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authorGravatar bsalomon <bsalomon@google.com>2016-03-30 18:56:19 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-30 18:56:20 -0700
commit3724e574a744491b7cfb8187ac865a70ef3d4528 (patch)
treeeb3dd729cbc0adef5ce2b4a2fa048fe21baeb35a /tools/gpu/gl/GLContext.h
parent2238c9dbca4b791edc512957728a18ce14d55912 (diff)
Move SkGLContext and some GrGLInterface implementations to skgputest module
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58 Review URL: https://codereview.chromium.org/1815823002
Diffstat (limited to 'tools/gpu/gl/GLContext.h')
-rw-r--r--tools/gpu/gl/GLContext.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/tools/gpu/gl/GLContext.h b/tools/gpu/gl/GLContext.h
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+++ b/tools/gpu/gl/GLContext.h
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+
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef GLContext_DEFINED
+#define GLContext_DEFINED
+
+#include "gl/GrGLInterface.h"
+#include "../private/SkGpuFenceSync.h"
+
+
+namespace sk_gpu_test {
+/**
+ * Create an offscreen Oppengl context. Provides a GrGLInterface struct of function pointers for
+ * the context. This class is intended for Skia's internal testing needs and not for general use.
+ */
+class GLContext : public SkNoncopyable {
+public:
+ virtual ~GLContext();
+
+ bool isValid() const { return NULL != gl(); }
+
+ const GrGLInterface *gl() const { return fGL.get(); }
+
+ bool fenceSyncSupport() const { return fFenceSync != nullptr; }
+
+ bool getMaxGpuFrameLag(int *maxFrameLag) const {
+ if (!fFenceSync) {
+ return false;
+ }
+ *maxFrameLag = kMaxFrameLag;
+ return true;
+ }
+
+ void makeCurrent() const;
+
+ /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
+ virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
+
+ virtual void destroyEGLImage(GrEGLImage) const { }
+
+ /** Used for testing GL_TEXTURE_RECTANGLE integration. */
+ GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat,
+ GrGLenum externalFormat, GrGLenum externalType,
+ GrGLvoid *data);
+
+ /**
+ * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
+ * GL_TEXTURE_EXTERNAL_OES.
+ */
+ virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
+
+ void swapBuffers();
+
+ /**
+ * The only purpose of this function it to provide a means of scheduling
+ * work on the GPU (since all of the subclasses create primary buffers for
+ * testing that are small and not meant to be rendered to the screen).
+ *
+ * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
+ * this will not swap any buffers, but rather emulate triple buffer
+ * synchronization using fences.
+ *
+ * Otherwise it will call the platform SwapBuffers method. This may or may
+ * not perform some sort of synchronization, depending on whether the
+ * drawing surface provided by the platform is double buffered.
+ */
+ void waitOnSyncOrSwap();
+
+ /**
+ * This notifies the context that we are deliberately testing abandoning
+ * the context. It is useful for debugging contexts that would otherwise
+ * test that GPU resources are properly deleted. It also allows a debugging
+ * context to test that further GL calls are not made by Skia GPU code.
+ */
+ void testAbandon();
+
+ /**
+ * Creates a new GL context of the same type and makes the returned context current
+ * (if not null).
+ */
+ virtual GLContext *createNew() const { return nullptr; }
+
+ class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality.
+
+ /*
+ * returns the fencesync object owned by this GLContext
+ */
+ SkGpuFenceSync *fenceSync() { return fFenceSync.get(); }
+
+protected:
+ GLContext();
+
+ /*
+ * Methods that sublcasses must call from their constructors and destructors.
+ */
+ void init(const GrGLInterface *, SkGpuFenceSync * = NULL);
+
+ void teardown();
+
+ /*
+ * Operations that have a platform-dependent implementation.
+ */
+ virtual void onPlatformMakeCurrent() const = 0;
+
+ virtual void onPlatformSwapBuffers() const = 0;
+
+ virtual GrGLFuncPtr onPlatformGetProcAddress(const char *) const = 0;
+
+private:
+ enum {
+ kMaxFrameLag = 3
+ };
+
+ SkAutoTDelete <SkGpuFenceSync> fFenceSync;
+ SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1];
+ int fCurrentFenceIdx;
+
+ /** Subclass provides the gl interface object if construction was
+ * successful. */
+ SkAutoTUnref<const GrGLInterface> fGL;
+
+ friend class GLFenceSync; // For onPlatformGetProcAddress.
+};
+
+
+/** Creates platform-dependent GL context object. The shareContext parameter is in an optional
+ * context with which to share display lists. This should be a pointer to an GLContext created
+ * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take place. Returns a valid
+ * gl context object or NULL if such can not be created.
+ * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function
+ * should be implemented by the embedder. Otherwise, the default implementation for the platform
+ * should be compiled in the library.
+ */
+GLContext* CreatePlatformGLContext(GrGLStandard forcedGpuAPI, GLContext *shareContext = nullptr);
+
+} // namespace sk_gpu_test
+#endif