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authorGravatar mtklein <mtklein@google.com>2015-10-22 17:49:22 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-22 17:49:22 -0700
commit5a06df46864f010befaf8c57af1801fb43cbea86 (patch)
tree2076a03c9e01fe3146e64755f54684abd3ea9497 /tools/timer/Timer.cpp
parenta1840d50e29fd95e4df2d1168fe54c34c2a5c30c (diff)
Revert of SkTime::GetNSecs() (patchset #10 id:180001 of https://codereview.chromium.org/1422513003/ )
Reason for revert: https://codereview.chromium.org/1412453006 Original issue's description: > SkTime::GetNSecs() > > - Move high-precision wall timers from tools/timer to SkTime. > - Implement SkTime::GetMSecs() in terms of SkTime::GetNSecs(). > - Delete unused tools/timer code. > > I have no idea what's going on there in src/animator. > I don't intend to investigate. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/70084cbc16ee8162649f2601377feb6e49de0217 > > CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Debug-CrOS_Link-Trybot > > Committed: https://skia.googlesource.com/skia/+/a1840d50e29fd95e4df2d1168fe54c34c2a5c30c TBR=caryclark@google.com,reed@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1417753003
Diffstat (limited to 'tools/timer/Timer.cpp')
-rw-r--r--tools/timer/Timer.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/tools/timer/Timer.cpp b/tools/timer/Timer.cpp
index 28841cdc84..b59988ca26 100644
--- a/tools/timer/Timer.cpp
+++ b/tools/timer/Timer.cpp
@@ -6,6 +6,52 @@
*/
#include "Timer.h"
+Timer::Timer(SkGLContext* gl)
+ : fCpu(-1.0)
+ , fWall(-1.0)
+ , fTruncatedCpu(-1.0)
+ , fTruncatedWall(-1.0)
+ , fGpu(-1.0)
+#if SK_SUPPORT_GPU
+ , fGpuTimer(gl)
+#endif
+ {}
+
+void Timer::start() {
+ fSysTimer.startWall();
+ fTruncatedSysTimer.startWall();
+#if SK_SUPPORT_GPU
+ fGpuTimer.start();
+#endif
+ fSysTimer.startCpu();
+ fTruncatedSysTimer.startCpu();
+}
+
+void Timer::end() {
+ fCpu = fSysTimer.endCpu();
+#if SK_SUPPORT_GPU
+ //It is important to stop the cpu clocks first,
+ //as the following will cpu wait for the gpu to finish.
+ fGpu = fGpuTimer.end();
+#endif
+ fWall = fSysTimer.endWall();
+}
+
+void Timer::truncatedEnd() {
+ fTruncatedCpu = fTruncatedSysTimer.endCpu();
+ fTruncatedWall = fTruncatedSysTimer.endWall();
+}
+
+WallTimer::WallTimer() : fWall(-1.0) {}
+
+void WallTimer::start() {
+ fSysTimer.startWall();
+}
+
+void WallTimer::end() {
+ fWall = fSysTimer.endWall();
+}
+
SkString HumanizeMs(double ms) {
if (ms > 60e+3) return SkStringPrintf("%.3gm", ms/60e+3);
if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e+3);