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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 12:54:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 18:16:58 +0000
commit48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch)
tree4278b01107ad8da03453c879ee50ce1a471d2ee2 /tools/sk_app/ios
parentf8393c861975350c4ca9d4f6c95b186c081dbbcf (diff)
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/ios')
-rw-r--r--tools/sk_app/ios/GLWindowContext_ios.cpp1
-rw-r--r--tools/sk_app/ios/RasterWindowContext_ios.cpp1
-rw-r--r--tools/sk_app/ios/Window_ios.cpp2
-rw-r--r--tools/sk_app/ios/Window_ios.h6
4 files changed, 4 insertions, 6 deletions
diff --git a/tools/sk_app/ios/GLWindowContext_ios.cpp b/tools/sk_app/ios/GLWindowContext_ios.cpp
index f4c0d6b3c0..2a57b33e30 100644
--- a/tools/sk_app/ios/GLWindowContext_ios.cpp
+++ b/tools/sk_app/ios/GLWindowContext_ios.cpp
@@ -67,6 +67,7 @@ sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
+ fSampleCount = SkTMax(fSampleCount, 1);
SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
diff --git a/tools/sk_app/ios/RasterWindowContext_ios.cpp b/tools/sk_app/ios/RasterWindowContext_ios.cpp
index cae5774c28..53d7c1a372 100644
--- a/tools/sk_app/ios/RasterWindowContext_ios.cpp
+++ b/tools/sk_app/ios/RasterWindowContext_ios.cpp
@@ -79,6 +79,7 @@ sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
+ fSampleCount = SkTMax(fSampleCount, 1);
SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
diff --git a/tools/sk_app/ios/Window_ios.cpp b/tools/sk_app/ios/Window_ios.cpp
index c1bdeae5fc..ac0ad0caa0 100644
--- a/tools/sk_app/ios/Window_ios.cpp
+++ b/tools/sk_app/ios/Window_ios.cpp
@@ -49,7 +49,7 @@ bool Window_ios::initWindow() {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
- if (fRequestedDisplayParams.fMSAASampleCount > 0) {
+ if (fRequestedDisplayParams.fMSAASampleCount > 1) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fRequestedDisplayParams.fMSAASampleCount);
} else {
diff --git a/tools/sk_app/ios/Window_ios.h b/tools/sk_app/ios/Window_ios.h
index 667fa74e82..a0fed90697 100644
--- a/tools/sk_app/ios/Window_ios.h
+++ b/tools/sk_app/ios/Window_ios.h
@@ -18,11 +18,7 @@ namespace sk_app {
class Window_ios : public Window {
public:
- Window_ios()
- : INHERITED()
- , fWindow(nullptr)
- , fWindowID(0)
- , fMSAASampleCount(0) {}
+ Window_ios() : INHERITED(), fWindow(nullptr), fWindowID(0), fMSAASampleCount(1) {}
~Window_ios() override { this->closeWindow(); }
bool initWindow();