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authorGravatar bsalomon <bsalomon@google.com>2016-09-29 09:49:06 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-29 09:49:06 -0700
commit50094fb489543655df026be4e4f99e09e57a1f49 (patch)
tree5c8a936664ddbf5c51e615533200957871a53b6d /tools
parent6b1da0a53864530257906e31f0023a7b8ffccd07 (diff)
Explicit control in tools of ANGLE frontend and backend
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend. This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends. Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends). BUG=skia:5804 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002 NOTREECHECKS=true NOTRY=true NOPRESUBMIT=true Review-Url: https://codereview.chromium.org/2381033002
Diffstat (limited to 'tools')
-rw-r--r--tools/flags/SkCommonFlagsConfig.cpp126
-rw-r--r--tools/flags/SkCommonFlagsConfig.h2
-rw-r--r--tools/gpu/GrContextFactory.cpp23
-rw-r--r--tools/gpu/GrContextFactory.h44
-rw-r--r--tools/gpu/gl/angle/GLTestContext_angle.cpp93
-rw-r--r--tools/gpu/gl/angle/GLTestContext_angle.h22
6 files changed, 139 insertions, 171 deletions
diff --git a/tools/flags/SkCommonFlagsConfig.cpp b/tools/flags/SkCommonFlagsConfig.cpp
index 14084ce0e0..808b2bf2cb 100644
--- a/tools/flags/SkCommonFlagsConfig.cpp
+++ b/tools/flags/SkCommonFlagsConfig.cpp
@@ -16,10 +16,8 @@ using sk_gpu_test::GrContextFactory;
static const char defaultConfigs[] =
"8888 gpu nonrendering"
-#if SK_ANGLE
-#ifdef SK_BUILD_FOR_WIN
- " angle"
-#endif
+#if defined(SK_BUILD_FOR_WIN)
+ " angle_d3d11_es2"
#endif
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
" hwui"
@@ -32,50 +30,46 @@ static const struct {
const char* options;
} gPredefinedConfigs[] ={
#if SK_SUPPORT_GPU
- { "gpu", "gpu", "" },
- { "gl", "gpu", "api=gl" },
- { "msaa4", "gpu", "samples=4" },
- { "glmsaa4", "gpu", "api=gl,samples=4" },
- { "msaa16", "gpu", "samples=16" },
- { "nvpr4", "gpu", "nvpr=true,samples=4" },
- { "glnvpr4", "gpu", "api=gl,nvpr=true,samples=4" },
- { "nvpr16", "gpu", "nvpr=true,samples=16" },
- { "nvprdit4", "gpu", "nvpr=true,samples=4,dit=true" },
- { "glnvprdit4", "gpu", "api=gl,nvpr=true,samples=4,dit=true" },
- { "nvprdit16", "gpu", "nvpr=true,samples=16,dit=true" },
- { "glinst", "gpu", "api=gl,inst=true" },
- { "glinst4", "gpu", "api=gl,inst=true,samples=4" },
- { "glinstdit4", "gpu", "api=gl,inst=true,samples=4,dit=true" },
- { "glinst16", "gpu", "api=gl,inst=true,samples=16" },
- { "glinstdit16", "gpu", "api=gl,inst=true,samples=16,dit=true" },
- { "esinst", "gpu", "api=gles,inst=true" },
- { "esinst4", "gpu", "api=gles,inst=true,samples=4" },
- { "esinstdit4", "gpu", "api=gles,inst=true,samples=4,dit=true" },
- { "gpuf16", "gpu", "color=f16" },
- { "gpusrgb", "gpu", "color=srgb" },
- { "glsrgb", "gpu", "api=gl,color=srgb" },
- { "glwide", "gpu", "api=gl,color=f16_wide" },
- { "gpudft", "gpu", "dit=true" },
- { "gpudebug", "gpu", "api=debug" },
- { "gpunull", "gpu", "api=null" },
- { "debug", "gpu", "api=debug" },
- { "nullgpu", "gpu", "api=null" }
-#if SK_ANGLE
-#ifdef SK_BUILD_FOR_WIN
- ,{ "angle", "gpu", "api=angle" }
-#endif
- ,{ "angle-gl", "gpu", "api=angle-gl" }
-#endif
- ,{ "commandbuffer", "gpu", "api=commandbuffer" }
+ { "gpu", "gpu", "" },
