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authorGravatar Florin Malita <fmalita@chromium.org>2018-05-07 16:30:01 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-05-07 21:30:27 +0000
commit4e9e32572529ffc5bb442fe082206df2285261e3 (patch)
treee81897b758b73a6b346945d40abe367b8a125451 /tools/viewer/StatsLayer.cpp
parentd3cee17add2becfa526d6ec7337cdcf72a74e108 (diff)
[viewer] Avoid per-frame json UI updates
The reason we push Json updates for every frame is to support the Android FPS meter - which happens to require the native FPS meter for updates. Instead of supporting two meters: 1) scale up the native FPS widget on Android (1.5x) 2) remove the Android widget 3) stop calling updateUIState() from onPaint() Change-Id: Ica8109869035b2f885743a7e38b50688b69fa5e4 Reviewed-on: https://skia-review.googlesource.com/126621 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'tools/viewer/StatsLayer.cpp')
-rw-r--r--tools/viewer/StatsLayer.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/tools/viewer/StatsLayer.cpp b/tools/viewer/StatsLayer.cpp
index 75226fd7db..50faf9cdd4 100644
--- a/tools/viewer/StatsLayer.cpp
+++ b/tools/viewer/StatsLayer.cpp
@@ -60,6 +60,13 @@ void StatsLayer::onPaint(SkCanvas* canvas) {
fTimers[i].fTimes[fCurrentMeasurement] = 0;
}
+#ifdef SK_BUILD_FOR_ANDROID
+ // Scale up the stats overlay on Android devices
+ static constexpr SkScalar kScale = 1.5;
+#else
+ static constexpr SkScalar kScale = 1;
+#endif
+
// Now draw everything
static const float kPixelPerMS = 2.0f;
static const int kDisplayWidth = 192;
@@ -77,6 +84,14 @@ void StatsLayer::onPaint(SkCanvas* canvas) {
SkPaint paint;
canvas->save();
+ // Scale the canvas while keeping the right edge in place.
+ canvas->concat(SkMatrix::MakeRectToRect(SkRect::Make(canvasSize),
+ SkRect::MakeXYWH(canvasSize.width() * (1 - kScale),
+ 0,
+ canvasSize.width() * kScale,
+ canvasSize.height() * kScale),
+ SkMatrix::kFill_ScaleToFit));
+
paint.setColor(SK_ColorBLACK);
canvas->drawRect(rect, paint);
// draw the 16ms line