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-rw-r--r--gm/yuvtorgbeffect.cpp137
-rw-r--r--gyp/gmslides.gypi1
-rw-r--r--gyp/gpu.gypi2
-rw-r--r--src/gpu/effects/GrYUVtoRGBEffect.cpp108
-rw-r--r--src/gpu/effects/GrYUVtoRGBEffect.h21
5 files changed, 269 insertions, 0 deletions
diff --git a/gm/yuvtorgbeffect.cpp b/gm/yuvtorgbeffect.cpp
new file mode 100644
index 0000000000..b1f495e8cc
--- /dev/null
+++ b/gm/yuvtorgbeffect.cpp
@@ -0,0 +1,137 @@
+
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// This test only works with the GPU backend.
+
+#include "gm.h"
+
+#if SK_SUPPORT_GPU
+
+#include "GrContext.h"
+#include "GrTest.h"
+#include "effects/GrYUVtoRGBEffect.h"
+#include "SkBitmap.h"
+#include "SkGr.h"
+#include "SkGradientShader.h"
+
+namespace skiagm {
+/**
+ * This GM directly exercises GrYUVtoRGBEffect.
+ */
+class YUVtoRGBEffect : public GM {
+public:
+ YUVtoRGBEffect() {
+ this->setBGColor(0xFFFFFFFF);
+ }
+
+protected:
+ virtual SkString onShortName() SK_OVERRIDE {
+ return SkString("yuv_to_rgb_effect");
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(334, 64);
+ }
+
+ virtual uint32_t onGetFlags() const SK_OVERRIDE {
+ // This is a GPU-specific GM.
+ return kGPUOnly_Flag;
+ }
+
+ virtual void onOnceBeforeDraw() SK_OVERRIDE {
+ SkImageInfo info = SkImageInfo::MakeA8(24, 24);
+ fBmp[0].allocPixels(info);
+ fBmp[1].allocPixels(info);
+ fBmp[2].allocPixels(info);
+ unsigned char* pixels[3];
+ for (int i = 0; i < 3; ++i) {
+ pixels[i] = (unsigned char*)fBmp[i].getPixels();
+ }
+ int color[] = {0, 85, 170};
+ const int limit[] = {255, 0, 255};
+ const int invl[] = {0, 255, 0};
+ const int inc[] = {1, -1, 1};
+ for (int j = 0; j < 576; ++j) {
+ for (int i = 0; i < 3; ++i) {
+ pixels[i][j] = (unsigned char)color[i];
+ color[i] = (color[i] == limit[i]) ? invl[i] : color[i] + inc[i];
+ }
+ }
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
+ if (NULL == rt) {
+ return;
+ }
+ GrContext* context = rt->getContext();
+ if (NULL == context) {
+ return;
+ }
+
+ GrTestTarget tt;
+ context->getTestTarget(&tt);
+ if (NULL == tt.target()) {
+ SkDEBUGFAIL("Couldn't get Gr test target.");
+ return;
+ }
+
+ GrDrawState* drawState = tt.target()->drawState();
+
+ GrTexture* texture[3];
+ texture[0] = GrLockAndRefCachedBitmapTexture(context, fBmp[0], NULL);
+ texture[1] = GrLockAndRefCachedBitmapTexture(context, fBmp[1], NULL);
+ texture[2] = GrLockAndRefCachedBitmapTexture(context, fBmp[2], NULL);
+ if ((NULL == texture[0]) || (NULL == texture[1]) || (NULL == texture[2])) {
+ return;
+ }
+
+ static const SkScalar kDrawPad = 10.f;
+ static const SkScalar kTestPad = 10.f;
+
+ SkRect renderRect = SkRect::MakeWH(SkIntToScalar(fBmp[0].width()),
+ SkIntToScalar(fBmp[0].height()));
+ renderRect.outset(kDrawPad, kDrawPad);
+
+ SkScalar y = kDrawPad + kTestPad;
+ SkScalar x = kDrawPad + kTestPad;
+
+ const int indices[6][3] = {{0, 1, 2}, {0, 2, 1}, {1, 0, 2}, {1, 2, 0}, {2, 0, 1}, {2, 1, 0}};
+
+ for (int i = 0; i < 6; ++i) {
+ SkAutoTUnref<GrEffectRef> effect(
+ GrYUVtoRGBEffect::Create(texture[indices[i][0]],
+ texture[indices[i][1]],
+ texture[indices[i][2]]));
+ if (effect) {
+ SkMatrix viewMatrix;
+ viewMatrix.setTranslate(x, y);
+ drawState->reset(viewMatrix);
+ drawState->setRenderTarget(rt);
+ drawState->setColor(0xffffffff);
+ drawState->addColorEffect(effect, 1);
+ tt.target()->drawSimpleRect(renderRect);
+ }
+ x += renderRect.width() + kTestPad;
+ }
+
+ GrUnlockAndUnrefCachedBitmapTexture(texture[0]);
+ GrUnlockAndUnrefCachedBitmapTexture(texture[1]);
+ GrUnlockAndUnrefCachedBitmapTexture(texture[2]);
+ }
+
+private:
+ SkBitmap fBmp[3];
+
+ typedef GM INHERITED;
+};
+
+DEF_GM( return SkNEW(YUVtoRGBEffect); )
+}
+
+#endif
diff --git a/gyp/gmslides.gypi b/gyp/gmslides.gypi
index 6bf46a393c..1ee27fda8c 100644
--- a/gyp/gmslides.gypi
+++ b/gyp/gmslides.gypi
@@ -182,6 +182,7 @@
'../gm/xfermodes.cpp',
'../gm/xfermodes2.cpp',
'../gm/xfermodes3.cpp',
+ '../gm/yuvtorgbeffect.cpp',
# Files needed by particular GMs
'../src/utils/debugger/SkDrawCommand.h',
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi
