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-rw-r--r--src/gpu/GrDrawingManager.cpp4
-rw-r--r--src/gpu/GrOpList.cpp2
-rw-r--r--src/gpu/GrOpList.h4
-rw-r--r--src/gpu/GrRenderTargetContext.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/gpu/GrDrawingManager.cpp b/src/gpu/GrDrawingManager.cpp
index 1aaa6f7ad2..cce5471aaa 100644
--- a/src/gpu/GrDrawingManager.cpp
+++ b/src/gpu/GrDrawingManager.cpp
@@ -129,7 +129,7 @@ GrSemaphoresSubmitted GrDrawingManager::internalFlush(GrSurfaceProxy*,
}
#endif
-#ifdef ENABLE_MDB_SORT
+#ifndef SK_DISABLE_RENDER_TARGET_SORTING
SkDEBUGCODE(bool result =)
SkTTopoSort<GrOpList, GrOpList::TopoSortTraits>(&fOpLists);
SkASSERT(result);
@@ -177,7 +177,7 @@ GrSemaphoresSubmitted GrDrawingManager::internalFlush(GrSurfaceProxy*,
fOpLists[i]->gatherProxyIntervals(&alloc);
}
-#ifdef MDB_ALLOC_RESOURCES
+#ifndef SK_DISABLE_EXPLICIT_GPU_RESOURCE_ALLOCATION
alloc.assign();
#endif
}
diff --git a/src/gpu/GrOpList.cpp b/src/gpu/GrOpList.cpp
index 902ab89b7c..8fe053172e 100644
--- a/src/gpu/GrOpList.cpp
+++ b/src/gpu/GrOpList.cpp
@@ -32,7 +32,7 @@ GrOpList::GrOpList(GrResourceProvider* resourceProvider,
fTarget.setProxy(sk_ref_sp(surfaceProxy), kWrite_GrIOType);
fTarget.get()->setLastOpList(this);
-#ifndef MDB_ALLOC_RESOURCES
+#ifdef SK_DISABLE_EXPLICIT_GPU_RESOURCE_ALLOCATION
// MDB TODO: remove this! We are currently moving to having all the ops that target
// the RT as a dest (e.g., clear, etc.) rely on the opList's 'fTarget' pointer
// for the IO Ref. This works well but until they are all swapped over (and none
diff --git a/src/gpu/GrOpList.h b/src/gpu/GrOpList.h
index cd0b50035e..d41b940e35 100644
--- a/src/gpu/GrOpList.h
+++ b/src/gpu/GrOpList.h
@@ -15,10 +15,10 @@
// Turn on/off the explicit distribution of GPU resources at flush time
-//#define MDB_ALLOC_RESOURCES 1
+#define SK_DISABLE_EXPLICIT_GPU_RESOURCE_ALLOCATION
// Turn on/off the sorting of opLists at flush time
-//#define ENABLE_MDB_SORT 1
+#define SK_DISABLE_RENDER_TARGET_SORTING
class GrAuditTrail;
class GrCaps;
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index fd82920d34..ecb325af27 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -158,7 +158,7 @@ GrRenderTargetContext::GrRenderTargetContext(GrContext* context,
, fInstancedPipelineInfo(fRenderTargetProxy.get())
, fSurfaceProps(SkSurfacePropsCopyOrDefault(surfaceProps))
, fManagedOpList(managedOpList) {
-#ifndef MDB_ALLOC_RESOURCES
+#ifdef SK_DISABLE_EXPLICIT_GPU_RESOURCE_ALLOCATION
// MDB TODO: to ensure all resources still get allocated in the correct order in the hybrid
// world we need to get the correct opList here so that it, in turn, can grab and hold
// its rendertarget.