+ { "gl", "gpu", "api=gl" },
+ { "msaa4", "gpu", "samples=4" },
+ { "glmsaa4", "gpu", "api=gl,samples=4" },
+ { "msaa16", "gpu", "samples=16" },
+ { "nvpr4", "gpu", "nvpr=true,samples=4" },
+ { "glnvpr4", "gpu", "api=gl,nvpr=true,samples=4" },
+ { "nvpr16", "gpu", "nvpr=true,samples=16" },
+ { "nvprdit4", "gpu", "nvpr=true,samples=4,dit=true" },
+ { "glnvprdit4", "gpu", "api=gl,nvpr=true,samples=4,dit=true" },
+ { "nvprdit16", "gpu", "nvpr=true,samples=16,dit=true" },
+ { "glinst", "gpu", "api=gl,inst=true" },
+ { "glinst4", "gpu", "api=gl,inst=true,samples=4" },
+ { "glinstdit4", "gpu", "api=gl,inst=true,samples=4,dit=true" },
+ { "glinst16", "gpu", "api=gl,inst=true,samples=16" },
+ { "glinstdit16", "gpu", "api=gl,inst=true,samples=16,dit=true" },
+ { "esinst", "gpu", "api=gles,inst=true" },
+ { "esinst4", "gpu", "api=gles,inst=true,samples=4" },
+ { "esinstdit4", "gpu", "api=gles,inst=true,samples=4,dit=true" },
+ { "gpuf16", "gpu", "color=f16" },
+ { "gpusrgb", "gpu", "color=srgb" },
+ { "glsrgb", "gpu", "api=gl,color=srgb" },
+ { "glwide", "gpu", "api=gl,color=f16_wide" },
+ { "gpudft", "gpu", "dit=true" },
+ { "gpudebug", "gpu", "api=debug" },
+ { "gpunull", "gpu", "api=null" },
+ { "debug", "gpu", "api=debug" },
+ { "nullgpu", "gpu", "api=null" },
+ { "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
+ { "angle_gl_es2", "gpu", "api=angle_gl_es2" },
+ { "commandbuffer", "gpu", "api=commandbuffer" }
#if SK_MESA
- ,{ "mesa", "gpu", "api=mesa" }
+ ,{ "mesa", "gpu", "api=mesa" }
#endif
#ifdef SK_VULKAN
- ,{ "vk", "gpu", "api=vulkan" }
- ,{ "vksrgb", "gpu", "api=vulkan,color=srgb" }
- ,{ "vkwide", "gpu", "api=vulkan,color=f16_wide" }
- ,{ "vkmsaa4", "gpu", "api=vulkan,samples=4" }
- ,{ "vkmsaa16", "gpu", "api=vulkan,samples=16" }
+ ,{ "vk", "gpu", "api=vulkan" }
+ ,{ "vksrgb", "gpu", "api=vulkan,color=srgb" }
+ ,{ "vkwide", "gpu", "api=vulkan,color=f16_wide" }
+ ,{ "vkmsaa4", "gpu", "api=vulkan,samples=4" }
+ ,{ "vkmsaa16", "gpu", "api=vulkan,samples=16" }
#endif
#else
@@ -114,12 +108,11 @@ static const char configExtendedHelp[] =
"\t\tgles \t\t\tUse OpenGL ES.\n"
"\t\tdebug \t\t\tUse debug OpenGL.\n"
"\t\tnull \t\t\tUse null OpenGL.\n"
-#if SK_ANGLE
-#ifdef SK_BUILD_FOR_WIN
- "\t\tangle\t\t\tUse ANGLE DirectX.\n"
-#endif
- "\t\tangle-gl\t\t\tUse ANGLE OpenGL.\n"
-#endif
+ "\t\tangle_d3d9_es2\t\t\tUse OpenGL ES2 on the ANGLE Direct3D9 backend.\n"
+ "\t\tangle_d3d11_es2\t\t\tUse OpenGL ES2 on the ANGLE Direct3D11 backend.\n"
+ "\t\tangle_d3d11_es3\t\t\tUse OpenGL ES3 on the ANGLE Direct3D11 backend.\n"
+ "\t\tangle_gl_es2\t\t\tUse OpenGL ES2 on the ANGLE OpenGL backend.\n"
+ "\t\tangle_gl_es3\t\t\tUse OpenGL ES3 on the ANGLE OpenGL backend.\n"
"\t\tcommandbuffer\t\tUse command buffer.\n"
#if SK_MESA
"\t\tmesa\t\t\tUse MESA.\n"
@@ -233,18 +226,26 @@ static bool parse_option_gpu_api(const SkString& value,
*outContextType = GrContextFactory::kNullGL_ContextType;
return true;
}
-#if SK_ANGLE
-#ifdef SK_BUILD_FOR_WIN
- if (value.equals("angle")) {
- *outContextType = GrContextFactory::kANGLE_ContextType;
+ if (value.equals("angle_d3d9_es2")) {
+ *outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
return true;
}
-#endif
- if (value.equals("angle-gl")) {
