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authorGravatar Brian Osman <brianosman@google.com>2018-02-15 13:33:26 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-15 19:14:32 +0000
commit4013db8e081644b14aba5ab7f3ae08daaddb4405 (patch)
tree4f4f343434bf8e8be1d8f27fa544a3e44a17a0fc /tools/sk_app
parent3708f024b1118a73f0e6b3080234311c6647663b (diff)
Fix flicker when changing backend on Mac viewer
Tie the SDL GL context to the Window, not the context. Deleting the context causes the window to render a frame of black - this keeps the context alive along with the window, so that never happens. Change-Id: Id4df18a6f2fe09f617ec2ff1809d000f18f547ba Reviewed-on: https://skia-review.googlesource.com/107941 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'tools/sk_app')
-rw-r--r--tools/sk_app/mac/GLWindowContext_mac.cpp20
-rw-r--r--tools/sk_app/mac/RasterWindowContext_mac.cpp14
-rw-r--r--tools/sk_app/mac/WindowContextFactory_mac.h3
-rw-r--r--tools/sk_app/mac/Window_mac.cpp13
-rw-r--r--tools/sk_app/mac/Window_mac.h12
5 files changed, 29 insertions, 33 deletions
diff --git a/tools/sk_app/mac/GLWindowContext_mac.cpp b/tools/sk_app/mac/GLWindowContext_mac.cpp
index 67fb853fee..f7e56ccb62 100644
--- a/tools/sk_app/mac/GLWindowContext_mac.cpp
+++ b/tools/sk_app/mac/GLWindowContext_mac.cpp
@@ -27,7 +27,7 @@ public:
void onSwapBuffers() override;
sk_sp<const GrGLInterface> onInitializeContext() override;
- void onDestroyContext() override;
+ void onDestroyContext() override {}
private:
SDL_Window* fWindow;
@@ -39,7 +39,7 @@ private:
GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params)
: INHERITED(params)
, fWindow(info.fWindow)
- , fGLContext(nullptr) {
+ , fGLContext(info.fGLContext) {
// any config code here (particularly for msaa)?
@@ -52,12 +52,7 @@ GLWindowContext_mac::~GLWindowContext_mac() {
sk_sp<const GrGLInterface> GLWindowContext_mac::onInitializeContext() {
SkASSERT(fWindow);
-
- fGLContext = SDL_GL_CreateContext(fWindow);
- if (!fGLContext) {
- SkDebugf("%s\n", SDL_GetError());
- return nullptr;
- }
+ SkASSERT(fGLContext);
if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
glClearStencil(0);
@@ -77,15 +72,6 @@ sk_sp<const GrGLInterface> GLWindowContext_mac::onInitializeContext() {
return GrGLMakeNativeInterface();
}
-void GLWindowContext_mac::onDestroyContext() {
- if (!fWindow || !fGLContext) {
- return;
- }
- SDL_GL_DeleteContext(fGLContext);
- fGLContext = nullptr;
-}
-
-
void GLWindowContext_mac::onSwapBuffers() {
if (fWindow && fGLContext) {
SDL_GL_SwapWindow(fWindow);
diff --git a/tools/sk_app/mac/RasterWindowContext_mac.cpp b/tools/sk_app/mac/RasterWindowContext_mac.cpp
index fbe9837911..b66ba407fa 100644
--- a/tools/sk_app/mac/RasterWindowContext_mac.cpp
+++ b/tools/sk_app/mac/RasterWindowContext_mac.cpp
@@ -51,7 +51,7 @@ RasterWindowContext_mac::RasterWindowContext_mac(const MacWindowInfo& info,
const DisplayParams& params)
: INHERITED(params)
, fWindow(info.fWindow)
- , fGLContext(nullptr) {
+ , fGLContext(info.fGLContext) {
// any config code here (particularly for msaa)?
