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-rw-r--r--src/core/SkDevice.cpp57
-rw-r--r--src/gpu/SkGpuDevice.cpp5
-rw-r--r--src/gpu/SkGr.cpp39
-rw-r--r--src/gpu/SkGr.h7
4 files changed, 51 insertions, 57 deletions
diff --git a/src/core/SkDevice.cpp b/src/core/SkDevice.cpp
index 9d38e16d04..f608134503 100644
--- a/src/core/SkDevice.cpp
+++ b/src/core/SkDevice.cpp
@@ -24,6 +24,7 @@
#include "SkTLazy.h"
#include "SkTextBlobRunIterator.h"
#include "SkTextToPathIter.h"
+#include "SkUtils.h"
#include "SkVertices.h"
SkBaseDevice::SkBaseDevice(const SkImageInfo& info, const SkSurfaceProps& surfaceProps)
@@ -235,36 +236,48 @@ void SkBaseDevice::drawBitmapLattice(const SkBitmap& bitmap,
}
}
+static SkPoint* quad_to_tris(SkPoint tris[6], const SkPoint quad[4]) {
+ tris[0] = quad[0];
+ tris[1] = quad[1];
+ tris[2] = quad[2];
+
+ tris[3] = quad[0];
+ tris[4] = quad[2];
+ tris[5] = quad[3];
+
+ return tris + 6;
+}
+
void SkBaseDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
- const SkRect tex[], const SkColor colors[], int count,
+ const SkRect tex[], const SkColor colors[], int quadCount,
SkBlendMode mode, const SkPaint& paint) {
- SkPath path;
- path.setIsVolatile(true);
-
- for (int i = 0; i < count; ++i) {
- SkPoint quad[4];
- xform[i].toQuad(tex[i].width(), tex[i].height(), quad);
+ const int triCount = quadCount << 1;
+ const int vertexCount = triCount * 3;
+ uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
+ if (colors) {
+ flags |= SkVertices::kHasColors_BuilderFlag;
+ }
+ SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, 0, flags);
- SkMatrix localM;
- localM.setRSXform(xform[i]);
- localM.preTranslate(-tex[i].left(), -tex[i].top());
+ SkPoint* vPos = builder.positions();
+ SkPoint* vTex = builder.texCoords();
+ SkColor* vCol = builder.colors();
+ for (int i = 0; i < quadCount; ++i) {
+ SkPoint tmp[4];
+ xform[i].toQuad(tex[i].width(), tex[i].height(), tmp);
+ vPos = quad_to_tris(vPos, tmp);
- SkPaint pnt(paint);
- sk_sp<SkShader> shader = atlas->makeShader(&localM);
- if (!shader) {
- break;
- }
- pnt.setShader(std::move(shader));
+ tex[i].toQuad(tmp);
+ vTex = quad_to_tris(vTex, tmp);
if (colors) {
- pnt.setColorFilter(SkColorFilter::MakeModeFilter(colors[i], (SkBlendMode)mode));
+ sk_memset32(vCol, colors[i], 6);
+ vCol += 6;
}
-
- path.rewind();
- path.addPoly(quad, 4, true);
- path.setConvexity(SkPath::kConvex_Convexity);
- this->drawPath(path, pnt, nullptr, true);
}
+ SkPaint p(paint);
+ p.setShader(atlas->makeShader());
+ this->drawVertices(builder.detach().get(), mode, p);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 5d996c8027..2d3178c4af 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1561,8 +1561,7 @@ static bool init_vertices_paint(GrContext* context, GrRenderTargetContext* rtc,
if (hasTexs && skPaint.getShader()) {
if (hasColors) {
// When there are texs and colors the shader and colors are combined using bmode.
- return SkPaintToGrPaintWithXfermode(context, rtc, skPaint, matrix, bmode, false,
- grPaint);
+ return SkPaintToGrPaintWithXfermode(context, rtc, skPaint, matrix, bmode, grPaint);
} else {
// We have a shader, but no colors to blend it against.
return SkPaintToGrPaint(context, rtc, skPaint, matrix, grPaint);
@@ -1681,7 +1680,7 @@ void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
GrPaint grPaint;
if (colors) {
if (!SkPaintToGrPaintWithXfermode(this->context(), fRenderTargetContext.get(), p,
- this->ctm(), (SkBlendMode)mode, true, &grPaint)) {
+ this->ctm(), (SkBlendMode)mode, &grPaint)) {
return;
}
} else {
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index 35030289d3..5401a10775 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -428,12 +428,8 @@ GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace* colorSpace) {
////////////////////////////////////////////////////////////////////////////////////////////////
-static inline bool blend_requires_shader(const SkBlendMode mode, bool primitiveIsSrc) {
- if (primitiveIsSrc) {
- return SkBlendMode::kSrc != mode;
- } else {
- return SkBlendMode::kDst != mode;
- }
+static inline bool blend_requires_shader(const SkBlendMode mode) {
+ return SkBlendMode::kDst != mode;
}
static inline bool skpaint_to_grpaint_impl(GrContext* context,
@@ -442,7 +438,6 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
const SkMatrix& viewM,
sk_sp<GrFragmentProcessor>* shaderProcessor,
SkBlendMode* primColorMode,
- bool primitiveIsSrc,
GrPaint* grPaint) {
grPaint->setAllowSRGBInputs(rtc->isGammaCorrect());
@@ -453,7 +448,7 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
// Setup the initial color considering the shader, the SkPaint color, and the presence or not
// of per-vertex colors.
