diff options
author | Brian Osman <brianosman@google.com> | 2018-06-01 12:25:08 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-01 17:00:26 +0000 |
commit | 2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch) | |
tree | 5bd5b115bb5d133682ba6c44e1b3422086e90a6b /tools/sk_app | |
parent | 7abeb28342078af39b19a1448d6147c7258f5203 (diff) |
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app')
-rw-r--r-- | tools/sk_app/VulkanWindowContext.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/tools/sk_app/VulkanWindowContext.cpp b/tools/sk_app/VulkanWindowContext.cpp index c145fd2410..ad0e15ca7b 100644 --- a/tools/sk_app/VulkanWindowContext.cpp +++ b/tools/sk_app/VulkanWindowContext.cpp @@ -182,12 +182,9 @@ bool VulkanWindowContext::createSwapchain(int width, int height, // Pick our surface format. For now, just make sure it matches our sRGB request: VkFormat surfaceFormat = VK_FORMAT_UNDEFINED; VkColorSpaceKHR colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; - auto srgbColorSpace = SkColorSpace::MakeSRGB(); - bool wantSRGB = srgbColorSpace == params.fColorSpace; for (uint32_t i = 0; i < surfaceFormatCount; ++i) { VkFormat localFormat = surfaceFormats[i].format; - if (GrVkFormatIsSupported(localFormat) && - GrVkFormatIsSRGB(localFormat, nullptr) == wantSRGB) { + if (GrVkFormatIsSupported(localFormat)) { surfaceFormat = localFormat; colorSpace = surfaceFormats[i].colorSpace; break; |