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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 14:16:02 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 21:15:39 +0000
commitd0d7270fcc32546005b8e847df516cb11592cd30 (patch)
tree032f102536ecb8e665c348b733b230a062a1c010 /tools/sk_app/android
parent2331c82e0d10ee519d9afb3f9e85485c6cf0b3c3 (diff)
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Fixes gpu config default samples to be 1 and updates config parsing test accordingly. This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285. Bug: skia: Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f Reviewed-on: https://skia-review.googlesource.com/102147 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/android')
-rw-r--r--tools/sk_app/android/GLWindowContext_android.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/tools/sk_app/android/GLWindowContext_android.cpp b/tools/sk_app/android/GLWindowContext_android.cpp
index acdb587230..5111114115 100644
--- a/tools/sk_app/android/GLWindowContext_android.cpp
+++ b/tools/sk_app/android/GLWindowContext_android.cpp
@@ -70,6 +70,8 @@ sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API));
EGLint numConfigs = 0;
+ EGLint eglSampleCnt = fDisplayParams.fMSAASampleCount > 1 ? fDisplayParams.fMSAASampleCount > 1
+ : 0;
const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
@@ -78,8 +80,8 @@ sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_STENCIL_SIZE, 8,
- EGL_SAMPLE_BUFFERS, fDisplayParams.fMSAASampleCount ? 1 : 0,
- EGL_SAMPLES, fDisplayParams.fMSAASampleCount,
+ EGL_SAMPLE_BUFFERS, eglSampleCnt ? 1 : 0,
+ EGL_SAMPLES, eglSampleCnt,
EGL_NONE
};
@@ -131,6 +133,7 @@ sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount);
+ fSampleCount = SkTMax(fSampleCount, 1);
return GrGLMakeNativeInterface();
}