@@ -64,12 +64,7 @@ RasterWindowContext_mac::~RasterWindowContext_mac() {
sk_sp<const GrGLInterface> RasterWindowContext_mac::onInitializeContext() {
SkASSERT(fWindow);
-
- fGLContext = SDL_GL_CreateContext(fWindow);
- if (!fGLContext) {
- SkDebugf("%s\n", SDL_GetError());
- return nullptr;
- }
+ SkASSERT(fGLContext);
if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
glClearStencil(0);
@@ -95,12 +90,7 @@ sk_sp<const GrGLInterface> RasterWindowContext_mac::onInitializeContext() {
}
void RasterWindowContext_mac::onDestroyContext() {
- if (!fWindow || !fGLContext) {
- return;
- }
fBackbufferSurface.reset(nullptr);
- SDL_GL_DeleteContext(fGLContext);
- fGLContext = nullptr;
}
sk_sp<SkSurface> RasterWindowContext_mac::getBackbufferSurface() { return fBackbufferSurface; }
diff --git a/tools/sk_app/mac/WindowContextFactory_mac.h b/tools/sk_app/mac/WindowContextFactory_mac.h
index 3adc68bbc2..c195c24daa 100644
--- a/tools/sk_app/mac/WindowContextFactory_mac.h
+++ b/tools/sk_app/mac/WindowContextFactory_mac.h
@@ -19,7 +19,8 @@ struct DisplayParams;
namespace window_context_factory {
struct MacWindowInfo {
- SDL_Window* fWindow;
+ SDL_Window* fWindow;
+ SDL_GLContext fGLContext;
};
inline WindowContext* NewVulkanForMac(const MacWindowInfo&, const DisplayParams&) {
diff --git a/tools/sk_app/mac/Window_mac.cpp b/tools/sk_app/mac/Window_mac.cpp
index f2620518a2..309c8bbf36 100644
--- a/tools/sk_app/mac/Window_mac.cpp
+++ b/tools/sk_app/mac/Window_mac.cpp
@@ -71,10 +71,22 @@ bool Window_mac::initWindow() {
fWindowID = SDL_GetWindowID(fWindow);
gWindowMap.add(this);
+ fGLContext = SDL_GL_CreateContext(fWindow);
+ if (!fGLContext) {
+ SkDebugf("%s\n", SDL_GetError());
+ this->closeWindow();
+ return false;
+ }
+
return true;
}
void Window_mac::closeWindow() {
+ if (fGLContext) {
+ SDL_GL_DeleteContext(fGLContext);
+ fGLContext = nullptr;
+ }
+
if (fWindow) {
gWindowMap.remove(fWindowID);
SDL_DestroyWindow(fWindow);
@@ -251,6 +263,7 @@ bool Window_mac::attach(BackendType attachType) {
window_context_factory::MacWindowInfo info;
info.fWindow = fWindow;
+ info.fGLContext = fGLContext;
switch (attachType) {
case kRaster_BackendType:
fWindowContext = NewRasterForMac(info, fRequestedDisplayParams);
diff --git a/tools/sk_app/mac/Window_mac.h b/tools/sk_app/mac/Window_mac.h
index 35cba095fa..8b34b7c902 100644
--- a/tools/sk_app/mac/Window_mac.h
+++ b/tools/sk_app/mac/Window_mac.h
@@ -18,7 +18,12 @@ namespace sk_app {
class Window_mac : public Window {
public:
- Window_mac() : INHERITED(), fWindow(nullptr), fWindowID(0), fMSAASampleCount(1) {}
+ Window_mac()
+ : INHERITED()
+ , fWindow(nullptr)
+ , fWindowID(0)
+ , fGLContext(nullptr)
+ , fMSAASampleCount(1) {}
~Window_mac() override { this->closeWindow(); }
bool initWindow();
@@ -47,8 +52,9 @@ private:
static SkTDynamicHash<Window_mac, Uint32> gWindowMap;
- SDL_Window* fWindow;
- Uint32 fWindowID;
+ SDL_Window* fWindow;
+ Uint32 fWindowID;
+ SDL_GLContext fGLContext;
int fMSAASampleCount;