sk_sp<GrFragmentProcessor> shaderFP;
- if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc)) {
+ if (!primColorMode || blend_requires_shader(*primColorMode)) {
if (shaderProcessor) {
shaderFP = *shaderProcessor;
} else if (const SkShader* shader = skPaint.getShader()) {
@@ -481,13 +476,9 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
GrColor4f shaderInput = origColor.opaque();
shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput);
- if (primitiveIsSrc) {
- shaderFP = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std::move(shaderFP),
- *primColorMode);
- } else {
- shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP),
- *primColorMode);
- }
+ shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP),
+ *primColorMode);
+
// The above may return null if compose results in a pass through of the prim color.
if (shaderFP) {
grPaint->addColorFragmentProcessor(shaderFP);
@@ -514,13 +505,8 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
sk_sp<GrFragmentProcessor> processor(
GrConstColorProcessor::Make(origColor.opaque(),
GrConstColorProcessor::kIgnore_InputMode));
- if (primitiveIsSrc) {
- processor = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std::move(processor),
- *primColorMode);
- } else {
- processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(processor),
- *primColorMode);
- }
+ processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(processor),
+ *primColorMode);
if (processor) {
grPaint->addColorFragmentProcessor(std::move(processor));
}
@@ -591,7 +577,7 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
bool SkPaintToGrPaint(GrContext* context, GrRenderTargetContext* rtc, const SkPaint& skPaint,
const SkMatrix& viewM, GrPaint* grPaint) {
- return skpaint_to_grpaint_impl(context, rtc, skPaint, viewM, nullptr, nullptr, false, grPaint);
+ return skpaint_to_grpaint_impl(context, rtc, skPaint, viewM, nullptr, nullptr, grPaint);
}
/** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */
@@ -603,7 +589,7 @@ bool SkPaintToGrPaintReplaceShader(GrContext* context,
if (!shaderFP) {
return false;
}
- return skpaint_to_grpaint_impl(context, rtc, skPaint, SkMatrix::I(), &shaderFP, nullptr, false,
+ return skpaint_to_grpaint_impl(context, rtc, skPaint, SkMatrix::I(), &shaderFP, nullptr,
grPaint);
}
@@ -616,7 +602,7 @@ bool SkPaintToGrPaintNoShader(GrContext* context,
static sk_sp<GrFragmentProcessor> kNullShaderFP(nullptr);
static sk_sp<GrFragmentProcessor>* kIgnoreShader = &kNullShaderFP;
return skpaint_to_grpaint_impl(context, rtc, skPaint, SkMatrix::I(), kIgnoreShader, nullptr,
- false, grPaint);
+ grPaint);
}
/** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must
@@ -626,10 +612,9 @@ bool SkPaintToGrPaintWithXfermode(GrContext* context,
const SkPaint& skPaint,
const SkMatrix& viewM,
SkBlendMode primColorMode,
- bool primitiveIsSrc,
GrPaint* grPaint) {
return skpaint_to_grpaint_impl(context, rtc, skPaint, viewM, nullptr, &primColorMode,
- primitiveIsSrc, grPaint);
+ grPaint);
}
bool SkPaintToGrPaintWithTexture(GrContext* context,
diff --git a/src/gpu/SkGr.h b/src/gpu/SkGr.h
index 144a47785b..450f6ff61b 100644
--- a/src/gpu/SkGr.h
+++ b/src/gpu/SkGr.h
@@ -119,15 +119,12 @@ bool SkPaintToGrPaintReplaceShader(GrContext*,
GrPaint* grPaint);
/** Blends the SkPaint's shader (or color if no shader) with the color which specified via a
- GrOp's GrPrimitiveProcesssor. Currently there is a bool param to indicate whether the
- primitive color is the dst or src color to the blend in order to work around differences between
- drawVertices and drawAtlas. */
+ GrOp's GrPrimitiveProcesssor. */
bool SkPaintToGrPaintWithXfermode(GrContext* context,
GrRenderTargetContext* rtc,
const SkPaint& skPaint,
const SkMatrix& viewM,
SkBlendMode primColorMode,
- bool primitiveIsSrc,
GrPaint* grPaint);
/** This is used when there is a primitive color, but the shader should be ignored. Currently,
@@ -137,7 +134,7 @@ bool SkPaintToGrPaintWithXfermode(GrContext* context,
inline bool SkPaintToGrPaintWithPrimitiveColor(GrContext* context, GrRenderTargetContext* rtc,
const SkPaint& skPaint, GrPaint* grPaint) {
return SkPaintToGrPaintWithXfermode(context, rtc, skPaint, SkMatrix::I(), SkBlendMode::kDst,
- false, grPaint);
+ grPaint);
}
/** This is used when there may or may not be a shader, and the caller wants to plugin a texture