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authorGravatar Brian Osman <brianosman@google.com>2017-11-21 13:18:02 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-21 18:37:19 +0000
commiteff04b5ec287e0fee0d44207c10d2d11f7eade8a (patch)
treeea2cf00ea329c81611536aaa9a9f1eca47c67e9a /tools/sk_app/mac/GLWindowContext_mac.cpp
parent2aa09dbe8aced37aa6bb285e62df45deb0e81650 (diff)
Remove SampleApp and convert HelloWorld to sk_app
There is still a large amount of views code that could be trimmed down, but which is used to implement samples (in viewer). Seemed simpler to remove some of this code in pieces. Bug: skia: Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6 Reviewed-on: https://skia-review.googlesource.com/72801 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/mac/GLWindowContext_mac.cpp')
-rw-r--r--tools/sk_app/mac/GLWindowContext_mac.cpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/tools/sk_app/mac/GLWindowContext_mac.cpp b/tools/sk_app/mac/GLWindowContext_mac.cpp
new file mode 100644
index 0000000000..7f09d54522
--- /dev/null
+++ b/tools/sk_app/mac/GLWindowContext_mac.cpp
@@ -0,0 +1,109 @@
+
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <OpenGL/gl.h>
+#include "../GLWindowContext.h"
+#include "SDL.h"
+#include "WindowContextFactory_mac.h"
+#include "gl/GrGLInterface.h"
+
+using sk_app::DisplayParams;
+using sk_app::window_context_factory::MacWindowInfo;
+using sk_app::GLWindowContext;
+
+namespace {
+
+class GLWindowContext_mac : public GLWindowContext {
+public:
+ GLWindowContext_mac(const MacWindowInfo&, const DisplayParams&);
+
+ ~GLWindowContext_mac() override;
+
+ void onSwapBuffers() override;
+
+ sk_sp<const GrGLInterface> onInitializeContext() override;
+ void onDestroyContext() override;
+
+private:
+ SDL_Window* fWindow;
+ SDL_GLContext fGLContext;
+
+ typedef GLWindowContext INHERITED;
+};
+
+GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params)
+ : INHERITED(params)
+ , fWindow(info.fWindow)
+ , fGLContext(nullptr) {
+
+ // any config code here (particularly for msaa)?
+
+ this->initializeContext();
+}
+
+GLWindowContext_mac::~GLWindowContext_mac() {
+ this->destroyContext();
+}
+
+sk_sp<const GrGLInterface> GLWindowContext_mac::onInitializeContext() {
+ SkASSERT(fWindow);
+
+ fGLContext = SDL_GL_CreateContext(fWindow);
+ if (!fGLContext) {
+ SkDebugf("%s\n", SDL_GetError());
+ return nullptr;
+ }
+
+ if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
+ glClearStencil(0);
+ glClearColor(0, 0, 0, 0);
+ glStencilMask(0xffffffff);
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
+ SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
+
+ SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
+ glViewport(0, 0, fWidth, fHeight);
+ } else {
+ SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
+ }
+ return sk_sp<const GrGLInterface>(GrGLCreateNativeInterface());
+}
+
+void GLWindowContext_mac::onDestroyContext() {
+ if (!fWindow || !fGLContext) {
+ return;
+ }
+ SDL_GL_DeleteContext(fGLContext);
+ fGLContext = nullptr;
+}
+
+
+void GLWindowContext_mac::onSwapBuffers() {
+ if (fWindow && fGLContext) {
+ SDL_GL_SwapWindow(fWindow);
+ }
+}
+
+} // anonymous namespace
+
+namespace sk_app {
+namespace window_context_factory {
+
+WindowContext* NewGLForMac(const MacWindowInfo& info, const DisplayParams& params) {
+ WindowContext* ctx = new GLWindowContext_mac(info, params);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return nullptr;
+ }
+ return ctx;
+}
+
+} // namespace window_context_factory
+} // namespace sk_app