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-rw-r--r--src/gpu/SkGpuDevice.cpp32
1 files changed, 5 insertions, 27 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 7052d2531c..c808ade6c6 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1032,34 +1032,12 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
// anti-aliased edges, we work around that for now by drawing directly
// if the image size exceeds maximum texture size.
int maxTextureSize = fContext->caps()->maxTextureSize();
- bool directDraw = fRenderTarget->isUnifiedMultisampled() ||
- !paint.isAntiAlias() ||
- bitmap.width() > maxTextureSize ||
- bitmap.height() > maxTextureSize;
-
- // we check whether dst rect are pixel aligned
- if (!directDraw) {
- bool staysRect = draw.fMatrix->rectStaysRect();
-
- if (staysRect) {
- SkRect rect;
- SkRect dstRect = SkRect::MakeXYWH(0, 0, dstSize.fWidth, dstSize.fHeight);
- draw.fMatrix->mapRect(&rect, dstRect);
- const SkScalar *scalars = rect.asScalars();
- bool isDstPixelAligned = true;
- for (int i = 0; i < 4; i++) {
- if (!SkScalarIsInt(scalars[i])) {
- isDstPixelAligned = false;
- break;
- }
- }
-
- if (isDstPixelAligned)
- directDraw = true;
- }
- }
+ bool drawAA = !fRenderTarget->isUnifiedMultisampled() &&
+ paint.isAntiAlias() &&
+ bitmap.width() <= maxTextureSize &&
+ bitmap.height() <= maxTextureSize;
- if (paint.getMaskFilter() || !directDraw) {
+ if (paint.getMaskFilter() || drawAA) {
// Convert the bitmap to a shader so that the rect can be drawn
// through drawRect, which supports mask filters.
SkBitmap tmp; // subset of bitmap, if necessary