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-rw-r--r--bench/PMFloatBench.cpp4
-rw-r--r--src/core/SkPMFloat.h10
-rw-r--r--src/effects/SkColorMatrixFilter.cpp28
-rw-r--r--src/opts/SkPMFloat_SSSE3.h2
-rw-r--r--src/opts/SkPMFloat_neon.h2
-rw-r--r--tests/PMFloatTest.cpp6
6 files changed, 26 insertions, 26 deletions
diff --git a/bench/PMFloatBench.cpp b/bench/PMFloatBench.cpp
index fd0d232d2a..09819e9962 100644
--- a/bench/PMFloatBench.cpp
+++ b/bench/PMFloatBench.cpp
@@ -103,7 +103,7 @@ struct PMFloatGradientBench : public Benchmark {
SkPMColor fDevice[100];
void onDraw(const int loops, SkCanvas*) override {
- Sk4s c0 = SkPMFloat::FromARGB(255, 255, 0, 0),
+ Sk4f c0 = SkPMFloat::FromARGB(255, 255, 0, 0),
c1 = SkPMFloat::FromARGB(255, 0, 0, 255),
dc = c1 - c0,
fx(0.1f),
@@ -112,7 +112,7 @@ struct PMFloatGradientBench : public Benchmark {
dcdx4(dcdx+dcdx+dcdx+dcdx);
for (int n = 0; n < loops; n++) {
- Sk4s a = c0 + dc*fx + Sk4s(0.5f), // The +0.5f lets us call trunc() instead of get().
+ Sk4f a = c0 + dc*fx + Sk4f(0.5f), // The +0.5f lets us call trunc() instead of get().
b = a + dcdx,
c = b + dcdx,
d = c + dcdx;
diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
index 27f6f78f26..3147879458 100644
--- a/src/core/SkPMFloat.h
+++ b/src/core/SkPMFloat.h
@@ -34,9 +34,9 @@ public:
#endif
- // Freely autoconvert between SkPMFloat and Sk4s.
- /*implicit*/ SkPMFloat(const Sk4s& fs) { fColors = fs; }
- /*implicit*/ operator Sk4s() const { return fColors; }
+ // Freely autoconvert between SkPMFloat and Sk4f.
+ /*implicit*/ SkPMFloat(const Sk4f& fs) { fColors = fs; }
+ /*implicit*/ operator Sk4f() const { return fColors; }
float a() const { return fColors[SK_A32_SHIFT / 8]; }
float r() const { return fColors[SK_R32_SHIFT / 8]; }
@@ -65,11 +65,11 @@ public:
}
private:
- Sk4s fColors;
+ Sk4f fColors;
};
#ifdef SKNX_NO_SIMD
- // Platform implementations of SkPMFloat assume Sk4s uses SSE or NEON. _none is generic.
+ // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic.
#include "../opts/SkPMFloat_none.h"
#else
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
index c2d4e48c75..fc8aba258e 100644
--- a/src/effects/SkColorMatrixFilter.cpp
+++ b/src/effects/SkColorMatrixFilter.cpp
@@ -255,9 +255,9 @@ uint32_t SkColorMatrixFilter::getFlags() const {
*/
static const float gInv255 = 0.0039215683f; // (1.0f / 255) - ULP == SkBits2Float(0x3B808080)
-static Sk4s premul(const Sk4s& x) {
+static Sk4f premul(const Sk4f& x) {
float scale = SkPMFloat(x).a() * gInv255;
- Sk4s pm = x * Sk4s(scale, scale, scale, 1);
+ Sk4f pm = x * Sk4f(scale, scale, scale, 1);
#ifdef SK_DEBUG
SkPMFloat pmf(pm);
@@ -267,9 +267,9 @@ static Sk4s premul(const Sk4s& x) {
return pm;
}
-static Sk4s unpremul(const SkPMFloat& pm) {
+static Sk4f unpremul(const SkPMFloat& pm) {
float scale = 255 / pm.a(); // candidate for fast/approx invert?