- *outContextType = GrContextFactory::kANGLE_GL_ContextType;
+ if (value.equals("angle_d3d11_es2")) {
+ *outContextType = GrContextFactory::kANGLE_D3D11_ES2_ContextType;
+ return true;
+ }
+ if (value.equals("angle_d3d11_es3")) {
+ *outContextType = GrContextFactory::kANGLE_D3D11_ES3_ContextType;
+ return true;
+ }
+ if (value.equals("angle_gl_es2")) {
+ *outContextType = GrContextFactory::kANGLE_GL_ES2_ContextType;
+ return true;
+ }
+ if (value.equals("angle_gl_es3")) {
+ *outContextType = GrContextFactory::kANGLE_GL_ES3_ContextType;
return true;
}
-#endif
if (value.equals("commandbuffer")) {
*outContextType = GrContextFactory::kCommandBuffer_ContextType;
return true;
@@ -406,13 +407,6 @@ void ParseConfigs(const SkCommandLineFlags::StringArray& configs,
simpleBackend = vias[vias.count() - 1];
vias.pop_back();
}
- // Note: no #if SK_ANGLE: this is a special rule in the via-tag grammar.
- if (vias.count() && simpleBackend.equals("gl") &&
- vias[vias.count() - 1].equals("angle")) {
- simpleBackend = "angle-gl";
- vias.pop_back();
- }
-
for (auto& predefinedConfig : gPredefinedConfigs) {
if (simpleBackend.equals(predefinedConfig.predefinedConfig)) {
extendedBackend = predefinedConfig.backend;
diff --git a/tools/flags/SkCommonFlagsConfig.h b/tools/flags/SkCommonFlagsConfig.h
index e817339c6e..9abf4cb5df 100644
--- a/tools/flags/SkCommonFlagsConfig.h
+++ b/tools/flags/SkCommonFlagsConfig.h
@@ -24,7 +24,7 @@ class SkCommandLineConfigGpu;
// The string has following form:
// tag:
// [via-]*backend
-// where 'backend' consists of chars excluding hyphen or "angle-gl"
+// where 'backend' consists of chars excluding hyphen
// and each 'via' consists of chars excluding hyphen.
class SkCommandLineConfig {
public:
diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp
index 5e6494f778..4f189942bd 100644
--- a/tools/gpu/GrContextFactory.cpp
+++ b/tools/gpu/GrContextFactory.cpp
@@ -117,13 +117,24 @@ ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions op
glCtx = CreatePlatformGLTestContext(kGLES_GrGLStandard);
break;
#if SK_ANGLE
-# ifdef SK_BUILD_FOR_WIN
- case kANGLE_ContextType:
- glCtx = CreateANGLEDirect3DGLTestContext();
+ case kANGLE_D3D9_ES2_ContextType:
+ glCtx = CreateANGLETestContext(ANGLEBackend::kD3D9, ANGLEContextVersion::kES2);
break;
-# endif
- case kANGLE_GL_ContextType:
- glCtx = CreateANGLEOpenGLGLTestContext();
+ case kANGLE_D3D11_ES2_ContextType:
+ glCtx = CreateANGLETestContext(ANGLEBackend::kD3D11,
+ ANGLEContextVersion::kES2);
+ break;
+ case kANGLE_D3D11_ES3_ContextType:
+ glCtx = CreateANGLETestContext(ANGLEBackend::kD3D11,
+ ANGLEContextVersion::kES3);
+ break;
+ case kANGLE_GL_ES2_ContextType:
+ glCtx = CreateANGLETestContext(ANGLEBackend::kOpenGL,
+ ANGLEContextVersion::kES2);
+ break;
+ case kANGLE_GL_ES3_ContextType:
+ glCtx = CreateANGLETestContext(ANGLEBackend::kOpenGL,
+ ANGLEContextVersion::kES3);
break;
#endif
case kCommandBuffer_ContextType:
diff --git a/tools/gpu/GrContextFactory.h b/tools/gpu/GrContextFactory.h
index a822ac7868..d6baffc0ea 100644
--- a/tools/gpu/GrContextFactory.h
+++ b/tools/gpu/GrContextFactory.h
@@ -68,15 +68,18 @@ public:
// The availability of context types is subject to platform and build configuration
// restrictions.
