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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 12:54:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 18:16:58 +0000
commit48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch)
tree4278b01107ad8da03453c879ee50ce1a471d2ee2 /tools/sk_app/android
parentf8393c861975350c4ca9d4f6c95b186c081dbbcf (diff)
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/android')
-rw-r--r--tools/sk_app/android/GLWindowContext_android.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/tools/sk_app/android/GLWindowContext_android.cpp b/tools/sk_app/android/GLWindowContext_android.cpp
index acdb587230..5111114115 100644
--- a/tools/sk_app/android/GLWindowContext_android.cpp
+++ b/tools/sk_app/android/GLWindowContext_android.cpp
@@ -70,6 +70,8 @@ sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API));
EGLint numConfigs = 0;
+ EGLint eglSampleCnt = fDisplayParams.fMSAASampleCount > 1 ? fDisplayParams.fMSAASampleCount > 1
+ : 0;
const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
@@ -78,8 +80,8 @@ sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_STENCIL_SIZE, 8,
- EGL_SAMPLE_BUFFERS, fDisplayParams.fMSAASampleCount ? 1 : 0,
- EGL_SAMPLES, fDisplayParams.fMSAASampleCount,
+ EGL_SAMPLE_BUFFERS, eglSampleCnt ? 1 : 0,
+ EGL_SAMPLES, eglSampleCnt,
EGL_NONE
};
@@ -131,6 +133,7 @@ sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount);
+ fSampleCount = SkTMax(fSampleCount, 1);
return GrGLMakeNativeInterface();
}