diff options
author | 2016-03-31 10:22:40 -0700 | |
---|---|---|
committer | 2016-03-31 10:22:40 -0700 | |
commit | 3e4616ff10fad7ee7dae48f465223b4591ec8ffd (patch) | |
tree | df01f28a98905063005845649a6cff2ea417c626 /tools/gpu/gl/angle | |
parent | 062bd860338dbaa8cae38486a338ea97435aed92 (diff) |
Revert of rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext (patchset #5 id:80001 of https://codereview.chromium.org/1849463002/ )
Reason for revert:
breaking bots
Original issue's description:
> rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext
>
> rename subclasses
>
> Fix up the EGL native GLTestContext
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1849463002
>
> TBR=jvanverth@google.com
>
> Committed: https://skia.googlesource.com/skia/+/4c7f0a16312c374eba4e8d5d46435ce9eb0b9971
TBR=jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1850543003
Diffstat (limited to 'tools/gpu/gl/angle')
-rw-r--r-- | tools/gpu/gl/angle/GLContext_angle.cpp (renamed from tools/gpu/gl/angle/GLTestContext_angle.cpp) | 16 | ||||
-rw-r--r-- | tools/gpu/gl/angle/GLContext_angle.h (renamed from tools/gpu/gl/angle/GLTestContext_angle.h) | 14 |
2 files changed, 15 insertions, 15 deletions
diff --git a/tools/gpu/gl/angle/GLTestContext_angle.cpp b/tools/gpu/gl/angle/GLContext_angle.cpp index d992be375a..f1e8aad509 100644 --- a/tools/gpu/gl/angle/GLTestContext_angle.cpp +++ b/tools/gpu/gl/angle/GLContext_angle.cpp @@ -6,7 +6,7 @@ * found in the LICENSE file. */ -#include "GLTestContext_angle.h" +#include "GLContext_angle.h" #include <EGL/egl.h> #include <EGL/eglext.h> @@ -84,7 +84,7 @@ void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) { return display; } -class ANGLEGLContext : public sk_gpu_test::GLTestContext { +class ANGLEGLContext : public sk_gpu_test::GLContext { public: ANGLEGLContext(bool preferGLBackend); ~ANGLEGLContext() override; @@ -92,7 +92,7 @@ public: GrEGLImage texture2DToEGLImage(GrGLuint texID) const override; void destroyEGLImage(GrEGLImage) const override; GrGLuint eglImageToExternalTexture(GrEGLImage) const override; - sk_gpu_test::GLTestContext* createNew() const override; + sk_gpu_test::GLContext* createNew() const override; private: void destroyGLContext(); @@ -223,12 +223,12 @@ GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const { return texID; } -sk_gpu_test::GLTestContext* ANGLEGLContext::createNew() const { +sk_gpu_test::GLContext* ANGLEGLContext::createNew() const { #ifdef SK_BUILD_FOR_WIN - sk_gpu_test::GLTestContext* ctx = fIsGLBackend ? sk_gpu_test::CreateANGLEOpenGLGLContext() + sk_gpu_test::GLContext* ctx = fIsGLBackend ? sk_gpu_test::CreateANGLEOpenGLGLContext() : sk_gpu_test::CreateANGLEDirect3DGLContext(); #else - sk_gpu_test::GLTestContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLTestContext(); + sk_gpu_test::GLContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLContext(); #endif if (ctx) { ctx->makeCurrent(); @@ -299,7 +299,7 @@ const GrGLInterface* CreateANGLEGLInterface() { } #ifdef SK_BUILD_FOR_WIN -GLTestContext* CreateANGLEDirect3DGLTestContext() { +GLContext* CreateANGLEDirect3DGLContext() { ANGLEGLContext* ctx = new ANGLEGLContext(false); if (!ctx->isValid()) { delete ctx; @@ -309,7 +309,7 @@ GLTestContext* CreateANGLEDirect3DGLTestContext() { } #endif -GLTestContext* CreateANGLEOpenGLGLTestContext() { +GLContext* CreateANGLEOpenGLGLContext() { ANGLEGLContext* ctx = new ANGLEGLContext(true); if (!ctx->isValid()) { delete ctx; diff --git a/tools/gpu/gl/angle/GLTestContext_angle.h b/tools/gpu/gl/angle/GLContext_angle.h index 0140477a54..519ea6b5a3 100644 --- a/tools/gpu/gl/angle/GLTestContext_angle.h +++ b/tools/gpu/gl/angle/GLContext_angle.h @@ -5,10 +5,10 @@ * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ -#ifndef GLTestContext_angle_DEFINED -#define GLTestContext_angle_DEFINED +#ifndef GLContext_angle_DEFINED +#define GLContext_angle_DEFINED -#include "gl/GLTestContext.h" +#include "gl/GLContext.h" namespace sk_gpu_test { @@ -19,12 +19,12 @@ namespace sk_gpu_test { const GrGLInterface* CreateANGLEGLInterface(); #ifdef SK_BUILD_FOR_WIN -/** Creates a GLTestContext backed by ANGLE's Direct3D backend. */ -GLTestContext* CreateANGLEDirect3DGLTestContext(); +/** Creates a GLContext backed by ANGLE's Direct3D backend. */ +GLContext* CreateANGLEDirect3DGLContext(); #endif -/** Creates a GLTestContext backed by ANGLE's OpenGL backend. */ -GLTestContext* CreateANGLEOpenGLGLTestContext(); +/** Creates a GLContext backed by ANGLE's OpenGL backend. */ +GLContext* CreateANGLEOpenGLGLContext(); } // namespace sk_gpu_test #endif |