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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 12:54:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 18:16:58 +0000
commit48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch)
tree4278b01107ad8da03453c879ee50ce1a471d2ee2 /tools/sk_app/GLWindowContext.cpp
parentf8393c861975350c4ca9d4f6c95b186c081dbbcf (diff)
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/GLWindowContext.cpp')
-rw-r--r--tools/sk_app/GLWindowContext.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/tools/sk_app/GLWindowContext.cpp b/tools/sk_app/GLWindowContext.cpp
index 9ef5141fee..9d042cf19e 100644
--- a/tools/sk_app/GLWindowContext.cpp
+++ b/tools/sk_app/GLWindowContext.cpp
@@ -24,9 +24,7 @@ GLWindowContext::GLWindowContext(const DisplayParams& params)
: WindowContext(params)
, fBackendContext(nullptr)
, fSurface(nullptr) {
- fDisplayParams.fMSAASampleCount = fDisplayParams.fMSAASampleCount ?
- GrNextPow2(fDisplayParams.fMSAASampleCount) :
- 0;
+ fDisplayParams.fMSAASampleCount = GrNextPow2(fDisplayParams.fMSAASampleCount);
}
void GLWindowContext::initializeContext() {
@@ -34,7 +32,7 @@ void GLWindowContext::initializeContext() {
fBackendContext = this->onInitializeContext();
fContext = GrContext::MakeGL(fBackendContext, fDisplayParams.fGrContextOptions);
- if (!fContext && fDisplayParams.fMSAASampleCount) {
+ if (!fContext && fDisplayParams.fMSAASampleCount > 1) {
fDisplayParams.fMSAASampleCount /= 2;
this->initializeContext();
return;