enum ContextType {
- kGL_ContextType, //! OpenGL context.
- kGLES_ContextType, //! OpenGL ES context.
- kANGLE_ContextType, //! ANGLE on DirectX OpenGL ES context.
- kANGLE_GL_ContextType, //! ANGLE on OpenGL OpenGL ES context.
- kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
- kMESA_ContextType, //! MESA OpenGL context
- kNullGL_ContextType, //! Non-rendering OpenGL mock context.
- kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context.
- kVulkan_ContextType, //! Vulkan
+ kGL_ContextType, //! OpenGL context.
+ kGLES_ContextType, //! OpenGL ES context.
+ kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context.
+ kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context.
+ kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context.
+ kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
+ kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
+ kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
+ kMESA_ContextType, //! MESA OpenGL context
+ kNullGL_ContextType, //! Non-rendering OpenGL mock context.
+ kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context.
+ kVulkan_ContextType, //! Vulkan
kLastContextType = kVulkan_ContextType
};
@@ -127,29 +130,6 @@ public:
}
}
- static const char* ContextTypeName(ContextType type) {
- switch (type) {
- case kGL_ContextType:
- return "gl";
- case kGLES_ContextType:
- return "gles";
- case kANGLE_ContextType:
- return "angle";
- case kANGLE_GL_ContextType:
- return "angle-gl";
- case kCommandBuffer_ContextType:
- return "commandbuffer";
- case kMESA_ContextType:
- return "mesa";
- case kNullGL_ContextType:
- return "nullgl";
- case kDebugGL_ContextType:
- return "debuggl";
- case kVulkan_ContextType:
- return "vulkan";
- }
- }
-
explicit GrContextFactory(const GrContextOptions& opts);
GrContextFactory();
diff --git a/tools/gpu/gl/angle/GLTestContext_angle.cpp b/tools/gpu/gl/angle/GLTestContext_angle.cpp
index 8cc6f99c9f..186e70e054 100644
--- a/tools/gpu/gl/angle/GLTestContext_angle.cpp
+++ b/tools/gpu/gl/angle/GLTestContext_angle.cpp
@@ -26,6 +26,9 @@
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
+using sk_gpu_test::ANGLEBackend;
+using sk_gpu_test::ANGLEContextVersion;
+
namespace {
struct Libs {
void* fGLLib;
@@ -45,7 +48,7 @@ static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
return eglGetProcAddress(name);
}
-void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) {
+void* get_angle_egl_display(void* nativeDisplay, ANGLEBackend type) {
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
@@ -55,38 +58,25 @@ void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) {
return EGL_NO_DISPLAY;
}
- EGLDisplay display = EGL_NO_DISPLAY;
- if (useGLBackend) {
- EGLint attribs[3] = {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
- EGL_NONE
- };
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
- } else {
- // Try for an ANGLE D3D11 context, fall back to D3D9.
