect -- the blur sigma has to be
+ // sufficiently small relative to both the size of the corner radius and the
+ // width (and height) of the rrect.
+
+ unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
+ unsigned int cornerRadius = SkScalarCeilToInt(rrect.getSimpleRadii().x());
+ if (cornerRadius + blurRadius > rrect.width()/2 ||
+ cornerRadius + blurRadius > rrect.height()/2) {
+ return NULL;
+ }
+
+ static const GrCacheID::Domain gRRectBlurDomain = GrCacheID::GenerateDomain();
+ GrCacheID::Key key;
+ memset(&key, 0, sizeof(key));
+ key.fData32[0] = blurRadius;
+ key.fData32[1] = cornerRadius;
+ GrCacheID blurRRectNinePatchID(gRRectBlurDomain, key);
+
+ GrTextureParams params;
+ params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
+
+ unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
+ unsigned int texSide = smallRectSide + 2*blurRadius;
+ GrTextureDesc texDesc;
+ texDesc.fWidth = texSide;
+ texDesc.fHeight = texSide;
+ texDesc.fConfig = kAlpha_8_GrPixelConfig;
+
+ GrTexture *blurNinePatchTexture = context->findAndRefTexture(texDesc, blurRRectNinePatchID, &params);
+
+ if (NULL == blurNinePatchTexture) {
+ SkMask mask;
+
+ mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
+ mask.fFormat = SkMask::kA8_Format;
+ mask.fRowBytes = mask.fBounds.width();
+ mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
+ SkAutoMaskFreeImage amfi(mask.fImage);
+
+ memset(mask.fImage, 0, mask.computeTotalImageSize());
+
+ SkRect smallRect;
+ smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
+
+ SkRRect smallRRect;
+ smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
+
+ SkPath path;
+ path.addRRect( smallRRect );
+
+ SkDraw::DrawToMask(path, &mask.fBounds, NULL, NULL, &mask, SkMask::kJustRenderImage_CreateMode, SkPaint::kFill_Style);
+
+ SkMask blurred_mask;
+ SkBlurMask::BoxBlur(&blurred_mask, mask, sigma, SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality, NULL, true );
+
+ blurNinePatchTexture = context->createTexture(&params, texDesc, blurRRectNinePatchID, blurred_mask.fImage, 0);
+ }
+
+ if (NULL == blurNinePatchTexture) {
+ return NULL;
+ }
+
+ return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectBlurEffect,
+ (sigma, rrect, blurNinePatchTexture))));
+}
+
+void GrRRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
+ *validFlags = 0;
+}
+
+const GrBackendEffectFactory& GrRRectBlurEffect::getFactory() const {
+ return GrTBackendEffectFactory<GrRRectBlurEffect>::getInstance();
+}
+
+GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTexture *ninePatchTexture)
+ : fRRect(rrect),
+ fSigma(sigma),
+ fNinePatchAccess(ninePatchTexture) {
+ this->addTextureAccess(&fNinePatchAccess);
+ this->setWillReadFragmentPosition();
+}
+
+bool GrRRectBlurEffect::onIsEqual(const GrEffect& other) const {
+ const GrRRectBlurEffect& rrbe = CastEffect<GrRRectBlurEffect>(other);
+ return fRRect.getSimpleRadii().fX == rrbe.fRRect.getSimpleRadii().fX && fSigma == rrbe.fSigma;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GR_DEFINE_EFFECT_TEST(GrRRectBlurEffect);
+
+GrEffectRef* GrRRectBlurEffect::TestCreate(SkRandom* random,
+ GrContext* context,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ SkScalar w = random->nextRangeScalar(100.f, 1000.f);
+ SkScalar h = random->nextRangeScalar(100.f, 1000.f);
+ SkScalar r = random->nextRangeF(1.f, 9.f);
+ SkScalar sigma = random->nextRangeF(1.f,20.f);
+ SkRRect rrect;
+ rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
+ return GrRRectBlurEffect::Create(context, sigma, rrect);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GrGLRRectBlurEffect : public GrGLEffect {
+public:
+ GrGLRRectBlurEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+
+ virtual void emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+private:
+ GrGLUniformManager::UniformHandle fProxyRectUniform;
+ GrGLUniformManager::UniformHandle fCornerRadiusUniform;
+ GrGLUniformManager::UniformHandle fBlurRadiusUniform;
+ typedef GrGLEffect INHERITED;
+};
+
+GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED (factory) {
+}
+
+void GrGLRRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray& samplers) {
+ const char *rectName;
+ const char *cornerRadiusName;
+ const char *blurRadiusName;
+
+ // The proxy rect has left, top, right, and bottom edges correspond to
+ // components x, y, z, and w, respectively.
