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-rw-r--r--include/gpu/gl/GrGLFunctions.h3
-rw-r--r--include/gpu/gl/GrGLInterface.h3
-rw-r--r--src/gpu/gl/GrGLAssembleInterface.cpp14
-rw-r--r--src/gpu/gl/GrGLDefines.h9
-rw-r--r--src/gpu/gl/GrGLInterface.cpp20
5 files changed, 49 insertions, 0 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index eccd1bf002..771e1ebcec 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -24,6 +24,7 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint prog
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindImageTextureProc)(GrGLuint unit, GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLenum access, GrGLenum format);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
@@ -118,6 +119,8 @@ typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGL
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMemoryBarrierProc)(GrGLbitfield barriers);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMemoryBarrierByRegionProc)(GrGLbitfield barriers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index 60109ec187..3afa6be9fd 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -116,6 +116,7 @@ public:
GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer;
GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer;
GrGLFunction<GrGLBindTextureProc> fBindTexture;
+ GrGLFunction<GrGLBindImageTextureProc> fBindImageTexture;
GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray;
GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier;
GrGLFunction<GrGLBlendColorProc> fBlendColor;
@@ -207,6 +208,8 @@ public:
GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
+ GrGLFunction<GrGLMemoryBarrierProc> fMemoryBarrier;
+ GrGLFunction<GrGLMemoryBarrierByRegionProc> fMemoryBarrierByRegion;
GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;
diff --git a/src/gpu/gl/GrGLAssembleInterface.cpp b/src/gpu/gl/GrGLAssembleInterface.cpp
index 9dccd4bc22..7c51f4e806 100644
--- a/src/gpu/gl/GrGLAssembleInterface.cpp
+++ b/src/gpu/gl/GrGLAssembleInterface.cpp
@@ -532,6 +532,14 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(DeleteSync);
}
+ if (glVer >= GR_GL_VER(4, 2) || extensions.has("GL_ARB_shader_image_load_store")) {
+ GET_PROC(BindImageTexture);
+ GET_PROC(MemoryBarrier);
+ }
+ if (glVer >= GR_GL_VER(4, 5) || extensions.has("GL_ARB_ES3_1_compatibility")) {
+ GET_PROC(MemoryBarrierByRegion);
+ }
+
interface->fStandard = kGL_GrGLStandard;
interface->fExtensions.swap(&extensions);
@@ -938,6 +946,12 @@ const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC(DeleteSync);
}
+ if (version >= GR_GL_VER(3, 1)) {
+ GET_PROC(BindImageTexture);
+ GET_PROC(MemoryBarrier);
+ GET_PROC(MemoryBarrierByRegion);
+ }
+
interface->fStandard = kGLES_GrGLStandard;
interface->fExtensions.swap(&extensions);
diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h
index 8f739cc1f6..18dee280f0 100644
--- a/src/gpu/gl/GrGLDefines.h
+++ b/src/gpu/gl/GrGLDefines.h
@@ -242,6 +242,14 @@
#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
#define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GR_GL_MAX_IMAGE_UNITS 0x8F38
+#define GR_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GR_GL_MAX_IMAGE_SAMPLES 0x906D
+#define GR_GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GR_GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GR_GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GR_GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
@@ -819,6 +827,7 @@
/* Buffer Object */
#define GR_GL_READ_ONLY 0x88B8
#define GR_GL_WRITE_ONLY 0x88B9
+#define GR_GL_READ_WRITE 0x88BA
#define GR_GL_BUFFER_MAPPED 0x88BC
#define GR_GL_MAP_READ_BIT 0x0001
diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp
index 72c2b46d41..45d84add8d 100644
--- a/src/gpu/gl/GrGLInterface.cpp
+++ b/src/gpu/gl/GrGLInterface.cpp
@@ -830,5 +830,25 @@ bool GrGLInterface::validate() const {
}
}
+ if (kGL_GrGLStandard == fStandard) {
+ if (glVer >= GR_GL_VER(4,2) || fExtensions.has("GL_ARB_shader_image_load_store")) {
+ if (nullptr == fFunctions.fBindImageTexture ||
+ nullptr == fFunctions.fMemoryBarrier) {
+ RETURN_FALSE_INTERFACE;
+ }
+ }
+ if (glVer >= GR_GL_VER(4,5) || fExtensions.has("GL_ARB_ES3_1_compatibility")) {
+ if (nullptr == fFunctions.fMemoryBarrierByRegion) {
+ RETURN_FALSE_INTERFACE;
+ }
+ }
+ } else if (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1)) {
+ if (nullptr == fFunctions.fBindImageTexture ||
+ nullptr == fFunctions.fMemoryBarrier ||
+ nullptr == fFunctions.fMemoryBarrierByRegion) {
+ RETURN_FALSE_INTERFACE;
+ }
+ }
+
return true;
}