- EGLint attribs[3][3] = {
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_NONE
- },
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
- EGL_NONE
- },
- };
- for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
- }
+ EGLint typeNum;
+ switch (type) {
+ case ANGLEBackend::kD3D9:
+ typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
+ break;
+ case ANGLEBackend::kD3D11:
+ typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
+ break;
+ case ANGLEBackend::kOpenGL:
+ typeNum = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
+ break;
}
- return display;
+ const EGLint attribs[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, typeNum, EGL_NONE };
+ return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
}
class ANGLEGLContext : public sk_gpu_test::GLTestContext {
public:
- ANGLEGLContext(bool preferGLBackend);
+ ANGLEGLContext(ANGLEBackend, ANGLEContextVersion);
~ANGLEGLContext() override;
GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
@@ -101,16 +91,19 @@ private:
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
- void* fContext;
- void* fDisplay;
- void* fSurface;
- bool fIsGLBackend;
+ void* fContext;
+ void* fDisplay;
+ void* fSurface;
+ ANGLEBackend fType;
+ ANGLEContextVersion fVersion;
};
-ANGLEGLContext::ANGLEGLContext(bool useGLBackend)
+ANGLEGLContext::ANGLEGLContext(ANGLEBackend type, ANGLEContextVersion version)
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)
- , fSurface(EGL_NO_SURFACE) {
+ , fSurface(EGL_NO_SURFACE)
+ , fType(type)
+ , fVersion(version) {
EGLint numConfigs;
static const EGLint configAttribs[] = {
@@ -123,8 +116,7 @@ ANGLEGLContext::ANGLEGLContext(bool useGLBackend)
EGL_NONE
};
- fIsGLBackend = useGLBackend;
- fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, useGLBackend);
+ fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, type);
if (EGL_NO_DISPLAY == fDisplay) {
SkDebugf("Could not create EGL display!");
return;
@@ -137,8 +129,9 @@ ANGLEGLContext::ANGLEGLContext(bool useGLBackend)
EGLConfig surfaceConfig;
eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
- static const EGLint contextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
+ int versionNum = ANGLEContextVersion::kES2 == version ? 2 : 3;
+ const EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, versionNum,
EGL_NONE
};
fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
@@ -224,13 +217,7 @@ GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
}
sk_gpu_test::GLTestContext* ANGLEGLContext::createNew() const {
-#ifdef SK_BUILD_FOR_WIN
- sk_gpu_test::GLTestContext* ctx = fIsGLBackend
- ? sk_gpu_test::CreateANGLEOpenGLGLTestContext()
- : sk_gpu_test::CreateANGLEDirect3DGLTestContext();
-#else
- sk_gpu_test::GLTestContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLTestContext();
-#endif
+ sk_gpu_test::GLTestContext* ctx = sk_gpu_test::CreateANGLETestContext(fType, fVersion);
if (ctx) {
ctx->makeCurrent();
}
@@ -299,19 +286,9 @@ const GrGLInterface* CreateANGLEGLInterface() {
return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
}
-#ifdef SK_BUILD_FOR_WIN
-GLTestContext* CreateANGLEDirect3DGLTestContext() {
- ANGLEGLContext* ctx = new ANGLEGLContext(false);
- if (!ctx->isValid()) {
- delete ctx;
- return NULL;
- }
- return ctx;
- }
-#endif
-
-GLTestContext* CreateANGLEOpenGLGLTestContext() {
- ANGLEGLContext* ctx = new ANGLEGLContext(true);
+GLTestContext* CreateANGLETestContext(ANGLEBackend type,
+ ANGLEContextVersion version) {
+ ANGLEGLContext* ctx = new ANGLEGLContext(type, version);
if (!ctx->isValid()) {
delete ctx;
return NULL;
diff --git a/tools/gpu/gl/angle/GLTestContext_angle.h b/tools/gpu/gl/angle/GLTestContext_angle.h
index 0140477a54..0da747f30f 100644
--- a/tools/gpu/gl/angle/GLTestContext_angle.h
+++ b/tools/gpu/gl/angle/GLTestContext_angle.h
@@ -13,18 +13,24 @@
namespace sk_gpu_test {
/**
- * Creates a GrGLInterface for the currently ANGLE GL context currently bound in ANGLE's EGL
- * implementation.
+ * Creates a GrGLInterface for the current ANGLE GLES Context. Here current means bound in ANGLE's
+ * implementation of EGL.
*/
const GrGLInterface* CreateANGLEGLInterface();
-#ifdef SK_BUILD_FOR_WIN
-/** Creates a GLTestContext backed by ANGLE's Direct3D backend. */
-GLTestContext* CreateANGLEDirect3DGLTestContext();
-#endif
+enum class ANGLEBackend {
+ kD3D9,
+ kD3D11,
+ kOpenGL
+};
+
+enum class ANGLEContextVersion {
+ kES2,
+ kES3
+};
-/** Creates a GLTestContext backed by ANGLE's OpenGL backend. */
-GLTestContext* CreateANGLEOpenGLGLTestContext();
+/** Creates a GLTestContext backed by ANGLE. */
+GLTestContext* CreateANGLETestContext(ANGLEBackend, ANGLEContextVersion);
} // namespace sk_gpu_test
#endif