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authorGravatar scroggo <scroggo@google.com>2015-07-13 07:06:45 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-13 07:06:45 -0700
commit39a24f29940efb69a2ecc0438397c88cd1b681c0 (patch)
treed803010004aa319ade595507eb07ffa693cde7af /whitespace.txt
parent17708398145a8ef9a7d905e2ec14017ee688f4ae (diff)
Revert of Bilinear optimization for 1D convolution. (patchset #5 id:200001 of https://codereview.chromium.org/1216623003/)
Reason for revert: Breaks MSAA Original issue's description: > Bilinear optimization for 1D convolution. > > Splits GrGLConvolutionEffect into GrGLBilerpConvolutionEffect and > GrGLBoundedConvolutionEffect. When doing a non-bounded convolution we now > always use the GrGLBilerpConvolutionEffect which uses bilinear filtering to > perform half as many samples in the texture. > > BUG=skia:3986 > > Committed: https://skia.googlesource.com/skia/+/91abe10af417148939548551e210c001022d3bda TBR=bsalomon@google.com,senorblanco@chromium.org,ericrk@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3986 Review URL: https://codereview.chromium.org/1231383005
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