index 9b01a46118..551f48db66 100644
--- a/gyp/gpu.gypi
+++ b/gyp/gpu.gypi
@@ -173,6 +173,8 @@
'<(skia_src_path)/gpu/effects/GrTextureDomain.h',
'<(skia_src_path)/gpu/effects/GrTextureStripAtlas.cpp',
'<(skia_src_path)/gpu/effects/GrTextureStripAtlas.h',
+ '<(skia_src_path)/gpu/effects/GrYUVtoRGBEffect.cpp',
+ '<(skia_src_path)/gpu/effects/GrYUVtoRGBEffect.h',
'<(skia_src_path)/gpu/gl/GrGLAssembleInterface.cpp',
'<(skia_src_path)/gpu/gl/GrGLAssembleInterface.h',
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
new file mode 100644
index 0000000000..1e3810f619
--- /dev/null
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrYUVtoRGBEffect.h"
+
+#include "GrCoordTransform.h"
+#include "GrEffect.h"
+#include "gl/GrGLEffect.h"
+#include "GrTBackendEffectFactory.h"
+
+namespace {
+
+class YUVtoRGBEffect : public GrEffect {
+public:
+ static GrEffectRef* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) {
+ AutoEffectUnref effect(SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)));
+ return CreateEffectRef(effect);
+ }
+
+ static const char* Name() { return "YUV to RGB"; }
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
+ return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance();
+ }
+
+ virtual void getConstantColorComponents(GrColor* color,
+ uint32_t* validFlags) const SK_OVERRIDE {
+ // YUV is opaque
+ *color = 0xFF;
+ *validFlags = kA_GrColorComponentFlag;
+ }
+
+ class GLEffect : public GrGLEffect {
+ public:
+ // this class always generates the same code.
+ static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
+
+ GLEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect&)
+ : INHERITED(factory) {
+ }
+
+ virtual void emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect&,
+ EffectKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) SK_OVERRIDE {
+ const char* yuvMatrix = "yuvMatrix";
+ builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t"
+ "1.0, -0.344, -0.714, 0.529,\n\t\t\t"
+ "1.0, 1.772, 0.0, -0.886,\n\t\t\t"
+ "0.0, 0.0, 0.0, 1.0);\n",
+ yuvMatrix);
+ builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor);
+ builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
+ builder->fsCodeAppend(".r,\n\t\t");
+ builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coords[0].type());
+ builder->fsCodeAppend(".r,\n\t\t");
+ builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coords[0].type());
+ builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
+ }
+
+ typedef GrGLEffect INHERITED;
+ };
+
+private:
+ YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture)
+ : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTexture)
+ , fYAccess(yTexture)
+ , fUAccess(uTexture)
+ , fVAccess(vTexture) {
+ this->addCoordTransform(&fCoordTransform);
+ this->addTextureAccess(&fYAccess);
+ this->addTextureAccess(&fUAccess);
+ this->addTextureAccess(&fVAccess);
+ this->setWillNotUseInputColor();
+ }
+
+ virtual bool onIsEqual(const GrEffect& sBase) const {
+ const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase);
+ return fYAccess.getTexture() == s.fYAccess.getTexture() &&
+ fUAccess.getTexture() == s.fUAccess.getTexture() &&
+ fVAccess.getTexture() == s.fVAccess.getTexture();
+ }
+
+ GrCoordTransform fCoordTransform;
+ GrTextureAccess fYAccess;
+ GrTextureAccess fUAccess;
+ GrTextureAccess fVAccess;
+
+ typedef GrEffect INHERITED;
+};
+
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture,
+ GrTexture* uTexture,
+ GrTexture* vTexture) {
+ return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture);
+}
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.h b/src/gpu/effects/GrYUVtoRGBEffect.h
new file mode 100644
index 0000000000..cc86af7662
--- /dev/null
+++ b/src/gpu/effects/GrYUVtoRGBEffect.h
@@ -0,0 +1,21 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrYUVtoRGBEffect_DEFINED
+#define GrYUVtoRGBEffect_DEFINED
+
+class GrEffectRef;
+class GrTexture;
+
+namespace GrYUVtoRGBEffect {
+ /**
+ * Creates an effect that performs color conversion from YUV to RGB
+ */
+ GrEffectRef* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture);
+};
+
+#endif