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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 14:16:02 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 21:15:39 +0000
commitd0d7270fcc32546005b8e847df516cb11592cd30 (patch)
tree032f102536ecb8e665c348b733b230a062a1c010 /tools/sk_app/ios
parent2331c82e0d10ee519d9afb3f9e85485c6cf0b3c3 (diff)
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Fixes gpu config default samples to be 1 and updates config parsing test accordingly. This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285. Bug: skia: Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f Reviewed-on: https://skia-review.googlesource.com/102147 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/ios')
-rw-r--r--tools/sk_app/ios/GLWindowContext_ios.cpp1
-rw-r--r--tools/sk_app/ios/RasterWindowContext_ios.cpp1
-rw-r--r--tools/sk_app/ios/Window_ios.cpp2
-rw-r--r--tools/sk_app/ios/Window_ios.h6
4 files changed, 4 insertions, 6 deletions
diff --git a/tools/sk_app/ios/GLWindowContext_ios.cpp b/tools/sk_app/ios/GLWindowContext_ios.cpp
index f4c0d6b3c0..2a57b33e30 100644
--- a/tools/sk_app/ios/GLWindowContext_ios.cpp
+++ b/tools/sk_app/ios/GLWindowContext_ios.cpp
@@ -67,6 +67,7 @@ sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
+ fSampleCount = SkTMax(fSampleCount, 1);
SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
diff --git a/tools/sk_app/ios/RasterWindowContext_ios.cpp b/tools/sk_app/ios/RasterWindowContext_ios.cpp
index cae5774c28..53d7c1a372 100644
--- a/tools/sk_app/ios/RasterWindowContext_ios.cpp
+++ b/tools/sk_app/ios/RasterWindowContext_ios.cpp
@@ -79,6 +79,7 @@ sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
+ fSampleCount = SkTMax(fSampleCount, 1);
SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
diff --git a/tools/sk_app/ios/Window_ios.cpp b/tools/sk_app/ios/Window_ios.cpp
index c1bdeae5fc..ac0ad0caa0 100644
--- a/tools/sk_app/ios/Window_ios.cpp
+++ b/tools/sk_app/ios/Window_ios.cpp
@@ -49,7 +49,7 @@ bool Window_ios::initWindow() {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
- if (fRequestedDisplayParams.fMSAASampleCount > 0) {
+ if (fRequestedDisplayParams.fMSAASampleCount > 1) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fRequestedDisplayParams.fMSAASampleCount);
} else {
diff --git a/tools/sk_app/ios/Window_ios.h b/tools/sk_app/ios/Window_ios.h
index 667fa74e82..a0fed90697 100644
--- a/tools/sk_app/ios/Window_ios.h
+++ b/tools/sk_app/ios/Window_ios.h
@@ -18,11 +18,7 @@ namespace sk_app {
class Window_ios : public Window {
public:
- Window_ios()
- : INHERITED()
- , fWindow(nullptr)
- , fWindowID(0)
- , fMSAASampleCount(0) {}
+ Window_ios() : INHERITED(), fWindow(nullptr), fWindowID(0), fMSAASampleCount(1) {}
~Window_ios() override { this->closeWindow(); }
bool initWindow();