- return Sk4s(pm) * Sk4s(scale, scale, scale, 1);
+ return Sk4f(pm) * Sk4f(scale, scale, scale, 1);
}
static Sk4f clamp_0_255(const Sk4f& value) {
@@ -292,11 +292,11 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
#endif
if (use_floats) {
- const Sk4s c0 = Sk4s::Load(fTranspose + 0);
- const Sk4s c1 = Sk4s::Load(fTranspose + 4);
- const Sk4s c2 = Sk4s::Load(fTranspose + 8);
- const Sk4s c3 = Sk4s::Load(fTranspose + 12);
- const Sk4s c4 = Sk4s::Load(fTranspose + 16); // translates
+ const Sk4f c0 = Sk4f::Load(fTranspose + 0);
+ const Sk4f c1 = Sk4f::Load(fTranspose + 4);
+ const Sk4f c2 = Sk4f::Load(fTranspose + 8);
+ const Sk4f c3 = Sk4f::Load(fTranspose + 12);
+ const Sk4f c4 = Sk4f::Load(fTranspose + 16); // translates
// todo: we could cache this in the constructor...
SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(clamp_0_255(c4))).clamped();
@@ -314,13 +314,13 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
srcf = unpremul(srcf);
}
- Sk4s r4 = Sk4s(srcf.r());
- Sk4s g4 = Sk4s(srcf.g());
- Sk4s b4 = Sk4s(srcf.b());
- Sk4s a4 = Sk4s(srcf.a());
+ Sk4f r4 = Sk4f(srcf.r());
+ Sk4f g4 = Sk4f(srcf.g());
+ Sk4f b4 = Sk4f(srcf.b());
+ Sk4f a4 = Sk4f(srcf.a());
// apply matrix
- Sk4s dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
+ Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
// clamp, re-premul, and write
dst[i] = SkPMFloat(premul(clamp_0_255(dst4))).get();
diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
index 390c71ce3f..ccc4d4feb8 100644
--- a/src/opts/SkPMFloat_SSSE3.h
+++ b/src/opts/SkPMFloat_SSSE3.h
@@ -33,7 +33,7 @@ inline SkPMColor SkPMFloat::trunc() const {
inline SkPMColor SkPMFloat::get() const {
SkASSERT(this->isValid());
- return SkPMFloat(Sk4s(0.5f) + *this).trunc();
+ return SkPMFloat(Sk4f(0.5f) + *this).trunc();
}
inline SkPMColor SkPMFloat::clamped() const {
diff --git a/src/opts/SkPMFloat_neon.h b/src/opts/SkPMFloat_neon.h
index 41c553ebb9..1373c3ae3a 100644
--- a/src/opts/SkPMFloat_neon.h
+++ b/src/opts/SkPMFloat_neon.h
@@ -32,7 +32,7 @@ inline SkPMColor SkPMFloat::trunc() const {
inline SkPMColor SkPMFloat::get() const {
SkASSERT(this->isValid());
- return SkPMFloat(Sk4s(0.5f) + *this).trunc();
+ return SkPMFloat(Sk4f(0.5f) + *this).trunc();
}
inline SkPMColor SkPMFloat::clamped() const {
diff --git a/tests/PMFloatTest.cpp b/tests/PMFloatTest.cpp
index 435969c21f..309cd60f4a 100644
--- a/tests/PMFloatTest.cpp
+++ b/tests/PMFloatTest.cpp
@@ -32,9 +32,9 @@ DEF_TEST(SkPMFloat, r) {
REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b()));
- // Test SkPMFloat <-> Sk4s conversion.
- Sk4s fs = clamped;
- SkPMFloat scaled = fs * Sk4s(0.25f);
+ // Test SkPMFloat <-> Sk4f conversion.
+ Sk4f fs = clamped;
+ SkPMFloat scaled = fs * Sk4f(0.25f);
REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g()));