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authorGravatar liyuqian <liyuqian@google.com>2016-06-02 12:16:25 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-02 12:16:25 -0700
commit6cb70251829a467b146da9bc8925064f33608e48 (patch)
treebbd9e5d31aceebaf0a96684e68a421ef56cf7269 /tools/viewer/sk_app/android/GLWindowContext_android.cpp
parent0dd9f2cbc445c477a840743420a6b2867ebbe120 (diff)
Implement OpenGL backend in Android viewer app
Diffstat (limited to 'tools/viewer/sk_app/android/GLWindowContext_android.cpp')
-rw-r--r--tools/viewer/sk_app/android/GLWindowContext_android.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/tools/viewer/sk_app/android/GLWindowContext_android.cpp b/tools/viewer/sk_app/android/GLWindowContext_android.cpp
new file mode 100644
index 0000000000..a98b5553f8
--- /dev/null
+++ b/tools/viewer/sk_app/android/GLWindowContext_android.cpp
@@ -0,0 +1,122 @@
+
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <GLES/gl.h>
+
+#include "GLWindowContext_android.h"
+
+#include <android/native_window_jni.h>
+
+namespace sk_app {
+
+// Most of the following 3 functions (GLWindowContext::Create, constructor, desctructor)
+// are copied from Unix/Win platform with unix/win changed to android
+
+// platform-dependent create
+GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) {
+ GLWindowContext_android* ctx = new GLWindowContext_android(platformData, params);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return nullptr;
+ }
+ return ctx;
+}
+
+GLWindowContext_android::GLWindowContext_android(void* platformData, const DisplayParams& params)
+ : GLWindowContext(platformData, params)
+ , fDisplay(EGL_NO_DISPLAY)
+ , fEGLContext(EGL_NO_CONTEXT)
+ , fSurface(EGL_NO_SURFACE) {
+
+ // any config code here (particularly for msaa)?
+
+ this->initializeContext(platformData, params);
+}
+
+GLWindowContext_android::~GLWindowContext_android() {
+ this->destroyContext();
+}
+
+void GLWindowContext_android::onInitializeContext(void* platformData, const DisplayParams& params) {
+ ContextPlatformData_android* androidPlatformData =
+ reinterpret_cast<ContextPlatformData_android*>(platformData);
+
+ fWidth = ANativeWindow_getWidth(androidPlatformData->fNativeWindow);
+ fHeight = ANativeWindow_getHeight(androidPlatformData->fNativeWindow);
+
+ fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ eglInitialize(fDisplay, &majorVersion, &minorVersion);
+
+ SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API));
+
+ EGLint numConfigs = 0;
+ const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE
+ };
+
+ EGLConfig surfaceConfig;
+ SkAssertResult(eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs));
+ SkASSERT(numConfigs > 0);
+
+ static const EGLint kEGLContextAttribsForOpenGLES[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ fEGLContext = eglCreateContext(
+ fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES);
+ SkASSERT(EGL_NO_CONTEXT != fEGLContext);
+
+ fSurface = eglCreateWindowSurface(
+ fDisplay, surfaceConfig, androidPlatformData->fNativeWindow, nullptr);
+ SkASSERT(EGL_NO_SURFACE != fSurface);
+
+ SkAssertResult(eglMakeCurrent(fDisplay, fSurface, fSurface, fEGLContext));
+ // GLWindowContext::initializeContext will call GrGLCreateNativeInterface so we
+ // won't call it here.
+
+ glClearStencil(0);
+ glClearColor(0, 0, 0, 0);
+ glStencilMask(0xffffffff);
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ int redBits, greenBits, blueBits;
+ eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_RED_SIZE, &redBits);
+ eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_GREEN_SIZE, &greenBits);
+ eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_BLUE_SIZE, &blueBits);
+ fColorBits = redBits + greenBits + blueBits;
+ eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
+ eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount);
+}
+
+void GLWindowContext_android::onDestroyContext() {
+ if (!fDisplay || !fEGLContext || !fSurface) {
+ return;
+ }
+ eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ SkAssertResult(eglDestroySurface(fDisplay, fSurface));
+ SkAssertResult(eglDestroyContext(fDisplay, fEGLContext));
+ fEGLContext = EGL_NO_CONTEXT;
+ fSurface = EGL_NO_SURFACE;
+}
+
+void GLWindowContext_android::onSwapBuffers() {
+ if (fDisplay && fEGLContext && fSurface) {
+ eglSwapBuffers(fDisplay, fSurface);
+ }
+}
+
+}