+
+ fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec4f_GrSLType,
+ "proxyRect",
+ &rectName);
+ fCornerRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType,
+ "cornerRadius",
+ &cornerRadiusName);
+ fBlurRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType,
+ "blurRadius",
+ &blurRadiusName);
+ const char* fragmentPos = builder->fragmentPosition();
+
+ // warp the fragment position to the appropriate part of the 9patch blur texture
+
+ builder->fsCodeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectName, rectName);
+ builder->fsCodeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", fragmentPos, rectName);
+ builder->fsCodeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusName, blurRadiusName );
+ builder->fsCodeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
+
+ builder->fsCodeAppendf("\t\tif (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {\n" );
+ builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x = threshold;\n");
+ builder->fsCodeAppendf("\t\t} else if (translatedFragPos.x >= (middle.x + threshold)) {\n");
+ builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x -= middle.x;\n");
+ builder->fsCodeAppendf("\t\t}\n");
+
+ builder->fsCodeAppendf("\t\tif (translatedFragPos.y > threshold && translatedFragPos.y < (middle.y+threshold)) {\n" );
+ builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y = threshold;\n");
+ builder->fsCodeAppendf("\t\t} else if (translatedFragPos.y >= (middle.y + threshold)) {\n");
+ builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y -= middle.y;\n");
+ builder->fsCodeAppendf("\t\t}\n");
+
+ builder->fsCodeAppendf("\t\tvec2 proxyDims = vec2(2.0*threshold+1.0);\n");
+ builder->fsCodeAppendf("\t\tvec2 texCoord = translatedFragPos / proxyDims;\n");
+
+ builder->fsCodeAppendf("\t%s = ", outputColor);
+ builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "texCoord");
+ builder->fsCodeAppend(";\n");
+}
+
+void GrGLRRectBlurEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ const GrRRectBlurEffect& brre = drawEffect.castEffect<GrRRectBlurEffect>();
+ SkRRect rrect = brre.getRRect();
+
+ float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
+ uman.set1f(fBlurRadiusUniform, blurRadius);
+
+ SkRect rect = rrect.getBounds();
+ rect.outset(blurRadius, blurRadius);
+ uman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
+
+ SkScalar radius = 0;
+ SkASSERT(rrect.isSimpleCircular() || rrect.isRect());
+ radius = rrect.getSimpleRadii().fX;
+ uman.set1f(fCornerRadiusUniform, radius);
+}
+
+
bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
GrPaint* grp,
const SkStrokeRec& strokeRec,
const SkRRect& rrect) const {
- return false;
+ if (fBlurStyle != SkBlurMaskFilter::kNormal_BlurStyle) {
+ return false;
+ }
+
+ if (!strokeRec.isFillStyle()) {
+ return false;
+ }
+
+ SkRect proxy_rect = rrect.rect();
+ SkMatrix ctm = context->getMatrix();
+ SkScalar xformedSigma = this->computeXformedSigma(ctm);
+ float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
+ proxy_rect.outset(extra, extra);
+
+ SkAutoTUnref<GrEffectRef> effect(GrRRectBlurEffect::Create(
+ context, xformedSigma, rrect));
+ if (!effect) {
+ return false;
+ }
+
+ GrContext::AutoMatrix am;
+ if (!am.setIdentity(context, grp)) {
+ return false;
+ }
+
+ grp->addCoverageEffect(effect);
+
+ context->drawRect(*grp, proxy_rect);
+ return true;
}
bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,
diff --git a/src/images/SkImageDecoder_libwebp.cpp b/src/images/SkImageDecoder_libwebp.cpp
index 4e23e50f57..02990258eb 100644
--- a/src/images/SkImageDecoder_libwebp.cpp
+++ b/src/images/SkImageDecoder_libwebp.cpp
@@ -559,15 +559,6 @@ static void Index8_To_RGB(const uint8_t* in, uint8_t* rgb, int width,
}
}
-static void Alpha8_To_RGB(const uint8_t* in, uint8_t* rgb, int width,
- const SkPMColor* SK_RESTRICT ctable) {
- const uint8_t* SK_RESTRICT src = (const uint8_t*)in;
- for (int i = 0; i < width; ++i) {
- rgb[0] = rgb[1] = rgb[2] = *src++;
- rgb += 3;
- }
-}
-
static ScanlineImporter ChooseImporter(const SkBitmap::Config& config,
bool hasAlpha,
int* bpp) {
@@ -594,9 +585,6 @@ static ScanlineImporter ChooseImporter(const SkBitmap::Config& config,
case SkBitmap::kIndex8_Config:
*bpp = 3;
return Index8_To_RGB;
- case SkBitmap::kA8_Config:
- *bpp = 3;
- return Alpha8_To_RGB;
default:
return NULL;
}