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author | 2018-02-01 12:54:30 -0500 | |
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committer | 2018-02-01 18:16:58 +0000 | |
commit | 48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch) | |
tree | 4278b01107ad8da03453c879ee50ce1a471d2ee2 /tools/sk_app/Window.cpp | |
parent | f8393c861975350c4ca9d4f6c95b186c081dbbcf (diff) |
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA
1+ -> MSAA
New:
0 -> error/unsupported
1 -> nonMSAA
2+ -> MSAA
We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter
However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/Window.cpp')
-rw-r--r-- | tools/sk_app/Window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/sk_app/Window.cpp b/tools/sk_app/Window.cpp index 29e4864ba1..1694beaac8 100644 --- a/tools/sk_app/Window.cpp +++ b/tools/sk_app/Window.cpp @@ -117,7 +117,7 @@ void Window::setRequestedDisplayParams(const DisplayParams& params, bool /* allo int Window::sampleCount() const { if (!fWindowContext) { - return -1; + return 0; } return fWindowContext->sampleCount(); } |