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-rw-r--r--src/gpu/GrClipStackClip.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gpu/GrClipStackClip.cpp b/src/gpu/GrClipStackClip.cpp
index 7704d929f9..92af020e78 100644
--- a/src/gpu/GrClipStackClip.cpp
+++ b/src/gpu/GrClipStackClip.cpp
@@ -148,6 +148,10 @@ bool GrClipStackClip::UseSWOnlyPath(GrContext* context,
bool hasUserStencilSettings,
const GrRenderTargetContext* renderTargetContext,
const GrReducedClip& reducedClip) {
+ // TODO: right now it appears that GPU clip masks are strictly slower than software. We may
+ // want to revisit this assumption once we can test with render target sorting.
+ return true;
+
// TODO: generalize this function so that when
// a clip gets complex enough it can just be done in SW regardless
// of whether it would invoke the GrSoftwarePathRenderer.